(function (global) { "use strict"; if (fabric.Canvas) { fabric.warn('fabric.Canvas is already defined.'); return; } // aliases for faster resolution var extend = fabric.util.object.extend, capitalize = fabric.util.string.capitalize, camelize = fabric.util.string.camelize, getPointer = fabric.util.getPointer, getElementOffset = fabric.util.getElementOffset, removeFromArray = fabric.util.removeFromArray, addListener = fabric.util.addListener, removeListener = fabric.util.removeListener, utilMin = fabric.util.array.min, utilMax = fabric.util.array.max, sqrt = Math.sqrt, pow = Math.pow, atan2 = Math.atan2, abs = Math.abs, min = Math.min, max = Math.max, CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element'), STROKE_OFFSET = 0.5, cursorMap = { 'tr': 'ne-resize', 'br': 'se-resize', 'bl': 'sw-resize', 'tl': 'nw-resize', 'ml': 'w-resize', 'mt': 'n-resize', 'mr': 'e-resize', 'mb': 's-resize' }; /** * @class fabric.Canvas * @constructor * @param {HTMLElement | String} el <canvas> element to initialize instance on * @param {Object} [options] Options object */ fabric.Canvas = function (el, options) { options || (options = { }); /** * The object literal containing mouse position if clicked in an empty area (no image) * @property _groupSelector * @type object */ this._groupSelector = null; /** * The array literal containing all objects on canvas * @property _objects * @type array */ this._objects = []; /** * The element that references the canvas interface implementation * @property _context * @type object */ this._context = null; /** * The object literal containing the current x,y params of the transformation * @property _currentTransform * @type object */ this._currentTransform = null; /** * References instance of fabric.Group - when multiple objects are selected * @property _activeGroup * @type object */ this._activeGroup = null; /** * X coordinates of a path, captured during free drawing */ this._freeDrawingXPoints = [ ]; /** * Y coordinates of a path, captured during free drawing */ this._freeDrawingYPoints = [ ]; this._createUpperCanvas(el); this._initOptions(options); this._initWrapperElement(); this._createLowerCanvas(); this._initEvents(); if (options.overlayImage) { this.setOverlayImage(options.overlayImage); } if (options.backgroundImage) { this.setBackgroundImage(options.backgroundImage); } this.calcOffset(); fabric.Canvas.activeInstance = this; }; extend(fabric.Canvas.prototype, fabric.Observable); extend(fabric.Canvas.prototype, /** @scope fabric.Canvas.prototype */ { /** * Background color of this canvas instance * @property * @type String */ backgroundColor: 'rgba(0, 0, 0, 0)', /** * Background image of this canvas instance * Should be set via `setBackgroundImage` * @property * @type String */ backgroundImage: '', /** * Indicates whether object selection should be enabled * @property * @type Boolean */ selection: true, /** * Color of selection * @property * @type String */ selectionColor: 'rgba(100, 100, 255, 0.3)', // blue /** * Color of the border of selection (usually slightly darker than color of selection itself) * @property * @type String */ selectionBorderColor: 'rgba(255, 255, 255, 0.3)', /** * Width of a line used in selection * @property * @type Number */ selectionLineWidth: 1, /** * Color of the line used in free drawing mode * @property * @type String */ freeDrawingColor: 'rgb(0, 0, 0)', /** * Width of a line used in free drawing mode * @property * @type Number */ freeDrawingLineWidth: 1, /** * @property * @type Boolean */ includeDefaultValues: true, /** * Indicates whether images loaded via `fabric.Canvas#loadImageFromUrl` should be cached * @property * @type Boolean */ shouldCacheImages: false, /** * Indicates whether objects' state should be saved * @property * @type Boolean */ stateful: true, /** * Indicates whether fabric.Canvas#add should also re-render canvas. * Disabling this option could give a great performance boost when adding a lot of objects to canvas at once * (followed by a manual rendering after addition) */ renderOnAddition: true, /** * @constant * @type Number */ CANVAS_WIDTH: 600, /** * @constant * @type Number */ CANVAS_HEIGHT: 600, /** * @constant * @type String */ CONTAINER_CLASS: 'canvas-container', /** * @constant * @type String */ HOVER_CURSOR: 'move', /** * Callback; invoked right before object is about to be scaled/rotated * @method onBeforeScaleRotate * @param {fabric.Object} target Object that's about to be scaled/rotated */ onBeforeScaleRotate: function (target) { /* NOOP */ }, /** * Callback; invoked on every redraw of canvas and is being passed a number indicating current fps * @method onFpsUpdate * @param {Number} fps */ onFpsUpdate: null, /** * Calculates canvas element offset relative to the document * This method is also attached as "resize" event handler of window * @method calcOffset * @return {fabric.Canvas} instance * @chainable */ calcOffset: function () { this._offset = getElementOffset(this.upperCanvasEl); return this; }, /** * @private */ _loadImage: function(url, callback) { if (url) { var _this = this, img = new Image(); /** @ignore */ img.onload = function () { callback.call(_this, img); img = img.onload = null; }; img.src = url; } return this; }, /** * Sets overlay image for this canvas * @method setOverlayImage * @param {String} url url of an image to set overlay to * @param {Function} callback callback to invoke when image is loaded and set as an overlay * @return {fabric.Canvas} thisArg * @chainable */ setOverlayImage: function (url, callback) { // TODO (kangax): test callback return this._loadImage(url, function(img) { this.overlayImage = img; callback && callback(); }); }, /** * Sets background image for this canvas * @method setBackgroundImage * @param {String} url