(function () { 'use strict'; if (fabric.StaticCanvas) { fabric.warn('fabric.StaticCanvas is already defined.'); return; } // aliases for faster resolution var extend = fabric.util.object.extend, getElementOffset = fabric.util.getElementOffset, removeFromArray = fabric.util.removeFromArray, CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element'); /** * Static canvas class * @class fabric.StaticCanvas * @mixes fabric.Collection * @mixes fabric.Observable * @see {@link http://fabricjs.com/static_canvas/|StaticCanvas demo} * @see {@link fabric.StaticCanvas#initialize} for constructor definition * @fires before:render * @fires after:render * @fires canvas:cleared * @fires object:added * @fires object:removed */ fabric.StaticCanvas = fabric.util.createClass(/** @lends fabric.StaticCanvas.prototype */ { /** * Constructor * @param {HTMLElement | String} el <canvas> element to initialize instance on * @param {Object} [options] Options object * @return {Object} thisArg */ initialize: function(el, options) { options || (options = { }); this._initStatic(el, options); fabric.StaticCanvas.activeInstance = this; }, /** * Background color of canvas instance. * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}. * @type {(String|fabric.Pattern)} * @default */ backgroundColor: '', /** * Background image of canvas instance. * Should be set via {@link fabric.StaticCanvas#setBackgroundImage}. * Backwards incompatibility note: The "backgroundImageOpacity" * and "backgroundImageStretch" properties are deprecated since 1.3.9. * Use {@link fabric.Image#opacity}, {@link fabric.Image#width} and {@link fabric.Image#height}. * @type fabric.Image * @default */ backgroundImage: null, /** * Overlay color of canvas instance. * Should be set via {@link fabric.StaticCanvas#setOverlayColor} * @since 1.3.9 * @type {(String|fabric.Pattern)} * @default */ overlayColor: '', /** * Overlay image of canvas instance. * Should be set via {@link fabric.StaticCanvas#setOverlayImage}. * Backwards incompatibility note: The "overlayImageLeft" * and "overlayImageTop" properties are deprecated since 1.3.9. * Use {@link fabric.Image#left} and {@link fabric.Image#top}. * @type fabric.Image * @default */ overlayImage: null, /** * Indicates whether toObject/toDatalessObject should include default values * @type Boolean * @default */ includeDefaultValues: true, /** * Indicates whether objects' state should be saved * @type Boolean * @default */ stateful: true, /** * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove} should also re-render canvas. * Disabling this option could give a great performance boost when adding/removing a lot of objects to/from canvas at once * (followed by a manual rendering after addition/deletion) * @type Boolean * @default */ renderOnAddRemove: true, /** * Function that determines clipping of entire canvas area * Being passed context as first argument. See clipping canvas area in {@link https://github.com/kangax/fabric.js/wiki/FAQ} * @type Function * @default */ clipTo: null, /** * Indicates whether object controls (borders/controls) are rendered above overlay image * @type Boolean * @default */ controlsAboveOverlay: false, /** * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas * @type Boolean * @default */ allowTouchScrolling: false, /** * Indicates whether this canvas will use image smoothing, this is on by default in browsers * @type Boolean * @default */ imageSmoothingEnabled: true, /** * Indicates whether objects should remain in current stack position when selected. When false objects are brought to top and rendered as part of the selection group * @type Boolean * @default */ preserveObjectStacking: false, /** * The transformation (in the format of Canvas transform) which focuses the viewport * @type Array * @default */ viewportTransform: [1, 0, 0, 1, 0, 0], /** * Callback; invoked right before object is about to be scaled/rotated */ onBeforeScaleRotate: function () { /* NOOP */ }, /** * When true, canvas is scaled by devicePixelRatio for better rendering on retina screens */ enableRetinaScaling: true, /** * @private * @param {HTMLElement | String} el <canvas> element to initialize instance on * @param {Object} [options] Options object */ _initStatic: function(el, options) { this._objects = []; this._createLowerCanvas(el); this._initOptions(options); this._setImageSmoothing(); // only initialize retina scaling once if (!this.interactive) { this._initRetinaScaling(); } if (options.overlayImage) { this.setOverlayImage(options.overlayImage, this.renderAll.bind(this)); } if (options.backgroundImage) { this.setBackgroundImage(options.backgroundImage, this.renderAll.bind(this)); } if (options.backgroundColor) { this.setBackgroundColor(options.backgroundColor, this.renderAll.bind(this)); } if (options.overlayColor) { this.setOverlayColor(options.overlayColor, this.renderAll.bind(this)); } this.calcOffset(); }, /** * @private */ _initRetinaScaling: function() { if (fabric.devicePixelRatio === 1 || !this.enableRetinaScaling) { return; } this.lowerCanvasEl.setAttribute('width', this.width * fabric.devicePixelRatio); this.lowerCanvasEl.setAttribute('height', this.height * fabric.devicePixelRatio); this.contextContainer.scale(fabric.devicePixelRatio, fabric.devicePixelRatio); }, /** * Calculates canvas element offset relative to the document * This method is also attached as "resize" event handler of window * @return {fabric.Canvas} instance * @chainable */ calcOffset: function () { this._offset = getElementOffset(this.lowerCanvasEl); return this; }, /** * Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to * @param {Function} callback callback to invoke when image is loaded and set as an overlay * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}. * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo} * @example Normal overlayImage with left/top = 0 * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * // Needed to position overlayImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example overlayImage with different properties * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top' * }); * @example Stretched overlayImage #1 - width/height correspond to canvas width/height * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img) { * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); * canvas.setOverlayImage(img, canvas.renderAll.bind(canvas)); * }); * @example Stretched overlayImage #2 - width/height correspond to canvas width/height * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * width: canvas.width, * height: canvas.height, * // Needed to position overlayImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example overlayImage loaded from cross-origin * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top', * crossOrigin: 'anonymous' * }); */ setOverlayImage: function (image, callback, options) { return this.__setBgOverlayImage('overlayImage', image, callback, options); }, /** * Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to * @param {Function} callback Callback to invoke when image is loaded and set as background * @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}. * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/YH9yD/|jsFiddle demo} * @example Normal backgroundImage with left/top = 0 * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * // Needed to position backgroundImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example backgroundImage with different properties * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top' * }); * @example Stretched backgroundImage #1 - width/height correspond to canvas width/height * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img) { * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); * canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas)); * }); * @example Stretched backgroundImage #2 - width/height correspond to canvas width/height * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * width: canvas.width, * height: canvas.height, * // Needed to position backgroundImage at 0/0 * originX: 'left', * originY: 'top' * }); * @example backgroundImage loaded from cross-origin * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { * opacity: 0.5, * angle: 45, * left: 400, * top: 400, * originX: 'left', * originY: 'top', * crossOrigin: 'anonymous' * }); */ setBackgroundImage: function (image, callback, options) { return this.__setBgOverlayImage('backgroundImage', image, callback, options); }, /** * Sets {@link fabric.StaticCanvas#overlayColor|background color} for this canvas * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set background color to * @param {Function} callback Callback to invoke when background color is set * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo} * @example Normal overlayColor - color value * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as overlayColor * canvas.setOverlayColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png' * }, canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as overlayColor with repeat and offset * canvas.setOverlayColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png', * repeat: 'repeat', * offsetX: 200, * offsetY: 100 * }, canvas.renderAll.bind(canvas)); */ setOverlayColor: function(overlayColor, callback) { return this.