(function() { QUnit.module('fabric.Intersection'); test('constructor & properties', function() { ok(typeof fabric.Intersection == 'function'); var intersection = new fabric.Intersection(); ok(intersection); ok(intersection instanceof fabric.Intersection); ok(intersection.constructor === fabric.Intersection); ok(typeof intersection.constructor == 'function'); deepEqual(intersection.points, [], 'starts with empty array of points'); ok('status' in intersection, 'has status property'); equal(intersection.status, undefined, 'no default value for status'); var status = 'status'; intersection = new fabric.Intersection(status); equal(intersection.status, status, 'constructor pass status value'); }); test('appendPoint', function(){ var point = new fabric.Point(1, 1); var intersection = new fabric.Intersection(); ok(typeof intersection.appendPoint === 'function', 'has appendPoint method'); var returned = intersection.appendPoint(point); ok(returned instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(returned, intersection, 'is chainable'); equal(intersection.points.indexOf(point), 0, 'now intersection contain points'); }); test('appendPoints', function(){ var point = new fabric.Point(1, 1); var intersection = new fabric.Intersection(); ok(typeof intersection.appendPoints === 'function', 'has appendPoint method'); var returned = intersection.appendPoints([point, point]); ok(returned instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(returned, intersection, 'is chainable'); equal(intersection.points.indexOf(point), 0, 'now intersection contain points'); equal(intersection.points.length, 2, 'now intersection contains 2 points'); }); test('intersectLineLine simple intersection', function(){ var p1 = new fabric.Point(0, 0), p2 = new fabric.Point(10,10), p3 = new fabric.Point(0, 10), p4 = new fabric.Point(10, 0), intersection = fabric.Intersection.intersectLineLine(p1, p2, p3, p4); ok(typeof fabric.Intersection.intersectLineLine === 'function', 'has intersectLineLine function'); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Intersection', 'it return a inteserction result'); deepEqual(intersection.points[0], new fabric.Point(5, 5), 'intersect in 5,5'); }); test('intersectLineLine parallel', function(){ var p1 = new fabric.Point(0, 0), p2 = new fabric.Point(0,10), p3 = new fabric.Point(10, 0), p4 = new fabric.Point(10, 10), intersection = fabric.Intersection.intersectLineLine(p1, p2, p3, p4); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Parallel', 'it return a Parallel result'); deepEqual(intersection.points, [], 'no point of intersections'); }); test('intersectLineLine coincident', function(){ var p1 = new fabric.Point(0, 0), p2 = new fabric.Point(0, 10), p3 = new fabric.Point(0, 0), p4 = new fabric.Point(0, 10), intersection = fabric.Intersection.intersectLineLine(p1, p2, p3, p4); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Coincident', 'it return a Coincident result'); deepEqual(intersection.points, [], 'no point of intersections'); }); test('intersectLineLine coincident but different', function(){ var p1 = new fabric.Point(0, 0), p2 = new fabric.Point(0, 10), p3 = new fabric.Point(0, 1), p4 = new fabric.Point(0, 9), intersection = fabric.Intersection.intersectLineLine(p1, p2, p3, p4); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Coincident', 'it return a Coincident result'); deepEqual(intersection.points, [], 'no point of intersections'); }); test('intersectLineLine no intersect', function(){ var p1 = new fabric.Point(0, 0), p2 = new fabric.Point(0,10), p3 = new fabric.Point(10, 0), p4 = new fabric.Point(1, 10), intersection = fabric.Intersection.intersectLineLine(p1, p2, p3, p4); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, undefined, 'it return a undefined status result'); deepEqual(intersection.points, [], 'no point of intersections'); }); test('intersectLinePolygon', function(){ var p1 = new fabric.Point(0, 5), p2 = new fabric.Point(10, 5), p3 = new fabric.Point(5, 0), p4 = new fabric.Point(2, 10), p5 = new fabric.Point(8, 10), points = [p3, p4, p5], intersection = fabric.Intersection.intersectLinePolygon(p1, p2, points); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); ok(typeof fabric.Intersection.intersectLinePolygon === 'function', 'has intersectLinePolygon function'); equal(intersection.status, 'Intersection', 'it return a Intersection result'); equal(intersection.points.length, 2, '2 points of intersections'); deepEqual(intersection.points[0], new fabric.Point(3.5, 5), 'intersect in 3.5 ,5'); deepEqual(intersection.points[1], new fabric.Point(6.5, 5), 'intersect in 6.5 ,5'); }); test('intersectLinePolygon in one point', function(){ var p1 = new fabric.Point(0, 5), p2 = new