fabric.js/src/object_interactivity.mixin.js

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JavaScript

(function(){
var getPointer = fabric.util.getPointer,
degreesToRadians = fabric.util.degreesToRadians;
fabric.util.object.extend(fabric.Object.prototype, /** @scope fabric.Object.prototype */ {
/**
* Determines which one of the four corners has been clicked
* @method _findTargetCorner
* @private
* @param e {Event} event object
* @param offset {Object} canvas offset
* @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
*/
_findTargetCorner: function(e, offset) {
if (!this.hasControls || !this.active) return false;
var pointer = getPointer(e, this.canvas.upperCanvasEl),
ex = pointer.x - offset.left,
ey = pointer.y - offset.top,
xpoints,
lines;
for (var i in this.oCoords) {
if (i === 'mtr' && !this.hasRotatingPoint) {
continue;
}
if (this.get('lockUniScaling') && (i === 'mt' || i === 'mr' || i === 'mb' || i === 'ml')) {
continue;
}
lines = this._getImageLines(this.oCoords[i].corner, i);
// debugging
// canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
xpoints = this._findCrossPoints(ex, ey, lines);
if (xpoints % 2 === 1 && xpoints !== 0) {
this.__corner = i;
return i;
}
}
return false;
},
/**
* Helper method to determine how many cross points are between the 4 image edges
* and the horizontal line determined by the position of our mouse when clicked on canvas
* @method _findCrossPoints
* @private
* @param ex {Number} x coordinate of the mouse
* @param ey {Number} y coordinate of the mouse
* @param oCoords {Object} Coordinates of the image being evaluated
*/
_findCrossPoints: function(ex, ey, oCoords) {
var b1, b2, a1, a2, xi, yi,
xcount = 0,
iLine;
for (var lineKey in oCoords) {
iLine = oCoords[lineKey];
// optimisation 1: line below dot. no cross
if ((iLine.o.y < ey) && (iLine.d.y < ey)) {
continue;
}
// optimisation 2: line above dot. no cross
if ((iLine.o.y >= ey) && (iLine.d.y >= ey)) {
continue;
}
// optimisation 3: vertical line case
if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= ex)) {
xi = iLine.o.x;
yi = ey;
}
// calculate the intersection point
else {
b1 = 0;
b2 = (iLine.d.y-iLine.o.y)/(iLine.d.x-iLine.o.x);
a1 = ey-b1*ex;
a2 = iLine.o.y-b2*iLine.o.x;
xi = - (a1-a2)/(b1-b2);
yi = a1+b1*xi;
}
// dont count xi < ex cases
if (xi >= ex) {
xcount += 1;
}
// optimisation 4: specific for square images
if (xcount === 2) {
break;
}
}
return xcount;
},
/**
* Method that returns an object with the image lines in it given the coordinates of the corners
* @method _getImageLines
* @private
* @param oCoords {Object} coordinates of the image corners
*/
_getImageLines: function(oCoords) {
return {
topline: {
o: oCoords.tl,
d: oCoords.tr
},
rightline: {
o: oCoords.tr,
d: oCoords.br
},
bottomline: {
o: oCoords.br,
d: oCoords.bl
},
leftline: {
o: oCoords.bl,
d: oCoords.tl
}
};
},
/**
* Sets the coordinates of the draggable boxes in the corners of
* the image used to scale/rotate it.
