fabric.js/src/shapes/group.class.js
2016-11-13 21:00:10 +01:00

560 lines
15 KiB
JavaScript

(function(global) {
'use strict';
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
min = fabric.util.array.min,
max = fabric.util.array.max,
invoke = fabric.util.array.invoke;
if (fabric.Group) {
return;
}
// lock-related properties, for use in fabric.Group#get
// to enable locking behavior on group
// when one of its objects has lock-related properties set
var _lockProperties = {
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
lockUniScaling: true
};
/**
* Group class
* @class fabric.Group
* @extends fabric.Object
* @mixes fabric.Collection
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
* @see {@link fabric.Group#initialize} for constructor definition
*/
fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'group',
/**
* Width of stroke
* @type Number
* @default
*/
strokeWidth: 0,
/**
* Indicates if click events should also check for subtargets
* @type Boolean
* @default
*/
subTargetCheck: false,
/**
* Constructor
* @param {Object} objects Group objects
* @param {Object} [options] Options object
* @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already.
* @return {Object} thisArg
*/
initialize: function(objects, options, isAlreadyGrouped) {
options = options || { };
this._objects = [];
// if objects enclosed in a group have been grouped already,
// we cannot change properties of objects.
// Thus we need to set options to group without objects,
// because delegatedProperties propagate to objects.
isAlreadyGrouped && this.callSuper('initialize', options);
this._objects = objects || [];
for (var i = this._objects.length; i--; ) {
this._objects[i].group = this;
}
this.originalState = { };
if (options.originX) {
this.originX = options.originX;
}
if (options.originY) {
this.originY = options.originY;
}
if (isAlreadyGrouped) {
// do not change coordinate of objects enclosed in a group,
// because objects coordinate system have been group coodinate system already.
this._updateObjectsCoords(true);
}
else {
this._calcBounds();
this._updateObjectsCoords();
this.callSuper('initialize', options);
}
this.setCoords();
this.saveCoords();
},
/**
* @private
* @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change
*/
_updateObjectsCoords: function(skipCoordsChange) {
for (var i = this._objects.length; i--; ){
this._updateObjectCoords(this._objects[i], skipCoordsChange);
}
},
/**
* @private
* @param {Object} object
* @param {Boolean} [skipCoordsChange] if true, coordinates of object dose not change
*/
_updateObjectCoords: function(object, skipCoordsChange) {
// do not display corners of objects enclosed in a group
object.__origHasControls = object.hasControls;
object.hasControls = false;
if (skipCoordsChange) {
return;
}
var objectLeft = object.getLeft(),
objectTop = object.getTop(),
center = this.getCenterPoint();
object.set({
originalLeft: objectLeft,
originalTop: objectTop,
left: objectLeft - center.x,
top: objectTop - center.y
});
object.setCoords();
},
/**
* Returns string represenation of a group
* @return {String}
*/
toString: function() {
return '#<fabric.Group: (' + this.complexity() + ')>';
},
/**
* Adds an object to a group; Then recalculates group's dimension, position.
* @param {Object} object
* @return {fabric.Group} thisArg
* @chainable
*/
addWithUpdate: function(object) {
this._restoreObjectsState();
fabric.util.resetObjectTransform(this);
if (object) {
this._objects.push(object);
object.group = this;
object._set('canvas', this.canvas);
}
// since _restoreObjectsState set objects inactive
this.forEachObject(this._setObjectActive, this);
this._calcBounds();
this._updateObjectsCoords();
this.dirty = true;
return this;
},
/**
* @private
*/
_setObjectActive: function(object) {
object.set('active', true);
object.group = this;
},
/**
* Removes an object from a group; Then recalculates group's dimension, position.