__setBgOverlayColor('overlayColor', overlayColor, callback); }, /** * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to * @param {Function} callback Callback to invoke when background color is set * @return {fabric.Canvas} thisArg * @chainable * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo} * @example Normal backgroundColor - color value * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as backgroundColor * canvas.setBackgroundColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png' * }, canvas.renderAll.bind(canvas)); * @example fabric.Pattern used as backgroundColor with repeat and offset * canvas.setBackgroundColor({ * source: 'http://fabricjs.com/assets/escheresque_ste.png', * repeat: 'repeat', * offsetX: 200, * offsetY: 100 * }, canvas.renderAll.bind(canvas)); */ setBackgroundColor: function(backgroundColor, callback) { return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback); }, /** * @private * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-imagesmoothingenabled|WhatWG Canvas Standard} */ _setImageSmoothing: function() { var ctx = this.getContext(); if (typeof ctx.imageSmoothingEnabled !== 'undefined') { ctx.imageSmoothingEnabled = this.imageSmoothingEnabled; return; } ctx.webkitImageSmoothingEnabled = this.imageSmoothingEnabled; ctx.mozImageSmoothingEnabled = this.imageSmoothingEnabled; ctx.msImageSmoothingEnabled = this.imageSmoothingEnabled; ctx.oImageSmoothingEnabled = this.imageSmoothingEnabled; }, /** * @private * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage} * or {@link fabric.StaticCanvas#overlayImage|overlayImage}) * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to * @param {Function} callback Callback to invoke when image is loaded and set as background or overlay * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}. */ __setBgOverlayImage: function(property, image, callback, options) { if (typeof image === 'string') { fabric.util.loadImage(image, function(img) { this[property] = new fabric.Image(img, options); callback && callback(); }, this, options && options.crossOrigin); } else { options && image.setOptions(options); this[property] = image; callback && callback(); } return this; }, /** * @private * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor} * or {@link fabric.StaticCanvas#overlayColor|overlayColor}) * @param {(Object|String|null)} color Object with pattern information, color value or null * @param {Function} [callback] Callback is invoked when color is set */ __setBgOverlayColor: function(property, color, callback) { if (color && color.source) { var _this = this; fabric.util.loadImage(color.source, function(img) { _this[property] = new fabric.Pattern({ source: img, repeat: color.repeat, offsetX: color.offsetX, offsetY: color.offsetY }); callback && callback(); }); } else { this[property] = color; callback && callback(); } return this; }, /** * @private */ _createCanvasElement: function() { var element = fabric.document.createElement('canvas'); if (!element.style) { element.style = { }; } if (!element) { throw CANVAS_INIT_ERROR; } this._initCanvasElement(element); return element; }, /** * @private * @param {HTMLElement} element */ _initCanvasElement: function(element) { fabric.util.createCanvasElement(element); if (typeof element.getContext === 'undefined') { throw CANVAS_INIT_ERROR; } }, /** * @private * @param {Object} [options] Options object */ _initOptions: function (options) { for (var prop in options) { this[prop] = options[prop]; } this.width = this.width || parseInt(this.lowerCanvasEl.width, 10) || 0; this.height = this.height || parseInt(this.lowerCanvasEl.height, 10) || 0; if (!this.lowerCanvasEl.style) { return; } this.lowerCanvasEl.width = this.width; this.lowerCanvasEl.height = this.height; this.lowerCanvasEl.style.width = this.width + 'px'; this.lowerCanvasEl.style.height = this.height + 'px'; this.viewportTransform = this.viewportTransform.slice(); }, /** * Creates a bottom canvas * @private * @param {HTMLElement} [canvasEl] */ _createLowerCanvas: function (canvasEl) { this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement(); this._initCanvasElement(this.lowerCanvasEl); fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas'); if (this.interactive) { this._applyCanvasStyle(this.lowerCanvasEl); } this.contextContainer = this.lowerCanvasEl.getContext('2d'); }, /** * Returns canvas width (in px) * @return {Number} */ getWidth: function () { return this.width; }, /** * Returns canvas height (in px) * @return {Number} */ getHeight: function () { return this.height; }, /** * Sets width of this canvas instance * @param {Number|String} value Value to set width to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @return {fabric.Canvas} instance * @chainable true */ setWidth: function (value, options) { return this.setDimensions({ width: value }, options); }, /** * Sets height of this canvas instance * @param {Number|String} value Value to set height to * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @return {fabric.Canvas} instance * @chainable true */ setHeight: function (value, options) { return this.setDimensions({ height: value }, options); }, /** * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em) * @param {Object} dimensions Object with width/height properties * @param {Number|String} [dimensions.width] Width of canvas element * @param {Number|String} [dimensions.height] Height of canvas element * @param {Object} [options] Options object * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions * @return {fabric.Canvas} thisArg * @chainable */ setDimensions: function (dimensions, options) { var cssValue; options = options || {}; for (var prop in dimensions) { cssValue = dimensions[prop]; if (!options.cssOnly) { this._setBackstoreDimension(prop, dimensions[prop]); cssValue += 'px'; } if (!options.backstoreOnly) { this._setCssDimension(prop, cssValue); } } this._setImageSmoothing(); this.calcOffset(); if (!options.cssOnly) { this.renderAll(); } return this; }, /** * Helper for setting width/height * @private * @param {String} prop property (width|height) * @param {Number} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setBackstoreDimension: function (prop, value) { this.lowerCanvasEl[prop] = value; if (this.upperCanvasEl) { this.upperCanvasEl[prop] = value; } if (this.cacheCanvasEl) { this.cacheCanvasEl[prop] = value; } this[prop] = value; return this; }, /** * Helper for setting css width/height * @private * @param {String} prop property (width|height) * @param {String} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setCssDimension: function (prop, value) { this.lowerCanvasEl.style[prop] = value; if (this.upperCanvasEl) { this.upperCanvasEl.style[prop] = value; } if (this.wrapperEl) { this.wrapperEl.style[prop] = value; } return this; }, /** * Returns canvas zoom level * @return {Number} */ getZoom: function () { return Math.sqrt(this.viewportTransform[0] * this.viewportTransform[3]); }, /** * Sets viewport transform of this canvas instance * @param {Array} vpt the transform in the form of context.transform * @return {fabric.Canvas} instance * @chainable true */ setViewportTransform: function (vpt) { var activeGroup = this.getActiveGroup(); this.viewportTransform = vpt; this.renderAll(); for (var i = 0, len = this._objects.length; i < len; i++) { this._objects[i].setCoords(); } if (activeGroup) { activeGroup.setCoords(); } return this; }, /** * Sets zoom level of this canvas instance, zoom centered around point * @param {fabric.Point} point to zoom with respect to * @param {Number} value to set zoom to, less than 1 zooms out * @return {fabric.Canvas} instance * @chainable true */ zoomToPoint: function (point, value) { // TODO: just change the scale, preserve other transformations var before = point; point = fabric.util.transformPoint(point, fabric.util.invertTransform(this.viewportTransform)); this.viewportTransform[0] = value; this.viewportTransform[3] = value; var after = fabric.util.transformPoint(point, this.viewportTransform); this.viewportTransform[4] += before.x - after.x; this.viewportTransform[5] += before.y - after.y; this.renderAll(); for (var i = 0, len = this._objects.length; i < len; i++) { this._objects[i].setCoords(); } return this; }, /** * Sets zoom level of this canvas instance * @param {Number} value to set zoom to, less than 1 zooms out * @return {fabric.Canvas} instance * @chainable true */ setZoom: function (value) { this.zoomToPoint(new fabric.Point(0, 0), value); return this; }, /** * Pan viewport so as to place point at top left corner of canvas * @param {fabric.Point} point to move to * @return {fabric.Canvas} instance * @chainable true */ absolutePan: function (point) { this.viewportTransform[4] = -point.x; this.viewportTransform[5] = -point.y; this.renderAll(); for (var i = 0, len = this._objects.length; i < len; i++) { this._objects[i].setCoords(); } return this; }, /** * Pans viewpoint relatively * @param {fabric.Point} point (position vector) to move by * @return {fabric.Canvas} instance * @chainable true */ relativePan: function (point) { return this.absolutePan(new fabric.Point( -point.x - this.viewportTransform[4], -point.y - this.viewportTransform[5] )); }, /** * Returns <canvas> element corresponding to this instance * @return {HTMLCanvasElement} */ getElement: function () { return this.lowerCanvasEl; }, /** * Returns currently selected object, if any * @return {fabric.Object} */ getActiveObject: function() { return null; }, /** * Returns currently selected group of object, if any * @return {fabric.Group} */ getActiveGroup: function() { return null; }, /** * Given a context, renders an object on that context * @param {CanvasRenderingContext2D} ctx Context to render object on * @param {fabric.Object} object Object to render * @private */ _draw: function (ctx, object) { if (!object) { return; } ctx.save(); var v = this.viewportTransform; ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); if (this._shouldRenderObject(object)) { object.render(ctx); } ctx.restore(); if (!this.controlsAboveOverlay) { object._renderControls(ctx); } }, _shouldRenderObject: function(object) { if (!object) { return false; } return (object !