fabric.js/test/raphael_vs_fabric
2011-02-09 17:30:35 -05:00
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complex_shape.html More optimizations: setCoords doesn't need to be invoked on an object before it's added to canvas. This makes most sense when creating path groups, since each of the paths in a path group doesn't really need to have coords. Coords are used to determine object boundaries when moving/scaling/rotating objects, and paths in pathgroup never participate in it (instead, pathgroup does). 2011-02-09 17:30:35 -05:00
complex_shape_2.html Few optimizations in _parsePath implementation. 2011-02-09 16:35:46 -05:00
dragon.js Add another complex shape (~9K paths) to the raphael vs. fabric perf suite. 2011-02-09 00:41:27 -05:00
dragon.svg Add another complex shape (~9K paths) to the raphael vs. fabric perf suite. 2011-02-09 00:41:27 -05:00
images.html Few tweaks to raphael vs fabric tests. 2011-02-06 04:28:04 -05:00
pug.jpg Few tests comparing performance of fabric vs Raphael. 2011-02-06 04:10:08 -05:00
raphael-min.js Few tests comparing performance of fabric vs Raphael. 2011-02-06 04:10:08 -05:00
simple_shapes.html Add links to benchmarks in readme; modify simple shapes benchmark to be able to chose number of shapes. 2011-02-09 02:27:25 -05:00
tiger.js Few tests comparing performance of fabric vs Raphael. 2011-02-06 04:10:08 -05:00
tiger.svg Few tests comparing performance of fabric vs Raphael. 2011-02-06 04:10:08 -05:00
tiger2.svg Few tests comparing performance of fabric vs Raphael. 2011-02-06 04:10:08 -05:00