mirror of
https://github.com/Hopiu/fabric.js.git
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1387 lines
39 KiB
JavaScript
1387 lines
39 KiB
JavaScript
(function(global) {
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"use strict";
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var fabric = global.fabric || (global.fabric = { }),
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extend = fabric.util.object.extend,
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toFixed = fabric.util.toFixed,
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capitalize = fabric.util.string.capitalize,
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degreesToRadians = fabric.util.degreesToRadians,
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supportsLineDash = fabric.StaticCanvas.supports('setLineDash');
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if (fabric.Object) {
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return;
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}
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/**
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* Root object class from which all 2d shape classes inherit from
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* @class fabric.Object
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* @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#objects}
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* @see {@link fabric.Object#initialize} for constructor definition
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*
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* @fires added
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* @fires removed
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*
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* @fires selected
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* @fires modified
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* @fires rotating
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* @fires scaling
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* @fires moving
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*
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* @fires mousedown
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* @fires mouseup
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*/
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fabric.Object = fabric.util.createClass(/** @lends fabric.Object.prototype */ {
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/**
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* Retrieves object's {@link fabric.Object#clipTo|clipping function}
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* @method getClipTo
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* @memberOf fabric.Object.prototype
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* @return {Function}
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*/
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/**
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* Sets object's {@link fabric.Object#clipTo|clipping function}
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* @method setClipTo
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* @memberOf fabric.Object.prototype
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* @param {Function} clipTo Clipping function
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#transformMatrix|transformMatrix}
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* @method getTransformMatrix
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* @memberOf fabric.Object.prototype
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* @return {Array} transformMatrix
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*/
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/**
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* Sets object's {@link fabric.Object#transformMatrix|transformMatrix}
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* @method setTransformMatrix
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* @memberOf fabric.Object.prototype
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* @param {Array} transformMatrix
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#visible|visible} state
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* @method getVisible
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* @memberOf fabric.Object.prototype
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* @return {Boolean} True if visible
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*/
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/**
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* Sets object's {@link fabric.Object#visible|visible} state
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* @method setVisible
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* @memberOf fabric.Object.prototype
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* @param {Boolean} value visible value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#shadow|shadow}
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* @method getShadow
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* @memberOf fabric.Object.prototype
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* @return {Object} Shadow instance
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*/
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/**
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* Retrieves object's {@link fabric.Object#stroke|stroke}
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* @method getStroke
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* @memberOf fabric.Object.prototype
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* @return {String} stroke value
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*/
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/**
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* Sets object's {@link fabric.Object#stroke|stroke}
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* @method setStroke
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* @memberOf fabric.Object.prototype
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* @param {String} value stroke value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#strokeWidth|strokeWidth}
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* @method getStrokeWidth
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* @memberOf fabric.Object.prototype
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* @return {Number} strokeWidth value
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*/
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/**
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* Sets object's {@link fabric.Object#strokeWidth|strokeWidth}
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* @method setStrokeWidth
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* @memberOf fabric.Object.prototype
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* @param {Number} value strokeWidth value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#originX|originX}
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* @method getOriginX
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* @memberOf fabric.Object.prototype
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* @return {String} originX value
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*/
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/**
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* Sets object's {@link fabric.Object#originX|originX}
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* @method setOriginX
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* @memberOf fabric.Object.prototype
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* @param {String} value originX value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#originY|originY}
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* @method getOriginY
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* @memberOf fabric.Object.prototype
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* @return {String} originY value
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*/
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/**
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* Sets object's {@link fabric.Object#originY|originY}
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* @method setOriginY
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* @memberOf fabric.Object.prototype
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* @param {String} value originY value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#fill|fill}
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* @method getFill
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* @memberOf fabric.Object.prototype
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* @return {String} Fill value
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*/
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/**
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* Sets object's {@link fabric.Object#fill|fill}
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* @method setFill
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* @memberOf fabric.Object.prototype
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* @param {String} value Fill value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#opacity|opacity}
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* @method getOpacity
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* @memberOf fabric.Object.prototype
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* @return {Number} Opacity value (0-1)
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*/
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/**
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* Sets object's {@link fabric.Object#opacity|opacity}
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* @method setOpacity
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* @memberOf fabric.Object.prototype
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* @param {Number} value Opacity value (0-1)
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#angle|angle} (in degrees)
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* @method getAngle
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* @memberOf fabric.Object.prototype
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* @return {Number}
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*/
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/**
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* Sets object's {@link fabric.Object#angle|angle}
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* @method setAngle
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* @memberOf fabric.Object.prototype
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* @param {Number} value Angle value (in degrees)
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#top|top position}
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* @method getTop
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* @memberOf fabric.Object.prototype
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* @return {Number} Top value (in pixels)
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*/
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/**
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* Sets object's {@link fabric.Object#top|top position}
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* @method setTop
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* @memberOf fabric.Object.prototype
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* @param {Number} value Top value (in pixels)
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#left|left position}
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* @method getLeft
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* @memberOf fabric.Object.prototype
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* @return {Number} Left value (in pixels)
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*/
