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https://github.com/Hopiu/fabric.js.git
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63 lines
No EOL
1.4 KiB
HTML
63 lines
No EOL
1.4 KiB
HTML
---
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layout: demo
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title: Animating Crosses
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---
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<canvas id="c" width="600" height="500"></canvas>
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<script id="main">var canvas = new fabric.Canvas('c');
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var Cross = fabric.util.createClass(fabric.Object, {
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initialize: function(options) {
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this.callSuper('initialize', options);
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this.animDirection = 'up';
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this.width = 100;
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this.height = 100;
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this.w1 = this.h2 = 100;
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this.h1 = this.w2 = 30;
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},
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animateWidthHeight: function() {
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var interval = 2;
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if (this.h2 >= 30 && this.h2 <= 100) {
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var actualInterval = (this.animDirection === 'up' ? interval : -interval);
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this.h2 += actualInterval;
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this.w1 += actualInterval;
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}
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if (this.h2 >= 100) {
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this.animDirection = 'down';
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this.h2 -= interval;
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this.w1 -= interval;
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}
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if (this.h2 <= 30) {
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this.animDirection = 'up';
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this.h2 += interval;
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this.w1 += interval;
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}
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},
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_render: function(ctx) {
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ctx.fillRect(-this.w1 / 2, -this.h1 / 2, this.w1, this.h1);
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ctx.fillRect(-this.w2 / 2, -this.h2 / 2, this.w2, this.h2);
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}
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});
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canvas.add(
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new Cross({ top: 100, left: 100 }),
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new Cross({ top: 140, left: 230 }),
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new Cross({ top: 300, left: 210 }),
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new Cross({ top: 40, left: 400 }),
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new Cross({ top: 450, left: 400 })
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);
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setTimeout(function animate() {
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canvas.forEachObject(function(obj){ obj.animateWidthHeight() });
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canvas.renderAll();
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setTimeout(animate, 10);
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}, 10);
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</script> |