mirror of
https://github.com/Hopiu/fabric.js.git
synced 2026-03-16 22:10:32 +00:00
* fixing path exports to SVG * extend svg import tests * added a failing test for the SVG export * more tests for polygons
941 lines
27 KiB
JavaScript
941 lines
27 KiB
JavaScript
(function(global) {
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'use strict';
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var fabric = global.fabric || (global.fabric = { }),
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min = fabric.util.array.min,
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max = fabric.util.array.max,
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extend = fabric.util.object.extend,
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_toString = Object.prototype.toString,
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drawArc = fabric.util.drawArc,
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toFixed = fabric.util.toFixed,
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commandLengths = {
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m: 2,
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l: 2,
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h: 1,
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v: 1,
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c: 6,
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s: 4,
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q: 4,
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t: 2,
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a: 7
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},
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repeatedCommands = {
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m: 'l',
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M: 'L'
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};
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if (fabric.Path) {
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fabric.warn('fabric.Path is already defined');
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return;
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}
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/**
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* Path class
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* @class fabric.Path
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* @extends fabric.Object
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* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup}
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* @see {@link fabric.Path#initialize} for constructor definition
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*/
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fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
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/**
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* Type of an object
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* @type String
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* @default
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*/
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type: 'path',
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/**
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* Array of path points
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* @type Array
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* @default
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*/
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path: null,
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cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'),
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stateProperties: fabric.Object.prototype.stateProperties.concat('path'),
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/**
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* Constructor
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* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
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* @param {Object} [options] Options object
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* @return {fabric.Path} thisArg
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*/
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initialize: function(path, options) {
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options = options || { };
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this.callSuper('initialize', options);
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if (!path) {
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path = [];
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}
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var fromArray = _toString.call(path) === '[object Array]';
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this.path = fromArray
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? path
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// one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
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: path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
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if (!this.path) {
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return;
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}
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if (!fromArray) {
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this.path = this._parsePath();
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}
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this._setPositionDimensions(options);
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},
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/**
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* @private
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* @param {Object} options Options object
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*/
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_setPositionDimensions: function(options) {
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var calcDim = this._parseDimensions();
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this.width = calcDim.width;
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this.height = calcDim.height;
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if (typeof options.left === 'undefined') {
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this.left = calcDim.left;
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}
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if (typeof options.top === 'undefined') {
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this.top = calcDim.top;
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}
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this.pathOffset = this.pathOffset || {
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x: calcDim.left + this.width / 2,
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y: calcDim.top + this.height / 2
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};
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},
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/**
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* @private
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* @param {CanvasRenderingContext2D} ctx context to render path on
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*/
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_renderPathCommands: function(ctx) {
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var current, // current instruction
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previous = null,
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subpathStartX = 0,
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subpathStartY = 0,
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x = 0, // current x
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y = 0, // current y
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controlX = 0, // current control point x
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controlY = 0, // current control point y
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tempX,
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tempY,
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l = -this.pathOffset.x,
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t = -this.pathOffset.y;
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ctx.beginPath();
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for (var i = 0, len = this.path.length; i < len; ++i) {
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current = this.path[i];
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switch (current[0]) { // first letter
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case 'l': // lineto, relative
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x += current[1];
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y += current[2];
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ctx.lineTo(x + l, y + t);
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break;
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case 'L': // lineto, absolute
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x = current[1];
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y = current[2];
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ctx.lineTo(x + l, y + t);
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break;
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case 'h': // horizontal lineto, relative
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x += current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'H': // horizontal lineto, absolute
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x = current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'v': // vertical lineto, relative
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y += current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'V': // verical lineto, absolute
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y = current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'm': // moveTo, relative
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x += current[1];
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y += current[2];
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subpathStartX = x;
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subpathStartY = y;
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ctx.moveTo(x + l, y + t);
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break;
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case 'M': // moveTo, absolute
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x = current[1];
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y = current[2];
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subpathStartX = x;
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subpathStartY = y;
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ctx.moveTo(x + l, y + t);
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break;
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case 'c': // bezierCurveTo, relative
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tempX = x + current[5];
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tempY = y + current[6];
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controlX = x + current[3];
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controlY = y + current[4];
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ctx.bezierCurveTo(
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x + current[1] + l, // x1
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y + current[2] + t, // y1
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controlX + l, // x2
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controlY + t, // y2
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'C': // bezierCurveTo, absolute
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x = current[5];
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y = current[6];
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controlX = current[3];
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controlY = current[4];
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ctx.bezierCurveTo(
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current[1] + l,
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current[2] + t,
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controlX + l,
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controlY + t,
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x + l,
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y + t
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);
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break;
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case 's': // shorthand cubic bezierCurveTo, relative
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// transform to absolute x,y
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tempX = x + current[3];
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tempY = y + current[4];
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if (previous[0].match(/[CcSs]/) === null) {
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// If there is no previous command or if the previous command was not a C, c, S, or s,
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// the control point is coincident with the current point
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controlX = x;
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controlY = y;
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}
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else {
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// calculate reflection of previous control points
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controlX = 2 * x - controlX;
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controlY = 2 * y - controlY;
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}
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ctx.bezierCurveTo(
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controlX + l,
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controlY + t,
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x + current[1] + l,
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y + current[2] + t,
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tempX + l,
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tempY + t
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);
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// set control point to 2nd one of this command
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// "... the first control point is assumed to be
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// the reflection of the second control point on
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// the previous command relative to the current point."
