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Document lock* properties. Build distribution
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4 changed files with 92 additions and 8 deletions
48
dist/all.js
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48
dist/all.js
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@ -6545,7 +6545,7 @@ fabric.Shadow = fabric.util.createClass(/** @scope fabric.Shadow.prototype */ {
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var canvasToDrawOn = this[(allOnTop === true && this.interactive) ? 'contextTop' : 'contextContainer'];
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if (this.contextTop && this.selection) {
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if (this.contextTop && this.selection && !this._groupSelector) {
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this.clearContext(this.contextTop);
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}
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@ -10127,6 +10127,48 @@ fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @scope fabric.Stati
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*/
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clipTo: null,
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/**
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* When `true`, object horizontal movement is locked
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* @property
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* @type Boolean
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*/
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lockMovementX: false,
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/**
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* When `true`, object vertical movement is locked
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* @property
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* @type Boolean
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*/
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lockMovementY: false,
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/**
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* When `true`, object rotation is locked
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* @property
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* @type Boolean
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*/
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lockRotation: false,
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/**
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* When `true`, object horizontal scaling is locked
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* @property
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* @type Boolean
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*/
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lockScalingX: false,
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/**
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* When `true`, object vertical scaling is locked
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* @property
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* @type Boolean
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*/
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lockScalingY: false,
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/**
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* When `true`, object non-uniform scaling is locked
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* @property
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* @type Boolean
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*/
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lockUniScaling: false,
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/**
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* List of properties to consider when checking if state of an object is changed (fabric.Object#hasStateChanged);
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* as well as for history (undo/redo) purposes
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@ -12921,11 +12963,11 @@ fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @scope fabric.Stati
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* Since coordinate system differs from that of SVG
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*/
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_normalizeLeftTopProperties: function(parsedAttributes) {
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if (parsedAttributes.left) {
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if ('left' in parsedAttributes) {
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this.set('left', parsedAttributes.left + this.getWidth() / 2);
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}
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this.set('x', parsedAttributes.left || 0);
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if (parsedAttributes.top) {
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if ('top' in parsedAttributes) {
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this.set('top', parsedAttributes.top + this.getHeight() / 2);
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}
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this.set('y', parsedAttributes.top || 0);
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10
dist/all.min.js
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10
dist/all.min.js
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@ -296,6 +296,48 @@
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*/
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clipTo: null,
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/**
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* When `true`, object horizontal movement is locked
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* @property
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* @type Boolean
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*/
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lockMovementX: false,
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/**
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* When `true`, object vertical movement is locked
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* @property
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* @type Boolean
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*/
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lockMovementY: false,
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/**
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* When `true`, object rotation is locked
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* @property
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* @type Boolean
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*/
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lockRotation: false,
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/**
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* When `true`, object horizontal scaling is locked
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* @property
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* @type Boolean
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*/
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lockScalingX: false,
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/**
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* When `true`, object vertical scaling is locked
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* @property
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* @type Boolean
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*/
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lockScalingY: false,
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/**
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* When `true`, object non-uniform scaling is locked
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* @property
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* @type Boolean
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*/
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lockUniScaling: false,
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/**
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* List of properties to consider when checking if state of an object is changed (fabric.Object#hasStateChanged);
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* as well as for history (undo/redo) purposes
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