== this.getActiveGroup() || !this.preserveObjectStacking); }, /** * @private * @param {fabric.Object} obj Object that was added */ _onObjectAdded: function(obj) { this.stateful && obj.setupState(); obj._set('canvas', this); obj.setCoords(); this.fire('object:added', { target: obj }); obj.fire('added'); }, /** * @private * @param {fabric.Object} obj Object that was removed */ _onObjectRemoved: function(obj) { // removing active object should fire "selection:cleared" events if (this.getActiveObject() === obj) { this.fire('before:selection:cleared', { target: obj }); this._discardActiveObject(); this.fire('selection:cleared'); } this.fire('object:removed', { target: obj }); obj.fire('removed'); }, /** * Clears specified context of canvas element * @param {CanvasRenderingContext2D} ctx Context to clear * @return {fabric.Canvas} thisArg * @chainable */ clearContext: function(ctx) { ctx.clearRect(0, 0, this.width, this.height); return this; }, /** * Returns context of canvas where objects are drawn * @return {CanvasRenderingContext2D} */ getContext: function () { return this.contextContainer; }, /** * Clears all contexts (background, main, top) of an instance * @return {fabric.Canvas} thisArg * @chainable */ clear: function () { this._objects.length = 0; if (this.discardActiveGroup) { this.discardActiveGroup(); } if (this.discardActiveObject) { this.discardActiveObject(); } this.clearContext(this.contextContainer); if (this.contextTop) { this.clearContext(this.contextTop); } this.fire('canvas:cleared'); this.renderAll(); return this; }, /** * Renders both the top canvas and the secondary container canvas. * @param {Boolean} [allOnTop] Whether we want to force all images to be rendered on the top canvas * @return {fabric.Canvas} instance * @chainable */ renderAll: function (allOnTop) { var canvasToDrawOn = this[(allOnTop === true && this.interactive) ? 'contextTop' : 'contextContainer'], activeGroup = this.getActiveGroup(); if (this.contextTop && this.selection && !this._groupSelector) { this.clearContext(this.contextTop); } if (!allOnTop) { this.clearContext(canvasToDrawOn); } this.fire('before:render'); if (this.clipTo) { fabric.util.clipContext(this, canvasToDrawOn); } this._renderBackground(canvasToDrawOn); this._renderObjects(canvasToDrawOn, activeGroup); this._renderActiveGroup(canvasToDrawOn, activeGroup); if (this.clipTo) { canvasToDrawOn.restore(); } this._renderOverlay(canvasToDrawOn); if (this.controlsAboveOverlay && this.interactive) { this.drawControls(canvasToDrawOn); } this.fire('after:render'); return this; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {fabric.Group} activeGroup */ _renderObjects: function(ctx, activeGroup) { var i, length; // fast path if (!activeGroup || this.preserveObjectStacking) { for (i = 0, length = this._objects.length; i < length; ++i) { this._draw(ctx, this._objects[i]); } } else { for (i = 0, length = this._objects.length; i < length; ++i) { if (this._objects[i] && !activeGroup.contains(this._objects[i])) { this._draw(ctx, this._objects[i]); } } } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on * @param {fabric.Group} activeGroup */ _renderActiveGroup: function(ctx, activeGroup) { // delegate rendering to group selection (if one exists) if (activeGroup) { //Store objects in group preserving order, then replace var sortedObjects = []; this.forEachObject(function (object) { if (activeGroup.contains(object)) { sortedObjects.push(object); } }); // forEachObject reverses the object, so we reverse again activeGroup._set('_objects', sortedObjects.reverse()); this._draw(ctx, activeGroup); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderBackground: function(ctx) { if (this.backgroundColor) { ctx.fillStyle = this.backgroundColor.toLive ? this.backgroundColor.toLive(ctx) : this.backgroundColor; ctx.fillRect( this.backgroundColor.offsetX || 0, this.backgroundColor.offsetY || 0, this.width, this.height); } if (this.backgroundImage) { this._draw(ctx, this.backgroundImage); } }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderOverlay: function(ctx) { if (this.overlayColor) { ctx.fillStyle = this.overlayColor.toLive ? this.overlayColor.toLive(ctx) : this.overlayColor; ctx.fillRect( this.overlayColor.offsetX || 0, this.overlayColor.offsetY || 0, this.width, this.height); } if (this.overlayImage) { this._draw(ctx, this.overlayImage); } }, /** * Method to render only the top canvas. * Also used to render the group selection box. * @return {fabric.Canvas} thisArg * @chainable */ renderTop: function () { var ctx = this.contextTop || this.contextContainer; this.clearContext(ctx); // we