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controlX = x + current[1];
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controlY = y + current[2];
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x = tempX;
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y = tempY;
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break;
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case 'S': // shorthand cubic bezierCurveTo, absolute
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tempX = current[3];
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tempY = current[4];
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if (previous[0].match(/[CcSs]/) === null) {
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// If there is no previous command or if the previous command was not a C, c, S, or s,
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// the control point is coincident with the current point
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controlX = x;
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controlY = y;
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}
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else {
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// calculate reflection of previous control points
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controlX = 2 * x - controlX;
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controlY = 2 * y - controlY;
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}
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ctx.bezierCurveTo(
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controlX + l,
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controlY + t,
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current[1] + l,
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current[2] + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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// set control point to 2nd one of this command
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// "... the first control point is assumed to be
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// the reflection of the second control point on
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// the previous command relative to the current point."
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controlX = current[1];
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controlY = current[2];
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break;
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case 'q': // quadraticCurveTo, relative
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// transform to absolute x,y
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tempX = x + current[3];
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tempY = y + current[4];
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controlX = x + current[1];
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controlY = y + current[2];
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ctx.quadraticCurveTo(
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controlX + l,
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controlY + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'Q': // quadraticCurveTo, absolute
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tempX = current[3];
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tempY = current[4];
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ctx.quadraticCurveTo(
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current[1] + l,
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current[2] + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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controlX = current[1];
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controlY = current[2];
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break;
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case 't': // shorthand quadraticCurveTo, relative
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// transform to absolute x,y
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tempX = x + current[1];
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tempY = y + current[2];
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if (previous[0].match(/[QqTt]/) === null) {
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// If there is no previous command or if the previous command was not a Q, q, T or t,
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// assume the control point is coincident with the current point
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controlX = x;
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controlY = y;
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}
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else {
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// calculate reflection of previous control point
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controlX = 2 * x - controlX;
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controlY = 2 * y - controlY;
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}
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ctx.quadraticCurveTo(
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controlX + l,
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controlY + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'T':
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tempX = current[1];
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tempY = current[2];
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if (previous[0].match(/[QqTt]/) === null) {
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// If there is no previous command or if the previous command was not a Q, q, T or t,
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// assume the control point is coincident with the current point
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controlX = x;
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controlY = y;
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}
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else {
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// calculate reflection of previous control point
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controlX = 2 * x - controlX;
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controlY = 2 * y - controlY;
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}
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ctx.quadraticCurveTo(
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controlX + l,
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controlY + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'a':
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// TODO: optimize this
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drawArc(ctx, x + l, y + t, [
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current[1],
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current[2],
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current[3],
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current[4],
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current[5],
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current[6] + x + l,
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current[7] + y + t
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]);
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x += current[6];
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y += current[7];
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break;
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case 'A':
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// TODO: optimize this
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drawArc(ctx, x + l, y + t, [
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current[1],
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current[2],
