BREAKING CHANGE ngAnimate addClass / removeClass animations are now applied right away. This means that as soon as the animation starts the class will be added (addClass) or removed (removeClass) to the element being animated instead of after the -add-active / -remove-active animations are completed. This allows for animations outside of ngAnimate to not conflict with $animate. This commit introduces beforeAddClass and beforeRemoveClass animation event functions and executes any addClass and removeClass event functions AFTER the class has been added or removed (this is opposite functionality of how ngAnimate used to work when performing JS-enabled animations addClass / removeClass animations). If your animation code relies on any animations being performed prior to the class change then simply use the new beforeAddClass and beforeRemoveClass animation event functions. Finally, when animating show and hide animations using CSS transitions or keyframe animations, ng-hide-remove doesn't require `display:block!important` for ng-hide-add anymore. |
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| closure | ||
| css | ||
| docs | ||
| example | ||
| i18n | ||
| images | ||
| lib | ||
| logs | ||
| src | ||
| test | ||
| .bowerrc | ||
| .gitignore | ||
| .travis.yml | ||
| angularFiles.js | ||
| bower.json | ||
| changelog.js | ||
| CHANGELOG.md | ||
| changelog.spec.js | ||
| changelog.tmp.md | ||
| check-size.sh | ||
| compare-master-to-stable.js | ||
| CONTRIBUTING.md | ||
| gdocs.js | ||
| gen_docs.sh | ||
| Gruntfile.js | ||
| init-repo.sh | ||
| jenkins_build.sh | ||
| karma-docs.conf.js | ||
| karma-e2e.conf.js | ||
| karma-jqlite.conf.js | ||
| karma-jquery.conf.js | ||
| karma-modules.conf.js | ||
| karma-shared.conf.js | ||
| LICENSE | ||
| package.json | ||
| README.md | ||
| release-commit.sh | ||
| start-iteration.sh | ||
| travis_build.sh | ||
| travis_print_logs.sh | ||
| validate-commit-msg.js | ||
| validate-commit-msg.spec.js | ||
| watchr-docs.rb | ||
AngularJS 
AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding. To help you structure your application better and make it easy to test, AngularJS teaches the browser how to do dependency injection and inversion of control. Oh yeah and it also helps with server-side communication, taming async callbacks with promises and deferreds; and make client-side navigation and deeplinking with hashbang urls or HTML5 pushState a piece of cake. The best of all: it makes development fun!
- Web site: http://angularjs.org
- Tutorial: http://docs.angularjs.org/tutorial
- API Docs: http://docs.angularjs.org/api
- Developer Guide: http://docs.angularjs.org/guide
- Contribution guidelines: http://docs.angularjs.org/misc/contribute
- Dashboard: http://dashboard.angularjs.org
Building AngularJS
Once you have your environment setup just run:
grunt package
Running Tests
To execute all unit tests, use:
grunt test:unit
To execute end-to-end (e2e) tests, use:
grunt package
grunt test:e2e
To learn more about the grunt tasks, run grunt --help and also read our
contribution guidelines.