mirror of
https://github.com/Hopiu/fabric.js.git
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1596 lines
51 KiB
JavaScript
1596 lines
51 KiB
JavaScript
(function () {
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'use strict';
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if (fabric.StaticCanvas) {
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fabric.warn('fabric.StaticCanvas is already defined.');
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return;
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}
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// aliases for faster resolution
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var extend = fabric.util.object.extend,
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getElementOffset = fabric.util.getElementOffset,
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removeFromArray = fabric.util.removeFromArray,
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CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element');
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/**
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* Static canvas class
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* @class fabric.StaticCanvas
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* @mixes fabric.Collection
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* @mixes fabric.Observable
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* @see {@link http://fabricjs.com/static_canvas/|StaticCanvas demo}
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* @see {@link fabric.StaticCanvas#initialize} for constructor definition
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* @fires before:render
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* @fires after:render
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* @fires canvas:cleared
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* @fires object:added
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* @fires object:removed
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*/
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fabric.StaticCanvas = fabric.util.createClass(/** @lends fabric.StaticCanvas.prototype */ {
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/**
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* Constructor
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* @param {HTMLElement | String} el <canvas> element to initialize instance on
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* @param {Object} [options] Options object
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* @return {Object} thisArg
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*/
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initialize: function(el, options) {
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options || (options = { });
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this._initStatic(el, options);
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fabric.StaticCanvas.activeInstance = this;
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},
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/**
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* Background color of canvas instance.
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* Should be set via {@link fabric.StaticCanvas#setBackgroundColor}.
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* @type {(String|fabric.Pattern)}
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* @default
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*/
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backgroundColor: '',
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/**
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* Background image of canvas instance.
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* Should be set via {@link fabric.StaticCanvas#setBackgroundImage}.
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* <b>Backwards incompatibility note:</b> The "backgroundImageOpacity"
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* and "backgroundImageStretch" properties are deprecated since 1.3.9.
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* Use {@link fabric.Image#opacity}, {@link fabric.Image#width} and {@link fabric.Image#height}.
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* @type fabric.Image
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* @default
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*/
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backgroundImage: null,
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/**
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* Overlay color of canvas instance.
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* Should be set via {@link fabric.StaticCanvas#setOverlayColor}
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* @since 1.3.9
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* @type {(String|fabric.Pattern)}
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* @default
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*/
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overlayColor: '',
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/**
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* Overlay image of canvas instance.
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* Should be set via {@link fabric.StaticCanvas#setOverlayImage}.
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* <b>Backwards incompatibility note:</b> The "overlayImageLeft"
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* and "overlayImageTop" properties are deprecated since 1.3.9.
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* Use {@link fabric.Image#left} and {@link fabric.Image#top}.
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* @type fabric.Image
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* @default
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*/
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overlayImage: null,
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/**
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* Indicates whether toObject/toDatalessObject should include default values
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* @type Boolean
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* @default
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*/
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includeDefaultValues: true,
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/**
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* Indicates whether objects' state should be saved
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* @type Boolean
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* @default
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*/
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stateful: true,
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/**
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* Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove} should also re-render canvas.
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* Disabling this option could give a great performance boost when adding/removing a lot of objects to/from canvas at once
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* (followed by a manual rendering after addition/deletion)
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* @type Boolean
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* @default
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*/
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renderOnAddRemove: true,
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/**
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* Function that determines clipping of entire canvas area
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* Being passed context as first argument. See clipping canvas area in {@link https://github.com/kangax/fabric.js/wiki/FAQ}
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* @type Function
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* @default
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*/
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clipTo: null,
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/**
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* Indicates whether object controls (borders/controls) are rendered above overlay image
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* @type Boolean
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* @default
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*/
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controlsAboveOverlay: false,
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/**
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* Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas
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* @type Boolean
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* @default
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*/
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allowTouchScrolling: false,
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/**
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* Indicates whether this canvas will use image smoothing, this is on by default in browsers
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* @type Boolean
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* @default
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*/
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imageSmoothingEnabled: true,
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/**
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* Indicates whether objects should remain in current stack position when selected. When false objects are brought to top and rendered as part of the selection group
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* @type Boolean
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* @default
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*/
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preserveObjectStacking: false,
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/**
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* The transformation (in the format of Canvas transform) which focuses the viewport
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* @type Array
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* @default
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*/
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viewportTransform: [1, 0, 0, 1, 0, 0],
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/**
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* Callback; invoked right before object is about to be scaled/rotated
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*/
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onBeforeScaleRotate: function () {
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/* NOOP */
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},
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/**
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* @private
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* @param {HTMLElement | String} el <canvas> element to initialize instance on
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* @param {Object} [options] Options object
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*/
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_initStatic: function(el, options) {
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this._objects = [];
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this._createLowerCanvas(el);
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this._initOptions(options);
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this._setImageSmoothing();
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if (options.overlayImage) {
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this.setOverlayImage(options.overlayImage, this.renderAll.bind(this));
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}
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if (options.backgroundImage) {
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this.setBackgroundImage(options.backgroundImage, this.renderAll.bind(this));
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}
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if (options.backgroundColor) {
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this.setBackgroundColor(options.backgroundColor, this.renderAll.bind(this));
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}
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if (options.overlayColor) {
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this.setOverlayColor(options.overlayColor, this.renderAll.bind(this));
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}
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this.calcOffset();
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},
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/**
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* Calculates canvas element offset relative to the document
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* This method is also attached as "resize" event handler of window
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* @return {fabric.Canvas} instance
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* @chainable
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*/
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calcOffset: function () {
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this._offset = getElementOffset(this.lowerCanvasEl);
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return this;
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},
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/**
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* Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas
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* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to
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* @param {Function} callback callback to invoke when image is loaded and set as an overlay
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* @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}.