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current[3],
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current[4],
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current[5],
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current[6] + l,
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current[7] + t
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]);
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x = current[6];
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y = current[7];
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break;
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case 'z':
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case 'Z':
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x = subpathStartX;
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y = subpathStartY;
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ctx.closePath();
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break;
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}
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previous = current;
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}
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},
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/**
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* @private
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* @param {CanvasRenderingContext2D} ctx context to render path on
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*/
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_render: function(ctx) {
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this._renderPathCommands(ctx);
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this._renderPaintInOrder(ctx);
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},
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/**
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* Returns string representation of an instance
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* @return {String} string representation of an instance
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*/
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toString: function() {
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return '#<fabric.Path (' + this.complexity() +
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'): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
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},
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/**
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* Returns object representation of an instance
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
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* @return {Object} object representation of an instance
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*/
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toObject: function(propertiesToInclude) {
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var o = extend(this.callSuper('toObject', propertiesToInclude), {
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path: this.path.map(function(item) { return item.slice(); }),
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top: this.top,
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left: this.left,
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});
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return o;
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},
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/**
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* Returns dataless object representation of an instance
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
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* @return {Object} object representation of an instance
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*/
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toDatalessObject: function(propertiesToInclude) {
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var o = this.toObject(['sourcePath'].concat(propertiesToInclude));
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if (o.sourcePath) {
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delete o.path;
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}
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return o;
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},
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/* _TO_SVG_START_ */
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/**
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* Returns svg representation of an instance
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* @return {Array} an array of strings with the specific svg representation
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* of the instance
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*/
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_toSVG: function() {
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var path = this.path.map(function(path) {
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return path.join(' ');
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}).join(' ');
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return [
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'<path ', 'COMMON_PARTS',
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'd="', path,
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'" stroke-linecap="round" ',
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'/>\n'
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];
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},
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_getOffsetTransform: function() {
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var digits = fabric.Object.NUM_FRACTION_DIGITS;
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return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' +
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toFixed(-this.pathOffset.y, digits) + ')';
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},
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/**
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* Returns svg clipPath representation of an instance
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* @param {Function} [reviver] Method for further parsing of svg representation.
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* @return {String} svg representation of an instance
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*/
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toClipPathSVG: function(reviver) {
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var additionalTransform = this._getOffsetTransform();
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return '\t' + this._createBaseClipPathSVGMarkup(
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this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }
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);
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},
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/**
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* Returns svg representation of an instance
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* @param {Function} [reviver] Method for further parsing of svg representation.
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* @return {String} svg representation of an instance
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*/
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toSVG: function(reviver) {
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var additionalTransform = this._getOffsetTransform();
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return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform });
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},
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/* _TO_SVG_END_ */