* @method _setCornerCoords
* @private
*/
_setCornerCoords: function() {
var coords = this.oCoords,
theta = degreesToRadians(this.angle),
newTheta = degreesToRadians(45 - this.angle),
cornerHypotenuse = Math.sqrt(2 * Math.pow(this.cornerSize, 2)) / 2,
cosHalfOffset = cornerHypotenuse * Math.cos(newTheta),
sinHalfOffset = cornerHypotenuse * Math.sin(newTheta),
sinTh = Math.sin(theta),
cosTh = Math.cos(theta);
coords.tl.corner = {
tl: {
x: coords.tl.x - sinHalfOffset,
y: coords.tl.y - cosHalfOffset
},
tr: {
x: coords.tl.x + cosHalfOffset,
y: coords.tl.y - sinHalfOffset
},
bl: {
x: coords.tl.x - cosHalfOffset,
y: coords.tl.y + sinHalfOffset
},
br: {
x: coords.tl.x + sinHalfOffset,
y: coords.tl.y + cosHalfOffset
}
};
coords.tr.corner = {
tl: {
x: coords.tr.x - sinHalfOffset,
y: coords.tr.y - cosHalfOffset
},
tr: {
x: coords.tr.x + cosHalfOffset,
y: coords.tr.y - sinHalfOffset
},
br: {
x: coords.tr.x + sinHalfOffset,
y: coords.tr.y + cosHalfOffset
},
bl: {
x: coords.tr.x - cosHalfOffset,
y: coords.tr.y + sinHalfOffset
}
};
coords.bl.corner = {
tl: {
x: coords.bl.x - sinHalfOffset,
y: coords.bl.y - cosHalfOffset
},
bl: {
x: coords.bl.x - cosHalfOffset,
y: coords.bl.y + sinHalfOffset
},
br: {
x: coords.bl.x + sinHalfOffset,
y: coords.bl.y + cosHalfOffset
},
tr: {
x: coords.bl.x + cosHalfOffset,
y: coords.bl.y - sinHalfOffset
}
};
coords.br.corner = {
tr: {
x: coords.br.x + cosHalfOffset,
y: coords.br.y - sinHalfOffset
},
bl: {
x: coords.br.x - cosHalfOffset,
y: coords.br.y + sinHalfOffset
},
br: {
x: coords.br.x + sinHalfOffset,
y: coords.br.y + cosHalfOffset
},
tl: {
x: coords.br.x - sinHalfOffset,
y: coords.br.y - cosHalfOffset
}
};
coords.ml.corner = {
tl: {
x: coords.ml.x - sinHalfOffset,
y: coords.ml.y - cosHalfOffset
},
tr: {
x: coords.ml.x + cosHalfOffset,
y: coords.ml.y - sinHalfOffset
},
bl: {
x: coords.ml.x - cosHalfOffset,
y: coords.ml.y + sinHalfOffset
},
br: {
x: coords.ml.x + sinHalfOffset,
y: coords.ml.y + cosHalfOffset
}
};
coords.mt.corner = {
tl: {
x: coords.mt.x - sinHalfOffset,
y: coords.mt.y - cosHalfOffset
},
tr: {
x: coords.mt.x + cosHalfOffset,
y: coords.mt.y - sinHalfOffset
},
bl: {
x: coords.mt.x - cosHalfOffset,
y: coords.mt.y + sinHalfOffset
},
br: {
x: coords.mt.x + sinHalfOffset,
y: coords.mt.y + cosHalfOffset
}
};
coords.mr.corner = {
tl: {
x: coords.mr.x - sinHalfOffset,
y: coords.mr.y - cosHalfOffset
},
tr: {
x: coords.mr.x + cosHalfOffset,
y: coords.mr.y - sinHalfOffset
},
bl: {
x: coords.mr.x - cosHalfOffset,
y: coords.mr.y + sinHalfOffset
},
br: {
x: coords.mr.x + sinHalfOffset,
y: coords.mr.y + cosHalfOffset
}
};
coords.mb.corner = {
tl: {
x: coords.mb.x - sinHalfOffset,
y: coords.mb.y - cosHalfOffset
},
tr: {
x: coords.mb.x + cosHalfOffset,
y: coords.mb.y - sinHalfOffset
},
bl: {
x: coords.mb.x - cosHalfOffset,
y: coords.mb.y + sinHalfOffset
},
br: {
x: coords.mb.x + sinHalfOffset,
y: coords.mb.y + cosHalfOffset
}
};
coords.mtr.corner = {
tl: {
x: coords.mtr.x - sinHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y - cosHalfOffset - (cosTh * this.rotatingPointOffset)
},
tr: {
x: coords.mtr.x + cosHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y - sinHalfOffset - (cosTh * this.rotatingPointOffset)
},
bl: {
x: coords.mtr.x - cosHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y + sinHalfOffset - (cosTh * this.rotatingPointOffset)
},
br: {
x: coords.mtr.x + sinHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y + cosHalfOffset - (cosTh * this.rotatingPointOffset)
}
};
},
/**
* Draws borders of an object's bounding box.