url of an image to set background to * @param {Function} callback callback to invoke when image is loaded and set as background * @return {fabric.Canvas} thisArg * @chainable */ setBackgroundImage: function (url, callback) { return this._loadImage(url, function(img) { this.backgroundImage = img; callback && callback(); }); }, /** * @private * @method _initWrapperElement * @param {Number} width * @param {Number} height */ _initWrapperElement: function () { this.wrapperEl = fabric.util.wrapElement(this.upperCanvasEl, 'div', { 'class': this.CONTAINER_CLASS }); fabric.util.setStyle(this.wrapperEl, { width: this.getWidth() + 'px', height: this.getHeight() + 'px', position: 'relative' }); fabric.util.makeElementUnselectable(this.wrapperEl); }, /** * @private * @method _applyCanvasStyle * @param {Element} element */ _applyCanvasStyle: function (element) { var width = this.getWidth() || element.width, height = this.getHeight() || element.height; fabric.util.setStyle(element, { position: 'absolute', width: width + 'px', height: height + 'px', left: 0, top: 0 }); element.width = width; element.height = height; fabric.util.makeElementUnselectable(element); }, /** * @private * @method _createCanvasElement * @param {Element} element */ _createCanvasElement: function() { var element = fabric.document.createElement('canvas'); if (!element.style) { element.style = { }; } if (!element) { throw CANVAS_INIT_ERROR; } this._initCanvasElement(element); return element; }, _initCanvasElement: function(element) { if (typeof element.getContext === 'undefined' && typeof G_vmlCanvasManager !== 'undefined' && G_vmlCanvasManager.initElement) { G_vmlCanvasManager.initElement(element); } if (typeof element.getContext === 'undefined') { throw CANVAS_INIT_ERROR; } }, /** * @method _initOptions * @param {Object} options */ _initOptions: function (options) { for (var prop in options) { this[prop] = options[prop]; } this.width = parseInt(this.upperCanvasEl.width, 10) || 0; this.height = parseInt(this.upperCanvasEl.height, 10) || 0; this.upperCanvasEl.style.width = this.width + 'px'; this.upperCanvasEl.style.height = this.height + 'px'; }, /** * Adds mouse listeners to canvas * @method _initEvents * @private * See configuration documentation for more details. */ _initEvents: function () { var _this = this; this._onMouseDown = function (e) { _this.__onMouseDown(e); addListener(fabric.document, 'mouseup', _this._onMouseUp); addListener(fabric.document, 'mousemove', _this._onMouseMove); removeListener(_this.upperCanvasEl, 'mousemove', _this._onMouseMove); }; this._onMouseUp = function (e) { _this.__onMouseUp(e); removeListener(fabric.document, 'mouseup', _this._onMouseUp); removeListener(fabric.document, 'mousemove', _this._onMouseMove); addListener(_this.upperCanvasEl, 'mousemove', _this._onMouseMove); }; this._onMouseMove = function (e) { _this.__onMouseMove(e); }; this._onResize = function (e) { _this.calcOffset() }; addListener(this.upperCanvasEl, 'mousedown', this._onMouseDown); addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove); addListener(fabric.window, 'resize', this._onResize); }, /** * @method _createUpperCanvas * @param {HTMLElement|String} canvasEl Canvas element * @throws {CANVAS_INIT_ERROR} If canvas can not be initialized */ _createUpperCanvas: function (canvasEl) { this.upperCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement(); this._initCanvasElement(this.upperCanvasEl); fabric.util.addClass(this.upperCanvasEl, 'upper-canvas'); this._applyCanvasStyle(this.upperCanvasEl); this.contextTop = this.upperCanvasEl.getContext('2d'); }, /** * Creates a secondary canvas * @method _createLowerCanvas */ _createLowerCanvas: function () { this.lowerCanvasEl = this._createCanvasElement(); this.lowerCanvasEl.className = 'lower-canvas'; this.wrapperEl.insertBefore(this.lowerCanvasEl, this.upperCanvasEl); this._applyCanvasStyle(this.lowerCanvasEl); this.contextContainer = this.lowerCanvasEl.getContext('2d'); }, /** * Returns canvas width * @method getWidth * @return {Number} */ getWidth: function () { return this.width; }, /** * Returns canvas height * @method getHeight * @return {Number} */ getHeight: function () { return this.height; }, /** * Sets width of this canvas instance * @method setWidth * @param {Number} width value to set width to * @return {fabric.Canvas} instance * @chainable true */ setWidth: function (value) { return this._setDimension('width', value); }, /** * Sets height of this canvas instance * @method setHeight * @param {Number} height value to set height to * @return {fabric.Canvas} instance * @chainable true */ setHeight: function (value) { return this._setDimension('height', value); }, /** * Sets dimensions (width, height) of this canvas instance * @method setDimensions * @param {Object} dimensions * @return {fabric.Canvas} thisArg * @chainable */ setDimensions: function(dimensions) { for (var prop in dimensions) { this._setDimension(prop, dimensions[prop]); } return this; }, /** * Helper for setting width/height * @private * @method _setDimensions * @param {String} prop property (width|height) * @param {Number} value value to set property to * @return {fabric.Canvas} instance * @chainable true */ _setDimension: function (prop, value) { this.lowerCanvasEl[prop] = value; this.lowerCanvasEl.style[prop] = value + 'px'; this.upperCanvasEl[prop] = value; this.upperCanvasEl.style[prop] = value + 'px'; this.wrapperEl.style[prop] = value + 'px'; this[prop] = value; this.calcOffset(); this.renderAll(); return this; }, /** * Method that defines the actions when mouse is released on canvas. * The method resets the currentTransform parameters, store the image corner * position in the image object and render the canvas on top. * @method __onMouseUp * @param {Event} e Event object fired on mouseup * */ __onMouseUp: function (e) { if (this.isDrawingMode && this._isCurrentlyDrawing) { this._finalizeDrawingPath(); return; } if (this._currentTransform) { var transform = this._currentTransform, target = transform.target; if (target._scaling) { target._scaling = false; } // determine the new coords everytime the image changes its position var i = this._objects.length; while (i--) { this._objects[i].setCoords(); } // only fire :modified event if target coordinates were changed during mousedown-mouseup if (this.stateful && target.hasStateChanged()) { target.isMoving = false; this.fire('object:modified', { target: target }); } } this._currentTransform = null; if (this._groupSelector) { // group selection was completed, determine its bounds this._findSelectedObjects(e); } var activeGroup = this.getActiveGroup(); if (activeGroup) { activeGroup.setObjectsCoords(); activeGroup.set('isMoving', false); this._setCursor('default'); } // clear selection this._groupSelector = null; this.renderAll(); this._setCursorFromEvent(e, target); // fix for FF this._setCursor(''); var _this = this; setTimeout(function () { _this._setCursorFromEvent(e, target); }, 50); this.fire('mouse:up', { target: target, e: e }); }, _shouldClearSelection: function (e) { var target = this.findTarget(e), activeGroup = this.getActiveGroup(); return ( !target || ( target && activeGroup && !activeGroup.contains(target) && activeGroup !== target && !e.shiftKey ) ); }, /** * Method that defines the actions when mouse is clic ked on canvas. * The method inits the currentTransform parameters and renders all the * canvas so the current image can be placed on the top canvas and the rest * in on the container one. * @method __onMouseDown * @param e {Event} Event object fired on mousedown * */ __onMouseDown: function (e) { // accept only left clicks if (e.which !== 1) return; if (this.isDrawingMode) { this._prepareForDrawing(e); // capture coordinates immediately; this allows to draw dots (when movement never occurs) this._captureDrawingPath(e); return; } // ignore if some object is being transformed at this moment if (this._currentTransform) return; var target = this.findTarget(e), pointer = this.getPointer(e), activeGroup = this.getActiveGroup(), corner; if (this._shouldClearSelection(e)) { this._groupSelector = { ex: pointer.x, ey: pointer.y, top: 0, left: 0 }; this.deactivateAllWithDispatch(); } else { // determine if it's a drag or rotate case // rotate and scale will happen at the same time this.stateful && target.saveState(); if (corner = target._findTargetCorner(e, this._offset)) { this.onBeforeScaleRotate(target); } this._setupCurrentTransform(e, target); var shouldHandleGroupLogic = e.shiftKey && (activeGroup || this.getActiveObject()); if (shouldHandleGroupLogic) { this._handleGroupLogic(e, target); } else { if (target !== this.getActiveGroup()) { this.deactivateAll(); } this.setActiveObject(target); } } // we must renderAll so that active image is placed on the top canvas this.renderAll(); this.fire('mouse:down', { target: target, e: e }); }, /** * Returns <canvas> element corresponding to this instance * @method getElement * @return {HTMLCanvasElement} */ getElement: function () { return this.upperCanvasEl; }, /** * Deactivates all objects and dispatches appropriate events * @method deactivateAllWithDispatch * @return {fabric.Canvas} thisArg */ deactivateAllWithDispatch: function () { var activeObject = this.getActiveGroup() || this.getActiveObject(); if (activeObject) { this.fire('before:selection:cleared', { target: activeObject }); } this.deactivateAll(); if (activeObject) { this.fire('selection:cleared'); } return this; }, /** * @private * @method _setupCurrentTransform */ _setupCurrentTransform: function (e, target) { var action = 'drag', corner, pointer = getPointer(e); if (corner = target._findTargetCorner(e, this._offset)) { action = (corner === 'ml' || corner === 'mr') ? 'scaleX' : (corner === 'mt' || corner === 'mb') ? 'scaleY' : 'rotate'; } this._currentTransform = { target: target, action: action, scaleX: target.scaleX, scaleY: target.scaleY, offsetX: pointer.x - target.left, offsetY: pointer.y - target.top, ex: pointer.x, ey: pointer.y, left: target.left, top: target.top, theta: target.theta, width: target.width * target.scaleX }; this._currentTransform.original = { left: target.left, top: target.top }; }, _handleGroupLogic: function (e, target) { if (target.isType('group')) { // if it's a group, find target again, this time skipping group target = this.findTarget(e, true); // if even object is not found, bail out if (!target || target.isType('group')) { return; } } var activeGroup = this.getActiveGroup(); if (activeGroup) { if (activeGroup.contains(target)) { activeGroup.remove(target); target.setActive(false); if (activeGroup.size() === 1) { // remove group alltogether if after removal it only contains 1 object this.discardActiveGroup(); } } else { activeGroup.add(target); } this.fire('selection:created', { target: activeGroup }); activeGroup.setActive(true); } else { // group does not exist if (this._activeObject) { // only if there's an active object if (target !