Check for canvas presence before accessing multiplier

This commit is contained in:
kangax 2014-11-07 11:43:33 +01:00
parent 112d96be72
commit 5a3b5657c5

View file

@ -1061,7 +1061,7 @@
return;
}
var mult = this.canvas._currentMultiplier || 1;
var mult = (this.canvas && this.canvas._currentMultiplier) || 1;
ctx.shadowColor = this.shadow.color;
ctx.shadowBlur = this.shadow.blur * mult * (this.scaleX + this.scaleY) / 2;