//= require "object.class" (function(global) { "use strict"; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend, parentSet = fabric.Object.prototype.set, coordProps = { 'x1': 1, 'x2': 1, 'y1': 1, 'y2': 1 }; if (fabric.Line) { fabric.warn('fabric.Line is already defined'); return; } /** * @class Line * @extends fabric.Object */ fabric.Line = fabric.util.createClass(fabric.Object, /** @scope fabric.Line.prototype */ { /** * @property * @type String */ type: 'line', /** * Constructor * @method initialize * @param {Array} points Array of points * @param {Object} [options] Options object * @return {fabric.Line} thisArg */ initialize: function(points, options) { if (!points) { points = [0, 0, 0, 0]; } this.callSuper('initialize', options); this.set('x1', points[0]); this.set('y1', points[1]); this.set('x2', points[2]); this.set('y2', points[3]); this._setWidthHeight(); }, _setWidthHeight: function() { this.set('width', (this.x2 - this.x1) || 1); this.set('height', (this.y2 - this.y1) || 1); this.set('left', this.x1 + this.width / 2); this.set('top', this.y1 + this.height / 2); }, set: function(name, value) { parentSet.call(this, name, value); if (name in coordProps) { this._setWidthHeight(); } return this; }, /** * @private * @method _render * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { ctx.beginPath(); // move from center (of virtual box) to its left/top corner ctx.moveTo(this.width === 1 ? 0 : (-this.width / 2), this.height === 1 ? 0 : (-this.height / 2)); ctx.lineTo(this.width === 1 ? 0 : (this.width / 2), this.height === 1 ? 0 : (this.height / 2)); ctx.lineWidth = this.strokeWidth; // TODO: test this // make sure setting "fill" changes color of a line // (by copying fillStyle to strokeStyle, since line is stroked, not filled) var origStrokeStyle = ctx.strokeStyle; ctx.strokeStyle = ctx.fillStyle; ctx.stroke(); ctx.strokeStyle = origStrokeStyle; }, /** * Returns complexity of an instance * @method complexity * @return {Number} complexity */ complexity: function() { return 1; }, /** * Returns object representation of an instance * @methd toObject * @return {Object} */ toObject: function() { return extend(this.callSuper('toObject'), { x1: this.get('x1'), y1: this.get('y1'), x2: this.get('x2'), y2: this.get('y2') }); }, /** * Returns svg representation of an instance * @method toSVG * @return {string} svg representation of an instance */ toSVG: function() { return [ '' ].join(''); } }); /** * List of attribute names to account for when parsing SVG element (used by `fabric.Line.fromElement`) * @static * @see http://www.w3.org/TR/SVG/shapes.html#LineElement */ fabric.Line.ATTRIBUTE_NAMES = 'x1 y1 x2 y2 stroke stroke-width transform'.split(' '); /** * Returns fabric.Line instance from an SVG element * @static * @method fabric.Line.fromElement * @param {SVGElement} element Element to parse * @param {Object} [options] Options object * @return {fabric.Line} instance of fabric.Line */ fabric.Line.fromElement = function(element, options) { var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES); var points = [ parsedAttributes.x1 || 0, parsedAttributes.y1 || 0, parsedAttributes.x2 || 0, parsedAttributes.y2 || 0 ]; return new fabric.Line(points, extend(parsedAttributes, options)); }; /** * Returns fabric.Line instance from an object representation * @static * @method fabric.Line.fromObject * @param {Object} object Object to create an instance from * @return {fabric.Line} instance of fabric.Line */ fabric.Line.fromObject = function(object) { var points = [object.x1, object.y1, object.x2, object.y2]; return new fabric.Line(points, object); }; })(typeof exports != 'undefined' ? exports : this);