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/**
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* Returns number representation of an instance complexity
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* @return {Number} complexity of this instance
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*/
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complexity: function() {
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return this.path.length;
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},
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|
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/**
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* @private
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*/
|
|
_parsePath: function() {
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var result = [],
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coords = [],
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currentPath,
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parsed,
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re = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:e[-+]?\d+)?)/ig,
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match,
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coordsStr;
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for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) {
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currentPath = this.path[i];
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coordsStr = currentPath.slice(1).trim();
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coords.length = 0;
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while ((match = re.exec(coordsStr))) {
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coords.push(match[0]);
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}
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coordsParsed = [currentPath.charAt(0)];
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for (var j = 0, jlen = coords.length; j < jlen; j++) {
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parsed = parseFloat(coords[j]);
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if (!isNaN(parsed)) {
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coordsParsed.push(parsed);
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}
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}
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var command = coordsParsed[0],
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commandLength = commandLengths[command.toLowerCase()],
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repeatedCommand = repeatedCommands[command] || command;
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if (coordsParsed.length - 1 > commandLength) {
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for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
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result.push([command].concat(coordsParsed.slice(k, k + commandLength)));
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command = repeatedCommand;
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}
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}
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else {
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result.push(coordsParsed);
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}
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}
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return result;
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},
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/**
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|
* @private
|
|
*/
|
|
_parseDimensions: function() {
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|
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var aX = [],
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aY = [],
|
|
current, // current instruction
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|
previous = null,
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|
subpathStartX = 0,
|
|
subpathStartY = 0,
|
|
x = 0, // current x
|
|
y = 0, // current y
|
|
controlX = 0, // current control point x
|
|
controlY = 0, // current control point y
|
|
tempX,
|
|
tempY,
|
|
bounds;
|
|
|
|
for (var i = 0, len = this.path.length; i < len; ++i) {
|
|
|
|
current = this.path[i];
|
|
|
|
switch (current[0]) { // first letter
|
|
|
|
case 'l': // lineto, relative
|
|
x += current[1];
|
|
y += current[2];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'L': // lineto, absolute
|
|
x = current[1];
|
|
y = current[2];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'h': // horizontal lineto, relative
|
|
x += current[1];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'H': // horizontal lineto, absolute
|
|
x = current[1];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'v': // vertical lineto, relative
|
|
y += current[1];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'V': // verical lineto, absolute
|
|
y = current[1];
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'm': // moveTo, relative
|
|
x += current[1];
|
|
y += current[2];
|
|
subpathStartX = x;
|
|
subpathStartY = y;
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'M': // moveTo, absolute
|
|
x = current[1];
|
|
y = current[2];
|
|
subpathStartX = x;
|
|
subpathStartY = y;
|
|
bounds = [];
|
|
break;
|
|
|
|
case 'c': // bezierCurveTo, relative
|
|
tempX = x + current[5];
|
|
tempY = y + current[6];
|
|
controlX = x + current[3];
|
|
controlY = y + current[4];
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
x + current[1], // x1
|
|
y + current[2], // y1
|
|
controlX, // x2
|
|
controlY, // y2
|
|
tempX,
|
|
tempY
|
|
);
|
|
x = tempX;
|
|
y = tempY;
|
|
break;
|
|
|
|
case 'C': // bezierCurveTo, absolute
|
|
controlX = current[3];
|
|
controlY = current[4];
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
current[1],
|
|
current[2],
|
|
controlX,
|
|
controlY,
|
|
current[5],
|
|
current[6]
|
|
);
|
|
x = current[5];
|
|
y = current[6];
|
|
break;
|
|
|
|
case 's': // shorthand cubic bezierCurveTo, relative
|
|
|
|
// transform to absolute x,y
|
|
tempX = x + current[3];
|
|
tempY = y + current[4];
|
|
|
|
if (previous[0].match(/[CcSs]/) === null) {
|
|
// If there is no previous command or if the previous command was not a C, c, S, or s,
|
|
// the control point is coincident with the current point
|
|
controlX = x;
|
|
controlY = y;
|
|
}
|
|
else {
|
|
// calculate reflection of previous control points
|
|
controlX = 2 * x - controlX;
|
|
controlY = 2 * y - controlY;
|
|
}
|
|
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
controlX,
|
|
controlY,
|
|
x + current[1],
|
|
y + current[2],
|
|
tempX,
|
|
tempY
|
|
);
|
|
// set control point to 2nd one of this command
|
|
// "... the first control point is assumed to be
|
|
// the reflection of the second control point on
|
|
// the previous command relative to the current point."
|
|
controlX = x + current[1];
|
|
controlY = y + current[2];
|
|
x = tempX;
|
|
y = tempY;
|
|
break;
|
|
|
|
case 'S': // shorthand cubic bezierCurveTo, absolute
|
|
tempX = current[3];
|
|
tempY = current[4];
|
|
if (previous[0].match(/[CcSs]/) === null) {
|
|
// If there is no previous command or if the previous command was not a C, c, S, or s,
|
|
// the control point is coincident with the current point
|
|
controlX = x;
|
|
controlY = y;
|
|
}
|
|
else {
|
|
// calculate reflection of previous control points
|
|
controlX = 2 * x - controlX;
|
|
controlY = 2 * y - controlY;
|
|
}
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
controlX,
|
|
controlY,
|
|
current[1],
|
|
current[2],
|
|
tempX,
|
|
tempY
|
|
);
|
|
x = tempX;
|
|
y = tempY;
|
|
// set control point to 2nd one of this command
|
|
// "... the first control point is assumed to be
|
|
// the reflection of the second control point on
|
|
// the previous command relative to the current point."