== this._activeObject) { // and that object is not the actual target var group = new fabric.Group([ this._activeObject,target ]); this.setActiveGroup(group); activeGroup = this.getActiveGroup(); } } // activate target object in any case target.setActive(true); } if (activeGroup) { activeGroup.saveCoords(); } }, /** * @private * @method _prepareForDrawing */ _prepareForDrawing: function(e) { this._isCurrentlyDrawing = true; this.discardActiveObject().renderAll(); var pointer = this.getPointer(e); this._freeDrawingXPoints.length = this._freeDrawingYPoints.length = 0; this._freeDrawingXPoints.push(pointer.x); this._freeDrawingYPoints.push(pointer.y); this.contextTop.beginPath(); this.contextTop.moveTo(pointer.x, pointer.y); this.contextTop.strokeStyle = this.freeDrawingColor; this.contextTop.lineWidth = this.freeDrawingLineWidth; this.contextTop.lineCap = this.contextTop.lineJoin = 'round'; }, /** * @private * @method _captureDrawingPath */ _captureDrawingPath: function(e) { var pointer = this.getPointer(e); this._freeDrawingXPoints.push(pointer.x); this._freeDrawingYPoints.push(pointer.y); this.contextTop.lineTo(pointer.x, pointer.y); this.contextTop.stroke(); }, /** * @private * @method _finalizeDrawingPath */ _finalizeDrawingPath: function() { this.contextTop.closePath(); this._isCurrentlyDrawing = false; var minX = utilMin(this._freeDrawingXPoints), minY = utilMin(this._freeDrawingYPoints), maxX = utilMax(this._freeDrawingXPoints), maxY = utilMax(this._freeDrawingYPoints), ctx = this.contextTop, path = [ ], xPoint, yPoint, xPoints = this._freeDrawingXPoints, yPoints = this._freeDrawingYPoints; path.push('M ', xPoints[0] - minX, ' ', yPoints[0] - minY, ' '); for (var i = 1; xPoint = xPoints[i], yPoint = yPoints[i]; i++) { path.push('L ', xPoint - minX, ' ', yPoint - minY, ' '); } // TODO (kangax): maybe remove Path creation from here, to decouple fabric.Canvas from fabric.Path, // and instead fire something like "drawing:completed" event with path string path = path.join(''); if (path === "M 0 0 L 0 0 ") { // do not create 0 width/height paths, as they are rendered inconsistently across browsers // Firefox 4, for example, renders a dot, whereas Chrome 10 renders nothing return; } var p = new fabric.Path(path); p.fill = null; p.stroke = this.freeDrawingColor; p.strokeWidth = this.freeDrawingLineWidth; this.add(p); p.set("left", minX + (maxX - minX) / 2).set("top", minY + (maxY - minY) / 2).setCoords(); this.renderAll(); this.fire('path:created', { path: p }); }, /** * Method that defines the actions when mouse is hovering the canvas. * The currentTransform parameter will definde whether the user is rotating/scaling/translating * an image or neither of them (only hovering). A group selection is also possible and would cancel * all any other type of action. * In case of an image transformation only the top canvas will be rendered. * @method __onMouseMove * @param e {Event} Event object fired on mousemove * */ __onMouseMove: function (e) { if (this.isDrawingMode) { if (this._isCurrentlyDrawing) { this._captureDrawingPath(e); } return; } var groupSelector = this._groupSelector; // We initially clicked in an empty area, so we draw a box for multiple selection. if (groupSelector !== null) { var pointer = getPointer(e); groupSelector.left = pointer.x - this._offset.left - groupSelector.ex; groupSelector.top = pointer.y - this._offset.top - groupSelector.ey; this.renderTop(); } else if (!this._currentTransform) { // alias style to elimintate unnecessary lookup var style = this.upperCanvasEl.style; // Here we are hovering the canvas then we will determine // what part of the pictures we are hovering to change the caret symbol. // We won't do that while dragging or rotating in order to improve the // performance. var target = this.findTarget(e); if (!target) { // image/text was hovered-out from, we remove its borders for (var i = this._objects.length; i--; ) { if (this._objects[i] && !this._objects[i].active) { this._objects[i].setActive(false); } } style.cursor = 'default'; } else { // set proper cursor this._setCursorFromEvent(e, target); if (target.isActive()) { // display corners when hovering over an image target.setCornersVisibility && target.setCornersVisibility(true); } } } else { // object is being transformed (scaled/rotated/moved/etc.) var pointer = getPointer(e), x = pointer.x, y = pointer.y; this._currentTransform.target.isMoving = true; if (this._currentTransform.action === 'rotate') { // rotate object only if shift key is not pressed // and if it is not a group we are transforming if (!e.shiftKey) { this._rotateObject(x, y); } this._scaleObject(x, y); } else if (this._currentTransform.action === 'scaleX') { this._scaleObject(x, y, 'x'); } else if (this._currentTransform.action === 'scaleY') { this._scaleObject(x, y, 'y'); } else { this._translateObject(x, y); this.fire('object:moving', { target: this._currentTransform.target }); } // only commit here. when we are actually moving the pictures this.renderAll(); } this.fire('mouse:move', { target: target, e: e }); }, /** * Translates object by "setting" its left/top * @method _translateObject * @param x {Number} pointer's x coordinate * @param y {Number} pointer's y coordinate */ _translateObject: function (x, y) { var target = this._currentTransform.target; target.lockMovementX || target.set('left', x - this._currentTransform.offsetX); target.lockMovementY || target.set('top', y - this._currentTransform.offsetY); }, /** * Scales object by invoking its scaleX/scaleY methods * @method _scaleObject * @param x {Number} pointer's x coordinate * @param y {Number} pointer's y coordinate * @param by {String} Either 'x' or 'y' - specifies dimension constraint by which to scale an object. * When not provided, an object is scaled by both dimensions equally */ _scaleObject: function (x, y, by) { var t = this._currentTransform, offset = this._offset, target = t.target; if (target.lockScalingX && target.lockScalingY) return; var lastLen = sqrt(pow(t.ey - t.top - offset.top, 2) + pow(t.ex - t.left - offset.left, 2)), curLen = sqrt(pow(y - t.top - offset.top, 2) + pow(x - t.left - offset.left, 2)); target._scaling = true; if (!by) { target.lockScalingX || target.set('scaleX', t.scaleX * curLen/lastLen); target.lockScalingY || target.set('scaleY', t.scaleY * curLen/lastLen); } else if (by === 'x' && !target.lockUniScaling) { target.lockScalingX || target.set('scaleX', t.scaleX * curLen/lastLen); } else if (by === 'y' && !target.lockUniScaling) { target.lockScalingY || target.set('scaleY', t.scaleY * curLen/lastLen); } }, /** * Rotates object by invoking its rotate method * @method _rotateObject * @param x {Number} pointer's x coordinate * @param y {Number} pointer's y coordinate */ _rotateObject: function (x, y) { var t = this._currentTransform, o = this._offset; if (t.target.lockRotation) return; var lastAngle = atan2(t.ey - t.top - o.top, t.ex - t.left - o.left), curAngle = atan2(y - t.top - o.top, x - t.left - o.left); t.target.set('theta', (curAngle - lastAngle) + t.theta); }, /** * @method _setCursor */ _setCursor: function (value) { this.upperCanvasEl.style.cursor = value; }, /** * Sets the cursor depending on where the canvas is being hovered. * Note: very buggy in Opera * @method _setCursorFromEvent * @param e {Event} Event object * @param target {Object} Object that the mouse is hovering, if so. */ _setCursorFromEvent: function (e, target) { var s = this.upperCanvasEl.style; if (!target) { s.cursor = 'default'; return false; } else { var activeGroup = this.getActiveGroup(); // only show proper corner when group selection is not active var corner = !!target._findTargetCorner && (!activeGroup || !activeGroup.contains(target)) && target._findTargetCorner(e, this._offset); if (!corner) { s.cursor = this.HOVER_CURSOR; } else { if (corner in cursorMap) { s.cursor = cursorMap[corner]; } else { s.cursor = 'default'; return false; } } } return true; }, /** * Given a context, renders an object on that context * @param ctx {Object} context to render object on * @param object {Object} object to render * @private */ _draw: function (ctx, object) { object && object.render(ctx); }, /** * @method _drawSelection * @private */ _drawSelection: function () { var groupSelector = this._groupSelector, left = groupSelector.left, top = groupSelector.top, aleft = abs(left), atop = abs(top); this.contextTop.fillStyle = this.selectionColor; this.contextTop.fillRect( groupSelector.ex - ((left > 0) ? 0 : -left), groupSelector.ey - ((top > 0) ? 0 : -top), aleft, atop ); this.contextTop.lineWidth = this.selectionLineWidth; this.contextTop.strokeStyle = this.selectionBorderColor; this.contextTop.strokeRect( groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft), groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop), aleft, atop ); }, _findSelectedObjects: function (e) { var target, targetRegion, group = [ ], x1 = this._groupSelector.ex, y1 = this._groupSelector.ey, x2 = x1 + this._groupSelector.left, y2 = y1 + this._groupSelector.top, currentObject, selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)), selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)); for (var i = 0, len = this._objects.length; i < len; ++i) { currentObject = this._objects[i]; if (!currentObject) continue; if (currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2) || currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2)) { if (this.selection && currentObject.selectable) { currentObject.setActive(true); group.push(currentObject); } } } // do not create group for 1 element only if (group.length === 1) { this.setActiveObject(group[0]); this.fire('object:selected', { target: group[0] }); } else if (group.length > 1) { var group = new fabric.Group(group); this.setActiveGroup(group); group.saveCoords(); this.fire('selection:created', { target: group }); } this.renderAll(); }, /** * Adds objects to canvas, then renders canvas; * Objects should be instances of (or inherit from) fabric.Object * @method add * @return {fabric.Canvas} thisArg * @chainable */ add: function () { this._objects.push.apply(this._objects, arguments); for (var i = arguments.length; i--; ) { this.stateful && arguments[i].setupState(); arguments[i].setCoords(); } this.renderOnAddition && this.renderAll(); return this; }, /** * Inserts an object to canvas at specified index and renders canvas. * An object should be an instance of (or inherit from) fabric.Object * @method insertAt * @param object {Object} Object to insert * @param index {Number} index to insert object at * @param nonSplicing {Boolean} when `true`, no splicing (shifting) of objects occurs * @return {fabric.Canvas} instance */ insertAt: function (object, index, nonSplicing) { if (nonSplicing) { this._objects[index] = object; } else { this._objects.splice(index, 0, object); } this.stateful && object.setupState(); object.setCoords(); this.renderAll(); return this; }, /** * Returns an array of objects this instance has * @method getObjects * @return {Array} */ getObjects: function () { return this._objects; }, /** * Returns topmost canvas context * @method getContext * @return {CanvasRenderingContext2D} */ getContext: function () { return this.contextTop; }, /** * Clears specified context of canvas element * @method clearContext * @param context {Object} ctx context to clear * @return {fabric.Canvas} thisArg * @chainable */ clearContext: function(ctx) { ctx.clearRect(0, 0, this.width, this.height); return this; }, /** * Clears all contexts (background, main, top) of an instance * @method clear * @return {fabric.Canvas} thisArg * @chainable */ clear: function () { this._objects.length = 0; this.clearContext(this.contextTop); this.clearContext(this.contextContainer); this.renderAll(); return this; }, /** * Renders both the top canvas and the secondary container canvas. * @method renderAll * @param allOnTop {Boolean} optional Whether we want to force all images to be rendered on the top canvas * @return {fabric.Canvas} instance * @chainable */ renderAll: function (allOnTop) { var canvasToDrawOn = this[allOnTop ? 