Add history section.

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Juriy Zaytsev 2010-07-23 23:59:14 -04:00
parent a0221539e7
commit f4eb1ad505

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@ -22,6 +22,8 @@ Using Fabric.js, you can create and populate objects on canvas; objects like sim
### History
Fabric.js started as a foundation for design editor on [printio.ru](http://printio.ru) — interactive online store with ability to create your own designs. The idea was to create Javascript-based editor, which would make it easy to manipulate vector shapes and images on T-Shirts. Since performance was one of the most critical requirements, we chose canvas over SVG. While SVG is excellent with static shapes, it's not as performant as canvas when it comes to dynamic manipulation of objects (movement, scaling, rotation, etc.). Fabric.js was heavily inspired by [Ernest Delgado's canvas experiment](http://www.ernestdelgado.com/public-tests/canvasphoto/demo/canvas.html). In fact, code from Ernest's experiment was the foundation of an entire framework. Later, Fabric.js grew into a collection of distinct object types and got an SVG-to-canvas parser.
### Building
1. Install [Sprockets](http://github.com/sstephenson/sprockets)