update to rc3 (#4499)

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Andrea Bogazzi 2017-11-25 16:43:39 +01:00 committed by GitHub
parent 236124859c
commit 0496c0d120
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9 changed files with 27 additions and 23 deletions

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@ -1,6 +1,6 @@
/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */
var fabric = fabric || { version: '2.0.0-rc.2' };
var fabric = fabric || { version: '2.0.0-rc.3' };
if (typeof exports !== 'undefined') {
exports.fabric = fabric;
}

15
dist/fabric.js vendored
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@ -1,7 +1,7 @@
/* build: `node build.js modules=ALL exclude=gestures,accessors minifier=uglifyjs` */
/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */
var fabric = fabric || { version: '2.0.0-rc.2' };
var fabric = fabric || { version: '2.0.0-rc.3' };
if (typeof exports !== 'undefined') {
exports.fabric = fabric;
}
@ -19421,7 +19421,6 @@ fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.Stati
'use strict';
/**
* Tests if webgl supports certain precision
* @param {WebGL} Canvas WebGL context to test on
@ -19984,6 +19983,8 @@ fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Imag
* @param {String} vertexSource vertexShader source for compilation
*/
createProgram: function(gl, fragmentSource, vertexSource) {
fragmentSource = fragmentSource || this.fragmentSource;
vertexSource = vertexSource || this.vertexSource;
if (fabric.webGlPrecision !== 'highp'){
fragmentSource = fragmentSource.replace(
/precision highp float/g,
@ -19991,23 +19992,23 @@ fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Imag
);
}
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexSource || this.vertexSource);
gl.shaderSource(vertexShader, vertexSource);
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
throw new Error(
// eslint-disable-next-line prefer-template
'Vertex shader compile error for "${this.type}": ' +
'Vertex shader compile error for ' + this.type + ': ' +
gl.getShaderInfoLog(vertexShader)
);
}
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentSource || this.fragmentSource);
gl.shaderSource(fragmentShader, fragmentSource);
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
throw new Error(
// eslint-disable-next-line prefer-template
'Fragment shader compile error for "${this.type}": ' +
'Fragment shader compile error for ' + this.type + ': ' +
gl.getShaderInfoLog(fragmentShader)
);
}
@ -21005,8 +21006,8 @@ fabric.Image.filters.BaseFilter.fromObject = function(object, callback) {
*/
retrieveShader: function(options) {
var cacheKey = this.type + '_' + this.mode;
var shaderSource = this.fragmentSource[this.mode];
if (!options.programCache.hasOwnProperty(cacheKey)) {
var shaderSource = this.fragmentSource[this.mode];
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
}
return options.programCache[cacheKey];

2
dist/fabric.min.js vendored

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@ -1,5 +1,5 @@
var fabric = fabric || {
version: "2.0.0-rc.2"
version: "2.0.0-rc.3"
};
if (typeof exports !== "undefined") {
@ -9937,20 +9937,22 @@ fabric.Image.filters.BaseFilter = fabric.util.createClass({
}
},
createProgram: function(gl, fragmentSource, vertexSource) {
fragmentSource = fragmentSource || this.fragmentSource;
vertexSource = vertexSource || this.vertexSource;
if (fabric.webGlPrecision !== "highp") {
fragmentSource = fragmentSource.replace(/precision highp float/g, "precision " + fabric.webGlPrecision + " float");
}
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexSource || this.vertexSource);
gl.shaderSource(vertexShader, vertexSource);
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
throw new Error('Vertex shader compile error for "${this.type}": ' + gl.getShaderInfoLog(vertexShader));
throw new Error("Vertex shader compile error for " + this.type + ": " + gl.getShaderInfoLog(vertexShader));
}
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentSource || this.fragmentSource);
gl.shaderSource(fragmentShader, fragmentSource);
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
throw new Error('Fragment shader compile error for "${this.type}": ' + gl.getShaderInfoLog(fragmentShader));
throw new Error("Fragment shader compile error for " + this.type + ": " + gl.getShaderInfoLog(fragmentShader));
}
var program = gl.createProgram();
gl.attachShader(program, vertexShader);
@ -10290,8 +10292,8 @@ fabric.Image.filters.BaseFilter.fromObject = function(object, callback) {
},
retrieveShader: function(options) {
var cacheKey = this.type + "_" + this.mode;
var shaderSource = this.fragmentSource[this.mode];
if (!options.programCache.hasOwnProperty(cacheKey)) {
var shaderSource = this.fragmentSource[this.mode];
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
}
return options.programCache[cacheKey];

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@ -2,7 +2,7 @@
"name": "fabric",
"description": "Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.",
"homepage": "http://fabricjs.com/",
"version": "2.0.0-rc.2",
"version": "2.0.0-rc.3",
"author": "Juriy Zaytsev <kangax@gmail.com>",
"contributors": [
{
@ -45,7 +45,7 @@
"test": "node test.js",
"lint": "eslint --config .eslintrc.json src",
"lint_tests": "eslint test/unit --config .eslintrc_tests",
"export_dist_to_site": "cp dist/fabric.js ../fabricjs.com/lib/fabric.js && cp -r src HEADER.js lib ../fabricjs.com/build/files/",
"export_dist_to_site": "cp dist/fabric.js ../fabricjs.com/lib/fabric.js && cp package.json ../fabricjs.com/lib/fabricinfo.json && cp -r src HEADER.js lib ../fabricjs.com/build/files/",
"export_tests_to_site": "cp test/unit/*.js ../fabricjs.com/test/unit",
"all": "npm run build && npm run test && npm run lint && npm run lint_tests && npm run export_dist_to_site && npm run export_tests_to_site"
},

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@ -67,6 +67,8 @@ fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Imag
* @param {String} vertexSource vertexShader source for compilation
*/
createProgram: function(gl, fragmentSource, vertexSource) {
fragmentSource = fragmentSource || this.fragmentSource;
vertexSource = vertexSource || this.vertexSource;
if (fabric.webGlPrecision !== 'highp'){
fragmentSource = fragmentSource.replace(
/precision highp float/g,
@ -74,23 +76,23 @@ fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Imag
);
}
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexSource || this.vertexSource);
gl.shaderSource(vertexShader, vertexSource);
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
throw new Error(
// eslint-disable-next-line prefer-template
'Vertex shader compile error for "${this.type}": ' +
'Vertex shader compile error for ' + this.type + ': ' +
gl.getShaderInfoLog(vertexShader)
);
}
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentSource || this.fragmentSource);
gl.shaderSource(fragmentShader, fragmentSource);
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
throw new Error(
// eslint-disable-next-line prefer-template
'Fragment shader compile error for "${this.type}": ' +
'Fragment shader compile error for ' + this.type + ': ' +
gl.getShaderInfoLog(fragmentShader)
);
}

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@ -101,8 +101,8 @@
*/
retrieveShader: function(options) {
var cacheKey = this.type + '_' + this.mode;
var shaderSource = this.fragmentSource[this.mode];
if (!options.programCache.hasOwnProperty(cacheKey)) {
var shaderSource = this.fragmentSource[this.mode];
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
}
return options.programCache[cacheKey];

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@ -2,7 +2,6 @@
'use strict';
/**
* Tests if webgl supports certain precision
* @param {WebGL} Canvas WebGL context to test on