'contextTop' : 'contextContainer']; this.clearContext(this.contextTop); if (!allOnTop) { this.clearContext(canvasToDrawOn); } var length = this._objects.length, activeGroup = this.getActiveGroup(), startTime = new Date(); if (this.clipTo) { canvasToDrawOn.save(); canvasToDrawOn.beginPath(); this.clipTo(canvasToDrawOn); canvasToDrawOn.clip(); } canvasToDrawOn.fillStyle = this.backgroundColor; canvasToDrawOn.fillRect(0, 0, this.width, this.height); if (this.backgroundImage) { canvasToDrawOn.drawImage(this.backgroundImage, 0, 0, this.width, this.height); } if (length) { for (var i = 0; i < length; ++i) { if (!activeGroup || (activeGroup && this._objects[i] && !activeGroup.contains(this._objects[i]))) { this._draw(canvasToDrawOn, this._objects[i]); } } } if (this.clipTo) { canvasToDrawOn.restore(); } // delegate rendering to group selection (if one exists) if (activeGroup) { this._draw(this.contextTop, activeGroup); } if (this.overlayImage) { this.contextTop.drawImage(this.overlayImage, 0, 0); } if (this.onFpsUpdate) { var elapsedTime = new Date() - startTime; this.onFpsUpdate(~~(1000 / elapsedTime)); } this.fire('after:render'); return this; }, /** * Method to render only the top canvas. * Also used to render the group selection box. * @method renderTop * @return {fabric.Canvas} thisArg * @chainable */ renderTop: function () { this.clearContext(this.contextTop); if (this.overlayImage) { this.contextTop.drawImage(this.overlayImage, 0, 0); } // we render the top context - last object if (this.selection && this._groupSelector) { this._drawSelection(); } // delegate rendering to group selection if one exists // used for drawing selection borders/corners var activeGroup = this.getActiveGroup(); if (activeGroup) { activeGroup.render(this.contextTop); } this.fire('after:render'); return this; }, /** * Applies one implementation of 'point inside polygon' algorithm * @method containsPoint * @param e { Event } event object * @param target { fabric.Object } object to test against * @return {Boolean} true if point contains within area of given object */ containsPoint: function (e, target) { var pointer = this.getPointer(e), xy = this._normalizePointer(target, pointer), x = xy.x, y = xy.y; // http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html // http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html // we iterate through each object. If target found, return it. var iLines = target._getImageLines(target.oCoords), xpoints = target._findCrossPoints(x, y, iLines); // if xcount is odd then we clicked inside the object // For the specific case of square images xcount === 1 in all true cases if ((xpoints && xpoints % 2 === 1) || target._findTargetCorner(e, this._offset)) { return true; } return false; }, /** * @private * @method _normalizePointer */ _normalizePointer: function (object, pointer) { var activeGroup = this.getActiveGroup(), x = pointer.x, y = pointer.y; var isObjectInGroup = ( activeGroup && object.type !== 'group' && activeGroup.contains(object) ); if (isObjectInGroup) { x -= activeGroup.left; y -= activeGroup.top; } return { x: x, y: y }; }, /** * Method that determines what object we are clicking on * @method findTarget * @param {Event} e mouse event * @param {Boolean} skipGroup when true, group is skipped and only objects are traversed through */ findTarget: function (e, skipGroup) { var target, pointer = this.getPointer(e); // first check current group (if one exists) var activeGroup = this.getActiveGroup(); if (activeGroup && !skipGroup && this.containsPoint(e, activeGroup)) { target = activeGroup; return target; } // then check all of the objects on canvas for (var i = this._objects.length; i--; ) { if (this._objects[i] && this.containsPoint(e, this._objects[i])) { target = this._objects[i]; this.relatedTarget = target; break; } } if (this.selection && target && target.selectable) { return target; } }, /** * Exports canvas element to a dataurl image. * @method toDataURL * @param {String} format the format of the output image. Either "jpeg" or "png". * @return {String} */ toDataURL: function (format) { this.renderAll(true); var data = this.upperCanvasEl.toDataURL('image/' + format); this.renderAll(); return data; }, /** * Exports canvas element to a dataurl image (allowing to change image size via multiplier). * @method toDataURLWithMultiplier * @param {String} format (png|jpeg) * @param {Number} multiplier * @return {String} */ toDataURLWithMultiplier: function (format, multiplier) { var origWidth = this.getWidth(), origHeight = this.getHeight(), scaledWidth = origWidth * multiplier, scaledHeight = origHeight * multiplier, activeObject = this.getActiveObject(); this.setWidth(scaledWidth).setHeight(scaledHeight); this.contextTop.scale(multiplier, multiplier); if (activeObject) { this.deactivateAll(); } // restoring width, height for `renderAll` to draw // background properly (while context is scaled) this.width = origWidth; this.height = origHeight; this.renderAll(true); var dataURL = this.toDataURL(format); this.contextTop.scale(1 / multiplier, 1 / multiplier); this.setWidth(origWidth).setHeight(origHeight); if (activeObject) { this.setActiveObject(activeObject); } this.renderAll(); return dataURL; }, /** * Returns pointer coordinates relative to canvas. * @method getPointer * @return {Object} object with "x" and "y" number values */ getPointer: function (e) { var pointer = getPointer(e); return { x: pointer.x - this._offset.left, y: pointer.y - this._offset.top }; }, /** * Returns coordinates of a center of canvas. * Returned value is an object with top and left properties * @method getCenter * @return {Object} object with "top" and "left" number values */ getCenter: function () { return { top: this.getHeight() / 2, left: