fabric.js/lib/aligning_guidelines.js
kangax 85a256a8e7 Make events more consistent.
"object:moved" --> "object:moving" (since it's a continuously fired event).
"object:scaled" is gone (since this case can be solved with "object:modified").
"group:modified" is gone (since this case can be solved with "object:modified").
"group:selected" --> "selection:created".
"before:group:destroyed" --> "before:selection:cleared" (only fires when there is active object or group).
"after:group:destroyed" --> "selection:cleared" (only fires when there is active object or group).
2011-07-06 15:12:44 -04:00

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6.9 KiB
JavaScript

/**
* Should objects by aligned by a bounding box?
* [Bug] Scaled objects sometimes can not be aligned by edges
*
*/
function initAligningGuidelines(canvas) {
var ctx = canvas.getContext(),
canvasHeight = canvas.getHeight(),
aligningLineOffset = 5,
aligningLineMargin = 4,
aligningLineWidth = 1,
aligningLineColor = 'rgb(0,255,0)';
function drawVerticalLine(coords) {
drawLine(
coords.x + 0.5,
coords.y1 > coords.y2 ? coords.y2 : coords.y1,
coords.x + 0.5,
coords.y2 > coords.y1 ? coords.y2 : coords.y1);
}
function drawHorizontalLine(coords) {
drawLine(
coords.x1 > coords.x2 ? coords.x2 : coords.x1,
coords.y + 0.5,
coords.x2 > coords.x1 ? coords.x2 : coords.x1,
coords.y + 0.5);
}
function drawLine(x1, y1, x2, y2) {
ctx.save();
ctx.lineWidth = aligningLineWidth;
ctx.strokeStyle = aligningLineColor;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
ctx.restore();
}
function isInRange(value1, value2) {
value1 = Math.round(value1);
value2 = Math.round(value2);
for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) {
if (i === value2) {
return true;
}
}
return false;
}
var verticalLines = [ ],
horizontalLines = [ ];
canvas.observe('object:moving', function(e) {
var activeObject = e.memo.target,
canvasObjects = canvas.getObjects(),
activeObjectLeft = activeObject.get('left'),
activeObjectTop = activeObject.get('top'),
activeObjectHeight = activeObject.getHeight(),
activeObjectWidth = activeObject.getWidth(),
noneInTheRange = true;
// It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions,
// but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move
for (var i = canvasObjects.length; i--; ) {
if (canvasObjects[i] === activeObject) continue;
var objectLeft = canvasObjects[i].get('left'),
objectTop = canvasObjects[i].get('top'),
objectHeight = canvasObjects[i].getHeight(),
objectWidth = canvasObjects[i].getWidth();
// snap by the horizontal center line
if (isInRange(objectLeft, activeObjectLeft)) {
noneInTheRange = false;
verticalLines.push({
x: objectLeft,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.set('left', objectLeft);
}
// snap by the left edge
if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) {
noneInTheRange = false;
verticalLines.push({
x: objectLeft - objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.set('left', objectLeft - objectWidth / 2 + activeObjectWidth / 2);
}
// snap by the right edge
if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) {
noneInTheRange = false;
verticalLines.push({
x: objectLeft + objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.set('left', objectLeft + objectWidth / 2 - activeObjectWidth / 2);
}
// snap by the vertical center line
if (isInRange(objectTop, activeObjectTop)) {
noneInTheRange = false;
horizontalLines.push({
y: objectTop,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.set('top', objectTop);
}
// snap by the top edge
if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) {
noneInTheRange = false;
horizontalLines.push({
y: objectTop - objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.set('top', objectTop - objectHeight / 2 + activeObjectHeight / 2);
}
// snap by the bottom edge
if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) {
noneInTheRange = false;
horizontalLines.push({
y: objectTop + objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.set('top', objectTop + objectHeight / 2 - activeObjectHeight / 2);
}
}
if (noneInTheRange) {
verticalLines.length = horizontalLines.length = 0;
}
});
canvas.observe('after:render', function() {
for (var i = verticalLines.length; i--; ) {
drawVerticalLine(verticalLines[i]);
}
for (var i = horizontalLines.length; i--; ) {
drawHorizontalLine(horizontalLines[i]);
}
});
canvas.observe('mouse:up', function() {
verticalLines.length = horizontalLines.length = 0;
canvas.renderAll();
});
}