* Requires public properties: width, height
* Requires public options: padding, borderColor
* @method drawBorders
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @return {fabric.Object} thisArg
* @chainable
*/
drawBorders: function(ctx) {
if (!this.hasBorders) return;
var padding = this.padding,
padding2 = padding * 2,
strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0;
ctx.save();
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
ctx.strokeStyle = this.borderColor;
var scaleX = 1 / this._constrainScale(this.scaleX),
scaleY = 1 / this._constrainScale(this.scaleY);
ctx.lineWidth = 1 / this.borderScaleFactor;
ctx.scale(scaleX, scaleY);
var w = this.getWidth(),
h = this.getHeight();
ctx.strokeRect(
~~(-(w / 2) - padding - strokeWidth / 2 * this.scaleX) + 0.5, // offset needed to make lines look sharper
~~(-(h / 2) - padding - strokeWidth / 2 * this.scaleY) + 0.5,
~~(w + padding2 + strokeWidth * this.scaleX),
~~(h + padding2 + strokeWidth * this.scaleY)
);
if (this.hasRotatingPoint && !this.get('lockRotation') && this.hasControls) {
var rotateHeight = (
this.flipY
? h + (strokeWidth * this.scaleY) + (padding * 2)
: -h - (strokeWidth * this.scaleY) - (padding * 2)
) / 2;
ctx.beginPath();
ctx.moveTo(0, rotateHeight);
ctx.lineTo(0, rotateHeight + (this.flipY ? this.rotatingPointOffset : -this.rotatingPointOffset));
ctx.closePath();
ctx.stroke();
}
ctx.restore();
return this;
},
/**
* Draws corners of an object's bounding box.
* Requires public properties: width, height, scaleX, scaleY
* Requires public options: cornerSize, padding
* @method drawControls
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @return {fabric.Object} thisArg
* @chainable
*/
drawControls: function(ctx) {
if (!this.hasControls) return;
var size = this.cornerSize,
size2 = size / 2,
strokeWidth2 = this.strokeWidth / 2,
left = -(this.width / 2),
top = -(this.height / 2),
_left,
_top,
sizeX = size / this.scaleX,
sizeY = size / this.scaleY,
paddingX = this.padding / this.scaleX,
paddingY = this.padding / this.scaleY,
scaleOffsetY = size2 / this.scaleY,
scaleOffsetX = size2 / this.scaleX,
scaleOffsetSizeX = (size2 - size) / this.scaleX,
scaleOffsetSizeY = (size2 - size) / this.scaleY,
height = this.height,
width = this.width,
methodName = this.transparentCorners ? 'strokeRect' : 'fillRect',
isVML = typeof G_vmlCanvasManager !== 'undefined';
ctx.save();
ctx.lineWidth = 1 / Math.max(this.scaleX, this.scaleY);
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
ctx.strokeStyle = ctx.fillStyle = this.cornerColor;
// top-left
_left = left - scaleOffsetX - strokeWidth2 - paddingX;
_top = top - scaleOffsetY - strokeWidth2 - paddingY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
// top-right
_left = left + width - scaleOffsetX + strokeWidth2 + paddingX;
_top = top - scaleOffsetY - strokeWidth2 - paddingY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
// bottom-left
_left = left - scaleOffsetX - strokeWidth2 - paddingX;
_top = top + height + scaleOffsetSizeY + strokeWidth2 + paddingY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
// bottom-right
_left = left + width + scaleOffsetSizeX + strokeWidth2 + paddingX;
_top = top + height + scaleOffsetSizeY + strokeWidth2 + paddingY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
if (!this.get('lockUniScaling')) {
// middle-top
_left = left + width/2 - scaleOffsetX;
_top = top - scaleOffsetY - strokeWidth2 - paddingY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
// middle-bottom
_left = left + width/2 - scaleOffsetX;
_top = top + height + scaleOffsetSizeY + strokeWidth2 + paddingY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
// middle-right
_left = left + width + scaleOffsetSizeX + strokeWidth2 + paddingX;
_top = top + height/2 - scaleOffsetY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
// middle-left
_left = left - scaleOffsetX - strokeWidth2 - paddingX;
_top = top + height/2 - scaleOffsetY;
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
}
// middle-top-rotate
if (this.hasRotatingPoint) {
_left = left + width/2 - scaleOffsetX;
_top = this.flipY ?
(top + height + (this.rotatingPointOffset / this.scaleY) - sizeY/2 + strokeWidth2 + paddingY)
: (top - (this.rotatingPointOffset / this.scaleY) - sizeY/2 - strokeWidth2 - paddingY);
isVML || ctx.clearRect(_left, _top, sizeX, sizeY);
ctx[methodName](_left, _top, sizeX, sizeY);
}
ctx.restore();
return this;
}
});
})();