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/**
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* Sets object's {@link fabric.Object#left|left position}
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* @method setLeft
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* @memberOf fabric.Object.prototype
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* @param {Number} value Left value (in pixels)
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#scaleX|scaleX} value
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* @method getScaleX
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* @memberOf fabric.Object.prototype
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* @return {Number} scaleX value
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*/
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/**
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* Sets object's {@link fabric.Object#scaleX|scaleX} value
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* @method setScaleX
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* @memberOf fabric.Object.prototype
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* @param {Number} value scaleX value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#scaleY|scaleY} value
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* @method getScaleY
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* @memberOf fabric.Object.prototype
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* @return {Number} scaleY value
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*/
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/**
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* Sets object's {@link fabric.Object#scaleY|scaleY} value
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* @method setScaleY
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* @memberOf fabric.Object.prototype
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* @param {Number} value scaleY value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#flipX|flipX} value
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* @method getFlipX
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* @memberOf fabric.Object.prototype
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* @return {Boolean} flipX value
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*/
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/**
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* Sets object's {@link fabric.Object#flipX|flipX} value
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* @method setFlipX
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* @memberOf fabric.Object.prototype
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* @param {Boolean} value flipX value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Retrieves object's {@link fabric.Object#flipY|flipY} value
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* @method getFlipY
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* @memberOf fabric.Object.prototype
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* @return {Boolean} flipY value
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*/
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/**
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* Sets object's {@link fabric.Object#flipY|flipY} value
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* @method setFlipY
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* @memberOf fabric.Object.prototype
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* @param {Boolean} value flipY value
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* @return {fabric.Object} thisArg
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* @chainable
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*/
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/**
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* Type of an object (rect, circle, path, etc.)
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* @type String
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* @default
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*/
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type: 'object',
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/**
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* Horizontal origin of transformation of an object (one of "left", "right", "center")
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* @type String
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* @default
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*/
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originX: 'left',
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/**
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* Vertical origin of transformation of an object (one of "top", "bottom", "center")
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* @type String
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* @default
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*/
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originY: 'top',
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/**
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* Top position of an object. Note that by default it's relative to object center. You can change this by setting originY={top/center/bottom}
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* @type Number
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* @default
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*/
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top: 0,
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/**
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* Left position of an object. Note that by default it's relative to object center. You can change this by setting originX={left/center/right}
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* @type Number
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* @default
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*/
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left: 0,
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/**
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* Object width
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* @type Number
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* @default
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*/
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width: 0,
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/**
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* Object height
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* @type Number
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* @default
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*/
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height: 0,
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/**
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* Object scale factor (horizontal)
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* @type Number
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* @default
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*/
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scaleX: 1,
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/**
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* Object scale factor (vertical)
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* @type Number
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* @default
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*/
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scaleY: 1,
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/**
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* When true, an object is rendered as flipped horizontally
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* @type Boolean
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* @default
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*/
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flipX: false,
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/**
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* When true, an object is rendered as flipped vertically
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* @type Boolean
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* @default
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*/
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flipY: false,
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/**
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* Opacity of an object
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* @type Number
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* @default
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*/
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opacity: 1,
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/**
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* Angle of rotation of an object (in degrees)
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* @type Number
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* @default
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*/
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angle: 0,
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/**
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* Size of object's controlling corners (in pixels)
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* @type Number
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* @default
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*/
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cornerSize: 12,
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/**
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* When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
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* @type Boolean
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* @default
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*/
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transparentCorners: true,
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/**
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* Default cursor value used when hovering over this object on canvas
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* @type String
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* @default
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*/
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hoverCursor: null,
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/**
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* Padding between object and its controlling borders (in pixels)
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* @type Number
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* @default
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*/
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padding: 0,
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/**
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* Color of controlling borders of an object (when it's active)
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* @type String
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* @default
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*/
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borderColor: 'rgba(102,153,255,0.75)',
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/**
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* Color of controlling corners of an object (when it's active)
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* @type String
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* @default
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*/
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cornerColor: 'rgba(102,153,255,0.5)',
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/**
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* When true, this object will use center point as the origin of transformation
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* when being scaled via the controls.