this.getWidth() / 2 }; }, /** * Centers object horizontally. * @method centerObjectH * @param {fabric.Object} object Object to center * @return {fabric.Canvas} thisArg */ centerObjectH: function (object) { object.set('left', this.getCenter().left); this.renderAll(); return this; }, /** * Centers object vertically. * @method centerObjectH * @param {fabric.Object} object Object to center * @return {fabric.Canvas} thisArg * @chainable */ centerObjectV: function (object) { object.set('top', this.getCenter().top); this.renderAll(); return this; }, /** * Straightens object, then rerenders canvas * @method straightenObject * @param {fabric.Object} object Object to straighten * @return {fabric.Canvas} thisArg * @chainable */ straightenObject: function (object) { object.straighten(); this.renderAll(); return this; }, /** * Returs dataless JSON representation of canvas * @method toDatalessJSON * @return {String} json string */ toDatalessJSON: function () { return this.toDatalessObject(); }, /** * Returns object representation of canvas * @method toObject * @return {Object} */ toObject: function () { return this._toObjectMethod('toObject'); }, /** * Returns dataless object representation of canvas * @method toDatalessObject * @return {Object} */ toDatalessObject: function () { return this._toObjectMethod('toDatalessObject'); }, /** * @private * @method _toObjectMethod */ _toObjectMethod: function (methodName) { return { objects: this._objects.map(function (instance){ // TODO (kangax): figure out how to clean this up if (!this.includeDefaultValues) { var originalValue = instance.includeDefaultValues; instance.includeDefaultValues = false; } var object = instance[methodName](); if (!this.includeDefaultValues) { instance.includeDefaultValues = originalValue; } return object; }, this), background: this.backgroundColor } }, /** * Returns true if canvas contains no objects * @method isEmpty * @return {Boolean} true if canvas is empty */ isEmpty: function () { return this._objects.length === 0; }, /** * Loads an image from URL, creates an instance of fabric.Image and passes it to a callback * @function * @method loadImageFromURL * @param url {String} url of image to load * @param callback {Function} calback, invoked when image is loaded */ loadImageFromURL: (function () { var imgCache = { }; return function (url, callback) { // check cache first var _this = this; function checkIfLoaded() { var imgEl = fabric.document.getElementById(imgCache[url]); if (imgEl.width && imgEl.height) { callback(new fabric.Image(imgEl)); } else { setTimeout(checkIfLoaded, 50); } } // get by id from cache if (imgCache[url]) { // id can be cached but image might still not be loaded, so we poll here checkIfLoaded(); } // else append a new image element else { var imgEl = new Image(); /** @ignore */ imgEl.onload = function () { imgEl.onload = null; // setTimeout is to work around Chrome's issue, // when "load" event fires for (cached) image, yet its dimensions are 0 setTimeout(function() { if (imgEl.width && imgEl.height) { callback(new fabric.Image(imgEl)); } }, 0); }; imgEl.className = 'canvas-img-clone'; imgEl.style.cssText = 'position:absolute;left:-9999px;top:-9999px;'; imgEl.src = url; if (this.shouldCacheImages) { // TODO (kangax): replace Element.identify w. fabric -based alternative imgCache[url] = Element.identify(imgEl); } fabric.document.body.appendChild(imgEl); } } })(), /** * Removes an object from canvas and returns it * @method remove * @param object {Object} Object to remove * @return {Object} removed object */ remove: function (object) { removeFromArray(this._objects, object); if (this.getActiveObject() === object) { this.discardActiveObject(); } this.renderAll(); return object; }, /** * Moves an object to the bottom of the stack of drawn objects * @method sendToBack * @param object {fabric.Object} Object to send to back * @return {fabric.Canvas} thisArg * @chainable */ sendToBack: function (object) { removeFromArray(this._objects, object); this._objects.unshift(object); return this.renderAll(); }, /** * Moves an object to the top of the stack of drawn objects * @method bringToFront * @param object {fabric.Object} Object to send * @return {fabric.Canvas} thisArg * @chainable */ bringToFront: function (object) { removeFromArray(this._objects, object); this._objects.push(object); return this.renderAll(); }, /** * Moves an object one level down in stack of drawn objects * @method sendBackwards * @param object {fabric.Object} Object to send * @return {fabric.Canvas} thisArg * @chainable */ sendBackwards: function (object) { var idx = this._objects.indexOf(object), nextIntersectingIdx = idx; // if object is not on the bottom of stack if (idx !== 0) { // traverse down the stack looking for the nearest intersecting object for (var i=idx-1; i>=0; --i) { if (object.intersectsWithObject(this._objects[i]) || object.isContainedWithinObject(this._objects[i])) { nextIntersectingIdx = i; break; } } removeFromArray(this._objects, object); this._objects.splice(nextIntersectingIdx, 0, object); } return this.renderAll(); }, /** * Moves an object one level up in stack of drawn objects * @method sendForward * @param object {fabric.Object} Object to send * @return {fabric.Canvas} thisArg * @chainable */ bringForward: function (object) { var objects = this.getObjects(), idx = objects.indexOf(object), nextIntersectingIdx = idx; // if object is not on top of stack (last item in an array) if (idx !