fabric.js/src/polygon.class.js

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3.8 KiB
JavaScript

//= require "object.class"
(function() {
var fabric = this.fabric || (this.fabric = { }),
extend = fabric.util.object.extend,
min = fabric.util.array.min,
max = fabric.util.array.max;
if (fabric.Polygon) {
fabric.warn('fabric.Polygon is already defined');
return;
}
function byX(p) { return p.x; }
function byY(p) { return p.y; }
/**
* @class Polygon
* @extends fabric.Object
*/
fabric.Polygon = fabric.util.createClass(fabric.Object, /** @scope fabric.Polygon.prototype */ {
/**
* @property
* @type String
*/
type: 'polygon',
/**
* Constructor
* @method initialize
* @param {Array} points Array of points
* @param {Object} options Options object
* @return {fabric.Polygon} thisArg
*/
initialize: function(points, options) {
options = options || { };
this.points = points;
this.callSuper('initialize', options);
this._calcDimensions();
},
/**
* @private
* @method _calcDimensions
*/
_calcDimensions: function() {
var points = this.points,
minX = min(points, 'x'),
minY = min(points, 'y'),
maxX = max(points, 'x'),
maxY = max(points, 'y');
this.width = maxX - minX;
this.height = maxY - minY;
this.minX = minX;
this.minY = minY;
},
/**
* Returns object representation of an instance
* @method toObject
* @return {Object} object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
points: this.points.concat()
});
},
/**
* @private
* @method _render
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_render: function(ctx) {
var point;
ctx.beginPath();
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);
}
if (this.fill) {
ctx.fill();
}
if (this.stroke) {
ctx.closePath();
ctx.stroke();
}
},
/**
* Returns complexity of an instance
* @method complexity
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.points.length;
}
});
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
* @static
* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
*/
fabric.Polygon.ATTRIBUTE_NAMES = 'fill fill-opacity stroke stroke-width transform'.split(' ');
/**
* Returns fabric.Polygon instance from an SVG element
* @static
* @method fabric.Polygon.fromElement
* @param {SVGElement} element Element to parse
* @param {Object} options Options object
* @return {fabric.Polygon}
*/
fabric.Polygon.fromElement = function(element, options) {
if (!element) {
return null;
}
options || (options = { });
var points = fabric.parsePointsAttribute(element.getAttribute('points')),
parsedAttributes = fabric.parseAttributes(element, fabric.Polygon.ATTRIBUTE_NAMES);
for (var i = 0, len = points.length; i < len; i++) {
// normalize coordinates, according to containing box (dimensions of which are passed via `options`)
points[i].x -= (options.width / 2) || 0;
points[i].y -= (options.height / 2) || 0;
}
return new fabric.Polygon(points, extend(parsedAttributes, options));
};
/**
* Returns fabric.Polygon instance from an object representation
* @static
* @method fabric.Polygon.fromObject
* @param {Object} object Object to create an instance from
* @return {fabric.Polygon}
*/
fabric.Polygon.fromObject = function(object) {
return new fabric.Polygon(object.points, object);
}
})();