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https://github.com/Hopiu/fabric.js.git
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147 lines
No EOL
3.8 KiB
JavaScript
147 lines
No EOL
3.8 KiB
JavaScript
//= require "object.class"
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(function() {
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var fabric = this.fabric || (this.fabric = { }),
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extend = fabric.util.object.extend,
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min = fabric.util.array.min,
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max = fabric.util.array.max;
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if (fabric.Polygon) {
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fabric.warn('fabric.Polygon is already defined');
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return;
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}
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function byX(p) { return p.x; }
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function byY(p) { return p.y; }
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/**
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* @class Polygon
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* @extends fabric.Object
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*/
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fabric.Polygon = fabric.util.createClass(fabric.Object, /** @scope fabric.Polygon.prototype */ {
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/**
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* @property
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* @type String
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*/
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type: 'polygon',
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/**
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* Constructor
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* @method initialize
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* @param {Array} points Array of points
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* @param {Object} options Options object
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* @return {fabric.Polygon} thisArg
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*/
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initialize: function(points, options) {
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options = options || { };
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this.points = points;
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this.callSuper('initialize', options);
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this._calcDimensions();
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},
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/**
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* @private
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* @method _calcDimensions
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*/
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_calcDimensions: function() {
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var points = this.points,
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minX = min(points, 'x'),
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minY = min(points, 'y'),
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maxX = max(points, 'x'),
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maxY = max(points, 'y');
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this.width = maxX - minX;
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this.height = maxY - minY;
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this.minX = minX;
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this.minY = minY;
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},
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/**
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* Returns object representation of an instance
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* @method toObject
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* @return {Object} object representation of an instance
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*/
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toObject: function() {
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return extend(this.callSuper('toObject'), {
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points: this.points.concat()
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});
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},
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/**
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* @private
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* @method _render
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* @param ctx {CanvasRenderingContext2D} context to render on
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*/
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_render: function(ctx) {
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var point;
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ctx.beginPath();
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for (var i = 0, len = this.points.length; i < len; i++) {
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point = this.points[i];
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ctx.lineTo(point.x, point.y);
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}
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if (this.fill) {
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ctx.fill();
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}
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if (this.stroke) {
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ctx.closePath();
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ctx.stroke();
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}
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},
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/**
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* Returns complexity of an instance
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* @method complexity
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* @return {Number} complexity of this instance
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*/
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complexity: function() {
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return this.points.length;
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}
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});
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/**
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* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
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* @static
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* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
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*/
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fabric.Polygon.ATTRIBUTE_NAMES = 'fill fill-opacity stroke stroke-width transform'.split(' ');
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/**
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* Returns fabric.Polygon instance from an SVG element
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* @static
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* @method fabric.Polygon.fromElement
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* @param {SVGElement} element Element to parse
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* @param {Object} options Options object
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* @return {fabric.Polygon}
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*/
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fabric.Polygon.fromElement = function(element, options) {
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if (!element) {
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return null;
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}
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options || (options = { });
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var points = fabric.parsePointsAttribute(element.getAttribute('points')),
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parsedAttributes = fabric.parseAttributes(element, fabric.Polygon.ATTRIBUTE_NAMES);
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for (var i = 0, len = points.length; i < len; i++) {
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// normalize coordinates, according to containing box (dimensions of which are passed via `options`)
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points[i].x -= (options.width / 2) || 0;
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points[i].y -= (options.height / 2) || 0;
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}
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return new fabric.Polygon(points, extend(parsedAttributes, options));
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};
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/**
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* Returns fabric.Polygon instance from an object representation
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* @static
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* @method fabric.Polygon.fromObject
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* @param {Object} object Object to create an instance from
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* @return {fabric.Polygon}
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*/
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fabric.Polygon.fromObject = function(object) {
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return new fabric.Polygon(object.points, object);
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}
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})(); |