render the top context - last object if (this.selection && this._groupSelector) { this._drawSelection(); } // delegate rendering to group selection if one exists // used for drawing selection borders/controls var activeGroup = this.getActiveGroup(); if (activeGroup) { activeGroup.render(ctx); } this._renderOverlay(ctx); this.fire('after:render'); return this; }, /** * Returns coordinates of a center of canvas. * Returned value is an object with top and left properties * @return {Object} object with "top" and "left" number values */ getCenter: function () { return { top: this.getHeight() / 2, left: this.getWidth() / 2 }; }, /** * Centers object horizontally. * You might need to call `setCoords` on an object after centering, to update controls area. * @param {fabric.Object} object Object to center horizontally * @return {fabric.Canvas} thisArg */ centerObjectH: function (object) { this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y)); this.renderAll(); return this; }, /** * Centers object vertically. * You might need to call `setCoords` on an object after centering, to update controls area. * @param {fabric.Object} object Object to center vertically * @return {fabric.Canvas} thisArg * @chainable */ centerObjectV: function (object) { this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top)); this.renderAll(); return this; }, /** * Centers object vertically and horizontally. * You might need to call `setCoords` on an object after centering, to update controls area. * @param {fabric.Object} object Object to center vertically and horizontally * @return {fabric.Canvas} thisArg * @chainable */ centerObject: function(object) { var center = this.getCenter(); this._centerObject(object, new fabric.Point(center.left, center.top)); this.renderAll(); return this; }, /** * @private * @param {fabric.Object} object Object to center * @param {fabric.Point} center Center point * @return {fabric.Canvas} thisArg * @chainable */ _centerObject: function(object, center) { object.setPositionByOrigin(center, 'center', 'center'); return this; }, /** * Returs dataless JSON representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {String} json string */ toDatalessJSON: function (propertiesToInclude) { return this.toDatalessObject(propertiesToInclude); }, /** * Returns object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function (propertiesToInclude) { return this._toObjectMethod('toObject', propertiesToInclude); }, /** * Returns dataless object representation of canvas * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toDatalessObject: function (propertiesToInclude) { return this._toObjectMethod('toDatalessObject', propertiesToInclude); }, /** * @private */ _toObjectMethod: function (methodName, propertiesToInclude) { var data = { objects: this._toObjects(methodName, propertiesToInclude) }; extend(data, this.__serializeBgOverlay()); fabric.util.populateWithProperties(this, data, propertiesToInclude); return data; }, /** * @private */ _toObjects: function(methodName, propertiesToInclude) { return this.getObjects().map(function(instance) { return this._toObject(instance, methodName, propertiesToInclude); }, this); }, /** * @private */ _toObject: function(instance, methodName, propertiesToInclude) { var originalValue; if (!this.includeDefaultValues) { originalValue = instance.includeDefaultValues; instance.includeDefaultValues = false; } //If the object is part of the current selection group, it should //be transformed appropriately //i.e. it should be serialised as it would appear if the selection group //were to be destroyed. var originalProperties = this._realizeGroupTransformOnObject(instance), object = instance[methodName](propertiesToInclude); if (!this.includeDefaultValues) { instance.includeDefaultValues = originalValue; } //Undo the damage we did by changing all of its properties this._unwindGroupTransformOnObject(instance, originalProperties); return object; }, /** * Realises an object's group transformation on it * @private * @param {fabric.Object} [instance] the object to transform (gets mutated) * @returns the original values of instance which were changed */ _realizeGroupTransformOnObject: function(instance) { var layoutProps = ['angle', 'flipX', 'flipY', 'height', 'left', 'scaleX', 'scaleY', 'top', 'width']; if (instance.group && instance.group === this.getActiveGroup()) { //Copy all the positionally relevant properties across now var originalValues = {}; layoutProps.forEach(function(prop) { originalValues[prop] = instance[prop]; }); this.getActiveGroup().realizeTransform(instance); return originalValues; } else { return null; } }, /** * Restores the changed properties of instance * @private * @param {fabric.Object} [instance] the object to un-transform (gets