* @param {Object} object
* @return {fabric.Group} thisArg
* @chainable
*/
removeWithUpdate: function(object) {
this._restoreObjectsState();
fabric.util.resetObjectTransform(this);
// since _restoreObjectsState set objects inactive
this.forEachObject(this._setObjectActive, this);
this.remove(object);
this._calcBounds();
this._updateObjectsCoords();
this.dirty = true;
return this;
},
/**
* @private
*/
_onObjectAdded: function(object) {
this.dirty = true;
object.group = this;
object._set('canvas', this.canvas);
},
/**
* @private
*/
_onObjectRemoved: function(object) {
this.dirty = true;
delete object.group;
object.set('active', false);
},
/**
* Properties that are delegated to group objects when reading/writing
* @param {Object} delegatedProperties
*/
delegatedProperties: {
fill: true,
stroke: true,
strokeWidth: true,
fontFamily: true,
fontWeight: true,
fontSize: true,
fontStyle: true,
lineHeight: true,
textDecoration: true,
textAlign: true,
backgroundColor: true
},
/**
* @private
*/
_set: function(key, value) {
var i = this._objects.length;
if (this.delegatedProperties[key] || key === 'canvas') {
while (i--) {
this._objects[i].set(key, value);
}
}
else {
while (i--) {
this._objects[i].setOnGroup(key, value);
}
}
this.callSuper('_set', key, value);
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
objects: invoke(this._objects, 'toObject', propertiesToInclude)
});
},
/**
* Renders instance on a given context
* @param {CanvasRenderingContext2D} ctx context to render instance on
*/
render: function(ctx) {
this._transformDone = true;
this.callSuper('render', ctx);
this._transformDone = false;
},
/**
* Execute the drawing operation for an object on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
drawObject: function(ctx) {
for (var i = 0, len = this._objects.length; i < len; i++) {
this._renderObject(this._objects[i], ctx);
}
},
/**
* Check if cache is dirty
*/
isCacheDirty: function() {
if (this.callSuper('isCacheDirty')) {
return true
}
if (!this.statefullCache) {
return false;
}
for (var i = 0, len = this._objects.length; i < len; i++) {
if (this._objects[i].isCacheDirty(true)) {
var dim = this._getNonTransformedDimensions();
this._cacheContext.clearRect(-dim.x / 2, -dim.y / 2, dim.x, dim.y);
return true
}
}
return false;
},
/**
* Renders controls and borders for the object
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
_renderControls: function(ctx, noTransform) {
this.callSuper('_renderControls', ctx, noTransform);
for (var i = 0, len = this._objects.length; i < len; i++) {
this._objects[i]._renderControls(ctx);
}
},
/**
* @private
*/
_renderObject: function(object, ctx) {
// do not render if object is not visible
if (!object.visible) {
return;
}
var originalHasRotatingPoint = object.hasRotatingPoint;
object.hasRotatingPoint = false;
object.render(ctx);
object.hasRotatingPoint = originalHasRotatingPoint;
},
/**
* Retores original state of each of group objects (original state is that which was before group was created).
* @private
* @return {fabric.Group} thisArg
* @chainable
*/
_restoreObjectsState: function() {
this._objects.forEach(this._restoreObjectState, this);
return this;
},
/**
* Realises the transform from this group onto the supplied object
* i.e. it tells you what would happen if the supplied object was in
* the group, and then the group was destroyed. It mutates the supplied
* object.
