fabric.js/src/object_geometry.mixin.js

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9.4 KiB
JavaScript

(function() {
var degreesToRadians = fabric.util.degreesToRadians;
fabric.util.object.extend(fabric.Object.prototype, /** @scope fabric.Object.prototype */ {
/**
* Returns true if object intersects with an area formed by 2 points
* @method intersectsWithRect
* @param {Object} selectionTL
* @param {Object} selectionBR
* @return {Boolean}
*/
intersectsWithRect: function(selectionTL, selectionBR) {
var oCoords = this.oCoords,
tl = new fabric.Point(oCoords.tl.x, oCoords.tl.y),
tr = new fabric.Point(oCoords.tr.x, oCoords.tr.y),
bl = new fabric.Point(oCoords.bl.x, oCoords.bl.y),
br = new fabric.Point(oCoords.br.x, oCoords.br.y);
var intersection = fabric.Intersection.intersectPolygonRectangle(
[tl, tr, br, bl],
selectionTL,
selectionBR
);
return intersection.status === 'Intersection';
},
/**
* Returns true if object intersects with another object
* @method intersectsWithObject
* @param {Object} other Object to test
* @return {Boolean}
*/
intersectsWithObject: function(other) {
// extracts coords
function getCoords(oCoords) {
return {
tl: new fabric.Point(oCoords.tl.x, oCoords.tl.y),
tr: new fabric.Point(oCoords.tr.x, oCoords.tr.y),
bl: new fabric.Point(oCoords.bl.x, oCoords.bl.y),
br: new fabric.Point(oCoords.br.x, oCoords.br.y)
};
}
var thisCoords = getCoords(this.oCoords),
otherCoords = getCoords(other.oCoords);
var intersection = fabric.Intersection.intersectPolygonPolygon(
[thisCoords.tl, thisCoords.tr, thisCoords.br, thisCoords.bl],
[otherCoords.tl, otherCoords.tr, otherCoords.br, otherCoords.bl]
);
return intersection.status === 'Intersection';
},
/**
* Returns true if object is fully contained within area of another object
* @method isContainedWithinObject
* @param {Object} other Object to test
* @return {Boolean}
*/
isContainedWithinObject: function(other) {
return this.isContainedWithinRect(other.oCoords.tl, other.oCoords.br);
},
/**
* Returns true if object is fully contained within area formed by 2 points
* @method isContainedWithinRect
* @param {Object} selectionTL
* @param {Object} selectionBR
* @return {Boolean}
*/
isContainedWithinRect: function(selectionTL, selectionBR) {
var oCoords = this.oCoords,
tl = new fabric.Point(oCoords.tl.x, oCoords.tl.y),
tr = new fabric.Point(oCoords.tr.x, oCoords.tr.y),
bl = new fabric.Point(oCoords.bl.x, oCoords.bl.y);
return tl.x > selectionTL.x
&& tr.x < selectionBR.x
&& tl.y > selectionTL.y
&& bl.y < selectionBR.y;
},
/**
* Returns width of an object's bounding rectangle
* @deprecated since 1.0.4
* @method getBoundingRectWidth
* @return {Number} width value
*/
getBoundingRectWidth: function() {
return this.getBoundingRect().width;
},
/**
* Returns height of an object's bounding rectangle
* @deprecated since 1.0.4
* @method getBoundingRectHeight
* @return {Number} height value
*/
getBoundingRectHeight: function() {
return this.getBoundingRect().height;
},
/**
* Returns coordinates of object's bounding rectangle (left, top, width, height)
* @method getBoundingRect
* @return {Object} Object with left, top, width, height properties
*/
getBoundingRect: function() {
this.oCoords || this.setCoords();
var xCoords = [this.oCoords.tl.x, this.oCoords.tr.x, this.oCoords.br.x, this.oCoords.bl.x];
var minX = fabric.util.array.min(xCoords);
var maxX = fabric.util.array.max(xCoords);
var width = Math.abs(minX - maxX);
var yCoords = [this.oCoords.tl.y, this.oCoords.tr.y, this.oCoords.br.y, this.oCoords.bl.y];
var minY = fabric.util.array.min(yCoords);
var maxY = fabric.util.array.max(yCoords);
var height = Math.abs(minY - maxY);
return {
left: minX,
top: minY,
width: width,
height: height
};
},
/**
* Returns width of an object
* @method getWidth
* @return {Number} width value
*/
getWidth: function() {
return this.width * this.scaleX;
},
/**
* Returns height of an object
* @method getHeight
* @return {Number} height value
*/
getHeight: function() {
return this.height * this.scaleY;
},
/**
* Makes sure the scale is valid and modifies it if necessary
* @private
