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128 lines
4.4 KiB
Text
128 lines
4.4 KiB
Text
@ngdoc overview
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@name Cookbook: MVC
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@description
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MVC allows for a clean and testable separation between the behavior (controller) and the view
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(HTML template). A Controller is just a JavaScript class which is grafted onto the scope of the
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view. This makes it very easy for the controller and the view to share the model.
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The model is a set of objects and primitives that are referenced from the Scope ($scope) object.
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This makes it very easy to test the controller in isolation since one can simply instantiate the
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controller and test without a view, because there is no connection between the controller and the
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view.
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<doc:example>
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<doc:source>
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<script>
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function TicTacToeCntl($scope, $location) {
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$scope.cellStyle= {
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'height': '20px',
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'width': '20px',
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'border': '1px solid black',
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'text-align': 'center',
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'vertical-align': 'middle',
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'cursor': 'pointer'
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};
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$scope.reset = function() {
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$scope.board = [
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['', '', ''],
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['', '', ''],
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['', '', '']
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];
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$scope.nextMove = 'X';
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$scope.winner = '';
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setUrl();
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};
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$scope.dropPiece = function(row, col) {
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if (!$scope.winner && !$scope.board[row][col]) {
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$scope.board[row][col] = $scope.nextMove;
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$scope.nextMove = $scope.nextMove == 'X' ? 'O' : 'X';
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setUrl();
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}
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};
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$scope.reset();
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$scope.$watch(function() { return $location.search().board;}, readUrl);
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function setUrl() {
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var rows = [];
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angular.forEach($scope.board, function(row) {
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rows.push(row.join(','));
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});
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$location.search({board: rows.join(';') + '/' + $scope.nextMove});
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}
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function grade() {
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var b = $scope.board;
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$scope.winner =
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row(0) || row(1) || row(2) ||
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col(0) || col(1) || col(2) ||
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diagonal(-1) || diagonal(1);
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function row(row) { return same(b[row][0], b[row][1], b[row][2]);}
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function col(col) { return same(b[0][col], b[1][col], b[2][col]);}
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function diagonal(i) { return same(b[0][1-i], b[1][1], b[2][1+i]);}
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function same(a, b, c) { return (a==b && b==c) ? a : '';};
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}
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function readUrl(value) {
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if (value) {
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value = value.split('/');
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$scope.nextMove = value[1];
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angular.forEach(value[0].split(';'), function(row, col){
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$scope.board[col] = row.split(',');
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});
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grade();
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}
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}
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}
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</script>
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<h3>Tic-Tac-Toe</h3>
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<div ng-controller="TicTacToeCntl">
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Next Player: {{nextMove}}
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<div class="winner" ng-show="winner">Player {{winner}} has won!</div>
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<table class="board">
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<tr ng-repeat="row in board track by $index" style="height:15px;">
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<td ng-repeat="cell in row track by $index" ng-style="cellStyle"
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ng-click="dropPiece($parent.$index, $index)">{{cell}}</td>
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</tr>
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</table>
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<button ng-click="reset()">reset board</button>
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</div>
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</doc:source>
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<doc:scenario>
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it('should play a game', function() {
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piece(1, 1);
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expect(binding('nextMove')).toEqual('O');
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piece(3, 1);
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expect(binding('nextMove')).toEqual('X');
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piece(1, 2);
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piece(3, 2);
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piece(1, 3);
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expect(element('.winner').text()).toEqual('Player X has won!');
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});
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function piece(row, col) {
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element('.board tr:nth-child('+row+') td:nth-child('+col+')').click();
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}
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</doc:scenario>
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</doc:example>
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# Things to notice
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* The controller is defined in JavaScript and has no reference to the rendering logic.
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* The controller is instantiated by Angular and injected into the view.
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* The controller can be instantiated in isolation (without a view) and the code will still execute.
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This makes it very testable.
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* The HTML view is a projection of the model. In the above example, the model is stored in the
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board variable.
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* All of the controller's properties (such as board and nextMove) are available to the view.
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* Changing the model changes the view.
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* The view can call any controller function.
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* In this example, the `setUrl()` and `readUrl()` functions copy the game state to/from the URL's
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hash so the browser's back button will undo game steps. See deep-linking. This example calls {@link
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api/ng.$rootScope.Scope#$watch $watch()} to set up a listener that invokes `readUrl()` when needed.
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