Update unit tests - use strictEqual for some cases
Add multiple objects raised `object:added` for last added object first - now 1st added object raises 1st `object:added` event, 2nd object raises 2nd `object:added`…
`backgroundImage` and `overlayImage` are now `fabric.Image` instances
New property `overlayColor` (analog to `backgroundColor`) - should be set with `canvas.setOverlayColor`
`backgroundImageOpacity` was removed => use `fabric.Image#opacity`
`overlayImageLeft ` was removed => use `fabric.Image#left`
`overlayImageTop ` was removed => use `fabric.Image#top`
`backgroundImageStretch` was removed => use `fabric.Image#width` and `fabric.Image#height`. If you scale your canvas you have to adjust the backgroundImage width/height manually.
Update SVG output.
Add 2nd parameter `firstLetterOnly` to `fabric.util.string.capitalize` => only first letter is transformed to uppercase (other letters stay untouched)
Add `preserveAspectRatio="none"` to `fabric.Image#toSVG` (otherwise streched backgroundImage and overlayImage didn't work as expected)
Update examples - TODO: Update jsfiddles for `setBackgroundImage` and `setOverlayImage`
Add unit test
Closes issue #270
[BACK_INCOMPAT] `fabric.BaseBrush`shadow properties are combined into one property => `fabric.BaseBrush.shadow`(shadowColor, shadowBlur, shadowOffsetX, shadowOffsetY no longer exist)
Removed fabric.Text.getText method => is generated with `fabric.util.createAccessors`
`fabric.Shadow` can now initialized with string or object (e.g. '10px 10px 5px rgb(0,0,255)', 'rgb(0,0,255) 10px 10px 5px', {color: 'gb(0,0,255)', offsetX: 10, offsetY: 10, blur: 5})
`fabric.Shadow.getShadow`to get css3 declaration of shadow (String)
`fabric.Object.set('shadow', value)`is now the same as `fabric.Shadow.setShadow(value)`
Add unit tests
fabric.Canvas.renderAll can now be disabled on removing objects (renderOnAddRemove = false)
Add tests for renderOnAddRemove (add, insertAt and remove)
jsdoc additions
- fabric.Text has now strokeDashArray support (only native support)
- fabric.Text.fill = null should now work
- Fix save/restore context in render methods => setLineDash affected drawBorder/drawControls
- Add strokeLineCap (default "butt"), strokeLineJoin (default "miter") and strokeMiterLimit (default 10)
- Add support for fabric.Object#fromElement for strokeDashArray (and other stroke properties)
- Add @default tag to properties (JSDoc 3)
- strokeDashArray now only works if stroke property is defined
- Add trokeLineCap (default "round"), strokeLineJoin (default "round") to fabric.BaseBrush
- Updated unit tests