fabric.js/src/object.class.js

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(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
toFixed = fabric.util.toFixed,
capitalize = fabric.util.string.capitalize,
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degreesToRadians = fabric.util.degreesToRadians;
if (fabric.Object) {
return;
}
var Image = global.Image;
try {
var NodeImage = (typeof require !== 'undefined') && require('canvas').Image;
if (NodeImage) {
Image = NodeImage;
}
}
catch(err) {
fabric.log(err);
}
/**
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* Root object class from which all 2d shape classes inherit from
* @class Object
* @memberOf fabric
*/
fabric.Object = fabric.util.createClass(/** @scope fabric.Object.prototype */ {
/**
* Type of an object (rect, circle, path, etc)
* @property
* @type String
*/
type: 'object',
/**
* Horizontal origin of transformation of an object (one of "left", "right", "center")
* @property
* @type String
*/
originX: 'center',
/**
* Vertical origin of transformation of an object (one of "top", "bottom", "center")
* @property
* @type String
*/
originY: 'center',
/**
* Top position of an object
* @property
* @type Number
*/
top: 0,
/**
* Left position of an object
* @property
* @type Number
*/
left: 0,
/**
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* Object width
* @property
* @type Number
*/
width: 0,
/**
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* Object height
* @property
* @type Number
*/
height: 0,
/**
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* Object scale factor (horizontal)
* @property
* @type Number
*/
scaleX: 1,
/**
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* Object scale factor (vertical)
* @property
* @type Number
*/
scaleY: 1,
/**
* When true, an object is rendered as flipped horizontally
* @property
* @type Boolean
*/
flipX: false,
/**
* When true, an object is rendered as flipped vertically
* @property
* @type Boolean
*/
flipY: false,
/**
* Opacity of an object
* @property
* @type Number
*/
opacity: 1,
/**
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* Angle of rotation of an object (in degrees)
* @property
* @type Number
*/
angle: 0,
/**
* Size of object's corners (in pixels)
* @property
* @type Number
*/
cornerSize: 12,
/**
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* When true, object's corners are rendered as transparent inside (i.e. stroke instead of fill)
* @property
* @type Boolean
*/
transparentCorners: true,
/**
* Padding between object and its borders (in pixels)
* @property
* @type Number
*/
padding: 0,
/**
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* Border color of an object (when it's active)
* @property
* @type String
*/
borderColor: 'rgba(102,153,255,0.75)',
/**
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* Corner color of an object (when it's active)
* @property
* @type String
*/
cornerColor: 'rgba(102,153,255,0.5)',
/**
* Color of object's fill
* @property
* @type String
*/
fill: 'rgb(0,0,0)',
/**
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* Fill rule used to fill an object
* @property
* @type String
*/
fillRule: 'source-over',
/**
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* Overlay fill (takes precedence over fill value)
* @property
* @type String
*/
overlayFill: null,
/**
* When `true`, an object is rendered via stroke and this property specifies its color
* @property
* @type String
*/
stroke: null,
/**
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* Width of a stroke used to render this object
* @property
* @type Number
*/
strokeWidth: 1,
/**
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* Array specifying dash pattern of an object's stroke
* @property
* @type Array
*/
strokeDashArray: null,
/**
* Border opacity when object is active and moving
* @property
* @type Number
*/
borderOpacityWhenMoving: 0.4,
/**
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* Border scale factor
* @property
* @type Number
*/
borderScaleFactor: 1,
/**
* Transform matrix (similar to SVG's transform matrix)
* @property
* @type Array
*/
transformMatrix: null,
/**
* Minimum allowed scale value of an object
* @property
* @type Number
*/
minScaleLimit: 0.01,
/**
* When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection)
* @property
* @type Boolean
