Fix polyline/polygon rendering in IE8. Closes #124.

This commit is contained in:
kangax 2012-06-28 21:12:30 +02:00
parent f1cd5ebe1d
commit 8581f94341
7 changed files with 9 additions and 5 deletions

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@ -1,6 +1,6 @@
/*! Fabric.js Copyright 2008-2012, Bitsonnet (Juriy Zaytsev, Maxim Chernyak) */
var fabric = fabric || { version: "0.8.28" };
var fabric = fabric || { version: "0.8.29" };
if (typeof exports != 'undefined') {
exports.fabric = fabric;

4
dist/all.js vendored
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@ -1,7 +1,7 @@
/* build: `node build.js modules=ALL` */
/*! Fabric.js Copyright 2008-2012, Bitsonnet (Juriy Zaytsev, Maxim Chernyak) */
var fabric = fabric || { version: "0.8.28" };
var fabric = fabric || { version: "0.8.29" };
if (typeof exports != 'undefined') {
exports.fabric = fabric;
@ -9511,6 +9511,7 @@ fabric.util.object.extend(fabric.StaticCanvas.prototype, {
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);
@ -9680,6 +9681,7 @@ fabric.util.object.extend(fabric.StaticCanvas.prototype, {
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);

4
dist/all.min.js vendored

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@ -1,7 +1,7 @@
{
"name": "fabric",
"description": "Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.",
"version": "0.8.28",
"version": "0.8.29",
"author": "Juriy Zaytsev <kangax@gmail.com>",
"keywords": ["canvas", "graphic", "graphics", "SVG", "node-canvas", "parser", "HTML5", "object model"],
"repository": "git://github.com/kangax/fabric.js",

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@ -99,6 +99,7 @@
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);

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@ -81,6 +81,7 @@
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);