fabric.js/src/shapes/line.class.js

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(function(global) {
'use strict';
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 },
supportsLineDash = fabric.StaticCanvas.supports('setLineDash');
if (fabric.Line) {
fabric.warn('fabric.Line is already defined');
return;
}
/**
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* Line class
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* @class fabric.Line
* @extends fabric.Object
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* @see {@link fabric.Line#initialize} for constructor definition
*/
fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ {
/**
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* Type of an object
* @type String
* @default
*/
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type: 'line',
/**
* x value or first line edge
* @type Number
* @default
*/
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x1: 0,
/**
* y value or first line edge
* @type Number
* @default
*/
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y1: 0,
/**
* x value or second line edge
* @type Number
* @default
*/
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x2: 0,
/**
* y value or second line edge
* @type Number
* @default
*/
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y2: 0,
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/**
* Constructor
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* @param {Array} [points] Array of points
* @param {Object} [options] Options object
* @return {fabric.Line} thisArg
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*/
initialize: function(points, options) {
options = options || { };
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if (!points) {
points = [0, 0, 0, 0];
}
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this.callSuper('initialize', options);
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this.set('x1', points[0]);
this.set('y1', points[1]);
this.set('x2', points[2]);
this.set('y2', points[3]);
this._setWidthHeight(options);
},
/**
* @private
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* @param {Object} [options] Options
*/
_setWidthHeight: function(options) {
options || (options = { });
this.width = Math.abs(this.x2 - this.x1);
this.height = Math.abs(this.y2 - this.y1);
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this.left = 'left' in options
? options.left
: this._getLeftToOriginX();
this.top = 'top' in options
? options.top
: this._getTopToOriginY();
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},
/**
* @private
* @param {String} key
* @param {*} value
*/
_set: function(key, value) {
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this.callSuper('_set', key, value);
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if (typeof coordProps[key] !== 'undefined') {
this._setWidthHeight();
}
return this;
},
/**
* @private
* @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line.
*/
_getLeftToOriginX: makeEdgeToOriginGetter(
{ // property names
origin: 'originX',
axis1: 'x1',
axis2: 'x2',
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dimension: 'width'
},
{ // possible values of origin
nearest: 'left',
center: 'center',
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farthest: 'right'
}
),
/**
* @private
* @return {Number} topToOriginY Distance from top edge of canvas to originY of Line.
*/
_getTopToOriginY: makeEdgeToOriginGetter(
{ // property names
origin: 'originY',
axis1: 'y1',
axis2: 'y2',
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dimension: 'height'
},
{ // possible values of origin
nearest: 'top',
center: 'center',
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farthest: 'bottom'
}
),
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/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Boolean} noTransform
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*/
_render: function(ctx, noTransform) {
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ctx.beginPath();
if (noTransform) {
// Line coords are distances from left-top of canvas to origin of line.
// To render line in a path-group, we need to translate them to
// distances from center of path-group to center of line.
var cp = this.getCenterPoint();
ctx.translate(
cp.x - this.strokeWidth / 2,
cp.y - this.strokeWidth / 2
);
}
if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) {
// move from center (of virtual box) to its left/top corner
// we can't assume x1, y1 is top left and x2, y2 is bottom right
var p = this.calcLinePoints();
ctx.moveTo(p.x1, p.y1);
ctx.lineTo(p.x2, p.y2);
}
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ctx.lineWidth = this.strokeWidth;
// TODO: test this
// make sure setting "fill" changes color of a line
// (by copying fillStyle to strokeStyle, since line is stroked, not filled)
var origStrokeStyle = ctx.strokeStyle;
ctx.strokeStyle = this.stroke || ctx.fillStyle;
this.stroke && this._renderStroke(ctx);
ctx.strokeStyle = origStrokeStyle;
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},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderDashedStroke: function(ctx) {
var p = this.calcLinePoints();
ctx.beginPath();
fabric.util.drawDashedLine(ctx, p.x1, p.y1, p.x2, p.y2, this.strokeDashArray);
ctx.closePath();
},
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/**
* Returns object representation of an instance
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* @methd toObject
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
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*/
toObject: function(propertiesToInclude) {
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return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints());
},
/**
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* Recalculates line points given width and height
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* @private
*/
calcLinePoints: function() {
var xMult = this.x1 <= this.x2 ? -1 : 1,
yMult = this.y1 <= this.y2 ? -1 : 1,
x1 = (xMult * this.width * 0.5),
y1 = (yMult * this.height * 0.5),
x2 = (xMult * this.width * -0.5),
y2 = (yMult * this.height * -0.5);
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return {
x1: x1,
x2: x2,
y1: y1,
y2: y2
};
},
/* _TO_SVG_START_ */
/**
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* Returns SVG representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
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* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup(),
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p = { x1: this.x1, x2: this.x2, y1: this.y1, y2: this.y2 };
if (!(this.group && this.group.type === 'path-group')) {
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p = this.calcLinePoints();
}
markup.push(
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'<line ', this.getSvgId(),
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'x1="', p.x1,
'" y1="', p.y1,
'" x2="', p.x2,
'" y2="', p.y2,
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
this.getSvgTransformMatrix(),
'"/>\n'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns complexity of an instance
* @return {Number} complexity
*/
complexity: function() {
return 1;
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}
});
/* _FROM_SVG_START_ */
/**
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* List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement})
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* @static
* @memberOf fabric.Line
* @see http://www.w3.org/TR/SVG/shapes.html#LineElement
*/
fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' '));
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/**
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* Returns fabric.Line instance from an SVG element
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* @static
* @memberOf fabric.Line
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Line} instance of fabric.Line
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*/
fabric.Line.fromElement = function(element, options) {
var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES),
points = [
parsedAttributes.x1 || 0,
parsedAttributes.y1 || 0,
parsedAttributes.x2 || 0,
parsedAttributes.y2 || 0
];
return new fabric.Line(points, extend(parsedAttributes, options));
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};
/* _FROM_SVG_END_ */
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/**
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* Returns fabric.Line instance from an object representation
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* @static
* @memberOf fabric.Line
* @param {Object} object Object to create an instance from
* @return {fabric.Line} instance of fabric.Line
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*/
fabric.Line.fromObject = function(object) {
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var points = [object.x1, object.y1, object.x2, object.y2];
return new fabric.Line(points, object);
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};
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/**
* Produces a function that calculates distance from canvas edge to Line origin.
*/
function makeEdgeToOriginGetter(propertyNames, originValues) {
var origin = propertyNames.origin,
axis1 = propertyNames.axis1,
axis2 = propertyNames.axis2,
dimension = propertyNames.dimension,
nearest = originValues.nearest,
center = originValues.center,
farthest = originValues.farthest;
return function() {
switch (this.get(origin)) {
case nearest:
return Math.min(this.get(axis1), this.get(axis2));
case center:
return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension));
case farthest:
return Math.max(this.get(axis1), this.get(axis2));
}
};
}
})(typeof exports !== 'undefined' ? exports : this);