fabric.js/src/util/arc.js

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(function() {
var arcToSegmentsCache = { },
segmentToBezierCache = { },
_join = Array.prototype.join,
argsString;
// Generous contribution by Raph Levien, from libsvg-0.1.0.tar.gz
function arcToSegments(x, y, rx, ry, large, sweep, rotateX, ox, oy) {
argsString = _join.call(arguments);
if (arcToSegmentsCache[argsString]) {
return arcToSegmentsCache[argsString];
}
var coords = getXYCoords(rotateX, rx, ry, ox, oy, x, y);
var d = (coords.x1-coords.x0) * (coords.x1-coords.x0) +
(coords.y1-coords.y0) * (coords.y1-coords.y0);
var sfactor_sq = 1 / d - 0.25;
if (sfactor_sq < 0) sfactor_sq = 0;
var sfactor = Math.sqrt(sfactor_sq);
if (sweep === large) sfactor = -sfactor;
var xc = 0.5 * (coords.x0 + coords.x1) - sfactor * (coords.y1-coords.y0);
var yc = 0.5 * (coords.y0 + coords.y1) + sfactor * (coords.x1-coords.x0);
var th0 = Math.atan2(coords.y0-yc, coords.x0-xc);
var th1 = Math.atan2(coords.y1-yc, coords.x1-xc);
var th_arc = th1-th0;
if (th_arc < 0 && sweep === 1) {
th_arc += 2*Math.PI;
}
else if (th_arc > 0 && sweep === 0) {
th_arc -= 2 * Math.PI;
}
var segments = Math.ceil(Math.abs(th_arc / (Math.PI * 0.5 + 0.001)));
var result = [];
for (var i=0; i<segments; i++) {
var th2 = th0 + i * th_arc / segments;
var th3 = th0 + (i+1) * th_arc / segments;
result[i] = [xc, yc, th2, th3, rx, ry, coords.sin_th, coords.cos_th];
}
arcToSegmentsCache[argsString] = result;
return result;
}
function getXYCoords(rotateX, rx, ry, ox, oy, x, y) {
var th = rotateX * (Math.PI/180);
var sin_th = Math.sin(th);
var cos_th = Math.cos(th);
rx = Math.abs(rx);
ry = Math.abs(ry);
var px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;
var py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;
var pl = (px*px) / (rx*rx) + (py*py) / (ry*ry);
if (pl > 1) {
pl = Math.sqrt(pl);
rx *= pl;
ry *= pl;
}
var a00 = cos_th / rx;
var a01 = sin_th / rx;
var a10 = (-sin_th) / ry;
var a11 = (cos_th) / ry;
return {
x0: a00 * ox + a01 * oy,
y0: a10 * ox + a11 * oy,
x1: a00 * x + a01 * y,
y1: a10 * x + a11 * y,
sin_th: sin_th,
cos_th: cos_th
};
}
function segmentToBezier(cx, cy, th0, th1, rx, ry, sin_th, cos_th) {
argsString = _join.call(arguments);
if (segmentToBezierCache[argsString]) {
return segmentToBezierCache[argsString];
}
var a00 = cos_th * rx;
var a01 = -sin_th * ry;
var a10 = sin_th * rx;
var a11 = cos_th * ry;
var th_half = 0.5 * (th1 - th0);
var t = (8/3) * Math.sin(th_half * 0.5) *
Math.sin(th_half * 0.5) / Math.sin(th_half);
var x1 = cx + Math.cos(th0) - t * Math.sin(th0);
var y1 = cy + Math.sin(th0) + t * Math.cos(th0);
var x3 = cx + Math.cos(th1);
var y3 = cy + Math.sin(th1);
var x2 = x3 + t * Math.sin(th1);
var y2 = y3 - t * Math.cos(th1);
segmentToBezierCache[argsString] = [
a00 * x1 + a01 * y1, a10 * x1 + a11 * y1,
a00 * x2 + a01 * y2, a10 * x2 + a11 * y2,
a00 * x3 + a01 * y3, a10 * x3 + a11 * y3
];
return segmentToBezierCache[argsString];
}
/**
* Draws arc
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x
* @param {Number} y
* @param {Array} coords
*/
fabric.util.drawArc = function(ctx, x, y, coords) {
var rx = coords[0];
var ry = coords[1];
var rot = coords[2];
var large = coords[3];
var sweep = coords[4];
var ex = coords[5];
var ey = coords[6];
var segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y);
for (var i=0; i<segs.length; i++) {
var bez = segmentToBezier.apply(this, segs[i]);
ctx.bezierCurveTo.apply(ctx, bez);
}
};
})();