|
|
controlX = current[1];
|
|
controlY = current[2];
|
|
break;
|
|
|
|
case 'q': // quadraticCurveTo, relative
|
|
// transform to absolute x,y
|
|
tempX = x + current[3];
|
|
tempY = y + current[4];
|
|
controlX = x + current[1];
|
|
controlY = y + current[2];
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
controlX,
|
|
controlY,
|
|
controlX,
|
|
controlY,
|
|
tempX,
|
|
tempY
|
|
);
|
|
x = tempX;
|
|
y = tempY;
|
|
break;
|
|
|
|
case 'Q': // quadraticCurveTo, absolute
|
|
controlX = current[1];
|
|
controlY = current[2];
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
controlX,
|
|
controlY,
|
|
controlX,
|
|
controlY,
|
|
current[3],
|
|
current[4]
|
|
);
|
|
x = current[3];
|
|
y = current[4];
|
|
break;
|
|
|
|
case 't': // shorthand quadraticCurveTo, relative
|
|
// transform to absolute x,y
|
|
tempX = x + current[1];
|
|
tempY = y + current[2];
|
|
if (previous[0].match(/[QqTt]/) === null) {
|
|
// If there is no previous command or if the previous command was not a Q, q, T or t,
|
|
// assume the control point is coincident with the current point
|
|
controlX = x;
|
|
controlY = y;
|
|
}
|
|
else {
|
|
// calculate reflection of previous control point
|
|
controlX = 2 * x - controlX;
|
|
controlY = 2 * y - controlY;
|
|
}
|
|
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
controlX,
|
|
controlY,
|
|
controlX,
|
|
controlY,
|
|
tempX,
|
|
tempY
|
|
);
|
|
x = tempX;
|
|
y = tempY;
|
|
|
|
break;
|
|
|
|
case 'T':
|
|
tempX = current[1];
|
|
tempY = current[2];
|
|
|
|
if (previous[0].match(/[QqTt]/) === null) {
|
|
// If there is no previous command or if the previous command was not a Q, q, T or t,
|
|
// assume the control point is coincident with the current point
|
|
controlX = x;
|
|
controlY = y;
|
|
}
|
|
else {
|
|
// calculate reflection of previous control point
|
|
controlX = 2 * x - controlX;
|
|
controlY = 2 * y - controlY;
|
|
}
|
|
bounds = fabric.util.getBoundsOfCurve(x, y,
|
|
controlX,
|
|
controlY,
|
|
controlX,
|
|
controlY,
|
|
tempX,
|
|
tempY
|
|
);
|
|
x = tempX;
|
|
y = tempY;
|
|
break;
|
|
|
|
case 'a':
|
|
// TODO: optimize this
|
|
bounds = fabric.util.getBoundsOfArc(x, y,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4],
|
|
current[5],
|
|
current[6] + x,
|
|
current[7] + y
|
|
);
|
|
x += current[6];
|
|
y += current[7];
|
|
break;
|
|
|
|
case 'A':
|
|
// TODO: optimize this
|
|
bounds = fabric.util.getBoundsOfArc(x, y,
|
|
current[1],
|
|
current[2],
|
|
current[3],
|
|
current[4],
|
|
current[5],
|
|
current[6],
|
|
current[7]
|
|
);
|
|
x = current[6];
|
|
y = current[7];
|
|
break;
|
|
|
|
case 'z':
|
|
case 'Z':
|
|
x = subpathStartX;
|
|
y = subpathStartY;
|
|
break;
|
|
}
|
|
previous = current;
|
|
bounds.forEach(function (point) {
|
|
aX.push(point.x);
|
|
aY.push(point.y);
|
|
});
|
|
aX.push(x);
|
|
aY.push(y);
|
|
}
|
|
|
|
var minX = min(aX) || 0,
|
|
minY = min(aY) || 0,
|
|
maxX = max(aX) || 0,
|
|
maxY = max(aY) || 0,
|
|
deltaX = maxX - minX,
|
|
deltaY = maxY - minY,
|
|
|
|
o = {
|
|
left: minX,
|
|
top: minY,
|
|
width: deltaX,
|
|
height: deltaY
|
|
};
|
|
|
|
return o;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Creates an instance of fabric.Path from an object
|
|
* @static
|
|
* @memberOf fabric.Path
|
|
* @param {Object} object
|
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
|
|
*/
|
|
fabric.Path.fromObject = function(object, callback) {
|
|
if (typeof object.sourcePath === 'string') {
|
|
var pathUrl = object.sourcePath;
|
|
fabric.loadSVGFromURL(pathUrl, function (elements) {
|
|
var path = elements[0];
|
|
path.setOptions(object);
|
|
callback && callback(path);
|
|
});
|
|
}
|
|
else {
|
|
fabric.Object._fromObject('Path', object, callback, 'path');
|
|
}
|
|
};
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
|
|
* @static
|
|
* @memberOf fabric.Path
|
|
* @see http://www.w3.org/TR/SVG/paths.html#PathElement
|
|
*/
|
|
fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);
|
|
|
|
/**
|
|
* Creates an instance of fabric.Path from an SVG <path> element
|
|
* @static
|
|
* @memberOf fabric.Path
|
|
* @param {SVGElement} element to parse
|
|
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
|
|
* @param {Object} [options] Options object
|
|
* @param {Function} [callback] Options callback invoked after parsing is finished
|
|
*/
|
|
fabric.Path.fromElement = function(element, callback, options) {
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
|
|
callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|