"Collapse" few var statements.

This commit is contained in:
Juriy Zaytsev 2010-06-10 11:49:13 -04:00
parent 36416e65a3
commit ca0df1bd15
3 changed files with 37 additions and 30 deletions

View file

@ -28,13 +28,13 @@
};
Intersection.intersectLineLine = function (a1, a2, b1, b2) {
var result;
var ua_t = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x);
var ub_t = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x);
var u_b = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
var result,
ua_t = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
ub_t = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
u_b = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
if (u_b != 0) {
var ua = ua_t / u_b;
var ub = ub_t / u_b;
var ua = ua_t / u_b,
ub = ub_t / u_b;
if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
result = new Intersection("Intersection");
result.points.push(new Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
@ -55,12 +55,14 @@
};
Intersection.intersectLinePolygon = function(a1,a2,points){
var result = new Intersection("No Intersection");
var length = points.length;
var result = new Intersection("No Intersection"),
length = points.length;
for (var i = 0; i < length; i++) {
var b1 = points[i];
var b2 = points[(i+1) % length];
var inter = Intersection.intersectLineLine(a1, a2, b1, b2);
var b1 = points[i],
b2 = points[(i+1) % length],
inter = Intersection.intersectLineLine(a1, a2, b1, b2);
result.appendPoints(inter.points);
}
if (result.points.length > 0) {
@ -70,12 +72,14 @@
};
Intersection.intersectPolygonPolygon = function (points1, points2) {
var result = new Intersection("No Intersection");
var length = points1.length;
var result = new Intersection("No Intersection"),
length = points1.length;
for (var i = 0; i < length; i++) {
var a1 = points1[i];
var a2 = points1[(i+1) % length];
var inter = Intersection.intersectLinePolygon(a1, a2, points2);
var a1 = points1[i],
a2 = points1[(i+1) % length],
inter = Intersection.intersectLinePolygon(a1, a2, points2);
result.appendPoints(inter.points);
}
if (result.points.length > 0) {
@ -85,15 +89,16 @@
};
Intersection.intersectPolygonRectangle = function (points, r1, r2) {
var min = r1.min(r2);
var max = r1.max(r2);
var topRight = new Point(max.x, min.y);
var bottomLeft = new Point(min.x, max.y);
var inter1 = Intersection.intersectLinePolygon(min, topRight, points);
var inter2 = Intersection.intersectLinePolygon(topRight, max, points);
var inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points);
var inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points);
var result = new Intersection("No Intersection");
var min = r1.min(r2),
max = r1.max(r2),
topRight = new Point(max.x, min.y),
bottomLeft = new Point(min.x, max.y),
inter1 = Intersection.intersectLinePolygon(min, topRight, points),
inter2 = Intersection.intersectLinePolygon(topRight, max, points),
inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
result = new Intersection("No Intersection");
result.appendPoints(inter1.points);
result.appendPoints(inter2.points);
result.appendPoints(inter3.points);

View file

@ -89,8 +89,8 @@
return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
},
distanceFrom: function (that) {
var dx = this.x - that.x;
var dy = this.y - that.y;
var dx = this.x - that.x,
dy = this.y - that.y;
return Math.sqrt(dx * dx + dy * dy);
},
min: function (that) {
@ -111,8 +111,8 @@
this.y = that.y;
},
swap: function (that) {
var x = this.x;
var y = this.y;
var x = this.x,
y = this.y;
this.x = that.x;
this.y = that.y;
that.x = x;

View file

@ -2,7 +2,9 @@
var Canvas = this.Canvas || (this.Canvas = { });
if (Canvas.util) return;
if (Canvas.util) {
return;
}
/**
* @static