*/
selectable: true,
/**
* When set to `false`, object's controls are not displayed and can not be used to manipulate object
* @property
* @type Boolean
*/
hasControls: true,
/**
* When set to `false`, object's borders are not rendered
* @property
* @type Boolean
*/
hasBorders: true,
/**
* When set to `false`, object's rotating point will not be visible or selectable
* @property
* @type Boolean
*/
hasRotatingPoint: true,
/**
* Offset for object's rotating point (when enabled via `hasRotatingPoint`)
* @property
* @type Number
*/
rotatingPointOffset: 40,
/**
* When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
* @property
* @type Boolean
*/
perPixelTargetFind: false,
/**
* When `false`, default object's values are not included in its serialization
* @property
* @type Boolean
*/
includeDefaultValues: true,
/**
* List of properties to consider when checking if state of an object is changed (fabric.Object#hasStateChanged);
* as well as for history (undo/redo) purposes
* @property
* @type Array
*/
stateProperties: (
'top left width height scaleX scaleY flipX flipY ' +
'angle opacity cornerSize fill overlayFill originX originY ' +
'stroke strokeWidth strokeDashArray fillRule ' +
'borderScaleFactor transformMatrix selectable'
).split(' '),
/**
* Constructor
* @method initialize
* @param {Object} [options] Options object
*/
initialize: function(options) {
if (options) {
this.setOptions(options);
}
},
/**
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* Sets object's properties from options
* @method setOptions
* @param {Object} [options]
*/
setOptions: function(options) {
for (var prop in options) {
this.set(prop, options[prop]);
}
this._initGradient(options);
},
/**
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* Transforms context when rendering an object
* @method transform
* @param {CanvasRenderingContext2D} ctx Context
*/
transform: function(ctx) {
ctx.globalAlpha = this.opacity;
var center = this.getCenterPoint();
ctx.translate(center.x, center.y);
ctx.rotate(degreesToRadians(this.angle));
ctx.scale(
this.scaleX * (this.flipX ? -1 : 1),
this.scaleY * (this.flipY ? -1 : 1)
);
},
/**
* Returns an object representation of an instance
* @method toObject
* @param {Array} propertiesToInclude
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
var object = {
type: this.type,
originX: this.originX,
originY: this.originY,
left: toFixed(this.left, NUM_FRACTION_DIGITS),
top: toFixed(this.top, NUM_FRACTION_DIGITS),
width: toFixed(this.width, NUM_FRACTION_DIGITS),
height: toFixed(this.height, NUM_FRACTION_DIGITS),
fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
overlayFill: this.overlayFill,
stroke: this.stroke,
strokeWidth: this.strokeWidth,
strokeDashArray: this.strokeDashArray,
scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS),
scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS),
angle: toFixed(this.getAngle(), NUM_FRACTION_DIGITS),
flipX: this.flipX,
flipY: this.flipY,
opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS),
selectable: this.selectable,
hasControls: this.hasControls,
hasBorders: this.hasBorders,
hasRotatingPoint: this.hasRotatingPoint,
transparentCorners: this.transparentCorners,
perPixelTargetFind: this.perPixelTargetFind
};
if (!this.includeDefaultValues) {
object = this._removeDefaultValues(object);
}
fabric.util.populateWithProperties(this, object, propertiesToInclude);
return object;
},
/**
* Returns (dataless) object representation of an instance
* @method toDatalessObject
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* @param {Array} [propertiesToInclude]
* @return {Object} object representation of an instance
*/
toDatalessObject: function(propertiesToInclude) {
// will be overwritten by subclasses
return this.toObject(propertiesToInclude);
},
/**
* Returns styles-string for svg-export
* @method getSvgStyles
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* @return {String}
*/
getSvgStyles: function() {
return [
"stroke: ", (this.stroke ? this.stroke : 'none'), "; ",
"stroke-width: ", (this.strokeWidth ? this.strokeWidth : '0'), "; ",
"stroke-dasharray: ", (this.strokeDashArray ? this.strokeDashArray.join(' ') : "; "),
"fill: ", (this.fill ? this.fill : 'none'), "; ",
"opacity: ", (this.opacity ? this.opacity : '1'), ";"
].join("");
},
/**
* Returns transform-string for svg-export
