(function(global) {

  'use strict';

  var fabric = global.fabric || (global.fabric = { }),
      pi = Math.PI;

  if (fabric.Circle) {
    fabric.warn('fabric.Circle is already defined.');
    return;
  }

  /**
   * Circle class
   * @class fabric.Circle
   * @extends fabric.Object
   * @see {@link fabric.Circle#initialize} for constructor definition
   */
  fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {

    /**
     * Type of an object
     * @type String
     * @default
     */
    type: 'circle',

    /**
     * Radius of this circle
     * @type Number
     * @default
     */
    radius: 0,

    /**
     * Start angle of the circle, moving clockwise
     * deprectated type, this should be in degree, this was an oversight.
     * probably will change to degrees in next major version
     * @type Number
     * @default 0
     */
    startAngle: 0,

    /**
     * End angle of the circle
     * deprectated type, this should be in degree, this was an oversight.
     * probably will change to degrees in next major version
     * @type Number
     * @default 2Pi
     */
    endAngle: pi * 2,

    cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'),

    /**
     * @private
     * @param {String} key
     * @param {*} value
     * @return {fabric.Circle} thisArg
     */
    _set: function(key, value) {
      this.callSuper('_set', key, value);

      if (key === 'radius') {
        this.setRadius(value);
      }

      return this;
    },

    /**
     * Returns object representation of an instance
     * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
     * @return {Object} object representation of an instance
     */
    toObject: function(propertiesToInclude) {
      return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude));
    },

    /* _TO_SVG_START_ */

    /**
     * Returns svg representation of an instance
     * @return {Array} an array of strings with the specific svg representation
     * of the instance
     */
    _toSVG: function() {
      var svgString, x = 0, y = 0,
          angle = (this.endAngle - this.startAngle) % ( 2 * pi);

      if (angle === 0) {
        svgString = [
          '<circle ', 'COMMON_PARTS',
          'cx="' + x + '" cy="' + y + '" ',
          'r="', this.radius,
          '" />\n'
        ];
      }
      else {
        var startX = fabric.util.cos(this.startAngle) * this.radius,
            startY = fabric.util.sin(this.startAngle) * this.radius,
            endX = fabric.util.cos(this.endAngle) * this.radius,
            endY = fabric.util.sin(this.endAngle) * this.radius,
            largeFlag = angle > pi ? '1' : '0';
        svgString = [
          '<path d="M ' + startX + ' ' + startY,
          ' A ' + this.radius + ' ' + this.radius,
          ' 0 ', +largeFlag + ' 1', ' ' + endX + ' ' + endY,
          '"', 'COMMON_PARTS', ' />\n'
        ];
      }
      return svgString;
    },
    /* _TO_SVG_END_ */

    /**
     * @private
     * @param {CanvasRenderingContext2D} ctx context to render on
     */
    _render: function(ctx) {
      ctx.beginPath();
      ctx.arc(
        0,
        0,
        this.radius,
        this.startAngle,
        this.endAngle, false);
      this._renderPaintInOrder(ctx);
    },

    /**
     * Returns horizontal radius of an object (according to how an object is scaled)
     * @return {Number}
     */
    getRadiusX: function() {
      return this.get('radius') * this.get('scaleX');
    },

    /**
     * Returns vertical radius of an object (according to how an object is scaled)
     * @return {Number}
     */
    getRadiusY: function() {
      return this.get('radius') * this.get('scaleY');
    },

    /**
     * Sets radius of an object (and updates width accordingly)
     * @return {fabric.Circle} thisArg
     */
    setRadius: function(value) {
      this.radius = value;
      return this.set('width', value * 2).set('height', value * 2);
    },
  });

  /* _FROM_SVG_START_ */
  /**
   * List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement})
   * @static
   * @memberOf fabric.Circle
   * @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement
   */
  fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' '));

  /**
   * Returns {@link fabric.Circle} instance from an SVG element
   * @static
   * @memberOf fabric.Circle
   * @param {SVGElement} element Element to parse
   * @param {Function} [callback] Options callback invoked after parsing is finished
   * @param {Object} [options] Options object
   * @throws {Error} If value of `r` attribute is missing or invalid
   */
  fabric.Circle.fromElement = function(element, callback) {
    var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES);

    if (!isValidRadius(parsedAttributes)) {
      throw new Error('value of `r` attribute is required and can not be negative');
    }

    parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.radius;
    parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.radius;
    callback(new fabric.Circle(parsedAttributes));
  };

  /**
   * @private
   */
  function isValidRadius(attributes) {
    return (('radius' in attributes) && (attributes.radius >= 0));
  }
  /* _FROM_SVG_END_ */

  /**
   * Returns {@link fabric.Circle} instance from an object representation
   * @static
   * @memberOf fabric.Circle
   * @param {Object} object Object to create an instance from
   * @param {function} [callback] invoked with new instance as first argument
   * @return {Object} Instance of fabric.Circle
   */
  fabric.Circle.fromObject = function(object, callback) {
    return fabric.Object._fromObject('Circle', object, callback);
  };

})(typeof exports !== 'undefined' ? exports : this);