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* @return {fabric.Canvas} thisArg
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* @chainable
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* @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo}
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* @example <caption>Normal overlayImage with left/top = 0</caption>
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* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
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* // Needed to position overlayImage at 0/0
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* originX: 'left',
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* originY: 'top'
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* });
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* @example <caption>overlayImage with different properties</caption>
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* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
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* opacity: 0.5,
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* angle: 45,
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* left: 400,
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* top: 400,
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* originX: 'left',
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* originY: 'top'
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* });
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* @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption>
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* fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img) {
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* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
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* canvas.setOverlayImage(img, canvas.renderAll.bind(canvas));
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* });
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* @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption>
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* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
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* width: canvas.width,
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* height: canvas.height,
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* // Needed to position overlayImage at 0/0
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* originX: 'left',
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* originY: 'top'
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* });
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* @example <caption>overlayImage loaded from cross-origin</caption>
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* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
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* opacity: 0.5,
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* angle: 45,
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* left: 400,
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* top: 400,
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* originX: 'left',
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* originY: 'top',
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* crossOrigin: 'anonymous'
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* });
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*/
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setOverlayImage: function (image, callback, options) {
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return this.__setBgOverlayImage('overlayImage', image, callback, options);
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},
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/**
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* Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas
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* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to
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* @param {Function} callback Callback to invoke when image is loaded and set as background
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* @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}.
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* @return {fabric.Canvas} thisArg
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* @chainable
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* @see {@link http://jsfiddle.net/fabricjs/YH9yD/|jsFiddle demo}
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* @example <caption>Normal backgroundImage with left/top = 0</caption>
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* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
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* // Needed to position backgroundImage at 0/0
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* originX: 'left',
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* originY: 'top'
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* });
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* @example <caption>backgroundImage with different properties</caption>
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* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
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* opacity: 0.5,
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* angle: 45,
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* left: 400,
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* top: 400,
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* originX: 'left',
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* originY: 'top'
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* });
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* @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption>
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* fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img) {
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* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
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* canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas));
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* });
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* @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption>
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* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
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* width: canvas.width,
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* height: canvas.height,
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* // Needed to position backgroundImage at 0/0
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* originX: 'left',
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* originY: 'top'
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* });
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* @example <caption>backgroundImage loaded from cross-origin</caption>
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* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
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* opacity: 0.5,
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* angle: 45,
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* left: 400,
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* top: 400,
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* originX: 'left',
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* originY: 'top',
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* crossOrigin: 'anonymous'
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* });
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*/
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setBackgroundImage: function (image, callback, options) {
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return this.__setBgOverlayImage('backgroundImage', image, callback, options);
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},
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/**
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* Sets {@link fabric.StaticCanvas#overlayColor|background color} for this canvas
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* @param {(String|fabric.Pattern)} overlayColor Color or pattern to set background color to
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* @param {Function} callback Callback to invoke when background color is set
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* @return {fabric.Canvas} thisArg
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* @chainable
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* @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo}
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* @example <caption>Normal overlayColor - color value</caption>
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* canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
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* @example <caption>fabric.Pattern used as overlayColor</caption>
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* canvas.setOverlayColor({
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* source: 'http://fabricjs.com/assets/escheresque_ste.png'
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* }, canvas.renderAll.bind(canvas));
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* @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption>
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* canvas.setOverlayColor({
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* source: 'http://fabricjs.com/assets/escheresque_ste.png',
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* repeat: 'repeat',
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* offsetX: 200,
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* offsetY: 100
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* }, canvas.renderAll.bind(canvas));
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*/
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setOverlayColor: function(overlayColor, callback) {
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return this.__setBgOverlayColor('overlayColor', overlayColor, callback);
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},
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/**
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* Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas
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* @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to
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* @param {Function} callback Callback to invoke when background color is set
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* @return {fabric.Canvas} thisArg
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* @chainable
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* @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo}
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* @example <caption>Normal backgroundColor - color value</caption>
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* canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
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* @example <caption>fabric.Pattern used as backgroundColor</caption>
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* canvas.setBackgroundColor({
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* source: 'http://fabricjs.com/assets/escheresque_ste.png'
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* }, canvas.renderAll.bind(canvas));
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* @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption>
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* canvas.setBackgroundColor({
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* source: 'http://fabricjs.com/assets/escheresque_ste.png',
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* repeat: 'repeat',
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* offsetX: 200,
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* offsetY: 100
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* }, canvas.renderAll.bind(canvas));
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*/
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setBackgroundColor: function(backgroundColor, callback) {
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return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback);
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},
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/**
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* @private
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* @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-imagesmoothingenabled|WhatWG Canvas Standard}
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*/
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_setImageSmoothing: function() {
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var ctx = this.getContext();
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ctx.imageSmoothingEnabled = this.imageSmoothingEnabled;
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ctx.webkitImageSmoothingEnabled = this.imageSmoothingEnabled;
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ctx.mozImageSmoothingEnabled = this.imageSmoothingEnabled;
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ctx.msImageSmoothingEnabled = this.imageSmoothingEnabled;
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ctx.oImageSmoothingEnabled = this.imageSmoothingEnabled;
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},
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/**
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* @private
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* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage}
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* or {@link fabric.StaticCanvas#overlayImage|overlayImage})
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* @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to
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* @param {Function} callback Callback to invoke when image is loaded and set as background or overlay
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* @param {Object} [options] Optional options to set for the {@link fabric.Image|image}.