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* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
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* @since 1.3.4
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* @type Boolean
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* @default
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*/
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centeredScaling: false,
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/**
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* When true, this object will use center point as the origin of transformation
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* when being rotated via the controls.
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* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
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* @since 1.3.4
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* @type Boolean
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* @default
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*/
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centeredRotation: true,
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/**
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* Color of object's fill
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* @type String
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* @default
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*/
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fill: 'rgb(0,0,0)',
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/**
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* Fill rule used to fill an object
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* @type String
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* @default
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*/
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fillRule: 'source-over',
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/**
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* Background color of an object. Only works with text objects at the moment.
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* @type String
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* @default
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*/
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backgroundColor: '',
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/**
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* When defined, an object is rendered via stroke and this property specifies its color
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* @type String
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* @default
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*/
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stroke: null,
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/**
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* Width of a stroke used to render this object
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* @type Number
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* @default
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*/
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strokeWidth: 1,
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/**
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* Array specifying dash pattern of an object's stroke (stroke must be defined)
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* @type Array
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*/
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strokeDashArray: null,
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/**
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* Line endings style of an object's stroke (one of "butt", "round", "square")
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* @type String
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* @default
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*/
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strokeLineCap: 'butt',
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/**
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* Corner style of an object's stroke (one of "bevil", "round", "miter")
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* @type String
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* @default
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*/
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strokeLineJoin: 'miter',
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/**
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* Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
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* @type Number
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* @default
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*/
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strokeMiterLimit: 10,
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/**
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* Shadow object representing shadow of this shape
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* @type fabric.Shadow
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* @default
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*/
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shadow: null,
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/**
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* Opacity of object's controlling borders when object is active and moving
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* @type Number
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* @default
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*/
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borderOpacityWhenMoving: 0.4,
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/**
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* Scale factor of object's controlling borders
