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* Update use of getBoundingRect in Guides Example Aligning Guidelines Example broken. Update to use getBoundingRect() function * Ensure getBoundingRect is called only once
211 lines
8 KiB
JavaScript
211 lines
8 KiB
JavaScript
/**
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* Should objects be aligned by a bounding box?
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* [Bug] Scaled objects sometimes can not be aligned by edges
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*
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*/
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function initAligningGuidelines(canvas) {
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var ctx = canvas.getSelectionContext(),
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aligningLineOffset = 5,
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aligningLineMargin = 4,
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aligningLineWidth = 1,
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aligningLineColor = 'rgb(0,255,0)',
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viewportTransform,
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zoom = 1;
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function drawVerticalLine(coords) {
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drawLine(
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coords.x + 0.5,
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coords.y1 > coords.y2 ? coords.y2 : coords.y1,
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coords.x + 0.5,
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coords.y2 > coords.y1 ? coords.y2 : coords.y1);
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}
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function drawHorizontalLine(coords) {
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drawLine(
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coords.x1 > coords.x2 ? coords.x2 : coords.x1,
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coords.y + 0.5,
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coords.x2 > coords.x1 ? coords.x2 : coords.x1,
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coords.y + 0.5);
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}
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function drawLine(x1, y1, x2, y2) {
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ctx.save();
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ctx.lineWidth = aligningLineWidth;
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ctx.strokeStyle = aligningLineColor;
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ctx.beginPath();
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ctx.moveTo(((x1+viewportTransform[4])*zoom), ((y1+viewportTransform[5])*zoom));
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ctx.lineTo(((x2+viewportTransform[4])*zoom), ((y2+viewportTransform[5])*zoom));
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ctx.stroke();
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ctx.restore();
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}
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function isInRange(value1, value2) {
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value1 = Math.round(value1);
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value2 = Math.round(value2);
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for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) {
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if (i === value2) {
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return true;
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}
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}
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return false;
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}
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var verticalLines = [],
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horizontalLines = [];
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canvas.on('mouse:down', function () {
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viewportTransform = canvas.viewportTransform;
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zoom = canvas.getZoom();
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});
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canvas.on('object:moving', function(e) {
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var activeObject = e.target,
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canvasObjects = canvas.getObjects(),
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activeObjectCenter = activeObject.getCenterPoint(),
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activeObjectLeft = activeObjectCenter.x,
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activeObjectTop = activeObjectCenter.y,
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activeObjectBoundingRect = activeObject.getBoundingRect(),
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activeObjectHeight = activeObjectBoundingRect.height / viewportTransform[3],
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activeObjectWidth = activeObjectBoundingRect.width / viewportTransform[0],
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horizontalInTheRange = false,
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verticalInTheRange = false,
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transform = canvas._currentTransform;
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if (!transform) return;
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// It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions,
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// but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move
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for (var i = canvasObjects.length; i--; ) {
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if (canvasObjects[i] === activeObject) continue;
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var objectCenter = canvasObjects[i].getCenterPoint(),
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objectLeft = objectCenter.x,
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objectTop = objectCenter.y,
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objectBoundingRect = canvasObjects[i].getBoundingRect(),
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objectHeight = objectBoundingRect.height / viewportTransform[3],
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objectWidth = objectBoundingRect.width / viewportTransform[0];
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// snap by the horizontal center line
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if (isInRange(objectLeft, activeObjectLeft)) {
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verticalInTheRange = true;
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verticalLines.push({
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x: objectLeft,
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y1: (objectTop < activeObjectTop)
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? (objectTop - objectHeight / 2 - aligningLineOffset)
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: (objectTop + objectHeight / 2 + aligningLineOffset),
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y2: (activeObjectTop > objectTop)
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? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
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: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
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});
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activeObject.setPositionByOrigin(new fabric.Point(objectLeft, activeObjectTop), 'center', 'center');
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}
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// snap by the left edge
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if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) {
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verticalInTheRange = true;
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verticalLines.push({
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x: objectLeft - objectWidth / 2,
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y1: (objectTop < activeObjectTop)
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? (objectTop - objectHeight / 2 - aligningLineOffset)
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: (objectTop + objectHeight / 2 + aligningLineOffset),
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y2: (activeObjectTop > objectTop)
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? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
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: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
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});
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activeObject.setPositionByOrigin(new fabric.Point(objectLeft - objectWidth / 2 + activeObjectWidth / 2, activeObjectTop), 'center', 'center');
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}
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// snap by the right edge
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if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) {
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verticalInTheRange = true;
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verticalLines.push({
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x: objectLeft + objectWidth / 2,
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y1: (objectTop < activeObjectTop)
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? (objectTop - objectHeight / 2 - aligningLineOffset)
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: (objectTop + objectHeight / 2 + aligningLineOffset),
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y2: (activeObjectTop > objectTop)
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? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
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: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
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});
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activeObject.setPositionByOrigin(new fabric.Point(objectLeft + objectWidth / 2 - activeObjectWidth / 2, activeObjectTop), 'center', 'center');
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}
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// snap by the vertical center line
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if (isInRange(objectTop, activeObjectTop)) {
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horizontalInTheRange = true;
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horizontalLines.push({
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y: objectTop,
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x1: (objectLeft < activeObjectLeft)
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? (objectLeft - objectWidth / 2 - aligningLineOffset)
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: (objectLeft + objectWidth / 2 + aligningLineOffset),
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x2: (activeObjectLeft > objectLeft)
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? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
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: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
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});
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activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop), 'center', 'center');
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}
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// snap by the top edge
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if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) {
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horizontalInTheRange = true;
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horizontalLines.push({
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y: objectTop - objectHeight / 2,
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x1: (objectLeft < activeObjectLeft)
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? (objectLeft - objectWidth / 2 - aligningLineOffset)
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: (objectLeft + objectWidth / 2 + aligningLineOffset),
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x2: (activeObjectLeft > objectLeft)
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? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
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: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
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});
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activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop - objectHeight / 2 + activeObjectHeight / 2), 'center', 'center');
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}
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// snap by the bottom edge
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if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) {
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horizontalInTheRange = true;
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horizontalLines.push({
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y: objectTop + objectHeight / 2,
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x1: (objectLeft < activeObjectLeft)
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? (objectLeft - objectWidth / 2 - aligningLineOffset)
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: (objectLeft + objectWidth / 2 + aligningLineOffset),
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x2: (activeObjectLeft > objectLeft)
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? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
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: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
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});
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activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop + objectHeight / 2 - activeObjectHeight / 2), 'center', 'center');
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}
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}
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if (!horizontalInTheRange) {
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horizontalLines.length = 0;
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}
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if (!verticalInTheRange) {
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verticalLines.length = 0;
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}
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});
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canvas.on('before:render', function() {
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canvas.clearContext(canvas.contextTop);
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});
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canvas.on('after:render', function() {
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for (var i = verticalLines.length; i--; ) {
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drawVerticalLine(verticalLines[i]);
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}
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for (var i = horizontalLines.length; i--; ) {
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drawHorizontalLine(horizontalLines[i]);
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}
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verticalLines.length = horizontalLines.length = 0;
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});
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canvas.on('mouse:up', function() {
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verticalLines.length = horizontalLines.length = 0;
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canvas.renderAll();
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});
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}
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