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*/
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__setBgOverlayImage: function(property, image, callback, options) {
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if (typeof image === 'string') {
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fabric.util.loadImage(image, function(img) {
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this[property] = new fabric.Image(img, options);
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callback && callback();
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}, this, options && options.crossOrigin);
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}
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else {
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options && image.setOptions(options);
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this[property] = image;
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callback && callback();
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}
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return this;
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},
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/**
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* @private
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* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor}
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* or {@link fabric.StaticCanvas#overlayColor|overlayColor})
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* @param {(Object|String|null)} color Object with pattern information, color value or null
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* @param {Function} [callback] Callback is invoked when color is set
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*/
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__setBgOverlayColor: function(property, color, callback) {
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if (color && color.source) {
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var _this = this;
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fabric.util.loadImage(color.source, function(img) {
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_this[property] = new fabric.Pattern({
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source: img,
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repeat: color.repeat,
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offsetX: color.offsetX,
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offsetY: color.offsetY
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});
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callback && callback();
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});
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}
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else {
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this[property] = color;
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callback && callback();
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}
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return this;
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},
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/**
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* @private
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*/
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_createCanvasElement: function() {
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var element = fabric.document.createElement('canvas');
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if (!element.style) {
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element.style = { };
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}
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if (!element) {
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throw CANVAS_INIT_ERROR;
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}
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this._initCanvasElement(element);
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return element;
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},
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/**
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* @private
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* @param {HTMLElement} element
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*/
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_initCanvasElement: function(element) {
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fabric.util.createCanvasElement(element);
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if (typeof element.getContext === 'undefined') {
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throw CANVAS_INIT_ERROR;
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}
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},
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/**
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* @private
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* @param {Object} [options] Options object
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*/
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_initOptions: function (options) {
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for (var prop in options) {
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this[prop] = options[prop];
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}
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this.width = this.width || parseInt(this.lowerCanvasEl.width, 10) || 0;
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this.height = this.height || parseInt(this.lowerCanvasEl.height, 10) || 0;
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if (!this.lowerCanvasEl.style) {
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return;
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}
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this.lowerCanvasEl.width = this.width;
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this.lowerCanvasEl.height = this.height;
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this.lowerCanvasEl.style.width = this.width + 'px';
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this.lowerCanvasEl.style.height = this.height + 'px';
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this.viewportTransform = this.viewportTransform.slice();
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},
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/**
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* Creates a bottom canvas
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* @private
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* @param {HTMLElement} [canvasEl]
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*/
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_createLowerCanvas: function (canvasEl) {
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this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement();
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this._initCanvasElement(this.lowerCanvasEl);
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fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas');
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if (this.interactive) {
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this._applyCanvasStyle(this.lowerCanvasEl);
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}
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this.contextContainer = this.lowerCanvasEl.getContext('2d');
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},
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/**
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* Returns canvas width (in px)
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* @return {Number}
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*/
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getWidth: function () {
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return this.width;
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},
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/**
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* Returns canvas height (in px)
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* @return {Number}
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*/
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getHeight: function () {