* @method getSvgTransform
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* @return {String}
*/
getSvgTransform: function() {
var angle = this.getAngle();
var center = this.getCenterPoint();
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
var translatePart = "translate(" +
toFixed(center.x, NUM_FRACTION_DIGITS) +
" " +
toFixed(center.y, NUM_FRACTION_DIGITS) +
")";
var anglePart = angle !== 0
? (" rotate(" + toFixed(angle, NUM_FRACTION_DIGITS) + ")")
: '';
var scalePart = (this.scaleX === 1 && this.scaleY === 1)
? '' :
(" scale(" +
toFixed(this.scaleX, NUM_FRACTION_DIGITS) +
" " +
toFixed(this.scaleY, NUM_FRACTION_DIGITS) +
")");
var flipXPart = this.flipX ? "matrix(-1 0 0 1 0 0) " : "";
var flipYPart = this.flipY ? "matrix(1 0 0 -1 0 0)" : "";
return [ translatePart, anglePart, scalePart, flipXPart, flipYPart ].join('');
},
/**
* @private
* @method _removeDefaultValues
*/
_removeDefaultValues: function(object) {
var defaultOptions = fabric.Object.prototype.options;
if (defaultOptions) {
this.stateProperties.forEach(function(prop) {
if (object[prop] === defaultOptions[prop]) {
delete object[prop];
}
});
}
return object;
},
/**
* Returns true if an object is in its active state
* @return {Boolean} true if an object is in its active state
*/
isActive: function() {
return !!this.active;
},
/**
* Sets state of an object - `true` makes it active, `false` - inactive
* @param {Boolean} active
* @return {fabric.Object} thisArg
* @chainable
*/
setActive: function(active) {
this.active = !!active;
return this;
},
/**
* Returns a string representation of an instance
* @return {String}
*/
toString: function() {
return "#<fabric." + capitalize(this.type) + ">";
},
/**
* Basic getter
* @method get
* @param {String} property
* @return {Any} value of a property
*/
get: function(property) {
return this[property];
},
/**
* Sets property to a given value
* @method set
* @param {String} name
* @param {Object|Function} value
* @return {fabric.Group} thisArg
* @chainable
*/
set: function(key, value) {
if (typeof key === 'object') {
for (var prop in key) {
this._set(prop, key[prop]);
}
}
else {
if (typeof value === 'function') {
this._set(key, value(this.get(key)));
}
else {
this._set(key, value);
}
}
return this;
},
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/**
* @private
* @method _set
* @param key
* @param value
*/
_set: function(key, value) {
var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY');
if (shouldConstrainValue) {
value = this._constrainScale(value);
}
if (key === 'scaleX' && value < 0) {
this.flipX = !this.flipX;
value *= -1;
}
else if (key === 'scaleY' && value < 0) {
this.flipY = !this.flipY;
value *= -1;
}
else if (key === 'width' || key === 'height') {
this.minScaleLimit = toFixed(Math.min(0.1, 1/Math.max(this.width, this.height)), 2);
}
this[key] = value;
return this;
},
/**
* Toggles specified property from `true` to `false` or from `false` to `true`
* @method toggle
* @param {String} property property to toggle
* @return {fabric.Object} thisArg
* @chainable
*/
toggle: function(property) {
var value = this.get(property);
if (typeof value === 'boolean') {
this.set(property, !value);
}
return this;
},
/**
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* Sets sourcePath of an object
* @method setSourcePath
* @param {String} value
* @return {fabric.Object} thisArg
* @chainable
*/
setSourcePath: function(value) {
this.sourcePath = value;
return this;
},
/**
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* Renders an object on a specified context
* @method render
* @param {CanvasRenderingContext2D} ctx context to render on
* @param {Boolean} noTransform
*/
render: function(ctx, noTransform) {
// do not render if width or height are zeros
if (this.width === 0 || this.height === 0) return;
ctx.save();
var m = this.transformMatrix;
if (m && !this.group) {
ctx.setTransform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
if (!noTransform) {
this.transform(ctx);
}
if (this.stroke || this.strokeDashArray) {
ctx.lineWidth = this.strokeWidth;
ctx.strokeStyle = this.stroke;
}
if (this.overlayFill) {
ctx.fillStyle = this.overlayFill;
}
else if (this.fill) {
ctx.fillStyle = this.fill.toLiveGradient
? this.fill.toLiveGradient(ctx)
: this.fill;
}
if (m && this.group) {
ctx.translate(-this.group.width/2, -this.group.height/2);
