fabric.js/src/rect.class.js

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//= require "object.class"
(function(global) {
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"use strict";
var fabric = global.fabric || (global.fabric = { });
if (fabric.Rect) {
console.warn('fabric.Rect is already defined');
return;
}
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/**
* @class Rect
* @extends fabric.Object
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*/
fabric.Rect = fabric.util.createClass(fabric.Object, /** @scope fabric.Rect.prototype */ {
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/**
* @property
* @type String
*/
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type: 'rect',
/**
* @property
* @type Object
*/
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options: {
rx: 0,
ry: 0
},
/**
* Constructor
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* @method initialize
* @param options {Object} options object
* @return {Object} thisArg
*/
initialize: function(options) {
this._initStateProperties();
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this.callSuper('initialize', options);
this._initRxRy();
},
/**
* Creates `stateProperties` list on an instance, and adds `fabric.Rect` -specific ones to it
* (such as "rx", "ry", etc.)
* @private
* @method _initStateProperties
*/
_initStateProperties: function() {
this.stateProperties = this.stateProperties.concat(['rx', 'ry']);
},
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/**
* @private
* @method _initRxRy
*/
_initRxRy: function() {
if (this.rx && !this.ry) {
this.ry = this.rx;
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}
else if (this.ry && !this.rx) {
this.rx = this.ry;
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}
},
/**
* @private
* @method _render
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_render: function(ctx) {
var rx = this.rx || 0,
ry = this.ry || 0,
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x = -this.width / 2,
y = -this.height / 2,
w = this.width,
h = this.height;
ctx.beginPath();
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ctx.globalAlpha *= this.opacity;
if (this.group) {
ctx.translate(this.x, this.y);
}
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ctx.moveTo(x+rx, y);
ctx.lineTo(x+w-rx, y);
ctx.bezierCurveTo(x+w, y, x+w, y+ry, x+w, y+ry);
ctx.lineTo(x+w, y+h-ry);
ctx.bezierCurveTo(x+w,y+h,x+w-rx,y+h,x+w-rx,y+h);
ctx.lineTo(x+rx,y+h);
ctx.bezierCurveTo(x,y+h,x,y+h-ry,x,y+h-ry);
ctx.lineTo(x,y+ry);
ctx.bezierCurveTo(x,y,x+rx,y,x+rx,y);
ctx.closePath();
if (this.fill) {
ctx.fill();
}
if (this.stroke) {
ctx.stroke();
}
},
// since our coordinate system differs from that of SVG
_normalizeLeftTopProperties: function(parsedAttributes) {
if (parsedAttributes.left) {
this.set('left', parsedAttributes.left + this.getWidth() / 2);
}
this.set('x', parsedAttributes.left || 0);
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if (parsedAttributes.top) {
this.set('top', parsedAttributes.top + this.getHeight() / 2);
}
this.set('y', parsedAttributes.top || 0);
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return this;
},
/**
* @method complexity
* @return {Number} complexity
*/
complexity: function() {
return 1;
}
});
// TODO (kangax): implement rounded rectangles (both parsing and rendering)
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/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`)
* @static
*/
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fabric.Rect.ATTRIBUTE_NAMES = 'x y width height rx ry fill fill-opacity opacity stroke stroke-width transform'.split(' ');
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/**
* @private
*/
function _setDefaultLeftTopValues(attributes) {
attributes.left = attributes.left || 0;
attributes.top = attributes.top || 0;
return attributes;
}
/**
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* Returns fabric.Rect instance from an SVG element
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* @static
* @method fabric.Rect.fromElement
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* @param element {SVGElement} element to parse
* @param options {Object} options object
* @return {fabric.Rect} instance of fabric.Rect
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*/
fabric.Rect.fromElement = function(element, options) {
if (!element) {
return null;
}
var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES);
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parsedAttributes = _setDefaultLeftTopValues(parsedAttributes);
var rect = new fabric.Rect(fabric.util.object.extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
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rect._normalizeLeftTopProperties(parsedAttributes);
return rect;
};
/**
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* Returns fabric.Rect instance from an object representation
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* @static
* @method fabric.Rect.fromObject
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* @param object {Object} object to create an instance from
* @return {Object} instance of fabric.Rect
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*/
fabric.Rect.fromObject = function(object) {
return new fabric.Rect(object);
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};
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})(typeof exports != 'undefined' ? exports : this);