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return this.height;
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},
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/**
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* Sets width of this canvas instance
|
|
* @param {Number|String} value Value to set width to
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
|
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setWidth: function (value, options) {
|
|
return this.setDimensions({ width: value }, options);
|
|
},
|
|
|
|
/**
|
|
* Sets height of this canvas instance
|
|
* @param {Number|String} value Value to set height to
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
|
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setHeight: function (value, options) {
|
|
return this.setDimensions({ height: value }, options);
|
|
},
|
|
|
|
/**
|
|
* Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em)
|
|
* @param {Object} dimensions Object with width/height properties
|
|
* @param {Number|String} [dimensions.width] Width of canvas element
|
|
* @param {Number|String} [dimensions.height] Height of canvas element
|
|
* @param {Object} [options] Options object
|
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
|
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
setDimensions: function (dimensions, options) {
|
|
var cssValue;
|
|
|
|
options = options || {};
|
|
|
|
for (var prop in dimensions) {
|
|
cssValue = dimensions[prop];
|
|
|
|
if (!options.cssOnly) {
|
|
this._setBackstoreDimension(prop, dimensions[prop]);
|
|
cssValue += 'px';
|
|
}
|
|
|
|
if (!options.backstoreOnly) {
|
|
this._setCssDimension(prop, cssValue);
|
|
}
|
|
}
|
|
|
|
if (!options.cssOnly) {
|
|
this.renderAll();
|
|
}
|
|
|
|
this.calcOffset();
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Helper for setting width/height
|
|
* @private
|
|
* @param {String} prop property (width|height)
|
|
* @param {Number} value value to set property to
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
_setBackstoreDimension: function (prop, value) {
|
|
this.lowerCanvasEl[prop] = value;
|
|
|
|
if (this.upperCanvasEl) {
|
|
this.upperCanvasEl[prop] = value;
|
|
}
|
|
|
|
if (this.cacheCanvasEl) {
|
|
this.cacheCanvasEl[prop] = value;
|
|
}
|
|
|
|
this[prop] = value;
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Helper for setting css width/height
|
|
* @private
|
|
* @param {String} prop property (width|height)
|
|
* @param {String} value value to set property to
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
_setCssDimension: function (prop, value) {
|
|
this.lowerCanvasEl.style[prop] = value;
|
|
|
|
if (this.upperCanvasEl) {
|
|
this.upperCanvasEl.style[prop] = value;
|
|
}
|
|
|
|
if (this.wrapperEl) {
|
|
this.wrapperEl.style[prop] = value;
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns canvas zoom level
|
|
* @return {Number}
|
|
*/
|
|
getZoom: function () {
|
|
return Math.sqrt(this.viewportTransform[0] * this.viewportTransform[3]);
|
|
},
|
|
|
|
/**
|
|
* Sets viewport transform of this canvas instance
|
|
* @param {Array} vpt the transform in the form of context.transform
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setViewportTransform: function (vpt) {
|
|
var activeGroup = this.getActiveGroup();
|
|
this.viewportTransform = vpt;
|
|
this.renderAll();
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
this._objects[i].setCoords();
|
|
}
|
|
if (activeGroup) {
|
|
activeGroup.setCoords();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets zoom level of this canvas instance, zoom centered around point
|
|
* @param {fabric.Point} point to zoom with respect to
|
|
* @param {Number} value to set zoom to, less than 1 zooms out
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
zoomToPoint: function (point, value) {
|
|
// TODO: just change the scale, preserve other transformations
|
|
var before = point;
|
|
point = fabric.util.transformPoint(point, fabric.util.invertTransform(this.viewportTransform));
|
|
this.viewportTransform[0] = value;
|
|
this.viewportTransform[3] = value;
|
|
var after = fabric.util.transformPoint(point, this.viewportTransform);
|
|
this.viewportTransform[4] += before.x - after.x;
|
|
this.viewportTransform[5] += before.y - after.y;
|
|
this.renderAll();
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
this._objects[i].setCoords();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets zoom level of this canvas instance
|
|
* @param {Number} value to set zoom to, less than 1 zooms out
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
setZoom: function (value) {
|
|
this.zoomToPoint(new fabric.Point(0, 0), value);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Pan viewport so as to place point at top left corner of canvas
|
|
* @param {fabric.Point} point to move to
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
absolutePan: function (point) {
|
|
this.viewportTransform[4] = -point.x;
|
|
this.viewportTransform[5] = -point.y;
|
|
this.renderAll();
|
|
for (var i = 0, len = this._objects.length; i < len; i++) {
|
|
this._objects[i].setCoords();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Pans viewpoint relatively
|
|
* @param {fabric.Point} point (position vector) to move by
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable true
|
|
*/
|
|
relativePan: function (point) {
|
|
return this.absolutePan(new fabric.Point(
|
|
-point.x - this.viewportTransform[4],
|
|
-point.y - this.viewportTransform[5]
|
|
));
|
|
},
|
|
|
|
/**
|
|
* Returns <canvas> element corresponding to this instance
|
|
* @return {HTMLCanvasElement}
|
|
*/
|
|
getElement: function () {
|
|
return this.lowerCanvasEl;
|
|
},
|
|
|
|
/**
|
|
* Returns currently selected object, if any
|
|
* @return {fabric.Object}
|
|
*/
|
|
getActiveObject: function() {
|
|
return null;
|
|
},
|
|
|
|
/**
|
|
* Returns currently selected group of object, if any
|
|
* @return {fabric.Group}
|
|
*/
|
|
getActiveGroup: function() {
|
|
return null;
|
|
},
|
|
|
|
/**
|
|
* Given a context, renders an object on that context
|
|
* @param {CanvasRenderingContext2D} ctx Context to render object on
|
|
* @param {fabric.Object} object Object to render
|
|
* @private
|
|
*/
|
|
_draw: function (ctx, object) {
|
|
if (!object) {
|
|
return;
|
|
}
|
|
|
|
ctx.save();
|
|
var v = this.viewportTransform;
|
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
|
|
if (this._shouldRenderObject(object)) {
|
|
object.render(ctx);
|
|
}
|
|
ctx.restore();
|
|
if (!this.controlsAboveOverlay) {
|
|
object._renderControls(ctx);
|
|
}
|
|
},
|
|
|
|
_shouldRenderObject: function(object) {
|
|
if (!object) {
|
|
return false;
|
|
}
|
|
return (object !== this.getActiveGroup() || !this.preserveObjectStacking);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} obj Object that was added
|
|
*/
|
|
_onObjectAdded: function(obj) {
|
|
this.stateful && obj.setupState();
|
|
obj._set('canvas', this);
|
|
obj.setCoords();
|
|
this.fire('object:added', { target: obj });
|
|
obj.fire('added');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} obj Object that was removed
|
|
*/
|
|
_onObjectRemoved: function(obj) {
|
|
// removing active object should fire "selection:cleared" events
|
|
if (this.getActiveObject() === obj) {
|
|
this.fire('before:selection:cleared', { target: obj });
|
|
this._discardActiveObject();
|
|
this.fire('selection:cleared');
|
|
}
|
|
|
|
this.fire('object:removed', { target: obj });
|
|
obj.fire('removed');
|
|
},
|
|
|
|
/**
|
|
* Clears specified context of canvas element
|
|
* @param {CanvasRenderingContext2D} ctx Context to clear
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
clearContext: function(ctx) {
|
|
ctx.clearRect(0, 0, this.width, this.height);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns context of canvas where objects are drawn
|
|
* @return {CanvasRenderingContext2D}
|
|
*/
|
|
getContext: function () {
|
|
return this.contextContainer;
|
|
},
|
|
|
|
/**
|
|
* Clears all contexts (background, main, top) of an instance
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
clear: function () {
|
|
this._objects.length = 0;
|
|
if (this.discardActiveGroup) {
|
|
this.discardActiveGroup();
|
|
}
|
|
if (this.discardActiveObject) {
|
|
this.discardActiveObject();
|
|
}
|
|
this.clearContext(this.contextContainer);
|
|
if (this.contextTop) {
|
|
this.clearContext(this.contextTop);
|
|
}
|
|
this.fire('canvas:cleared');
|
|
this.renderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Renders both the top canvas and the secondary container canvas.