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* @type Number
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* @default
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*/
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borderScaleFactor: 1,
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/**
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* Transform matrix (similar to SVG's transform matrix)
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* @type Array
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*/
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transformMatrix: null,
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/**
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* Minimum allowed scale value of an object
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* @type Number
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* @default
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*/
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minScaleLimit: 0.01,
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/**
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* When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
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* But events still fire on it.
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* @type Boolean
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* @default
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*/
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selectable: true,
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/**
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* When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
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* @type Boolean
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* @default
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*/
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evented: true,
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/**
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* When set to `false`, an object is not rendered on canvas
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* @type Boolean
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* @default
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*/
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visible: true,
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/**
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* When set to `false`, object's controls are not displayed and can not be used to manipulate object
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* @type Boolean
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* @default
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*/
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hasControls: true,
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/**
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* When set to `false`, object's controlling borders are not rendered
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* @type Boolean
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* @default
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*/
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hasBorders: true,
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/**
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* When set to `false`, object's controlling rotating point will not be visible or selectable
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* @type Boolean
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* @default
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*/
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hasRotatingPoint: true,
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/**
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* Offset for object's controlling rotating point (when enabled via `hasRotatingPoint`)
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* @type Number
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* @default
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*/
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rotatingPointOffset: 40,
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/**
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* When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
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* @type Boolean
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* @default
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*/
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perPixelTargetFind: false,
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/**
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* When `false`, default object's values are not included in its serialization
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* @type Boolean
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* @default
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*/
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includeDefaultValues: true,
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/**
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* Function that determines clipping of an object (context is passed as a first argument)
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* Note that context origin is at the object's center point (not left/top corner)
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* @type Function
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*/
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clipTo: null,
|
|
|
|
/**
|
|
* When `true`, object horizontal movement is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockMovementX: false,
|
|
|
|
/**
|
|
* When `true`, object vertical movement is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockMovementY: false,
|
|
|
|
/**
|
|
