Move drawArc to utils. Simplify and speed up fabric.Point

This commit is contained in:
kangax 2013-06-06 02:49:42 +02:00
parent 64317de0d0
commit 55eeed181b
3 changed files with 114 additions and 123 deletions

View file

@ -22,25 +22,14 @@
* @return {fabric.Point} thisArg
*/
function Point(x, y) {
if (arguments.length > 0) {
this.init(x, y);
}
this.x = x;
this.y = y;
}
Point.prototype = /** @lends fabric.Point.prototype */ {
constructor: Point,
/**
* Constructor
* @param {Number} x left offset
* @param {Number} y top offset
*/
init: function (x, y) {
this.x = x;
this.y = y;
},
/**
* Adds another point to this one and returns another one
* @param {fabric.Point} that

View file

@ -12,122 +12,14 @@
a: 7
};
function drawArc(ctx, x, y, coords) {
var rx = coords[0];
var ry = coords[1];
var rot = coords[2];
var large = coords[3];
var sweep = coords[4];
var ex = coords[5];
var ey = coords[6];
var segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y);
for (var i=0; i<segs.length; i++) {
var bez = segmentToBezier.apply(this, segs[i]);
ctx.bezierCurveTo.apply(ctx, bez);
}
}
var arcToSegmentsCache = { },
segmentToBezierCache = { },
_join = Array.prototype.join,
argsString;
// Generous contribution by Raph Levien, from libsvg-0.1.0.tar.gz
function arcToSegments(x, y, rx, ry, large, sweep, rotateX, ox, oy) {
argsString = _join.call(arguments);
if (arcToSegmentsCache[argsString]) {
return arcToSegmentsCache[argsString];
}
var th = rotateX * (Math.PI/180);
var sin_th = Math.sin(th);
var cos_th = Math.cos(th);
rx = Math.abs(rx);
ry = Math.abs(ry);
var px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;
var py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;
var pl = (px*px) / (rx*rx) + (py*py) / (ry*ry);
if (pl > 1) {
pl = Math.sqrt(pl);
rx *= pl;
ry *= pl;
}
var a00 = cos_th / rx;
var a01 = sin_th / rx;
var a10 = (-sin_th) / ry;
var a11 = (cos_th) / ry;
var x0 = a00 * ox + a01 * oy;
var y0 = a10 * ox + a11 * oy;
var x1 = a00 * x + a01 * y;
var y1 = a10 * x + a11 * y;
var d = (x1-x0) * (x1-x0) + (y1-y0) * (y1-y0);
var sfactor_sq = 1 / d - 0.25;
if (sfactor_sq < 0) sfactor_sq = 0;
var sfactor = Math.sqrt(sfactor_sq);
if (sweep === large) sfactor = -sfactor;
var xc = 0.5 * (x0 + x1) - sfactor * (y1-y0);
var yc = 0.5 * (y0 + y1) + sfactor * (x1-x0);
var th0 = Math.atan2(y0-yc, x0-xc);
var th1 = Math.atan2(y1-yc, x1-xc);
var th_arc = th1-th0;
if (th_arc < 0 && sweep === 1){
th_arc += 2*Math.PI;
} else if (th_arc > 0 && sweep === 0) {
th_arc -= 2 * Math.PI;
}
var segments = Math.ceil(Math.abs(th_arc / (Math.PI * 0.5 + 0.001)));
var result = [];
for (var i=0; i<segments; i++) {
var th2 = th0 + i * th_arc / segments;
var th3 = th0 + (i+1) * th_arc / segments;
result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];
}
arcToSegmentsCache[argsString] = result;
return result;
}
function segmentToBezier(cx, cy, th0, th1, rx, ry, sin_th, cos_th) {
argsString = _join.call(arguments);
if (segmentToBezierCache[argsString]) {
return segmentToBezierCache[argsString];
}
var a00 = cos_th * rx;
var a01 = -sin_th * ry;
var a10 = sin_th * rx;
var a11 = cos_th * ry;
var th_half = 0.5 * (th1 - th0);
var t = (8/3) * Math.sin(th_half * 0.5) * Math.sin(th_half * 0.5) / Math.sin(th_half);
var x1 = cx + Math.cos(th0) - t * Math.sin(th0);
var y1 = cy + Math.sin(th0) + t * Math.cos(th0);
var x3 = cx + Math.cos(th1);
var y3 = cy + Math.sin(th1);
var x2 = x3 + t * Math.sin(th1);
var y2 = y3 - t * Math.cos(th1);
segmentToBezierCache[argsString] = [
a00 * x1 + a01 * y1, a10 * x1 + a11 * y1,
a00 * x2 + a01 * y2, a10 * x2 + a11 * y2,
a00 * x3 + a01 * y3, a10 * x3 + a11 * y3
];
return segmentToBezierCache[argsString];
}
"use strict";
var fabric = global.fabric || (global.fabric = { }),
min = fabric.util.array.min,
max = fabric.util.array.max,
extend = fabric.util.object.extend,
_toString = Object.prototype.toString;
_toString = Object.prototype.toString,
drawArc = fabric.util.drawArc;
if (fabric.Path) {
fabric.warn('fabric.Path is already defined');

