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Name change of some caching method (#4034)
* just name change * fixed test
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commit
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3 changed files with 16 additions and 18 deletions
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@ -313,7 +313,7 @@
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},
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/**
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* Decide if the object should cache or not.
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* Decide if the object should cache or not. Create its own cache level
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* objectCaching is a global flag, wins over everything
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* needsItsOwnCache should be used when the object drawing method requires
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* a cache step. None of the fabric classes requires it.
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@ -321,17 +321,17 @@
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* @return {Boolean}
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*/
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shouldCache: function() {
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var parentCache = this.objectCaching && (!this.group || this.needsItsOwnCache() || !this.group.isCaching());
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this.caching = parentCache;
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if (parentCache) {
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var ownCache = this.objectCaching && (!this.group || this.needsItsOwnCache() || !this.group.isOnACache());
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this.ownCaching = ownCache;
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if (ownCache) {
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for (var i = 0, len = this._objects.length; i < len; i++) {
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if (this._objects[i].willDrawShadow()) {
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this.caching = false;
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this.ownCaching = false;
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return false;
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}
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}
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}
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return parentCache;
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return ownCache;
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},
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/**
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@ -354,8 +354,8 @@
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* Check if this group or its parent group are caching, recursively up
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* @return {Boolean}
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*/
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isCaching: function() {
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return this.caching || this.group && this.group.isCaching();
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isOnACache: function() {
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return this.ownCaching || (this.group && this.group.isOnACache());
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},
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/**
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@ -413,11 +413,6 @@
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* @private
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*/
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_renderObject: function(object, ctx) {
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// do not render if object is not visible
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if (!object.visible) {
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return;
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}
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var originalHasRotatingPoint = object.hasRotatingPoint;
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object.hasRotatingPoint = false;
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object.render(ctx);
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@ -1083,7 +1083,7 @@
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this.dirty = true;
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}
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if (this.group && this.stateProperties.indexOf(key) > -1) {
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if (this.group && this.stateProperties.indexOf(key) > -1 && this.group.isOnACache()) {
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this.group.set('dirty', true);
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}
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@ -1140,7 +1140,6 @@
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return;
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}
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ctx.save();
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//setup fill rule for current object
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this._setupCompositeOperation(ctx);
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this.drawSelectionBackground(ctx);
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this.transform(ctx);
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@ -1185,7 +1184,7 @@
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},
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/**
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* Decide if the object should cache or not.
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* Decide if the object should cache or not. Create its own cache level
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* objectCaching is a global flag, wins over everything
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* needsItsOwnCache should be used when the object drawing method requires
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* a cache step. None of the fabric classes requires it.
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@ -1193,8 +1192,9 @@
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* @return {Boolean}
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*/
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shouldCache: function() {
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return this.objectCaching &&
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(!this.group || this.needsItsOwnCache() || !this.group.isCaching());
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this.ownCaching = this.objectCaching &&
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(!this.group || this.needsItsOwnCache() || !this.group.isOnACache());
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return this.ownCaching;
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},
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/**
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@ -519,6 +519,9 @@
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var obj = g1.item(0);
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g1.dirty = false;
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obj.dirty = false;
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// specify that the group is caching or the test will fail under node since the
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// object caching is disabled by default
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g1.ownCaching = true;
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equal(g1.dirty, false, 'Group has no dirty flag set');
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obj.set('angle', 5);
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equal(obj.dirty, false, 'Obj has dirty flag still false');
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