* When `true`, object rotation is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockRotation: false,
|
|
|
|
/**
|
|
* When `true`, object horizontal scaling is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockScalingX: false,
|
|
|
|
/**
|
|
* When `true`, object vertical scaling is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockScalingY: false,
|
|
|
|
/**
|
|
* When `true`, object non-uniform scaling is locked
|
|
* @type Boolean
|
|
* @default
|
|
*/
|
|
lockUniScaling: false,
|
|
|
|
/**
|
|
* List of properties to consider when checking if state
|
|
* of an object is changed (fabric.Object#hasStateChanged)
|
|
* as well as for history (undo/redo) purposes
|
|
* @type Array
|
|
*/
|
|
stateProperties: (
|
|
'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
|
|
'stroke strokeWidth strokeDashArray strokeLineCap strokeLineJoin strokeMiterLimit ' +
|
|
'angle opacity fill fillRule shadow clipTo visible backgroundColor'
|
|
).split(' '),
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
initialize: function(options) {
|
|
if (options) {
|
|
this.setOptions(options);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_initGradient: function(options) {
|
|
if (options.fill && options.fill.colorStops && !(options.fill instanceof fabric.Gradient)) {
|
|
this.set('fill', new fabric.Gradient(options.fill));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_initPattern: function(options) {
|
|
if (options.fill && options.fill.source && !(options.fill instanceof fabric.Pattern)) {
|
|
this.set('fill', new fabric.Pattern(options.fill));
|
|
}
|
|
if (options.stroke && options.stroke.source && !(options.stroke instanceof fabric.Pattern)) {
|
|
this.set('stroke', new fabric.Pattern(options.stroke));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_initClipping: function(options) {
|
|
if (!options.clipTo || typeof options.clipTo !== 'string') return;
|
|
|
|
var functionBody = fabric.util.getFunctionBody(options.clipTo);
|
|
if (typeof functionBody !== 'undefined') {
|
|
this.clipTo = new Function('ctx', functionBody);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Sets object's properties from options
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
setOptions: function(options) {
|
|
for (var prop in options) {
|
|
this.set(prop, options[prop]);
|
|
}
|
|
this._initGradient(options);
|
|
this._initPattern(options);
|
|
this._initClipping(options);
|
|
},
|
|
|
|
/**
|
|
* Transforms context when rendering an object
|
|
* @param {CanvasRenderingContext2D} ctx Context
|
|
* @param {Boolean} fromLeft When true, context is transformed to object's top/left corner. This is used when rendering text on Node
|
|
*/
|
|
transform: function(ctx, fromLeft) {
|
|
ctx.globalAlpha = this.opacity;
|
|
|
|
var center = fromLeft ? this._getLeftTopCoords() : this.getCenterPoint();
|
|
ctx.translate(center.x, center.y);
|
|
ctx.rotate(degreesToRadians(this.angle));
|
|
ctx.scale(
|
|
this.scaleX * (this.flipX ? -1 : 1),
|
|
this.scaleY * (this.flipY ? -1 : 1)
|
|
);
|
|
},
|
|
|
|
/**
|
|
* Returns an object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toObject: function(propertiesToInclude) {
|
|
|
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
|
|
|
|
var object = {
|
|
type: this.type,
|
|
originX: this.originX,
|
|
originY: this.originY,
|
|
left: toFixed(this.left, NUM_FRACTION_DIGITS),
|
|
top: toFixed(this.top, NUM_FRACTION_DIGITS),
|
|
width: toFixed(this.width, NUM_FRACTION_DIGITS),
|
|
height: toFixed(this.height, NUM_FRACTION_DIGITS),
|
|
fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
|
|
stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
|
|
strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
|
|
strokeDashArray: this.strokeDashArray,
|
|
strokeLineCap: this.strokeLineCap,
|
|
strokeLineJoin: this.strokeLineJoin,
|
|
strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
|
|
scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS),
|
|
scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS),
|
|
angle: toFixed(this.getAngle(), NUM_FRACTION_DIGITS),
|
|
flipX: this.flipX,
|
|
flipY: this.flipY,
|
|
opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS),
|
|
shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
|
|
visible: this.visible,
|
|
clipTo: this.clipTo && String(this.clipTo),
|
|
backgroundColor: this.backgroundColor
|
|
};
|
|
|
|
if (!this.includeDefaultValues) {
|
|
object = this._removeDefaultValues(object);
|
|
}
|
|
|
|
fabric.util.populateWithProperties(this, object, propertiesToInclude);
|
|
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Returns (dataless) object representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} Object representation of an instance
|
|
*/
|
|
toDatalessObject: function(propertiesToInclude) {
|
|
// will be overwritten by subclasses
|
|
return this.toObject(propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {Object} object
|
|
*/
|
|
_removeDefaultValues: function(object) {
|
|
var prototype = fabric.util.getKlass(object.type).prototype;
|
|
var stateProperties = prototype.stateProperties;
|
|
|
|
stateProperties.forEach(function(prop) {
|
|
if (object[prop] === prototype[prop]) {
|
|
delete object[prop];
|
|
}
|
|
});
|
|
|
|
return object;
|
|
},
|
|
|
|
/**
|
|
* Returns a string representation of an instance
|
|
* @return {String}
|
|
*/
|
|
toString: function() {
|
|
return "#<fabric." + capitalize(this.type) + ">";
|
|
},
|
|
|
|
/**
|
|
* Basic getter
|
|
* @param {String} property Property name
|
|
* @return {Any} value of a property
|
|
*/
|
|
get: function(property) {
|
|
return this[property];
|
|
},
|
|
|
|
/**
|
|
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
|
|
* @param {String|Object} key Property name or object (if object, iterate over the object properties)
|
|
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
set: function(key, value) {
|
|
if (typeof key === 'object') {
|
|
for (var prop in key) {
|
|
this._set(prop, key[prop]);
|
|
