fabric.js/benchmarks/raphael_vs_fabric/simple_shapes.html

136 lines
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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Simple shapes</title>
<style>
svg {
border: 1px solid #000;
}
.canvas_container {
border: 1px solid #000;
position: relative;
}
#bd-wrapper ul, #bd-wrapper ul li { display: inline-block; }
</style>
<script src="raphael-min.js"></script>
<script src="../../dist/all.js"></script>
<script>
function getRandomNum(min, max) {
return Math.random() * (max - min) + min;
}
var numObjects = parseInt(document.location.search.slice(1), 10) || 200,
radius = 20,
width = 500,
height = 500;
window.onload = function() {
var logEl = document.getElementById('log');
document.getElementById('numshapes').innerHTML = numObjects;
(function testRaphael() {
var paper = Raphael(550, 94, width, height),
startTime = new Date(),
circle;
var start = function () {
// storing original coordinates
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.attr({opacity: .5});
},
move = function (dx, dy) {
// move will be called with dx and dy
this.attr({cx: this.ox + dx, cy: this.oy + dy});
},
up = function () {
// restoring state
this.attr({opacity: 1});
};
for (var i = numObjects; i--; ) {
circle = paper.circle(getRandomNum(0, width), getRandomNum(0, height), radius);
circle.attr('fill', 'red');
circle.attr('stroke', 'blue');
circle.drag(move, start, up);
}
logEl.innerHTML = 'Raphael: ' + (new Date() - startTime) + 'ms<br>';
})();
(function testFabric() {
var canvas = window.__canvas = new fabric.Element('canvas', {
renderOnAddition: false,
stateful: false,
HOVER_CURSOR: 'default'
}),
Circle = fabric.Circle,
startTime = new Date(),
circle;
canvas.observe({
'object:selected': function(e) {
e.memo.target.setOpacity(0.75);
},
'mouse:up': function(e) {
if (e.memo.target) {
e.memo.target.setOpacity(1);
canvas.renderAll();
}
}
});
for (var i = numObjects; i--; ) {
var c = new Circle({
radius: radius,
left: getRandomNum(0, width),
top: getRandomNum(0, height),
fill: 'red',
stroke: 'blue'
});
c.hasControls = c.hasBorders = false;
canvas.add(c);
}
canvas.renderAll();
canvas.calcOffset();
logEl.innerHTML += 'fabric: ' + (new Date() - startTime) + 'ms';
})();
};
function reload(num) {
document.location.search = '?' + num;
return false;
}
</script>
<link rel="stylesheet" href="../../lib/master.css" type="text/css">
</head>
<body>
<ul id="header">
<li><a href="../index.html">Demos</a></li>
<li><a href="../index.html">Benchmarks</a></li>
<li><a href="../../docs/index.html">Docs</a></li>
<li><a href="../../test/unit/suite_runner.html">Tests</a></li>
</ul>
<div id="bd-wrapper">
Rendering a large number (<span id="numshapes"></span>) of simple shapes
<ul>
<li><a href="#" onclick="return reload(10)">10 shapes</a></li>
<li><a href="#" onclick="return reload(100)">100 shapes</a></li>
<li><a href="#" onclick="return reload(500)">500 shapes</a></li>
<li><a href="#" onclick="return reload(1000)">1000 shapes</a></li>
<li><a href="#" onclick="return reload(2000)">2000 shapes</a></li>
<li><a href="#" onclick="return reload(5000)">5000 shapes</a></li>
</ul>
<canvas id="canvas" width="500" height="500"></canvas>
<p id="log"></p>
</div>
</body>
</html>