fabric.js/src/freedrawing.class.js
2012-12-18 11:46:51 +01:00

247 lines
6.8 KiB
JavaScript

(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
var utilMin = fabric.util.array.min,
utilMax = fabric.util.array.max;
if (fabric.FreeDrawing) {
fabric.warn('fabric.FreeDrawing is already defined');
return;
}
/**
* Free drawing class
* Free Drawer handles scribbling on a fabric canvas
* It converts the hand writting to a SVG Path and adds this path to the canvas
*
* @class FreeDrawing
* @memberOf fabric
*/
fabric.FreeDrawing = fabric.util.createClass( /** @scope fabric.FreeDrawing.prototype */ {
/**
* Constructor
* @metod initialize
* @param fabricCanvas {fabric.Canvas}
* @return {fabric.FreeDrawing}
*/
initialize: function(fabricCanvas) {
this.canvas = fabricCanvas;
this._points = [];
},
/**
* @private
* @method _addPoint
*
*/
_addPoint: function(point) {
this._points.push(point);
},
/**
* Clear points array and set contextTop canvas
* style.
*
* @private
* @method _reset
*
*/
_reset: function() {
this._points.length = 0;
var ctx = this.canvas.contextTop;
// set freehanddrawing line canvas parameters
ctx.strokeStyle = this.canvas.freeDrawingColor;
ctx.lineWidth = this.canvas.freeDrawingLineWidth;
ctx.lineCap = ctx.lineJoin = 'round';
},
/**
* @method _prepareForDrawing
*/
_prepareForDrawing: function(pointer) {
this.canvas._isCurrentlyDrawing = true;
this.canvas.discardActiveObject().renderAll();
var p = new fabric.Point(pointer.x, pointer.y);
this._reset();
this._addPoint(p);
this.canvas.contextTop.moveTo(p.x, p.y);
},
/**
* @private
* @method _captureDrawingPath
*
* @param point {pointer} (fabric.util.pointer) actual mouse position
* related to the canvas.
*/
_captureDrawingPath: function(pointer) {
var pointerPoint = new fabric.Point(pointer.x, pointer.y);
this._addPoint(pointerPoint);
},
/**
* Draw a smooth path on the topCanvas using
* quadraticCurveTo.
*
* @private
* @method _render
*
*/
_render: function() {
var ctx = this.canvas.contextTop;
ctx.beginPath();
var p1 = this._points[0];
var p2 = this._points[1];
ctx.moveTo(p1.x, p1.y);
for (var i = 1, len = this._points.length; i < len; i++) {
// we pick the point between pi+1 & pi+2 as the
// end point and p1 as our control point.
var midPoint = p1.midPointFrom(p2);
ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);
p1 = this._points[i];
p2 = this._points[i+1];
}
// Draw last line as a straight line while
// we wait for the next point to be able to calculate
// the bezier control point
ctx.lineTo(p1.x, p1.y);
ctx.stroke();
},
/**
* Return an SVG path based on our
* captured points and their boundinb box.
*
* @private
* @method _getSVGPathData
*
*/
_getSVGPathData: function() {
this.box = this.getPathBoundingBox(this._points);
return this.convertPointsToSVGPath(
this._points, this.box.minx, this.box.maxx, this.box.miny, this.box.maxy);
},
/**
* Returns bounding box of a path based on given points
* @method getPathBoundingBox
* @param {Array} points
* @return {Object} object with minx, miny, maxx, maxy
*/
getPathBoundingBox: function(points) {
var xBounds = [],
yBounds = [],
p1 = points[0],
p2 = points[1],
startPoint = p1;
for (var i = 1, len = points.length; i < len; i++) {
var midPoint = p1.midPointFrom(p2);
// with startPoint, p1 as control point, midpoint as end point
xBounds.push(startPoint.x);
xBounds.push(midPoint.x);
yBounds.push(startPoint.y);
yBounds.push(midPoint.y);
p1 = points[i];
p2 = points[i+1];
startPoint = midPoint;
} // end for
xBounds.push(p1.x);
yBounds.push(p1.y);
return {
minx: utilMin(xBounds),
miny: utilMin(yBounds),
maxx: utilMax(xBounds),
maxy: utilMax(yBounds)
};
},
/**
* Converts points to SVG path
* @method convertPointsToSVGPath
* @param {Array} points Array of points
* @return {String} SVG path
*/
convertPointsToSVGPath: function(points, minX, maxX, minY, maxY) {
var path = [];
var p1 = new fabric.Point(points[0].x - minX, points[0].y - minY);
var p2 = new fabric.Point(points[1].x - minX, points[1].y - minY);
path.push('M ', points[0].x - minX, ' ', points[0].y - minY, ' ');
for (var i = 1, len = points.length; i < len; i++) {
var midPoint = p1.midPointFrom(p2);
// p1 is our bezier control point
// midpoint is our endpoint
// start point is p(i-1) value.
path.push('Q ', p1.x, ' ', p1.y, ' ', midPoint.x, ' ', midPoint.y, ' ');
p1 = new fabric.Point(points[i].x - minX, points[i].y - minY);
if ((i+1) < points.length) {
p2 = new fabric.Point(points[i+1].x - minX, points[i+1].y - minY);
}
}
path.push('L ', p1.x, ' ', p1.y, ' ');
return path;
},
/**
* On mouseup after drawing the path on contextTop canvas
* we use the points captured to create an new fabric path object
* and add it to the fabric canvas.
*
* @method _finalizeAndAddPath
*/
_finalizeAndAddPath: function() {
this.canvas._isCurrentlyDrawing = false;
var ctx = this.canvas.contextTop;
ctx.closePath();
var path = this._getSVGPathData();
path = path.join('');
if (path === "M 0 0 Q 0 0 0 0 L 0 0") {
// do not create 0 width/height paths, as they are
// rendered inconsistently across browsers
// Firefox 4, for example, renders a dot,
// whereas Chrome 10 renders nothing
this.canvas.renderAll();
return;
}
var p = new fabric.Path(path);
p.fill = null;
p.stroke = this.canvas.freeDrawingColor;
p.strokeWidth = this.canvas.freeDrawingLineWidth;
this.canvas.add(p);
// set path origin coordinates based on our bounding box
var originLeft = this.box.minx + (this.box.maxx - this.box.minx) /2;
var originTop = this.box.miny + (this.box.maxy - this.box.miny) /2;
this.canvas.contextTop.arc(originLeft, originTop, 3, 0, Math.PI * 2, false);
p.set({ left: originLeft, top: originTop });
// does not change position
p.setCoords();
this.canvas.renderAll();
// fire event 'path' created
this.canvas.fire('path:created', { path: p });
}
});
})(typeof exports !== 'undefined' ? exports : this);