fabric.Point(5, 5), p3 = new fabric.Point(5, 0), p4 = new fabric.Point(2, 10), p5 = new fabric.Point(8, 10), points = [p3, p4, p5], intersection = fabric.Intersection.intersectLinePolygon(p1, p2, points); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Intersection', 'it return a Intersection result'); equal(intersection.points.length, 1, '1 points of intersections'); deepEqual(intersection.points[0], new fabric.Point(3.5, 5), 'intersect in 3.5 ,5'); }); test('intersectLinePolygon in one point', function(){ var p1 = new fabric.Point(0, 5), p2 = new fabric.Point(3, 5), p3 = new fabric.Point(5, 0), p4 = new fabric.Point(2, 10), p5 = new fabric.Point(8, 10), points = [p3, p4, p5], intersection = fabric.Intersection.intersectLinePolygon(p1, p2, points); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, undefined, 'it return a undefined result'); equal(intersection.points.length, 0, '0 points of intersections'); }); test('intersectLinePolygon on a polygon segment', function(){ //TODO: fix this. it should return coincident. var p1 = new fabric.Point(1, 10), p2 = new fabric.Point(9, 10), p3 = new fabric.Point(5, 0), p4 = new fabric.Point(2, 10), p5 = new fabric.Point(8, 10), points = [p3, p4, p5], intersection = fabric.Intersection.intersectLinePolygon(p1, p2, points); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Intersection', 'it return a Intersection result'); equal(intersection.points.length, 2, '2 points of intersections'); deepEqual(intersection.points[0], new fabric.Point(2, 10), 'intersect in 2, 10'); deepEqual(intersection.points[1], new fabric.Point(8, 10), 'intersect in 8, 10'); }); test('intersectPolygonPolygon not intersecting', function(){ var p3b = new fabric.Point(50, 0), p4b = new fabric.Point(20, 100), p5b = new fabric.Point(80, 100), pointsb = [p3b, p4b, p5b], p3 = new fabric.Point(5, 0), p4 = new fabric.Point(2, 10), p5 = new fabric.Point(8, 10), points = [p3, p4, p5], intersection = fabric.Intersection.intersectPolygonPolygon(pointsb, points); ok(typeof fabric.Intersection.intersectPolygonPolygon === 'function', 'has intersectPolygonPolygon function'); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, undefined, 'it return a Intersection with no status'); equal(intersection.points.length, 0, '0 points of intersections'); }); test('intersectPolygonPolygon intersecting', function(){ var p3b = new fabric.Point(1, 1), p4b = new fabric.Point(3, 1), p5b = new fabric.Point(3, 3), p6b = new fabric.Point(1, 3), pointsb = [p3b, p4b, p5b, p6b], p3 = new fabric.Point(2, 2), p4 = new fabric.Point(4, 2), p5 = new fabric.Point(4, 4), p6 = new fabric.Point(2, 4), points = [p3, p4, p5, p6], intersection = fabric.Intersection.intersectPolygonPolygon(pointsb, points); ok(typeof fabric.Intersection.intersectPolygonPolygon === 'function', 'has intersectPolygonPolygon function'); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Intersection', 'it return a Intersection result'); equal(intersection.points.length, 2, '2 points of intersections'); deepEqual(intersection.points[0], new fabric.Point(3, 2), 'point of intersections 3, 2'); deepEqual(intersection.points[1], new fabric.Point(2, 3), 'point of intersections 2, 3'); }); test('intersectPolygonRectangle intersecting', function(){ var p3b = new fabric.Point(1, 1), p5b = new fabric.Point(3, 3), p3 = new fabric.Point(2, 2), p4 = new fabric.Point(4, 2), p5 = new fabric.Point(4, 4), p6 = new fabric.Point(2, 4), points = [p3, p4, p5, p6], intersection = fabric.Intersection.intersectPolygonRectangle(points, p3b, p5b); ok(typeof fabric.Intersection.intersectPolygonRectangle === 'function', 'has intersectPolygonPolygon function'); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, 'Intersection', 'it return a Intersection result'); equal(intersection.points.length, 2, '2 points of intersections'); deepEqual(intersection.points[0], new fabric.Point(3, 2), 'point of intersections 3, 2'); deepEqual(intersection.points[1], new fabric.Point(2, 3), 'point of intersections 2, 3'); }); test('intersectPolygonRectangle not intersecting', function(){ var p3b = new fabric.Point(10, 10), p5b = new fabric.Point(30, 30), p3 = new fabric.Point(2, 2), p4 = new fabric.Point(4, 2), p5 = new fabric.Point(4, 4), p6 = new fabric.Point(2, 4), points = [p3, p4, p5, p6], intersection = fabric.Intersection.intersectPolygonRectangle(points, p3b, p5b); ok(typeof fabric.Intersection.intersectPolygonRectangle === 'function', 'has intersectPolygonPolygon function'); ok(intersection instanceof fabric.Intersection, 'returns a fabric.Intersection'); equal(intersection.status, undefined, 'it return a Intersection result'); equal(intersection.points.length, 0, '0 points of intersections'); }); })();