}
|
|
}
|
|
else {
|
|
if (typeof value === 'function' && key !== 'clipTo') {
|
|
this._set(key, value(this.get(key)));
|
|
}
|
|
else {
|
|
this._set(key, value);
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {String} key
|
|
* @param {Any} value
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
_set: function(key, value) {
|
|
var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY');
|
|
|
|
if (shouldConstrainValue) {
|
|
value = this._constrainScale(value);
|
|
}
|
|
if (key === 'scaleX' && value < 0) {
|
|
this.flipX = !this.flipX;
|
|
value *= -1;
|
|
}
|
|
else if (key === 'scaleY' && value < 0) {
|
|
this.flipY = !this.flipY;
|
|
value *= -1;
|
|
}
|
|
else if (key === 'width' || key === 'height') {
|
|
this.minScaleLimit = toFixed(Math.min(0.1, 1/Math.max(this.width, this.height)), 2);
|
|
}
|
|
else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
|
|
value = new fabric.Shadow(value);
|
|
}
|
|
|
|
this[key] = value;
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Toggles specified property from `true` to `false` or from `false` to `true`
|
|
* @param {String} property Property to toggle
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
toggle: function(property) {
|
|
var value = this.get(property);
|
|
if (typeof value === 'boolean') {
|
|
this.set(property, !value);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Sets sourcePath of an object
|
|
* @param {String} value Value to set sourcePath to
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
setSourcePath: function(value) {
|
|
this.sourcePath = value;
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Renders an object on a specified context
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
* @param {Boolean} [noTransform] When true, context is not transformed
|
|
*/
|
|
render: function(ctx, noTransform) {
|
|
// do not render if width/height are zeros or object is not visible
|
|
if (this.width === 0 || this.height === 0 || !this.visible) return;
|
|
|
|
ctx.save();
|
|
|
|
this._transform(ctx, noTransform);
|
|
this._setStrokeStyles(ctx);
|
|
this._setFillStyles(ctx);
|
|
|
|
var m = this.transformMatrix;
|
|
if (m && this.group) {
|
|
ctx.translate(-this.group.width/2, -this.group.height/2);
|
|
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
}
|
|
|
|
this._setShadow(ctx);
|
|
this.clipTo && fabric.util.clipContext(this, ctx);
|
|
this._render(ctx, noTransform);
|
|
this.clipTo && ctx.restore();
|
|
this._removeShadow(ctx);
|
|
|
|
if (this.active && !noTransform) {
|
|
this.drawBorders(ctx);
|
|
this.drawControls(ctx);
|
|
}
|
|
ctx.restore();
|
|
},
|
|
|
|
_transform: function(ctx, noTransform) {
|
|
var m = this.transformMatrix;
|
|
if (m && !this.group) {
|
|
ctx.setTransform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
}
|
|
if (!noTransform) {
|
|
this.transform(ctx);
|
|
}
|
|
},
|
|
|
|
_setStrokeStyles: function(ctx) {
|
|
if (this.stroke) {
|
|
ctx.lineWidth = this.strokeWidth;
|
|
ctx.lineCap = this.strokeLineCap;
|
|
ctx.lineJoin = this.strokeLineJoin;
|
|
ctx.miterLimit = this.strokeMiterLimit;
|
|
ctx.strokeStyle = this.stroke.toLive
|
|
? this.stroke.toLive(ctx)
|
|
: this.stroke;
|
|
}
|
|
},
|
|
|
|
_setFillStyles: function(ctx) {
|
|
if (this.fill) {
|
|
ctx.fillStyle = this.fill.toLive
|
|
? this.fill.toLive(ctx)
|
|
: this.fill;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_setShadow: function(ctx) {
|
|
if (!this.shadow) return;
|
|
|
|
ctx.shadowColor = this.shadow.color;
|
|
ctx.shadowBlur = this.shadow.blur;
|
|
ctx.shadowOffsetX = this.shadow.offsetX;
|
|
ctx.shadowOffsetY = this.shadow.offsetY;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_removeShadow: function(ctx) {
|
|
if (!this.shadow) return;
|
|
|
|
ctx.shadowColor = '';
|
|
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderFill: function(ctx) {
|
|
if (!this.fill) return;
|
|
|
|
if (this.fill.toLive) {
|
|
ctx.save();
|
|
ctx.translate(
|
|
-this.width / 2 + this.fill.offsetX || 0,
|
|
-this.height / 2 + this.fill.offsetY || 0);
|
|
}
|
|
ctx.fill();
|
|
if (this.fill.toLive) {
|
|
ctx.restore();
|
|
}
|
|
if (this.shadow && !this.shadow.affectStroke) {
|
|
this._removeShadow(ctx);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
* @param {CanvasRenderingContext2D} ctx Context to render on
|
|
*/
|
|
_renderStroke: function(ctx) {
|
|
if (!this.stroke) return;
|
|
|
|
ctx.save();
|
|
if (this.strokeDashArray) {
|
|
// Spec requires the concatenation of two copies the dash list when the number of elements is odd
|
|
if (1 & this.strokeDashArray.length) {
|
|
this.strokeDashArray.push.apply(this.strokeDashArray, this.strokeDashArray);
|
|
}
|
|
|
|
if (supportsLineDash) {
|
|
ctx.setLineDash(this.strokeDashArray);
|
|
this._stroke && this._stroke(ctx);
|
|
}
|
|
else {
|
|
this._renderDashedStroke && this._renderDashedStroke(ctx);
|
|
}
|
|
ctx.stroke();
|
|
}
|
|
else {
|
|
this._stroke ? this._stroke(ctx) : ctx.stroke();
|
|
}
|
|
this._removeShadow(ctx);
|
|
ctx.restore();
|
|
},
|
|
|
|
/**
|
|
* Clones an instance
|
|
* @param {Function} callback Callback is invoked with a clone as a first argument
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {fabric.Object} clone of an instance
|
|
*/
|
|
clone: function(callback, propertiesToInclude) {
|
|
if (this.constructor.fromObject) {
|
|
return this.constructor.fromObject(this.toObject(propertiesToInclude), callback);
|
|
}
|
|
return new fabric.Object(this.toObject(propertiesToInclude));
|
|
},
|
|
|
|
/**
|
|
* Creates an instance of fabric.Image out of an object
|
|
* @param callback {Function} callback, invoked with an instance as a first argument
|
|
* @return {fabric.Object} thisArg
|
|
*/
|
|
cloneAsImage: function(callback) {
|
|
var dataUrl = this.toDataURL();
|
|
fabric.util.loadImage(dataUrl, function(img) {
|
|
if (callback) {
|
|
callback(new fabric.Image(img));
|
|
}
|
|
});
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Converts an object into a data-url-like string
|
|