|
|
* @param {Boolean} [allOnTop] Whether we want to force all images to be rendered on the top canvas
|
|
* @return {fabric.Canvas} instance
|
|
* @chainable
|
|
*/
|
|
renderAll: function (allOnTop) {
|
|
var canvasToDrawOn = this[(allOnTop === true && this.interactive) ? 'contextTop' : 'contextContainer'],
|
|
activeGroup = this.getActiveGroup();
|
|
|
|
if (this.contextTop && this.selection && !this._groupSelector) {
|
|
this.clearContext(this.contextTop);
|
|
}
|
|
|
|
if (!allOnTop) {
|
|
this.clearContext(canvasToDrawOn);
|
|
}
|
|
|
|
this.fire('before:render');
|
|
|
|
if (this.clipTo) {
|
|
fabric.util.clipContext(this, canvasToDrawOn);
|
|
}
|
|
|
|
this._renderBackground(canvasToDrawOn);
|
|
this._renderObjects(canvasToDrawOn, activeGroup);
|
|
this._renderActiveGroup(canvasToDrawOn, activeGroup);
|
|
|
|
if (this.clipTo) {
|
|
canvasToDrawOn.restore();
|
|
}
|
|
|
|
this._renderOverlay(canvasToDrawOn);
|
|
|
|
if (this.controlsAboveOverlay && this.interactive) {
|
|
this.drawControls(canvasToDrawOn);
|
|
}
|
|
|
|
this.fire('after:render');
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {fabric.Group} activeGroup
|
|
*/
|
|
_renderObjects: function(ctx, activeGroup) {
|
|
var i, length;
|
|
|
|
// fast path
|
|
if (!activeGroup || this.preserveObjectStacking) {
|
|
for (i = 0, length = this._objects.length; i < length; ++i) {
|
|
this._draw(ctx, this._objects[i]);
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0, length = this._objects.length; i < length; ++i) {
|
|
if (this._objects[i] && !activeGroup.contains(this._objects[i])) {
|
|
this._draw(ctx, this._objects[i]);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {fabric.Group} activeGroup
|
|
*/
|
|
_renderActiveGroup: function(ctx, activeGroup) {
|
|
|
|
// delegate rendering to group selection (if one exists)
|
|
if (activeGroup) {
|
|
|
|
//Store objects in group preserving order, then replace
|
|
var sortedObjects = [];
|
|
this.forEachObject(function (object) {
|
|
if (activeGroup.contains(object)) {
|
|
sortedObjects.push(object);
|
|
}
|
|
});
|
|
// forEachObject reverses the object, so we reverse again
|
|
activeGroup._set('_objects', sortedObjects.reverse());
|
|
this._draw(ctx, activeGroup);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderBackground: function(ctx) {
|
|
if (this.backgroundColor) {
|
|
ctx.fillStyle = this.backgroundColor.toLive
|
|
? this.backgroundColor.toLive(ctx)
|
|
: this.backgroundColor;
|
|
|
|
ctx.fillRect(
|
|
this.backgroundColor.offsetX || 0,
|
|
this.backgroundColor.offsetY || 0,
|
|
this.width,
|
|
this.height);
|
|
}
|
|
if (this.backgroundImage) {
|
|
this._draw(ctx, this.backgroundImage);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderOverlay: function(ctx) {
|
|
if (this.overlayColor) {
|
|
ctx.fillStyle = this.overlayColor.toLive
|
|
? this.overlayColor.toLive(ctx)
|
|
: this.overlayColor;
|
|
|
|
ctx.fillRect(
|
|
this.overlayColor.offsetX || 0,
|
|
this.overlayColor.offsetY || 0,
|
|
this.width,
|
|
this.height);
|
|
}
|
|
if (this.overlayImage) {
|
|
this._draw(ctx, this.overlayImage);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method to render only the top canvas.
|
|
* Also used to render the group selection box.
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
renderTop: function () {
|
|
var ctx = this.contextTop || this.contextContainer;
|
|
this.clearContext(ctx);
|
|
|
|
// we render the top context - last object
|
|
if (this.selection && this._groupSelector) {
|
|
this._drawSelection();
|
|
}
|
|
|
|
// delegate rendering to group selection if one exists
|
|
// used for drawing selection borders/controls
|
|
var activeGroup = this.getActiveGroup();
|
|
if (activeGroup) {
|
|
activeGroup.render(ctx);
|
|
}
|
|
|
|
this._renderOverlay(ctx);
|
|
|
|
this.fire('after:render');
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of a center of canvas.
