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https://github.com/Hopiu/fabric.js.git
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Update circle.class.js
Add option to circle for start and end angle, to draw an ARC. in radians, not in degree to avoid writing a setter and getter that does the conversion. Internally is better radians i think.
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1 changed files with 54 additions and 15 deletions
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@ -2,8 +2,8 @@
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'use strict';
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var fabric = global.fabric || (global.fabric = { }),
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piBy2 = Math.PI * 2,
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var fabric = global.fabric || (global.fabric = { }),
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pi = Math.PI,
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extend = fabric.util.object.extend;
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if (fabric.Circle) {
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@ -33,6 +33,21 @@
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*/
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radius: 0,
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/**
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* Start angle of the circle, moving clockwise
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* @type Number
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* @default 0
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*/
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startAngle: 0,
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/**
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* End angle of the circle
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* @type Number
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* @default 2Pi
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*/
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endAngle: pi * 2,
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/**
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* Constructor
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* @param {Object} [options] Options object
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@ -43,6 +58,8 @@
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this.callSuper('initialize', options);
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this.set('radius', options.radius || 0);
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this.startAngle = options.startAngle || this.startAngle;
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this.endAngle = options.endAngle || this.endAngle;
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},
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/**
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@ -68,7 +85,9 @@
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*/
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toObject: function(propertiesToInclude) {
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return extend(this.callSuper('toObject', propertiesToInclude), {
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radius: this.get('radius')
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radius: this.get('radius'),
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startAnlge: this.startAngle,
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endAngle: this.endAngle
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});
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},
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@ -79,20 +98,40 @@
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* @return {String} svg representation of an instance
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*/
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toSVG: function(reviver) {
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var markup = this._createBaseSVGMarkup(), x = 0, y = 0;
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if (this.group) {
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x = this.left + this.radius;
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y = this.top + this.radius;
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}
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markup.push(
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'<circle ',
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'cx="' + x + '" cy="' + y + '" ',
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'r="', this.radius,
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var markup = this._createBaseSVGMarkup(), x = 0, y = 0,
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angle = (this.endAngle - this.startAngle) % ( 2 * pi);
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if (angle === 0) {
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if (this.group && this.group.type === 'path-group') {
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x = this.left + this.radius;
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y = this.top + this.radius;
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}
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markup.push(
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'<circle ',
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'cx="' + x + '" cy="' + y + '" ',
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'r="', this.radius,
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'" style="', this.getSvgStyles(),
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'" transform="', this.getSvgTransform(),
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' ', this.getSvgTransformMatrix(),
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'"/>\n'
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);
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} else {
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var startX = Math.cos(this.startAngle) * this.radius,
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startY = Math.sin(this.startAngle) * this.radius,
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endX = Math.cos(this.endAngle) * this.radius,
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endY = Math.sin(this.endAngle) * this.radius,
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largeFlag = angle > pi ? '1' : '0';
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markup.push(
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'<path d="M ' + startX + ' ' + startY,
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' A ' + this.radius + ' ' + this.radius,
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' 0 ', + largeFlag + ' 1', ' ' + endX + ' ' + endY,
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'" style="', this.getSvgStyles(),
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'" transform="', this.getSvgTransform(),
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' ', this.getSvgTransformMatrix(),
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'"/>\n'
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);
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'"/>\n'
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);
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}
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return reviver ? reviver(markup.join('')) : markup.join('');
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},
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@ -105,7 +144,7 @@
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*/
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_render: function(ctx, noTransform) {
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ctx.beginPath();
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ctx.arc(noTransform ? this.left + this.radius : 0, noTransform ? this.top + this.radius : 0, this.radius, 0, piBy2, false);
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ctx.arc(noTransform ? this.left + this.radius : 0, noTransform ? this.top + this.radius : 0, this.radius, this.startAngle, this.endAngle, false);
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this._renderFill(ctx);
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this._renderStroke(ctx);
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},
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