mutated) * @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject */ _unwindGroupTransformOnObject: function(instance, originalValues) { if (originalValues) { instance.set(originalValues); } }, /** * @private */ __serializeBgOverlay: function() { var data = { background: (this.backgroundColor && this.backgroundColor.toObject) ? this.backgroundColor.toObject() : this.backgroundColor }; if (this.overlayColor) { data.overlay = this.overlayColor.toObject ? this.overlayColor.toObject() : this.overlayColor; } if (this.backgroundImage) { data.backgroundImage = this.backgroundImage.toObject(); } if (this.overlayImage) { data.overlayImage = this.overlayImage.toObject(); } return data; }, /* _TO_SVG_START_ */ /** * When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true, * a zoomed canvas will then produce zoomed SVG output. * @type Boolean * @default */ svgViewportTransformation: true, /** * Returns SVG representation of canvas * @function * @param {Object} [options] Options object for SVG output * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included * @param {Object} [options.viewBox] SVG viewbox object * @param {Number} [options.viewBox.x] x-cooridnate of viewbox * @param {Number} [options.viewBox.y] y-coordinate of viewbox * @param {Number} [options.viewBox.width] Width of viewbox * @param {Number} [options.viewBox.height] Height of viewbox * @param {String} [options.encoding=UTF-8] Encoding of SVG output * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation. * @return {String} SVG string * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization} * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo} * @example Normal SVG output * var svg = canvas.toSVG(); * @example SVG output without preamble (without <?xml ../>) * var svg = canvas.toSVG({suppressPreamble: true}); * @example SVG output with viewBox attribute * var svg = canvas.toSVG({ * viewBox: { * x: 100, * y: 100, * width: 200, * height: 300 * } * }); * @example SVG output with different encoding (default: UTF-8) * var svg = canvas.toSVG({encoding: 'ISO-8859-1'}); * @example Modify SVG output with reviver function * var svg = canvas.toSVG(null, function(svg) { * return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', ''); * }); */ toSVG: function(options, reviver) { options || (options = { }); var markup = []; this._setSVGPreamble(markup, options); this._setSVGHeader(markup, options); this._setSVGBgOverlayColor(markup, 'backgroundColor'); this._setSVGBgOverlayImage(markup, 'backgroundImage'); this._setSVGObjects(markup, reviver); this._setSVGBgOverlayColor(markup, 'overlayColor'); this._setSVGBgOverlayImage(markup, 'overlayImage'); markup.push(''); return markup.join(''); }, /** * @private */ _setSVGPreamble: function(markup, options) { if (!options.suppressPreamble) { markup.push( '\n', '\n' ); } }, /** * @private */ _setSVGHeader: function(markup, options) { var width, height, vpt; if (options.viewBox) { width = options.viewBox.width; height = options.viewBox.height; } else { width = this.width; height = this.height; if (!this.svgViewportTransformation) { vpt = this.viewportTransform; width /= vpt[0]; height /= vpt[3]; } } markup.push( '\n', 'Created with Fabric.js ', fabric.version, '\n', '', fabric.createSVGFontFacesMarkup(this.getObjects()), fabric.createSVGRefElementsMarkup(this), '\n' ); }, /** * @private */ _setSVGObjects: function(markup, reviver) { for (var i = 0, objects = this.getObjects(), len = objects.length; i < len; i++) { var instance = objects[i], //If the object is in a selection group, simulate what would happen to that //object when the group is deselected originalProperties = this._realizeGroupTransformOnObject(instance); markup.push(instance.toSVG(reviver)); this._unwindGroupTransformOnObject(instance, originalProperties); } }, /** * @private */ _setSVGBgOverlayImage: function(markup, property) { if (this[property] && this[property].toSVG) { markup.push(this[property].toSVG()); } }, /** * @private */ _setSVGBgOverlayColor: function(markup, property) { if (this[property] && this[property].source) { markup.push( '\n' ); } else if (this[property] && property === 'overlayColor') { markup.push( '\n' ); } }, /* _TO_SVG_END_ */ /** * Moves an object to the bottom of the stack of drawn objects * @param {fabric.Object} object Object to send to back * @return {fabric.Canvas} thisArg * @chainable */ sendToBack: function (object) { removeFromArray(this._objects, object); this._objects.unshift(object); return this.renderAll && this.renderAll(); }, /** * Moves an object to the top of the stack of drawn objects * @param {fabric.Object} object Object to send * @return {fabric.Canvas} thisArg * @chainable */ bringToFront: function (object) { removeFromArray(this._objects, object); this._objects.push(object); return this.renderAll && this.renderAll(); }, /** * Moves an object down in stack of drawn objects * @param {fabric.Object} object Object to send * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object * @return {fabric.Canvas} thisArg * @chainable */ sendBackwards: function (object, intersecting) { var idx = this._objects.indexOf(object); // if object is not on the bottom of stack if (idx !