mirror of
https://github.com/Hopiu/fabric.js.git
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124 lines
3.2 KiB
JavaScript
124 lines
3.2 KiB
JavaScript
(function(global) {
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'use strict';
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var fabric = global.fabric || (global.fabric = { });
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if (fabric.Triangle) {
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fabric.warn('fabric.Triangle is already defined');
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return;
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}
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/**
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* Triangle class
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* @class fabric.Triangle
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* @extends fabric.Object
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* @return {fabric.Triangle} thisArg
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* @see {@link fabric.Triangle#initialize} for constructor definition
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*/
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fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ {
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/**
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* Type of an object
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* @type String
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* @default
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*/
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type: 'triangle',
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/**
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* Constructor
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* @param {Object} [options] Options object
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* @return {Object} thisArg
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*/
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initialize: function(options) {
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options = options || { };
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this.callSuper('initialize', options);
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this.set('width', options.width || 100)
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.set('height', options.height || 100);
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},
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/**
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* @private
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* @param ctx {CanvasRenderingContext2D} Context to render on
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*/
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_render: function(ctx) {
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var widthBy2 = this.width / 2,
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heightBy2 = this.height / 2;
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ctx.beginPath();
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ctx.moveTo(-widthBy2, heightBy2);
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ctx.lineTo(0, -heightBy2);
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ctx.lineTo(widthBy2, heightBy2);
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ctx.closePath();
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this._renderFill(ctx);
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this._renderStroke(ctx);
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},
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/**
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* @private
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* @param ctx {CanvasRenderingContext2D} Context to render on
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*/
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_renderDashedStroke: function(ctx) {
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var widthBy2 = this.width / 2,
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heightBy2 = this.height / 2;
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ctx.beginPath();
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fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray);
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fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray);
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fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray);
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ctx.closePath();
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},
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/* _TO_SVG_START_ */
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/**
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* Returns SVG representation of an instance
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* @param {Function} [reviver] Method for further parsing of svg representation.
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* @return {String} svg representation of an instance
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*/
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toSVG: function(reviver) {
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var markup = this._createBaseSVGMarkup(),
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widthBy2 = this.width / 2,
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heightBy2 = this.height / 2,
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points = [
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-widthBy2 + ' ' + heightBy2,
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'0 ' + -heightBy2,
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widthBy2 + ' ' + heightBy2
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]
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.join(',');
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markup.push(
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'<polygon ',
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'points="', points,
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'" style="', this.getSvgStyles(),
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'" transform="', this.getSvgTransform(),
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'"/>'
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);
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return reviver ? reviver(markup.join('')) : markup.join('');
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},
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/* _TO_SVG_END_ */
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/**
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* Returns complexity of an instance
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* @return {Number} complexity of this instance
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*/
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complexity: function() {
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return 1;
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}
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});
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/**
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* Returns fabric.Triangle instance from an object representation
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* @static
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* @memberOf fabric.Triangle
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* @param object {Object} object to create an instance from
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* @return {Object} instance of Canvas.Triangle
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*/
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fabric.Triangle.fromObject = function(object) {
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return new fabric.Triangle(object);
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};
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})(typeof exports !== 'undefined' ? exports : this);
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