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
this._render(ctx, noTransform);
if (this.active && !noTransform) {
this.drawBorders(ctx);
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this.hideCorners || this.drawCorners(ctx);
}
ctx.restore();
},
/**
* Clones an instance
* @method clone
* @param {Function} callback Callback is invoked with a clone as a first argument
* @param {Array} propertiesToInclude
* @return {fabric.Object} clone of an instance
*/
clone: function(callback, propertiesToInclude) {
if (this.constructor.fromObject) {
return this.constructor.fromObject(this.toObject(propertiesToInclude), callback);
}
return new fabric.Object(this.toObject(propertiesToInclude));
},
/**
* Creates an instance of fabric.Image out of an object
* @method cloneAsImage
* @param callback {Function} callback, invoked with an instance as a first argument
* @return {fabric.Object} thisArg
* @chainable
*/
cloneAsImage: function(callback) {
if (fabric.Image) {
var i = new Image();
/** @ignore */
i.onload = function() {
if (callback) {
callback(new fabric.Image(i), orig);
}
i = i.onload = null;
};
var orig = {
angle: this.get('angle'),
flipX: this.get('flipX'),
flipY: this.get('flipY')
};
// normalize angle
this.set('angle', 0).set('flipX', false).set('flipY', false);
this.toDataURL(function(dataURL) {
i.src = dataURL;
});
}
return this;
},
/**
* Converts an object into a data-url-like string
* @method toDataURL
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* @param callback {Function} callback that recieves resulting data-url string
*/
toDataURL: function(callback) {
var el = fabric.document.createElement('canvas');
if (!el.getContext && typeof G_vmlCanvasManager !== 'undefined') {
G_vmlCanvasManager.initElement(el);
}
el.width = this.getBoundingRectWidth();
el.height = this.getBoundingRectHeight();
fabric.util.wrapElement(el, 'div');
var canvas = new fabric.Canvas(el);
canvas.backgroundColor = 'transparent';
canvas.renderAll();
if (this.constructor.async) {
this.clone(proceed);
}
else {
proceed(this.clone());
}
function proceed(clone) {
clone.left = el.width / 2;
clone.top = el.height / 2;
clone.setActive(false);
canvas.add(clone);
var data = canvas.toDataURL('png');
canvas.dispose();
canvas = clone = null;
callback && callback(data);
}
},
/**
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* Returns true if object state (one of its state properties) was changed
* @method hasStateChanged
* @return {Boolean} true if instance' state has changed
*/
hasStateChanged: function() {
return this.stateProperties.some(function(prop) {
return this[prop] !== this.originalState[prop];
}, this);
},
/**
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* Saves state of an object
* @method saveState
* @return {fabric.Object} thisArg
* @chainable
*/
saveState: function() {
this.stateProperties.forEach(function(prop) {
this.originalState[prop] = this.get(prop);
}, this);
return this;
},
/**
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* Setups state of an object
* @method setupState
*/
setupState: function() {
this.originalState = { };
this.saveState();
},
/**
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* Returns true if specified type is identical to the type of an instance
* @method isType
* @param type {String} type to check against
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* @return {Boolean}
*/
isType: function(type) {
return this.type === type;
},
/**
* Makes object's color grayscale
* @method toGrayscale
* @return {fabric.Object} thisArg
*/
toGrayscale: function() {
var fillValue = this.get('fill');
if (fillValue) {
this.set('overlayFill', new fabric.Color(fillValue).toGrayscale().toRgb());
}
return this;
},
/**
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* Returns complexity of an instance
* @method complexity
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* @return {Number} complexity
*/
complexity: function() {
return 0;
},
/**
* Returns a JSON representation of an instance
* @method toJSON
* @param {Array} propertiesToInclude
* @return {String} json
*/
toJSON: function(propertiesToInclude) {
// delegate, not alias
return this.toObject(propertiesToInclude);
},
/**
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* Sets gradient fill of an object
* @method setGradientFill
*/
