/** * CircleBrush class * @class fabric.CircleBrush */ fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ { /** * Width of a brush * @type Number * @default */ width: 10, /** * Constructor * @param {fabric.Canvas} canvas * @return {fabric.CircleBrush} Instance of a circle brush */ initialize: function(canvas) { this.canvas = canvas; this.points = [ ]; }, /** * Invoked inside on mouse down and mouse move * @param {Object} pointer */ drawDot: function(pointer) { var point = this.addPoint(pointer); var ctx = this.canvas.contextTop; ctx.fillStyle = point.fill; ctx.beginPath(); ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false); ctx.closePath(); ctx.fill(); }, /** * Invoked on mouse down */ onMouseDown: function(pointer) { this.points.length = 0; this.canvas.clearContext(this.canvas.contextTop); this._setShadow(); this.drawDot(pointer); }, /** * Invoked on mouse move * @param {Object} pointer */ onMouseMove: function(pointer) { this.drawDot(pointer); }, /** * Invoked on mouse up */ onMouseUp: function() { var originalRenderOnAddRemove = this.canvas.renderOnAddRemove; this.canvas.renderOnAddRemove = false; var circles = [ ]; for (var i = 0, len = this.points.length; i < len; i++) { var point = this.points[i]; var circle = new fabric.Circle({ radius: point.radius, left: point.x, top: point.y, originX: 'center', originY: 'center', fill: point.fill }); this.shadow && circle.setShadow(this.shadow); circles.push(circle); } var group = new fabric.Group(circles, { originX: 'center', originY: 'center' }); this.canvas.add(group); this.canvas.fire('path:created', { path: group }); this.canvas.clearContext(this.canvas.contextTop); this._resetShadow(); this.canvas.renderOnAddRemove = originalRenderOnAddRemove; this.canvas.renderAll(); }, /** * @param {Object} pointer * @return {fabric.Point} Just added pointer point */ addPoint: function(pointer) { var pointerPoint = new fabric.Point(pointer.x, pointer.y); var circleRadius = fabric.util.getRandomInt( Math.max(0, this.width - 20), this.width + 20) / 2; var circleColor = new fabric.Color(this.color) .setAlpha(fabric.util.getRandomInt(0, 100) / 100) .toRgba(); pointerPoint.radius = circleRadius; pointerPoint.fill = circleColor; this.points.push(pointerPoint); return pointerPoint; } });