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Trigger mouse over on canvas enter (#3389)
* fire a mouse:over event once when mouse enters the canvas * only fire if we don't find a target * only fire if we find no target and set the hoveredTarget to null
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1 changed files with 14 additions and 0 deletions
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@ -44,6 +44,7 @@
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addListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
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addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
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addListener(this.upperCanvasEl, 'mouseout', this._onMouseOut);
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addListener(this.upperCanvasEl, 'mouseenter', this._onMouseEnter);
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addListener(this.upperCanvasEl, 'wheel', this._onMouseWheel);
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addListener(this.upperCanvasEl, 'contextmenu', this._onContextMenu);
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@ -75,6 +76,7 @@
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this._onOrientationChange = this._onOrientationChange.bind(this);
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this._onMouseWheel = this._onMouseWheel.bind(this);
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this._onMouseOut = this._onMouseOut.bind(this);
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this._onMouseEnter = this._onMouseEnter.bind(this);
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this._onContextMenu = this._onContextMenu.bind(this);
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},
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@ -87,6 +89,7 @@
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removeListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
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removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
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removeListener(this.upperCanvasEl, 'mouseout', this._onMouseOut);
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removeListener(this.upperCanvasEl, 'mouseenter', this._onMouseEnter);
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removeListener(this.upperCanvasEl, 'wheel', this._onMouseWheel);
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removeListener(this.upperCanvasEl, 'contextmenu', this._onContextMenu);
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@ -139,6 +142,17 @@
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target && target.fire('mouseout', { e: e });
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},
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/**
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* @private
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* @param {Event} e Event object fired on mouseenter
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*/
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_onMouseEnter: function(e) {
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if (!this.findTarget(e)) {
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this.fire('mouse:over', { target: null, e: e });
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this._hoveredTarget = null;
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}
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},
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/**
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* @private
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* @param {Event} [e] Event object fired on Event.js orientation change
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