|
|
* Returned value is an object with top and left properties
|
|
* @return {Object} object with "top" and "left" number values
|
|
*/
|
|
getCenter: function () {
|
|
return {
|
|
top: this.getHeight() / 2,
|
|
left: this.getWidth() / 2
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Centers object horizontally.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @param {fabric.Object} object Object to center horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
*/
|
|
centerObjectH: function (object) {
|
|
this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y));
|
|
this.renderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @param {fabric.Object} object Object to center vertically
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
centerObjectV: function (object) {
|
|
this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top));
|
|
this.renderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically and horizontally.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @param {fabric.Object} object Object to center vertically and horizontally
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
centerObject: function(object) {
|
|
var center = this.getCenter();
|
|
|
|
this._centerObject(object, new fabric.Point(center.left, center.top));
|
|
this.renderAll();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {fabric.Object} object Object to center
|
|
* @param {fabric.Point} center Center point
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
_centerObject: function(object, center) {
|
|
object.setPositionByOrigin(center, 'center', 'center');
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returs dataless JSON representation of canvas
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {String} json string
|
|
*/
|
|
toDatalessJSON: function (propertiesToInclude) {
|
|
return this.toDatalessObject(propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* Returns object representation of canvas
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toObject: function (propertiesToInclude) {
|
|
return this._toObjectMethod('toObject', propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* Returns dataless object representation of canvas
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} object representation of an instance
|
|
*/
|
|
toDatalessObject: function (propertiesToInclude) {
|
|
return this._toObjectMethod('toDatalessObject', propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObjectMethod: function (methodName, propertiesToInclude) {
|
|
|
|
var data = {
|
|
objects: this._toObjects(methodName, propertiesToInclude)
|
|
};
|
|
|
|
extend(data, this.__serializeBgOverlay());
|
|
|
|
fabric.util.populateWithProperties(this, data, propertiesToInclude);
|
|
|
|
return data;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObjects: function(methodName, propertiesToInclude) {
|
|
return this.getObjects().map(function(instance) {
|
|
return this._toObject(instance, methodName, propertiesToInclude);
|
|
}, this);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_toObject: function(instance, methodName, propertiesToInclude) {
|
|
var originalValue;
|
|
|
|
if (!this.includeDefaultValues) {
|
|
originalValue = instance.includeDefaultValues;
|
|
instance.includeDefaultValues = false;
|
|
}
|
|
|
|
//If the object is part of the current selection group, it should
|
|
//be transformed appropriately
|
|
//i.e. it should be serialised as it would appear if the selection group
|
|
//were to be destroyed.
|
|
var originalProperties = this._realizeGroupTransformOnObject(instance),
|
|
object = instance[methodName](propertiesToInclude);
|
|
if (!this.includeDefaultValues) {
|
|
instance.includeDefaultValues = originalValue;
|
|
}
|
|
|
|
//Undo the damage we did by changing all of its properties
|
|
this._unwindGroupTransformOnObject(instance, originalProperties);
|
|
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Realises an object's group transformation on it
|
|
* @private
|
|
* @param {fabric.Object} [instance] the object to transform (gets mutated)
|
|
* @returns the original values of instance which were changed
|
|
*/
|
|
_realizeGroupTransformOnObject: function(instance) {
|
|
var layoutProps = ['angle', 'flipX', 'flipY', 'height', 'left', 'scaleX', 'scaleY', 'top', 'width'];
|
|
if (instance.group && instance.group === this.getActiveGroup()) {
|
|
//Copy all the positionally relevant properties across now
|
|
var originalValues = {};
|
|
layoutProps.forEach(function(prop) {
|
|
originalValues[prop] = instance[prop];
|
|
});
|
|
this.getActiveGroup().realizeTransform(instance);
|
|
return originalValues;
|
|
}
|
|
else {
|
|
return null;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Restores the changed properties of instance
|
|
* @private
|
|
* @param {fabric.Object} [instance] the object to un-transform (gets mutated)
|
|
* @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject
|
|
*/
|
|
_unwindGroupTransformOnObject: function(instance, originalValues) {
|
|
if (originalValues) {
|
|
instance.set(originalValues);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
__serializeBgOverlay: function() {
|
|
var data = {
|
|
background: (this.backgroundColor && this.backgroundColor.toObject)
|
|
? this.backgroundColor.toObject()
|
|
: this.backgroundColor
|
|
};
|
|
|
|
if (this.overlayColor) {
|
|
data.overlay = this.overlayColor.toObject
|
|
? this.overlayColor.toObject()
|
|
: this.overlayColor;
|
|
}
|
|
if (this.backgroundImage) {
|
|
data.backgroundImage = this.backgroundImage.toObject();
|
|
}
|
|
if (this.overlayImage) {
|
|
data.overlayImage = this.overlayImage.toObject();
|
|
}
|
|
|
|
return data;
|
|
},
|
|
|
|
/* _TO_SVG_START_ */
|
|
/**
|
|
* When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true,
|
|
* a zoomed canvas will then produce zoomed SVG output.
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
svgViewportTransformation: true,
|
|
|
|
/**
|
|
* Returns SVG representation of canvas
|
|
* @function
|
|
* @param {Object} [options] Options object for SVG output
|
|
* @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included
|
|
* @param {Object} [options.viewBox] SVG viewbox object
|
|
* @param {Number} [options.viewBox.x] x-cooridnate of viewbox
|
|
* @param {Number} [options.viewBox.y] y-coordinate of viewbox
|
|
* @param {Number} [options.viewBox.width] Width of viewbox
|
|
* @param {Number} [options.viewBox.height] Height of viewbox
|
|
* @param {String} [options.encoding=UTF-8] Encoding of SVG output
|
|
* @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation.
