mirror of
https://github.com/Hopiu/fabric.js.git
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246 lines
6.7 KiB
JavaScript
246 lines
6.7 KiB
JavaScript
(function(global) {
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'use strict';
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var fabric = global.fabric || (global.fabric = { }),
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pi = Math.PI,
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extend = fabric.util.object.extend;
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if (fabric.Circle) {
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fabric.warn('fabric.Circle is already defined.');
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return;
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}
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/**
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* Circle class
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* @class fabric.Circle
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* @extends fabric.Object
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* @see {@link fabric.Circle#initialize} for constructor definition
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*/
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fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {
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/**
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* Type of an object
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* @type String
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* @default
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*/
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type: 'circle',
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/**
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* Radius of this circle
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* @type Number
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* @default
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*/
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radius: 0,
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/**
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* Start angle of the circle, moving clockwise
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* @type Number
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* @default 0
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*/
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startAngle: 0,
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/**
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* End angle of the circle
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* @type Number
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* @default 2Pi
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*/
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endAngle: pi * 2,
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/**
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* Constructor
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* @param {Object} [options] Options object
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* @return {fabric.Circle} thisArg
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*/
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initialize: function(options) {
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options = options || { };
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this.callSuper('initialize', options);
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this.set('radius', options.radius || 0);
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this.startAngle = options.startAngle || this.startAngle;
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this.endAngle = options.endAngle || this.endAngle;
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},
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/**
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* @private
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* @param {String} key
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* @param {Any} value
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* @return {fabric.Circle} thisArg
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*/
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_set: function(key, value) {
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this.callSuper('_set', key, value);
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if (key === 'radius') {
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this.setRadius(value);
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}
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return this;
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},
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/**
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* Returns object representation of an instance
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
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* @return {Object} object representation of an instance
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*/
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toObject: function(propertiesToInclude) {
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return extend(this.callSuper('toObject', propertiesToInclude), {
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radius: this.get('radius'),
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startAngle: this.startAngle,
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endAngle: this.endAngle
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});
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},
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/* _TO_SVG_START_ */
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/**
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* Returns svg representation of an instance
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* @param {Function} [reviver] Method for further parsing of svg representation.
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* @return {String} svg representation of an instance
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*/
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toSVG: function(reviver) {
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var markup = this._createBaseSVGMarkup(), x = 0, y = 0,
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angle = (this.endAngle - this.startAngle) % ( 2 * pi);
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if (angle === 0) {
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if (this.group && this.group.type === 'path-group') {
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x = this.left + this.radius;
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y = this.top + this.radius;
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}
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markup.push(
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'<circle ',
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'cx="' + x + '" cy="' + y + '" ',
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'r="', this.radius,
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'" style="', this.getSvgStyles(),
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'" transform="', this.getSvgTransform(),
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' ', this.getSvgTransformMatrix(),
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'"/>\n'
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);
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}
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else {
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var startX = Math.cos(this.startAngle) * this.radius,
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startY = Math.sin(this.startAngle) * this.radius,
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endX = Math.cos(this.endAngle) * this.radius,
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endY = Math.sin(this.endAngle) * this.radius,
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largeFlag = angle > pi ? '1' : '0';
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markup.push(
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'<path d="M ' + startX + ' ' + startY,
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' A ' + this.radius + ' ' + this.radius,
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' 0 ', + largeFlag + ' 1', ' ' + endX + ' ' + endY,
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'" style="', this.getSvgStyles(),
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'" transform="', this.getSvgTransform(),
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' ', this.getSvgTransformMatrix(),
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'"/>\n'
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);
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}
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return reviver ? reviver(markup.join('')) : markup.join('');
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},
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/* _TO_SVG_END_ */
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/**
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* @private
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* @param {CanvasRenderingContext2D} ctx context to render on
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* @param {Boolean} [noTransform] When true, context is not transformed
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*/
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_render: function(ctx, noTransform) {
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ctx.beginPath();
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ctx.arc(noTransform ? this.left + this.radius : 0,
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noTransform ? this.top + this.radius : 0,
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this.radius,
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this.startAngle,
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this.endAngle, false);
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this._renderFill(ctx);
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this._renderStroke(ctx);
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},
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/**
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* Returns horizontal radius of an object (according to how an object is scaled)
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* @return {Number}
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*/
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getRadiusX: function() {
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return this.get('radius') * this.get('scaleX');
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},
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/**
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* Returns vertical radius of an object (according to how an object is scaled)
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* @return {Number}
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*/
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getRadiusY: function() {
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return this.get('radius') * this.get('scaleY');
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},
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/**
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* Sets radius of an object (and updates width accordingly)
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* @return {Number}
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*/
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setRadius: function(value) {
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this.radius = value;
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this.set('width', value * 2).set('height', value * 2);
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},
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/**
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* Returns complexity of an instance
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* @return {Number} complexity of this instance
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*/
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complexity: function() {
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return 1;
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}
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});
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/* _FROM_SVG_START_ */
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/**
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* List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement})
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* @static
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* @memberOf fabric.Circle
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* @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement
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*/
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fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' '));
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/**
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* Returns {@link fabric.Circle} instance from an SVG element
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* @static
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* @memberOf fabric.Circle
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* @param {SVGElement} element Element to parse
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* @param {Object} [options] Options object
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* @throws {Error} If value of `r` attribute is missing or invalid
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* @return {fabric.Circle} Instance of fabric.Circle
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*/
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fabric.Circle.fromElement = function(element, options) {
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options || (options = { });
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var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES);
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if (!isValidRadius(parsedAttributes)) {
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throw new Error('value of `r` attribute is required and can not be negative');
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}
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parsedAttributes.left = parsedAttributes.left || 0;
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parsedAttributes.top = parsedAttributes.top || 0;
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var obj = new fabric.Circle(extend(parsedAttributes, options));
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obj.left -= obj.radius;
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obj.top -= obj.radius;
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return obj;
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};
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/**
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* @private
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*/
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function isValidRadius(attributes) {
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return (('radius' in attributes) && (attributes.radius > 0));
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}
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/* _FROM_SVG_END_ */
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/**
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* Returns {@link fabric.Circle} instance from an object representation
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* @static
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* @memberOf fabric.Circle
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* @param {Object} object Object to create an instance from
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* @return {Object} Instance of fabric.Circle
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*/
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fabric.Circle.fromObject = function(object) {
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return new fabric.Circle(object);
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};
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})(typeof exports !== 'undefined' ? exports : this);
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