* @method _constrainScale
* @param {Number} value
* @return {Number}
*/
_constrainScale: function(value) {
if (Math.abs(value) < this.minScaleLimit) {
if (value < 0)
return -this.minScaleLimit;
else
return this.minScaleLimit;
}
return value;
},
/**
* Scales an object (equally by x and y)
* @method scale
* @param value {Number} scale factor
* @return {fabric.Object} thisArg
* @chainable
*/
scale: function(value) {
value = this._constrainScale(value);
if (value < 0) {
this.flipX = !this.flipX;
this.flipY = !this.flipY;
value *= -1;
}
this.scaleX = value;
this.scaleY = value;
this.setCoords();
return this;
},
/**
* Scales an object to a given width, with respect to bounding box (scaling by x/y equally)
* @method scaleToWidth
* @param value {Number} new width value
* @return {fabric.Object} thisArg
* @chainable
*/
scaleToWidth: function(value) {
// adjust to bounding rect factor so that rotated shapes would fit as well
var boundingRectFactor = this.getBoundingRectWidth() / this.getWidth();
return this.scale(value / this.width / boundingRectFactor);
},
/**
* Scales an object to a given height, with respect to bounding box (scaling by x/y equally)
* @method scaleToHeight
* @param value {Number} new height value
* @return {fabric.Object} thisArg
* @chainable
*/
scaleToHeight: function(value) {
// adjust to bounding rect factor so that rotated shapes would fit as well
var boundingRectFactor = this.getBoundingRectHeight() / this.getHeight();
return this.scale(value / this.height / boundingRectFactor);
},
/**
* Sets corner position coordinates based on current angle, width and height
* @method setCoords
* @return {fabric.Object} thisArg
* @chainable
*/
setCoords: function() {
var strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0,
padding = this.padding,
theta = degreesToRadians(this.angle);
this.currentWidth = (this.width + strokeWidth) * this.scaleX + padding * 2;
this.currentHeight = (this.height + strokeWidth) * this.scaleY + padding * 2;
// If width is negative, make postive. Fixes path selection issue
if (this.currentWidth < 0) {
this.currentWidth = Math.abs(this.currentWidth);
}
var _hypotenuse = Math.sqrt(
Math.pow(this.currentWidth / 2, 2) +
Math.pow(this.currentHeight / 2, 2));
var _angle = Math.atan(this.currentHeight / this.currentWidth);
// offset added for rotate and scale actions
var offsetX = Math.cos(_angle + theta) * _hypotenuse,
offsetY = Math.sin(_angle + theta) * _hypotenuse,
sinTh = Math.sin(theta),
cosTh = Math.cos(theta);
var coords = this.getCenterPoint();
var tl = {
x: coords.x - offsetX,
y: coords.y - offsetY
};
var tr = {
x: tl.x + (this.currentWidth * cosTh),
y: tl.y + (this.currentWidth * sinTh)
};
var br = {
x: tr.x - (this.currentHeight * sinTh),
y: tr.y + (this.currentHeight * cosTh)
};
var bl = {
x: tl.x - (this.currentHeight * sinTh),
y: tl.y + (this.currentHeight * cosTh)
};
var ml = {
x: tl.x - (this.currentHeight/2 * sinTh),
y: tl.y + (this.currentHeight/2 * cosTh)
};
var mt = {
x: tl.x + (this.currentWidth/2 * cosTh),
y: tl.y + (this.currentWidth/2 * sinTh)
};
var mr = {
x: tr.x - (this.currentHeight/2 * sinTh),
y: tr.y + (this.currentHeight/2 * cosTh)
};
var mb = {
x: bl.x + (this.currentWidth/2 * cosTh),
y: bl.y + (this.currentWidth/2 * sinTh)
};
var mtr = {
x: tl.x + (this.currentWidth/2 * cosTh),
y: tl.y + (this.currentWidth/2 * sinTh)
};
// debugging
// setTimeout(function() {
// canvas.contextTop.fillStyle = 'green';
// canvas.contextTop.fillRect(mb.x, mb.y, 3, 3);
// canvas.contextTop.fillRect(bl.x, bl.y, 3, 3);
// canvas.contextTop.fillRect(br.x, br.y, 3, 3);
// canvas.contextTop.fillRect(tl.x, tl.y, 3, 3);
// canvas.contextTop.fillRect(tr.x, tr.y, 3, 3);
// canvas.contextTop.fillRect(ml.x, ml.y, 3, 3);
// canvas.contextTop.fillRect(mr.x, mr.y, 3, 3);
// canvas.contextTop.fillRect(mt.x, mt.y, 3, 3);
// }, 50);
// clockwise
this.oCoords = { tl: tl, tr: tr, br: br, bl: bl, ml: ml, mt: mt, mr: mr, mb: mb, mtr: mtr };
// set coordinates of the draggable boxes in the corners used to scale/rotate the image
this._setCornerCoords();
return this;
}
});
})();