* @param {Object} options Options object
|
|
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
|
|
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
|
|
* @param {Number} [options.multiplier=1] Multiplier to scale by
|
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
|
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
|
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
|
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
|
|
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
|
|
*/
|
|
toDataURL: function(options) {
|
|
options || (options = { });
|
|
|
|
var el = fabric.util.createCanvasElement(),
|
|
boundingRect = this.getBoundingRect();
|
|
|
|
el.width = boundingRect.width;
|
|
el.height = boundingRect.height;
|
|
|
|
fabric.util.wrapElement(el, 'div');
|
|
var canvas = new fabric.Canvas(el);
|
|
|
|
// to avoid common confusion https://github.com/kangax/fabric.js/issues/806
|
|
if (options.format === 'jpg') {
|
|
options.format = 'jpeg';
|
|
}
|
|
|
|
if (options.format === 'jpeg') {
|
|
canvas.backgroundColor = '#fff';
|
|
}
|
|
|
|
var origParams = {
|
|
active: this.get('active'),
|
|
left: this.getLeft(),
|
|
top: this.getTop()
|
|
};
|
|
|
|
this.set('active', false);
|
|
this.setPositionByOrigin(new fabric.Point(el.width / 2, el.height / 2), 'center', 'center');
|
|
|
|
var originalCanvas = this.canvas;
|
|
canvas.add(this);
|
|
var data = canvas.toDataURL(options);
|
|
|
|
this.set(origParams).setCoords();
|
|
this.canvas = originalCanvas;
|
|
|
|
canvas.dispose();
|
|
canvas = null;
|
|
|
|
return data;
|
|
},
|
|
|
|
/**
|
|
* Returns true if specified type is identical to the type of an instance
|
|
* @param type {String} type Type to check against
|
|
* @return {Boolean}
|
|
*/
|
|
isType: function(type) {
|
|
return this.type === type;
|
|
},
|
|
|
|
/**
|
|
* Returns complexity of an instance
|
|
* @return {Number} complexity of this instance
|
|
*/
|
|
complexity: function() {
|
|
return 0;
|
|
},
|
|
|
|
/**
|
|
* Returns a JSON representation of an instance
|
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
|
|
* @return {Object} JSON
|
|
*/
|
|
toJSON: function(propertiesToInclude) {
|
|
// delegate, not alias
|
|
return this.toObject(propertiesToInclude);
|
|
},
|
|
|
|
/**
|
|
* Sets gradient (fill or stroke) of an object
|
|
* <b>Backwards incompatibility note:</b> This method was named "setGradientFill" until v1.1.0
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* @param {String} property Property name 'stroke' or 'fill'
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* @param {Object} [options] Options object
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* @param {String} [options.type] Type of gradient 'radial' or 'linear'
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* @param {Number} [options.x1=0] x-coordinate of start point
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* @param {Number} [options.y1=0] y-coordinate of start point
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* @param {Number} [options.x2=0] x-coordinate of end point
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* @param {Number} [options.y2=0] y-coordinate of end point
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* @param {Number} [options.r1=0] Radius of start point (only for radial gradients)
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* @param {Number} [options.r2=0] Radius of end point (only for radial gradients)
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* @param {Object} [options.colorStops] Color stops object eg. {0: 'ff0000', 1: '000000'}
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* @return {fabric.Object} thisArg
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* @chainable
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* @see {@link http://jsfiddle.net/fabricjs/58y8b/|jsFiddle demo}
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* @example <caption>Set linear gradient</caption>
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* object.setGradient('fill', {
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* type: 'linear',
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* x1: -object.width / 2,
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* y1: 0,
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* x2: object.width / 2,
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* y2: 0,
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* colorStops: {
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* 0: 'red',
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* 0.5: '#005555',
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* 1: 'rgba(0,0,255,0.5)'
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* }
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* });
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* canvas.renderAll();
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|
* @example <caption>Set radial gradient</caption>
|
|
* object.setGradient('fill', {
|
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* type: 'radial',
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* x1: 0,
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* y1: 0,
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* x2: 0,
|
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* y2: 0,
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* r1: object.width / 2,
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* r2: 10,
|
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* colorStops: {
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* 0: 'red',
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* 0.5: '#005555',
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* 1: 'rgba(0,0,255,0.5)'
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* }
|
|
* });
|
|
* canvas.renderAll();
|
|
*/
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setGradient: function(property, options) {