View file

@ -450,6 +450,115 @@
return (String(fn).match(/function[^{]*\{([\s\S]*)\}/) || {})[1];
}
function drawArc(ctx, x, y, coords) {
var rx = coords[0];
var ry = coords[1];
var rot = coords[2];
var large = coords[3];
var sweep = coords[4];
var ex = coords[5];
var ey = coords[6];
var segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y);
for (var i=0; i<segs.length; i++) {
var bez = segmentToBezier.apply(this, segs[i]);
ctx.bezierCurveTo.apply(ctx, bez);
}
}
var arcToSegmentsCache = { },
segmentToBezierCache = { },
_join = Array.prototype.join,
argsString;
// Generous contribution by Raph Levien, from libsvg-0.1.0.tar.gz
function arcToSegments(x, y, rx, ry, large, sweep, rotateX, ox, oy) {
argsString = _join.call(arguments);
if (arcToSegmentsCache[argsString]) {
return arcToSegmentsCache[argsString];
}
var th = rotateX * (Math.PI/180);
var sin_th = Math.sin(th);
var cos_th = Math.cos(th);
rx = Math.abs(rx);
ry = Math.abs(ry);
var px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;
var py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;
var pl = (px*px) / (rx*rx) + (py*py) / (ry*ry);
if (pl > 1) {
pl = Math.sqrt(pl);
rx *= pl;
ry *= pl;
}
var a00 = cos_th / rx;
var a01 = sin_th / rx;
var a10 = (-sin_th) / ry;
var a11 = (cos_th) / ry;
var x0 = a00 * ox + a01 * oy;
var y0 = a10 * ox + a11 * oy;
var x1 = a00 * x + a01 * y;
var y1 = a10 * x + a11 * y;
var d = (x1-x0) * (x1-x0) + (y1-y0) * (y1-y0);
var sfactor_sq = 1 / d - 0.25;
if (sfactor_sq < 0) sfactor_sq = 0;
var sfactor = Math.sqrt(sfactor_sq);
if (sweep === large) sfactor = -sfactor;
var xc = 0.5 * (x0 + x1) - sfactor * (y1-y0);
var yc = 0.5 * (y0 + y1) + sfactor * (x1-x0);
var th0 = Math.atan2(y0-yc, x0-xc);
var th1 = Math.atan2(y1-yc, x1-xc);
var th_arc = th1-th0;
if (th_arc < 0 && sweep === 1){
th_arc += 2*Math.PI;
} else if (th_arc > 0 && sweep === 0) {
th_arc -= 2 * Math.PI;
}
var segments = Math.ceil(Math.abs(th_arc / (Math.PI * 0.5 + 0.001)));
var result = [];
for (var i=0; i<segments; i++) {
var th2 = th0 + i * th_arc / segments;
var th3 = th0 + (i+1) * th_arc / segments;
result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];
}
arcToSegmentsCache[argsString] = result;
return result;
}
function segmentToBezier(cx, cy, th0, th1, rx, ry, sin_th, cos_th) {
argsString = _join.call(arguments);
if (segmentToBezierCache[argsString]) {
return segmentToBezierCache[argsString];
}
var a00 = cos_th * rx;
var a01 = -sin_th * ry;
var a10 = sin_th * rx;
var a11 = cos_th * ry;
var th_half = 0.5 * (th1 - th0);
var t = (8/3) * Math.sin(th_half * 0.5) * Math.sin(th_half * 0.5) / Math.sin(th_half);
var x1 = cx + Math.cos(th0) - t * Math.sin(th0);
var y1 = cy + Math.sin(th0) + t * Math.cos(th0);
var x3 = cx + Math.cos(th1);
var y3 = cy + Math.sin(th1);
var x2 = x3 + t * Math.sin(th1);
var y2 = y3 - t * Math.cos(th1);
segmentToBezierCache[argsString] = [
a00 * x1 + a01 * y1, a10 * x1 + a11 * y1,
a00 * x2 + a01 * y2, a10 * x2 + a11 * y2,
a00 * x3 + a01 * y3, a10 * x3 + a11 * y3
];
return segmentToBezierCache[argsString];
}
fabric.util.removeFromArray = removeFromArray;
fabric.util.degreesToRadians = degreesToRadians;
fabric.util.radiansToDegrees = radiansToDegrees;
@ -471,5 +580,6 @@
fabric.util.clipContext = clipContext;
fabric.util.multiplyTransformMatrices = multiplyTransformMatrices;
fabric.util.getFunctionBody = getFunctionBody;
fabric.util.drawArc = drawArc;
})();