== objects.length-1) { // traverse up the stack looking for the nearest intersecting object for (var i = idx + 1, l = this._objects.length; i < l; ++i) { if (object.intersectsWithObject(objects[i]) || object.isContainedWithinObject(this._objects[i])) { nextIntersectingIdx = i; break; } } removeFromArray(objects, object); objects.splice(nextIntersectingIdx, 0, object); } this.renderAll(); }, /** * Sets given object as active * @method setActiveObject * @param object {fabric.Object} Object to set as an active one * @return {fabric.Canvas} thisArg * @chainable */ setActiveObject: function (object) { if (this._activeObject) { this._activeObject.setActive(false); } this._activeObject = object; object.setActive(true); this.renderAll(); this.fire('object:selected', { target: object }); return this; }, /** * Returns currently active object * @method getActiveObject * @return {fabric.Object} active object */ getActiveObject: function () { return this._activeObject; }, /** * Discards currently active object * @method discardActiveObject * @return {fabric.Canvas} thisArg * @chainable */ discardActiveObject: function () { if (this._activeObject) { this._activeObject.setActive(false); } this._activeObject = null; return this; }, /** * Sets active group to a speicified one * @method setActiveGroup * @param {fabric.Group} group Group to set as a current one * @return {fabric.Canvas} thisArg * @chainable */ setActiveGroup: function (group) { this._activeGroup = group; return this; }, /** * Returns currently active group * @method getActiveGroup * @return {fabric.Group} Current group */ getActiveGroup: function () { return this._activeGroup; }, /** * Removes currently active group * @method discardActiveGroup * @return {fabric.Canvas} thisArg */ discardActiveGroup: function () { var g = this.getActiveGroup(); if (g) { g.destroy(); } return this.setActiveGroup(null); }, /** * Returns object at specified index * @method item * @param {Number} index * @return {fabric.Object} */ item: function (index) { return this.getObjects()[index]; }, /** * Deactivates all objects by calling their setActive(false) * @method deactivateAll * @return {fabric.Canvas} thisArg */ deactivateAll: function () { var allObjects = this.getObjects(), i = 0, len = allObjects.length; for ( ; i < len; i++) { allObjects[i].setActive(false); } this.discardActiveGroup(); this.discardActiveObject(); return this; }, /** * Returns number representation of an instance complexity * @method complexity * @return {Number} complexity */ complexity: function () { return this.getObjects().reduce(function (memo, current) { memo += current.complexity ? current.complexity() : 0; return memo; }, 0); }, /** * Iterates over all objects, invoking callback for each one of them * @method forEachObject * @return {fabric.Canvas} thisArg */ forEachObject: function(callback, context) { var objects = this.getObjects(), i = objects.length; while (i--) { callback.call(context, objects[i], i, objects); } return this; }, /** * Clears a canvas element and removes all event handlers. * @method dispose * @return {fabric.Canvas} thisArg * @chainable */ dispose: function () { this.clear(); removeListener(this.upperCanvasEl, 'mousedown', this._onMouseDown); removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove); removeListener(fabric.window, 'resize', this._onResize); return this; }, /** * @private * @method _resizeImageToFit * @param {HTMLImageElement} imgEl */ _resizeImageToFit: function (imgEl) { var imageWidth = imgEl.width || imgEl.offsetWidth, widthScaleFactor = this.getWidth() / imageWidth; // scale image down so that it has original dimensions when printed in large resolution if (imageWidth) { imgEl.width = imageWidth * widthScaleFactor; } } }); /** * Returns a string representation of an instance * @method toString * @return {String} string representation of an instance */ fabric.Canvas.prototype.toString = function () { // Assign explicitly since `extend` doesn't take care of DontEnum bug yet return '#'; }; extend(fabric.Canvas, /** @scope fabric.Canvas */ { /** * @static * @property EMPTY_JSON * @type String */ EMPTY_JSON: '{"objects": [], "background": "white"}', /** * Takes <canvas> element and transforms its data in such way that it becomes grayscale * @static * @method toGrayscale * @param {HTMLCanvasElement} canvasEl */ toGrayscale: function (canvasEl) { var context = canvasEl.getContext('2d'), imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height), data = imageData.data, iLen = imageData.width, jLen = imageData.height, index, average, i, j; for (i = 0; i < iLen; i++) { for (j = 0; j < jLen; j++) { index = (i * 4) * jLen + (j * 4); average = (data[index] + data[index + 1] + data[index + 2]) / 3; data[index] = average; data[index + 1] = average; data[index + 2] = average; } } context.putImageData(imageData, 0, 0); }, /** * Provides a way to check support of some of the canvas methods * (either those of HTMLCanvasElement itself, or rendering context) * * @method supports * @param methodName {String} Method to check support for; * Could be one of "getImageData" or "toDataURL" * @return {Boolean | null} `true` if method is supported (or at least exists), * `null` if canvas element or context can not be initialized */ supports: function (methodName) { var el = fabric.document.createElement('canvas'); if (typeof G_vmlCanvasManager !== 'undefined') { G_vmlCanvasManager.initElement(el); } if (!el || !el.getContext) { return null; } var ctx = el.getContext('2d'); if (!ctx) { return null; } switch (methodName) { case 'getImageData': return typeof ctx.getImageData !== 'undefined'; case 'toDataURL': return typeof el.toDataURL !== 'undefined'; default: return null; } } }); /** * Returs JSON representation of canvas * @function * @method toJSON * @return {String} json string */ fabric.Canvas.prototype.toJSON = fabric.Canvas.prototype.toObject; /** * @class fabric.Element * @alias fabric.Canvas * @deprecated * @constructor */ fabric.Element = fabric.Canvas; })(typeof exports != 'undefined' ? exports : this);