fixed the glShaders (#4023)

This commit is contained in:
Andrea Bogazzi 2017-06-20 23:36:26 +02:00 committed by GitHub
parent 5de811f098
commit f99b0d78f3
2 changed files with 4 additions and 4 deletions

View file

@ -102,8 +102,8 @@ fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Imag
var attributeLocations = this.getAttributeLocations(gl, program);
var uniformLocations = this.getUniformLocations(gl, program) || { };
uniformLocations.uWidth = gl.getUniformLocation(program, 'uWidth');
uniformLocations.uHeight = gl.getUniformLocation(program, 'uHeight');
uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW');
uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH');
return {
program: program,
attributeLocations: attributeLocations,

View file

@ -105,8 +105,8 @@
getUniformLocations: function(gl, program) {
return {
uBlocksize: gl.getUniformLocation(program, 'uBlocksize'),
uWidth: gl.getUniformLocation(program, 'uWidth'),
uHeight: gl.getUniformLocation(program, 'uHeight'),
uStepW: gl.getUniformLocation(program, 'uStepW'),
uStepH: gl.getUniformLocation(program, 'uStepH'),
};
},