Merge pull request #2277 from sapics/notchange-feature-fix

character correction
This commit is contained in:
Juriy Zaytsev 2015-06-11 00:08:02 -04:00
commit ead7d40a4c
5 changed files with 18 additions and 20 deletions

View file

@ -288,7 +288,7 @@
/**
* Returns {@link fabric.Gradient} instance from an SVG element
* @static
* @memberof fabric.Gradient
* @memberOf fabric.Gradient
* @param {SVGGradientElement} el SVG gradient element
* @param {fabric.Object} instance
* @return {fabric.Gradient} Gradient instance
@ -368,7 +368,7 @@
/**
* Returns {@link fabric.Gradient} instance from its object representation
* @static
* @memberof fabric.Gradient
* @memberOf fabric.Gradient
* @param {Object} obj
* @param {Object} [options] Options object
*/

View file

@ -914,7 +914,7 @@
/**
* Takes url corresponding to an SVG document, and parses it into a set of fabric objects. Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy)
* @memberof fabric
* @memberOf fabric
* @param {String} url
* @param {Function} callback
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
@ -962,7 +962,7 @@
/**
* Takes string corresponding to an SVG document, and parses it into a set of fabric objects
* @memberof fabric
* @memberOf fabric
* @param {String} string
* @param {Function} callback
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.

View file

@ -469,12 +469,14 @@
var aX = [],
aY = [],
o, prop,
props = ['tr', 'br', 'bl', 'tl'];
props = ['tr', 'br', 'bl', 'tl'],
i = 0, iLen = this._objects.length,
j, jLen = props.length;
for (var i = 0, len = this._objects.length; i < len; ++i) {
for ( ; i < iLen; ++i) {
o = this._objects[i];
o.setCoords();
for (var j = 0; j < props.length; j++) {
for (j = 0; j < jLen; j++) {
prop = props[j];
aX.push(o.oCoords[prop].x);
aY.push(o.oCoords[prop].y);

View file

@ -1493,7 +1493,7 @@
/**
* Alias for {@link fabric.Object.prototype.setAngle}
* @alias rotate -> setAngle
* @memberof fabric.Object
* @memberOf fabric.Object
*/
fabric.Object.prototype.rotate = fabric.Object.prototype.setAngle;
@ -1503,7 +1503,7 @@
* Defines the number of fraction digits to use when serializing object values.
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
* @static
* @memberof fabric.Object
* @memberOf fabric.Object
* @constant
* @type Number
*/
@ -1512,7 +1512,7 @@
/**
* Unique id used internally when creating SVG elements
* @static
* @memberof fabric.Object
* @memberOf fabric.Object
* @type Number
*/
fabric.Object.__uid = 0;

View file

@ -70,14 +70,11 @@
* @return {fabric.Point} The new rotated point
*/
rotatePoint: function(point, origin, radians) {
var sin = Math.sin(radians),
cos = Math.cos(radians);
point.subtractEquals(origin);
var rx = point.x * cos - point.y * sin,
var sin = Math.sin(radians),
cos = Math.cos(radians),
rx = point.x * cos - point.y * sin,
ry = point.x * sin + point.y * cos;
return new fabric.Point(rx, ry).addEquals(origin);
},
@ -111,10 +108,9 @@
* @return {Array} The inverted transform
*/
invertTransform: function(t) {
var r = t.slice(),
a = 1 / (t[0] * t[3] - t[1] * t[2]);
r = [a * t[3], -a * t[1], -a * t[2], a * t[0], 0, 0];
var o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r);
var a = 1 / (t[0] * t[3] - t[1] * t[2]),
r = [a * t[3], -a * t[1], -a * t[2], a * t[0]],
o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true);
r[4] = -o.x;
r[5] = -o.y;
return r;