mirror of
https://github.com/Hopiu/fabric.js.git
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337 lines
7.7 KiB
JavaScript
337 lines
7.7 KiB
JavaScript
(function(global) {
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'use strict';
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/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
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var fabric = global.fabric || (global.fabric = { });
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if (fabric.Point) {
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fabric.warn('fabric.Point is already defined');
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return;
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}
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fabric.Point = Point;
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/**
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* Point class
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* @class fabric.Point
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* @memberOf fabric
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* @constructor
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* @param {Number} x
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* @param {Number} y
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* @return {fabric.Point} thisArg
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*/
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function Point(x, y) {
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this.x = x;
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this.y = y;
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}
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Point.prototype = /** @lends fabric.Point.prototype */ {
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type: 'point',
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constructor: Point,
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/**
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* Adds another point to this one and returns another one
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* @param {fabric.Point} that
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* @return {fabric.Point} new Point instance with added values
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*/
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add: function (that) {
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return new Point(this.x + that.x, this.y + that.y);
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},
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/**
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* Adds another point to this one
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* @param {fabric.Point} that
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* @return {fabric.Point} thisArg
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* @chainable
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*/
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addEquals: function (that) {
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this.x += that.x;
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this.y += that.y;
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return this;
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},
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/**
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* Adds value to this point and returns a new one
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* @param {Number} scalar
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* @return {fabric.Point} new Point with added value
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*/
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scalarAdd: function (scalar) {
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return new Point(this.x + scalar, this.y + scalar);
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},
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/**
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* Adds value to this point
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* @param {Number} scalar
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* @return {fabric.Point} thisArg
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* @chainable
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*/
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scalarAddEquals: function (scalar) {
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this.x += scalar;
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this.y += scalar;
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return this;
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},
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/**
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* Subtracts another point from this point and returns a new one
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* @param {fabric.Point} that
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* @return {fabric.Point} new Point object with subtracted values
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*/
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subtract: function (that) {
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return new Point(this.x - that.x, this.y - that.y);
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},
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/**
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* Subtracts another point from this point
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* @param {fabric.Point} that
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* @return {fabric.Point} thisArg
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* @chainable
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*/
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subtractEquals: function (that) {
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this.x -= that.x;
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this.y -= that.y;
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return this;
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},
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/**
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* Subtracts value from this point and returns a new one
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* @param {Number} scalar
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* @return {fabric.Point}
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*/
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scalarSubtract: function (scalar) {
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return new Point(this.x - scalar, this.y - scalar);
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},
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/**
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* Subtracts value from this point
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* @param {Number} scalar
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* @return {fabric.Point} thisArg
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* @chainable
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*/
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scalarSubtractEquals: function (scalar) {
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this.x -= scalar;
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this.y -= scalar;
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return this;
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},
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/**
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* Multiplies this point by a value and returns a new one
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* TODO: rename in scalarMultiply in 2.0
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* @param {Number} scalar
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* @return {fabric.Point}
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*/
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multiply: function (scalar) {
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return new Point(this.x * scalar, this.y * scalar);
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},
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/**
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* Multiplies this point by a value
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* TODO: rename in scalarMultiplyEquals in 2.0
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* @param {Number} scalar
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* @return {fabric.Point} thisArg
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* @chainable
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*/
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multiplyEquals: function (scalar) {
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this.x *= scalar;
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this.y *= scalar;
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return this;
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},
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/**
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* Divides this point by a value and returns a new one
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* TODO: rename in scalarDivide in 2.0
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* @param {Number} scalar
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* @return {fabric.Point}
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*/
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divide: function (scalar) {
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return new Point(this.x / scalar, this.y / scalar);
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},
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/**
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* Divides this point by a value
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* TODO: rename in scalarDivideEquals in 2.0
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* @param {Number} scalar
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* @return {fabric.Point} thisArg
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* @chainable
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*/
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divideEquals: function (scalar) {
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this.x /= scalar;
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this.y /= scalar;
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return this;
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},
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/**
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* Returns true if this point is equal to another one
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* @param {fabric.Point} that
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* @return {Boolean}
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*/
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eq: function (that) {
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return (this.x === that.x && this.y === that.y);
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},
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/**
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* Returns true if this point is less than another one
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* @param {fabric.Point} that
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* @return {Boolean}
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*/
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lt: function (that) {
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return (this.x < that.x && this.y < that.y);
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},
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/**
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* Returns true if this point is less than or equal to another one
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* @param {fabric.Point} that
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* @return {Boolean}
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*/
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lte: function (that) {
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return (this.x <= that.x && this.y <= that.y);
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},
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/**
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* Returns true if this point is greater another one
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* @param {fabric.Point} that
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* @return {Boolean}
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*/
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gt: function (that) {
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return (this.x > that.x && this.y > that.y);
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},
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/**
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* Returns true if this point is greater than or equal to another one
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* @param {fabric.Point} that
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* @return {Boolean}
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*/
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gte: function (that) {
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return (this.x >= that.x && this.y >= that.y);
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},
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/**
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* Returns new point which is the result of linear interpolation with this one and another one
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* @param {fabric.Point} that
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* @param {Number} t , position of interpolation, between 0 and 1 default 0.5
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* @return {fabric.Point}
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*/
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lerp: function (that, t) {
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if (typeof t === 'undefined') {
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t = 0.5;
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}
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t = Math.max(Math.min(1, t), 0);
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return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
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},
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/**
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* Returns distance from this point and another one
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* @param {fabric.Point} that
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* @return {Number}
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*/
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distanceFrom: function (that) {
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var dx = this.x - that.x,
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dy = this.y - that.y;
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return Math.sqrt(dx * dx + dy * dy);
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},
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/**
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* Returns the point between this point and another one
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* @param {fabric.Point} that
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* @return {fabric.Point}
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*/
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midPointFrom: function (that) {
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return this.lerp(that);
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},
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/**
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* Returns a new point which is the min of this and another one
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* @param {fabric.Point} that
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* @return {fabric.Point}
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*/
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min: function (that) {
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return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y));
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},
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/**
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* Returns a new point which is the max of this and another one
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* @param {fabric.Point} that
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* @return {fabric.Point}
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*/
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max: function (that) {
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return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y));
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},
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/**
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* Returns string representation of this point
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* @return {String}
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*/
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toString: function () {
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return this.x + ',' + this.y;
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},
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/**
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* Sets x/y of this point
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* @param {Number} x
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* @param {Number} y
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* @chainable
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*/
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setXY: function (x, y) {
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this.x = x;
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this.y = y;
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return this;
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},
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/**
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* Sets x of this point
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* @param {Number} x
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* @chainable
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*/
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setX: function (x) {
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this.x = x;
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return this;
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},
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/**
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* Sets y of this point
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* @param {Number} y
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* @chainable
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*/
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setY: function (y) {
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this.y = y;
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return this;
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},
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/**
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* Sets x/y of this point from another point
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* @param {fabric.Point} that
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* @chainable
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*/
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setFromPoint: function (that) {
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this.x = that.x;
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this.y = that.y;
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return this;
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},
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/**
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* Swaps x/y of this point and another point
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* @param {fabric.Point} that
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*/
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swap: function (that) {
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var x = this.x,
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y = this.y;
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this.x = that.x;
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this.y = that.y;
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that.x = x;
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that.y = y;
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},
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/**
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* return a cloned instance of the point
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* @return {fabric.Point}
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*/
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clone: function () {
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return new Point(this.x, this.y);
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}
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};
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})(typeof exports !== 'undefined' ? exports : this);
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