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"mouse:down" and "mouse:up" events are now being passed clicked target (when one exists). Add example with opacity and no boundaries (transparent boundaries) on an object.
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3 changed files with 33 additions and 4 deletions
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@ -32,6 +32,11 @@
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<h3>Custom object boundaries</h3>
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<canvas id="c3" width="200" height="200"></canvas>
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</div>
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<div class="block">
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<h3>No object boundaries + opacity on move</h3>
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<canvas id="c10" width="200" height="200"></canvas>
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</div>
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<div class="block">
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<h3>Unselectable canvas</h3>
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@ -87,6 +92,30 @@
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canvas3.item(0).cornerColor = 'green';
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canvas3.item(0).cornersize = 6;
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var canvas10 = new fabric.Canvas('c10');
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canvas10.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
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canvas10.item(0).borderColor = 'rgba(0,0,0,0)';
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canvas10.item(0).cornerColor = 'rgba(0,0,0,0)';
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canvas10.observe('mouse:down', function(e) {
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if (e.memo.target) {
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e.memo.target.opacity = 0.5;
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canvas10.renderAll();
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}
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});
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canvas10.observe('mouse:up', function(e) {
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if (e.memo.target) {
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e.memo.target.opacity = 1;
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canvas10.renderAll();
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}
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});
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canvas10.observe('object:moved', function(e) {
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e.memo.target.opacity = 0.5;
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});
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canvas10.observe('object:modified', function(e) {
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e.memo.target.opacity = 1;
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});
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var canvas4 = new fabric.Canvas('c4');
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canvas4.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
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canvas4.add(new fabric.Rect({ left: 50, top: 50, fill: 'green', width: 30, height: 30 }));
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4
dist/all.js
vendored
4
dist/all.js
vendored
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@ -4415,7 +4415,7 @@ fabric.util.animate = animate;
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_this._setCursorFromEvent(e, target);
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}, 50);
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this.fire('mouse:up');
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this.fire('mouse:up', { target: target });
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},
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_shouldClearSelection: function (e) {
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@ -4493,7 +4493,7 @@ fabric.util.animate = animate;
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}
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this.renderAll();
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this.fire('mouse:down');
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this.fire('mouse:down', { target: target });
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},
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/**
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@ -553,7 +553,7 @@
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_this._setCursorFromEvent(e, target);
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}, 50);
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this.fire('mouse:up');
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this.fire('mouse:up', { target: target });
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},
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_shouldClearSelection: function (e) {
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@ -637,7 +637,7 @@
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// we must renderAll so that active image is placed on the top canvas
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this.renderAll();
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this.fire('mouse:down');
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this.fire('mouse:down', { target: target });
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},
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/**
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