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https://github.com/Hopiu/fabric.js.git
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205 lines
4.6 KiB
JavaScript
205 lines
4.6 KiB
JavaScript
/**
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* SprayBrush class
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* @class fabric.SprayBrush
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*/
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fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ {
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/**
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* Width of a spray
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* @type Number
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* @default
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*/
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width: 10,
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/**
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* Density of a spray (number of dots per chunk)
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* @type Number
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* @default
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*/
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density: 20,
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/**
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* Width of spray dots
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* @type Number
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* @default
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*/
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dotWidth: 1,
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/**
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* Width variance of spray dots
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* @type Number
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* @default
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*/
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dotWidthVariance: 1,
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/**
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* Whether opacity of a dot should be random
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* @type Boolean
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* @default
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*/
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randomOpacity: false,
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/**
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* Whether overlapping dots (rectangles) should be removed (for performance reasons)
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* @type Boolean
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* @default
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*/
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optimizeOverlapping: true,
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/**
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* Constructor
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* @param {fabric.Canvas} canvas
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* @return {fabric.SprayBrush} Instance of a spray brush
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*/
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initialize: function(canvas) {
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this.canvas = canvas;
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this.sprayChunks = [ ];
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},
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/**
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* Invoked on mouse down
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* @param {Object} pointer
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*/
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onMouseDown: function(pointer) {
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this.sprayChunks.length = 0;
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this.canvas.clearContext(this.canvas.contextTop);
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this._setShadow();
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this.addSprayChunk(pointer);
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this.render();
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},
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/**
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* Invoked on mouse move
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* @param {Object} pointer
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*/
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onMouseMove: function(pointer) {
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this.addSprayChunk(pointer);
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this.render();
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},
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/**
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* Invoked on mouse up
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*/
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onMouseUp: function() {
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var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
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this.canvas.renderOnAddRemove = false;
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var rects = [ ];
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for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
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var sprayChunk = this.sprayChunks[i];
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for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) {
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var rect = new fabric.Rect({
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width: sprayChunk[j].width,
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height: sprayChunk[j].width,
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left: sprayChunk[j].x + 1,
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top: sprayChunk[j].y + 1,
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originX: 'center',
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originY: 'center',
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fill: this.color
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});
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this.shadow && rect.setShadow(this.shadow);
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rects.push(rect);
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}
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}
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if (this.optimizeOverlapping) {
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rects = this._getOptimizedRects(rects);
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}
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var group = new fabric.Group(rects, { originX: 'center', originY: 'center' });
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group.canvas = this.canvas;
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this.canvas.add(group);
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this.canvas.fire('path:created', { path: group });
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this.canvas.clearContext(this.canvas.contextTop);
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this._resetShadow();
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this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
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this.canvas.renderAll();
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},
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/**
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* @private
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* @param {Array} rects
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*/
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_getOptimizedRects: function(rects) {
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// avoid creating duplicate rects at the same coordinates
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var uniqueRects = { }, key;
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for (var i = 0, len = rects.length; i < len; i++) {
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key = rects[i].left + '' + rects[i].top;
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if (!uniqueRects[key]) {
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uniqueRects[key] = rects[i];
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}
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}
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var uniqueRectsArray = [ ];
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for (key in uniqueRects) {
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uniqueRectsArray.push(uniqueRects[key]);
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}
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return uniqueRectsArray;
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},
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/**
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* Renders brush
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*/
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render: function() {
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var ctx = this.canvas.contextTop;
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ctx.fillStyle = this.color;
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var v = this.canvas.viewportTransform;
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ctx.save();
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ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
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for (var i = 0, len = this.sprayChunkPoints.length; i < len; i++) {
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var point = this.sprayChunkPoints[i];
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if (typeof point.opacity !== 'undefined') {
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ctx.globalAlpha = point.opacity;
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}
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ctx.fillRect(point.x, point.y, point.width, point.width);
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}
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ctx.restore();
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},
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/**
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* @param {Object} pointer
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*/
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addSprayChunk: function(pointer) {
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this.sprayChunkPoints = [ ];
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var x, y, width, radius = this.width / 2;
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for (var i = 0; i < this.density; i++) {
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x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius);
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y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius);
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if (this.dotWidthVariance) {
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width = fabric.util.getRandomInt(
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// bottom clamp width to 1
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Math.max(1, this.dotWidth - this.dotWidthVariance),
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this.dotWidth + this.dotWidthVariance);
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}
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else {
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width = this.dotWidth;
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}
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var point = new fabric.Point(x, y);
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point.width = width;
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if (this.randomOpacity) {
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point.opacity = fabric.util.getRandomInt(0, 100) / 100;
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}
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this.sprayChunkPoints.push(point);
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}
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this.sprayChunks.push(this.sprayChunkPoints);
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}
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});
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