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options || (options = { });
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var gradient = {colorStops: []};
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gradient.type = options.type || (options.r1 || options.r2 ? 'radial' : 'linear');
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gradient.coords = {
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x1: options.x1,
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y1: options.y1,
|
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x2: options.x2,
|
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y2: options.y2
|
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};
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|
|
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if (options.r1 || options.r2) {
|
|
gradient.coords.r1 = options.r1;
|
|
gradient.coords.r2 = options.r2;
|
|
}
|
|
|
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for (var position in options.colorStops) {
|
|
var color = new fabric.Color(options.colorStops[position]);
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gradient.colorStops.push({offset: position, color: color.toRgb(), opacity: color.getAlpha()});
|
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}
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|
|
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return this.set(property, fabric.Gradient.forObject(this, gradient));
|
|
},
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|
|
|
/**
|
|
* Sets pattern fill of an object
|
|
* @param {Object} options Options object
|
|
* @param {(String|HTMLImageElement)} options.source Pattern source
|
|
* @param {String} [options.repeat=repeat] Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
|
|
* @param {Number} [options.offsetX=0] Pattern horizontal offset from object's left/top corner
|
|
* @param {Number} [options.offsetY=0] Pattern vertical offset from object's left/top corner
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
* @see {@link http://jsfiddle.net/fabricjs/QT3pa/|jsFiddle demo}
|
|
* @example <caption>Set pattern</caption>
|
|
* fabric.util.loadImage('http://fabricjs.com/assets/escheresque_ste.png', function(img) {
|
|
* object.setPatternFill({
|
|
* source: img,
|
|
* repeat: 'repeat'
|
|
* });
|
|
* canvas.renderAll();
|
|
* });
|
|
*/
|
|
setPatternFill: function(options) {
|
|
return this.set('fill', new fabric.Pattern(options));
|
|
},
|
|
|
|
/**
|
|
* Sets {@link fabric.Object#shadow|shadow} of an object
|
|
* @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
|
|
* @param {String} [options.color=rgb(0,0,0)] Shadow color
|
|
* @param {Number} [options.blur=0] Shadow blur
|
|
* @param {Number} [options.offsetX=0] Shadow horizontal offset
|
|
* @param {Number} [options.offsetY=0] Shadow vertical offset
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
* @see {@link http://jsfiddle.net/fabricjs/7gvJG/|jsFiddle demo}
|
|
* @example <caption>Set shadow with string notation</caption>
|
|
* object.setShadow('2px 2px 10px rgba(0,0,0,0.2)');
|
|
* canvas.renderAll();
|
|
* @example <caption>Set shadow with object notation</caption>
|
|
* object.setShadow({
|
|
* color: 'red',
|
|
* blur: 10,
|
|
* offsetX: 20,
|
|
* offsetY: 20
|
|
* });
|
|
* canvas.renderAll();
|
|
*/
|
|
setShadow: function(options) {
|
|
return this.set('shadow', new fabric.Shadow(options));
|
|
},
|
|
|
|
/**
|
|
* Sets "color" of an instance (alias of `set('fill', …)`)
|
|
* @param {String} color Color value
|
|
* @return {fabric.Text} thisArg
|
|
* @chainable
|
|
*/
|
|
setColor: function(color) {
|
|
this.set('fill', color);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object horizontally on canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
centerH: function () {
|
|
this.canvas.centerObjectH(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically on canvas to which it was added last.
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
centerV: function () {
|
|
this.canvas.centerObjectV(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Centers object vertically and horizontally on canvas to which is was added last
|
|
* You might need to call `setCoords` on an object after centering, to update controls area.
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
center: function () {
|
|
this.canvas.centerObject(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Removes object from canvas to which it was added last
|
|
* @return {fabric.Object} thisArg
|
|
* @chainable
|
|
*/
|
|
remove: function() {
|
|
this.canvas.remove(this);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns coordinates of a pointer relative to an object
|
|
* @param {Event} e Event to operate upon
|
|
* @param {Object} [pointer] Pointer to operate upon (instead of event)
|
|
* @return {Object} Coordinates of a pointer (x, y)
|
|
*/
|
|
getLocalPointer: function(e, pointer) {
|
|
pointer = pointer || this.canvas.getPointer(e);
|
|
var objectLeftTop = this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top');
|
|
return {
|
|
x: pointer.x - objectLeftTop.x,
|
|
y: pointer.y - objectLeftTop.y
|
|
};
|
|
}
|
|
});
|
|
|
|
fabric.util.createAccessors(fabric.Object);
|
|
|
|
/**
|
|
* Alias for {@link fabric.Object.prototype.setAngle}
|
|
* @alias rotate -> setAngle
|
|
* @memberof fabric.Object
|
|
*/
|
|
fabric.Object.prototype.rotate = fabric.Object.prototype.setAngle;
|
|
|
|
extend(fabric.Object.prototype, fabric.Observable);
|
|
|
|
/**
|
|
* Defines the number of fraction digits to use when serializing object values.
|
|
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
|
|
* @static
|
|
* @memberof fabric.Object
|
|
* @constant
|
|
* @type Number
|
|
*/
|
|
fabric.Object.NUM_FRACTION_DIGITS = 2;
|
|
|
|
/**
|
|
* Unique id used internally when creating SVG elements
|
|
* @static
|
|
* @memberof fabric.Object
|
|
* @type Number
|
|
*/
|
|
fabric.Object.__uid = 0;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|