Update README

Move getKlass into seperate function (fabric.util.getKlass)
This commit is contained in:
Kienz 2013-05-31 20:52:04 +02:00
parent 2698597c74
commit cd49e7d90e
2 changed files with 14 additions and 7 deletions

View file

@ -12,8 +12,8 @@ Using Fabric.js, you can create and populate objects on canvas; objects like sim
### Goals
- Unit tested (1570+ tests at the moment)
- Modular (~40 small "classes", modules, mixins)
- Unit tested (1660+ tests at the moment)
- Modular (~60 small "classes", modules, mixins)
- Cross-browser
- [Fast](https://github.com/kangax/fabric.js/wiki/Focus-on-speed)
- Encapsulated in one object

View file

@ -162,6 +162,16 @@
return _requestAnimFrame.apply(fabric.window, arguments);
};
/**
* Returns klass "Class" object of given fabric.Object type
* @memberOf fabric.util
* @param {String} type Type of object (eg. 'circle')
* @return {Object} klass "Class"
*/
function getKlass(type) {
return fabric[fabric.util.string.camelize(fabric.util.string.capitalize(type))];
}
/**
* Loads image element from given url and passes it to a callback
* @memberOf fabric.util
@ -193,10 +203,6 @@
*/
function enlivenObjects(objects, callback) {
function getKlass(type) {
return fabric[fabric.util.string.camelize(fabric.util.string.capitalize(type))];
}
function onLoaded() {
if (++numLoadedObjects === numTotalObjects) {
if (callback) {
@ -213,7 +219,7 @@
if (!o.type) {
return;
}
var klass = getKlass(o.type);
var klass = fabric.util.getKlass(o.type);
if (klass.async) {
klass.fromObject(o, function (o, error) {
if (!error) {
@ -449,6 +455,7 @@
fabric.util.falseFunction = falseFunction;
fabric.util.animate = animate;
fabric.util.requestAnimFrame = requestAnimFrame;
fabric.util.getKlass = getKlass;
fabric.util.loadImage = loadImage;
fabric.util.enlivenObjects = enlivenObjects;
fabric.util.groupSVGElements = groupSVGElements;