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Make sure canvas complexity is re-calculated after async. adding shapes and images. Disable text for now as we can't tell its complexity just yet.
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@ -96,6 +96,7 @@
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fabric.Image.fromURL('assets/logo.png', function(image) {
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image.set('left', left).set('top', top).set('angle', angle).scale(getRandomNum(0.1, 1)).setCoords();
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canvas.add(image);
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updateComplexity();
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});
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break;
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@ -121,6 +122,7 @@
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.setCoords();
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canvas.add(loadedObject);
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updateComplexity();
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canvas.calcOffset();
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});
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}
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@ -363,6 +365,7 @@
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canvas.freeDrawingColor = drawingColorEl.value;
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canvas.freeDrawingLineWidth = parseInt(drawingLineWidthEl.value, 10) || 1;
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/*
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var helloWorld = new fabric.Text('Hello world!', {
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left: getRandomInt(100, 650),
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top: getRandomInt(100, 650),
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@ -371,6 +374,8 @@
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});
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canvas.add(helloWorld);
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*/
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updateComplexity();
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document.onkeydown = function(e) {
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var obj = canvas.getActiveObject() || canvas.getActiveGroup();
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