|
|
* @return {String} SVG string
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization}
|
|
* @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo}
|
|
* @example <caption>Normal SVG output</caption>
|
|
* var svg = canvas.toSVG();
|
|
* @example <caption>SVG output without preamble (without <?xml ../>)</caption>
|
|
* var svg = canvas.toSVG({suppressPreamble: true});
|
|
* @example <caption>SVG output with viewBox attribute</caption>
|
|
* var svg = canvas.toSVG({
|
|
* viewBox: {
|
|
* x: 100,
|
|
* y: 100,
|
|
* width: 200,
|
|
* height: 300
|
|
* }
|
|
* });
|
|
* @example <caption>SVG output with different encoding (default: UTF-8)</caption>
|
|
* var svg = canvas.toSVG({encoding: 'ISO-8859-1'});
|
|
* @example <caption>Modify SVG output with reviver function</caption>
|
|
* var svg = canvas.toSVG(null, function(svg) {
|
|
* return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', '');
|
|
* });
|
|
*/
|
|
toSVG: function(options, reviver) {
|
|
options || (options = { });
|
|
|
|
var markup = [];
|
|
|
|
this._setSVGPreamble(markup, options);
|
|
this._setSVGHeader(markup, options);
|
|
|
|
this._setSVGBgOverlayColor(markup, 'backgroundColor');
|
|
this._setSVGBgOverlayImage(markup, 'backgroundImage');
|
|
|
|
this._setSVGObjects(markup, reviver);
|
|
|
|
this._setSVGBgOverlayColor(markup, 'overlayColor');
|
|
this._setSVGBgOverlayImage(markup, 'overlayImage');
|
|
|
|
markup.push('</svg>');
|
|
|
|
return markup.join('');
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGPreamble: function(markup, options) {
|
|
if (!options.suppressPreamble) {
|
|
markup.push(
|
|
'<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>',
|
|
'<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ',
|
|
'"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n'
|
|
);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGHeader: function(markup, options) {
|
|
var width, height, vpt;
|
|
|
|
if (options.viewBox) {
|
|
width = options.viewBox.width;
|
|
height = options.viewBox.height;
|
|
}
|
|
else {
|
|
width = this.width;
|
|
height = this.height;
|
|
if (!this.svgViewportTransformation) {
|
|
vpt = this.viewportTransform;
|
|
width /= vpt[0];
|
|
height /= vpt[3];
|
|
}
|
|
}
|
|
|
|
markup.push(
|
|
'<svg ',
|
|
'xmlns="http://www.w3.org/2000/svg" ',
|
|
'xmlns:xlink="http://www.w3.org/1999/xlink" ',
|
|
'version="1.1" ',
|
|
'width="', width, '" ',
|
|
'height="', height, '" ',
|
|
(this.backgroundColor && !this.backgroundColor.toLive
|
|
? 'style="background-color: ' + this.backgroundColor + '" '
|
|
: null),
|
|
(options.viewBox
|
|
? 'viewBox="' +
|
|
options.viewBox.x + ' ' +
|
|
options.viewBox.y + ' ' +
|
|
options.viewBox.width + ' ' +
|
|
options.viewBox.height + '" '
|
|
: null),
|
|
'xml:space="preserve">',
|
|
'<desc>Created with Fabric.js ', fabric.version, '</desc>',
|
|
'<defs>',
|
|
fabric.createSVGFontFacesMarkup(this.getObjects()),
|
|
fabric.createSVGRefElementsMarkup(this),
|
|
'</defs>'
|
|
);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGObjects: function(markup, reviver) {
|
|
for (var i = 0, objects = this.getObjects(), len = objects.length; i < len; i++) {
|
|
var instance = objects[i],
|
|
//If the object is in a selection group, simulate what would happen to that
|
|
//object when the group is deselected
|
|
originalProperties = this._realizeGroupTransformOnObject(instance);
|
|
markup.push(instance.toSVG(reviver));
|
|
this._unwindGroupTransformOnObject(instance, originalProperties);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGBgOverlayImage: function(markup, property) {
|
|
if (this[property] && this[property].toSVG) {
|
|
markup.push(this[property].toSVG());
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_setSVGBgOverlayColor: function(markup, property) {
|
|
if (this[property] && this[property].source) {
|
|
markup.push(
|
|
'<rect x="', this[property].offsetX, '" y="', this[property].offsetY, '" ',
|
|
'width="',
|
|
(this[property].repeat === 'repeat-y' || this[property].repeat === 'no-repeat'
|
|
? this[property].source.width
|
|
: this.width),
|
|
'" height="',
|
|
(this[property].repeat === 'repeat-x' || this[property].repeat === 'no-repeat'
|
|
? this[property].source.height
|
|
: this.height),
|
|
'" fill="url(#' + property + 'Pattern)"',
|
|
'></rect>'
|
|
);
|
|
}
|
|
else if (this[property] && property === 'overlayColor') {
|
|
markup.push(
|
|
'<rect x="0" y="0" ',
|
|
'width="', this.width,
|
|
'" height="', this.height,
|
|
'" fill="', this[property], '"',
|
|
'></rect>'
|
|
);
|
|
}
|
|
},
|
|
/* _TO_SVG_END_ */
|
|
|
|
/**
|
|
* Moves an object to the bottom of the stack of drawn objects
|
|
* @param {fabric.Object} object Object to send to back
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
sendToBack: function (object) {
|
|
removeFromArray(this._objects, object);
|
|
this._objects.unshift(object);
|
|
return this.renderAll && this.renderAll();
|
|
},
|
|
|
|
/**
|
|
* Moves an object to the top of the stack of drawn objects
|
|
* @param {fabric.Object} object Object to send
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
bringToFront: function (object) {
|
|
removeFromArray(this._objects, object);
|
|
this._objects.push(object);
|
|
return this.renderAll && this.renderAll();
|
|
},
|
|
|
|
/**
|
|
* Moves an object down in stack of drawn objects
|
|
* @param {fabric.Object} object Object to send
|
|
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