setGradientFill: function(options) {
this.set('fill', fabric.Gradient.forObject(this, options));
},
/**
* @private
* @method _initGradient
*/
_initGradient: function(options) {
if (options.fill && typeof options.fill === 'object' && !(options.fill instanceof fabric.Gradient)) {
this.set('fill', new fabric.Gradient(options.fill));
}
},
/**
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* Animates object's properties
* @method animate
*
* As object multiple properties
*
* object.animate({ left: ..., top: ... });
* object.animate({ left: ..., top: ... }, { duration: ... });
*
* As string one property
*
* object.animate('left', ...);
* object.animate('left', { duration: ... });
*
*/
animate: function() {
if (arguments[0] && typeof arguments[0] === 'object') {
for (var prop in arguments[0]) {
this._animate(prop, arguments[0][prop], arguments[1]);
}
}
else {
this._animate.apply(this, arguments);
}
return this;
},
/**
* @private
* @method _animate
*/
_animate: function(property, to, options) {
var obj = this;
to = to.toString();
if (!options) {
options = { };
}
else {
options = fabric.util.object.clone(options);
}
if (!('from' in options)) {
options.from = this.get(property);
}
if (~to.indexOf('=')) {
to = this.get(property) + parseFloat(to.replace('=', ''));
}
else {
to = parseFloat(to);
}
fabric.util.animate({
startValue: options.from,
endValue: to,
byValue: options.by,
easing: options.easing,
duration: options.duration,
onChange: function(value) {
obj.set(property, value);
options.onChange && options.onChange();
},
onComplete: function() {
obj.setCoords();
options.onComplete && options.onComplete();
}
});
},
/**
* Centers object horizontally on canvas to which it was added last
* @method centerH
* @return {fabric.Object} thisArg
*/
centerH: function () {
this.canvas.centerObjectH(this);
return this;
},
/**
* Centers object vertically on canvas to which it was added last
* @method centerV
* @return {fabric.Object} thisArg
* @chainable
*/
centerV: function () {
this.canvas.centerObjectV(this);
return this;
},
/**
* Centers object vertically and horizontally on canvas to which is was added last
* @method center
* @return {fabric.Object} thisArg
* @chainable
*/
center: function () {
return this.centerH().centerV();
},
/**
* Removes object from canvas to which it was added last
* @method remove
* @return {fabric.Object} thisArg
* @chainable
*/
remove: function() {
return this.canvas.remove(this);
},
/**
* Moves an object to the bottom of the stack of drawn objects
* @method sendToBack
* @return {fabric.Object} thisArg
* @chainable
*/
sendToBack: function() {
this.canvas.sendToBack(this);
return this;
},
/**
* Moves an object to the top of the stack of drawn objects
* @method bringToFront
* @return {fabric.Object} thisArg
* @chainable
*/
bringToFront: function() {
this.canvas.bringToFront(this);
return this;
},
/**
* Moves an object one level down in stack of drawn objects
* @method sendBackwards
* @return {fabric.Object} thisArg
* @chainable
*/
sendBackwards: function() {
this.canvas.sendBackwards(this);
return this;
},
/**
* Moves an object one level up in stack of drawn objects
* @method bringForward
* @return {fabric.Object} thisArg
* @chainable
*/
bringForward: function() {
this.canvas.bringForward(this);
return this;
}
});
var proto = fabric.Object.prototype;
for (var i = proto.stateProperties.length; i--; ) {
var propName = proto.stateProperties[i],
capitalizedPropName = propName.charAt(0).toUpperCase() + propName.slice(1),
setterName = 'set' + capitalizedPropName,
getterName = 'get' + capitalizedPropName;
// using `new Function` for better introspection
if (!proto[getterName]) {
proto[getterName] = (function(property) {
return new Function('return this.get("' + property + '")');
})(propName);
}
if (!proto[setterName]) {
proto[setterName] = (function(property) {
return new Function('value', 'return this.set("' + property + '", value)');
})(propName);
}
}
/**
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* Alias for {@link fabric.Object.prototype.setAngle}
* @alias rotate -> setAngle
*/
fabric.Object.prototype.rotate = fabric.Object.prototype.setAngle;
extend(fabric.Object.prototype, fabric.Observable);
/**
* @static
* @constant
* @type Number
*/
fabric.Object.NUM_FRACTION_DIGITS = 2;
})(typeof exports !== 'undefined' ? exports : this);