== 0) { var newIdx = this._findNewLowerIndex(object, idx, intersecting); removeFromArray(this._objects, object); this._objects.splice(newIdx, 0, object); this.renderAll && this.renderAll(); } return this; }, /** * @private */ _findNewLowerIndex: function(object, idx, intersecting) { var newIdx; if (intersecting) { newIdx = idx; // traverse down the stack looking for the nearest intersecting object for (var i = idx - 1; i >= 0; --i) { var isIntersecting = object.intersectsWithObject(this._objects[i]) || object.isContainedWithinObject(this._objects[i]) || this._objects[i].isContainedWithinObject(object); if (isIntersecting) { newIdx = i; break; } } } else { newIdx = idx - 1; } return newIdx; }, /** * Moves an object up in stack of drawn objects * @param {fabric.Object} object Object to send * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object * @return {fabric.Canvas} thisArg * @chainable */ bringForward: function (object, intersecting) { var idx = this._objects.indexOf(object); // if object is not on top of stack (last item in an array) if (idx !== this._objects.length - 1) { var newIdx = this._findNewUpperIndex(object, idx, intersecting); removeFromArray(this._objects, object); this._objects.splice(newIdx, 0, object); this.renderAll && this.renderAll(); } return this; }, /** * @private */ _findNewUpperIndex: function(object, idx, intersecting) { var newIdx; if (intersecting) { newIdx = idx; // traverse up the stack looking for the nearest intersecting object for (var i = idx + 1; i < this._objects.length; ++i) { var isIntersecting = object.intersectsWithObject(this._objects[i]) || object.isContainedWithinObject(this._objects[i]) || this._objects[i].isContainedWithinObject(object); if (isIntersecting) { newIdx = i; break; } } } else { newIdx = idx + 1; } return newIdx; }, /** * Moves an object to specified level in stack of drawn objects * @param {fabric.Object} object Object to send * @param {Number} index Position to move to * @return {fabric.Canvas} thisArg * @chainable */ moveTo: function (object, index) { removeFromArray(this._objects, object); this._objects.splice(index, 0, object); return this.renderAll && this.renderAll(); }, /** * Clears a canvas element and removes all event listeners * @return {fabric.Canvas} thisArg * @chainable */ dispose: function () { this.clear(); this.interactive && this.removeListeners(); return this; }, /** * Returns a string representation of an instance * @return {String} string representation of an instance */ toString: function () { return '#'; } }); extend(fabric.StaticCanvas.prototype, fabric.Observable); extend(fabric.StaticCanvas.prototype, fabric.Collection); extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter); extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ { /** * @static * @type String * @default */ EMPTY_JSON: '{"objects": [], "background": "white"}', /** * Provides a way to check support of some of the canvas methods * (either those of HTMLCanvasElement itself, or rendering context) * * @param {String} methodName Method to check support for; * Could be one of "getImageData", "toDataURL", "toDataURLWithQuality" or "setLineDash" * @return {Boolean | null} `true` if method is supported (or at least exists), * `null` if canvas element or context can not be initialized */ supports: function (methodName) { var el = fabric.util.createCanvasElement(); if (!el || !el.getContext) { return null; } var ctx = el.getContext('2d'); if (!ctx) { return null; } switch (methodName) { case 'getImageData': return typeof ctx.getImageData !== 'undefined'; case 'setLineDash': return typeof ctx.setLineDash !== 'undefined'; case 'toDataURL': return typeof el.toDataURL !== 'undefined'; case 'toDataURLWithQuality': try { el.toDataURL('image/jpeg', 0); return true; } catch (e) { } return false; default: return null; } } }); /** * Returns JSON representation of canvas * @function * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {String} JSON string * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization} * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo} * @example JSON without additional properties * var json = canvas.toJSON(); * @example JSON with additional properties included * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY', 'lockUniScaling']); * @example JSON without default values * canvas.includeDefaultValues = false; * var json = canvas.toJSON(); */ fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject; })();