sendBackwards: function (object, intersecting) {
|
|
var idx = this._objects.indexOf(object);
|
|
|
|
// if object is not on the bottom of stack
|
|
if (idx !== 0) {
|
|
var newIdx = this._findNewLowerIndex(object, idx, intersecting);
|
|
|
|
removeFromArray(this._objects, object);
|
|
this._objects.splice(newIdx, 0, object);
|
|
this.renderAll && this.renderAll();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_findNewLowerIndex: function(object, idx, intersecting) {
|
|
var newIdx;
|
|
|
|
if (intersecting) {
|
|
newIdx = idx;
|
|
|
|
// traverse down the stack looking for the nearest intersecting object
|
|
for (var i = idx - 1; i >= 0; --i) {
|
|
|
|
var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
|
|
object.isContainedWithinObject(this._objects[i]) ||
|
|
this._objects[i].isContainedWithinObject(object);
|
|
|
|
if (isIntersecting) {
|
|
newIdx = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
newIdx = idx - 1;
|
|
}
|
|
|
|
return newIdx;
|
|
},
|
|
|
|
/**
|
|
* Moves an object up in stack of drawn objects
|
|
* @param {fabric.Object} object Object to send
|
|
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
bringForward: function (object, intersecting) {
|
|
var idx = this._objects.indexOf(object);
|
|
|
|
// if object is not on top of stack (last item in an array)
|
|
if (idx !== this._objects.length - 1) {
|
|
var newIdx = this._findNewUpperIndex(object, idx, intersecting);
|
|
|
|
removeFromArray(this._objects, object);
|
|
this._objects.splice(newIdx, 0, object);
|
|
this.renderAll && this.renderAll();
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_findNewUpperIndex: function(object, idx, intersecting) {
|
|
var newIdx;
|
|
|
|
if (intersecting) {
|
|
newIdx = idx;
|
|
|
|
// traverse up the stack looking for the nearest intersecting object
|
|
for (var i = idx + 1; i < this._objects.length; ++i) {
|
|
|
|
var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
|
|
object.isContainedWithinObject(this._objects[i]) ||
|
|
this._objects[i].isContainedWithinObject(object);
|
|
|
|
if (isIntersecting) {
|
|
newIdx = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
newIdx = idx + 1;
|
|
}
|
|
|
|
return newIdx;
|
|
},
|
|
|
|
/**
|
|
* Moves an object to specified level in stack of drawn objects
|
|
* @param {fabric.Object} object Object to send
|
|
* @param {Number} index Position to move to
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
moveTo: function (object, index) {
|
|
removeFromArray(this._objects, object);
|
|
this._objects.splice(index, 0, object);
|
|
return this.renderAll && this.renderAll();
|
|
},
|
|
|
|
/**
|
|
* Clears a canvas element and removes all event listeners
|
|
* @return {fabric.Canvas} thisArg
|
|
* @chainable
|
|
*/
|
|
dispose: function () {
|
|
this.clear();
|
|
this.interactive && this.removeListeners();
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns a string representation of an instance
|
|
* @return {String} string representation of an instance
|
|
*/
|
|
toString: function () {
|
|
return '#<fabric.Canvas (' + this.complexity() + '): ' +
|
|
'{ objects: ' + this.getObjects().length + ' }>';
|
|
}
|
|
});
|
|
|
|
extend(fabric.StaticCanvas.prototype, fabric.Observable);
|
|
extend(fabric.StaticCanvas.prototype, fabric.Collection);
|
|
extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter);
|
|
|
|
extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ {
|
|
|
|
/**
|
|
* @static
|
|
* @type String
|
|
* @default
|
|
*/
|
|
EMPTY_JSON: '{"objects": [], "background": "white"}',
|
|
|
|
/**
|
|
* Provides a way to check support of some of the canvas methods
|
|
* (either those of HTMLCanvasElement itself, or rendering context)
|
|
*
|
|
* @param {String} methodName Method to check support for;
|
|
* Could be one of "getImageData", "toDataURL", "toDataURLWithQuality" or "setLineDash"
|
|
* @return {Boolean | null} `true` if method is supported (or at least exists),
|
|
* `null` if canvas element or context can not be initialized
|
|
*/
|
|
supports: function (methodName) {
|
|
var el = fabric.util.createCanvasElement();
|
|
|
|
if (!el || !el.getContext) {
|
|
return null;
|
|
}
|
|
|
|
var ctx = el.getContext('2d');
|
|
if (!ctx) {
|
|
return null;
|
|
}
|
|
|
|
switch (methodName) {
|
|
|
|
case 'getImageData':
|
|
return typeof ctx.getImageData !== 'undefined';
|
|
|
|
case 'setLineDash':
|
|
return typeof ctx.setLineDash !== 'undefined';
|
|
|
|
case 'toDataURL':
|
|
return typeof el.toDataURL !== 'undefined';
|
|
|
|
case 'toDataURLWithQuality':
|
|
try {
|
|
el.toDataURL('image/jpeg', 0);
|
|
return true;
|
|
}
|
|
catch (e) { }
|
|
return false;
|
|
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Returns JSON representation of canvas
|
|
* @function
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {String} JSON string
|
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization}
|
|
* @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo}
|
|
* @example <caption>JSON without additional properties</caption>
|
|
* var json = canvas.toJSON();
|
|
* @example <caption>JSON with additional properties included</caption>
|
|
* var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY', 'lockUniScaling']);
|
|
* @example <caption>JSON without default values</caption>
|
|
* canvas.includeDefaultValues = false;
|
|
* var json = canvas.toJSON();
|
|
*/
|
|
fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject;
|
|
|
|
})();
|