* @param {fabric.Object} object
* @return {fabric.Object} transformedObject
*/
realizeTransform: function(object) {
var matrix = object.calcTransformMatrix(),
options = fabric.util.qrDecompose(matrix),
center = new fabric.Point(options.translateX, options.translateY);
object.scaleX = options.scaleX;
object.scaleY = options.scaleY;
object.skewX = options.skewX;
object.skewY = options.skewY;
object.angle = options.angle;
object.flipX = false;
object.flipY = false;
object.setPositionByOrigin(center, 'center', 'center');
return object;
},
/**
* Restores original state of a specified object in group
* @private
* @param {fabric.Object} object
* @return {fabric.Group} thisArg
*/
_restoreObjectState: function(object) {
this.realizeTransform(object);
object.setCoords();
object.hasControls = object.__origHasControls;
delete object.__origHasControls;
object.set('active', false);
delete object.group;
return this;
},
/**
* Destroys a group (restoring state of its objects)
* @return {fabric.Group} thisArg
* @chainable
*/
destroy: function() {
return this._restoreObjectsState();
},
/**
* Saves coordinates of this instance (to be used together with `hasMoved`)
* @saveCoords
* @return {fabric.Group} thisArg
* @chainable
*/
saveCoords: function() {
this._originalLeft = this.get('left');
this._originalTop = this.get('top');
return this;
},
/**
* Checks whether this group was moved (since `saveCoords` was called last)
* @return {Boolean} true if an object was moved (since fabric.Group#saveCoords was called)
*/
hasMoved: function() {
return this._originalLeft !== this.get('left') ||
this._originalTop !== this.get('top');
},
/**
* Sets coordinates of all group objects
* @return {fabric.Group} thisArg
* @chainable
*/
setObjectsCoords: function() {
this.forEachObject(function(object) {
object.setCoords();
});
return this;
},
/**
* @private
*/
_calcBounds: function(onlyWidthHeight) {
var aX = [],
aY = [],
o, prop,
props = ['tr', 'br', 'bl', 'tl'],
i = 0, iLen = this._objects.length,
j, jLen = props.length;
for ( ; i < iLen; ++i) {
o = this._objects[i];
o.setCoords();
for (j = 0; j < jLen; j++) {
prop = props[j];
aX.push(o.oCoords[prop].x);
aY.push(o.oCoords[prop].y);
}
}
this.set(this._getBounds(aX, aY, onlyWidthHeight));
},
/**
* @private
*/
_getBounds: function(aX, aY, onlyWidthHeight) {
var ivt = fabric.util.invertTransform(this.getViewportTransform()),
minXY = fabric.util.transformPoint(new fabric.Point(min(aX), min(aY)), ivt),
maxXY = fabric.util.transformPoint(new fabric.Point(max(aX), max(aY)), ivt),
obj = {
width: (maxXY.x - minXY.x) || 0,
height: (maxXY.y - minXY.y) || 0
};
if (!onlyWidthHeight) {
obj.left = minXY.x || 0;
obj.top = minXY.y || 0;
if (this.originX === 'center') {
obj.left += obj.width / 2;
}
if (this.originX === 'right') {
obj.left += obj.width;
}
if (this.originY === 'center') {
obj.top += obj.height / 2;
}
if (this.originY === 'bottom') {
obj.top += obj.height;
}
}
return obj;
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup();
markup.push(
'<g ', this.getSvgId(), 'transform="',
/* avoiding styles intentionally */
this.getSvgTransform(),
this.getSvgTransformMatrix(),
'" style="',
this.getSvgFilter(),
'">\n'
);
for (var i = 0, len = this._objects.length; i < len; i++) {
markup.push('\t', this._objects[i].toSVG(reviver));
}
markup.push('</g>\n');
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns requested property
* @param {String} prop Property to get
* @return {*}
*/
get: function(prop) {
if (prop in _lockProperties) {
if (this[prop]) {
return this[prop];
}
else {
for (var i = 0, len = this._objects.length; i < len; i++) {
if (this._objects[i][prop]) {
return true;
}
}
return false;
}
}
else {
if (prop in this.delegatedProperties) {
return this._objects[0] && this._objects[0].get(prop);
}
return this[prop];
}
}
});
/**
* Returns {@link fabric.Group} instance from an object representation
* @static
* @memberOf fabric.Group
* @param {Object} object Object to create a group from
* @param {Function} [callback] Callback to invoke when an group instance is created
*/
fabric.Group.fromObject = function(object, callback) {
fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
delete object.objects;
callback && callback(new fabric.Group(enlivenedObjects, object, true));
});
};
/**
* Indicates that instances of this type are async
* @static
* @memberOf fabric.Group
* @type Boolean
* @default
*/
fabric.Group.async = true;
})(typeof exports !== 'undefined' ? exports : this);