fabric.js/src/polygon.class.js
Kienz 4c4f845bfe [BACK_INCOMPAT] Implement fabric.Gradient#toSVG() and radialGradient
- Implement radial gradient and expand linear gradient (stop-opacity should now take into account)
- Gradients should now be included in the SVG output for the following fabric objects: circle, ellipse, line, path, polygon, polyline, rect and triangle (text is not yet implemented)
- Gradients (linear / radial) can be applied to stroke or fill property => change setGradientFill(options) to setGradient(type, options)
- Change toObject() that linear and radial gradients can be serialized
- Expand fabric.Color by 16 basic colors fabric.Color.colorNameMap => gradients with e.g. stop-color="blue" and stop-opacity="0.5 can be converted to RGBA color
- RGBA colors in svg has no affect (convert to RGB color), only stop-opacity has affect to color opacity
- Attached some test svg files http://kienzle.geschaeft.s3.amazonaws.com/projects/fabricjs/gradients/gradients.rar
2013-02-23 17:02:52 +01:00

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5.2 KiB
JavaScript

(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
min = fabric.util.array.min,
max = fabric.util.array.max,
toFixed = fabric.util.toFixed;
if (fabric.Polygon) {
fabric.warn('fabric.Polygon is already defined');
return;
}
/**
* Polygon class
* @class Polygon
* @extends fabric.Object
*/
fabric.Polygon = fabric.util.createClass(fabric.Object, /** @scope fabric.Polygon.prototype */ {
/**
* Type of an object
* @property
* @type String
*/
type: 'polygon',
/**
* Constructor
* @method initialize
* @param {Array} points Array of points
* @param {Object} [options] Options object
* @param {Boolean} Whether points offsetting should be skipped
* @return {fabric.Polygon} thisArg
*/
initialize: function(points, options, skipOffset) {
options = options || { };
this.points = points;
this.callSuper('initialize', options);
this._calcDimensions(skipOffset);
},
/**
* @private
* @method _calcDimensions
*/
_calcDimensions: function(skipOffset) {
var points = this.points,
minX = min(points, 'x'),
minY = min(points, 'y'),
maxX = max(points, 'x'),
maxY = max(points, 'y');
this.width = (maxX - minX) || 1;
this.height = (maxY - minY) || 1;
this.minX = minX;
this.minY = minY;
if (skipOffset) return;
var halfWidth = this.width / 2,
halfHeight = this.height / 2;
// change points to offset polygon into a bounding box
this.points.forEach(function(p) {
p.x -= halfWidth;
p.y -= halfHeight;
}, this);
},
/**
* Returns object representation of an instance
* @method toObject
* @param {Array} propertiesToInclude
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
points: this.points.concat()
});
},
/**
* Returns svg representation of an instance
* @method toSVG
* @return {String} svg representation of an instance
*/
toSVG: function() {
var points = [],
markup = [];
for (var i = 0, len = this.points.length; i < len; i++) {
points.push(toFixed(this.points[i].x, 2), ',', toFixed(this.points[i].y, 2), ' ');
}
if (this.fill && this.fill.toLive) {
markup.push(this.fill.toSVG(this, false));
}
if (this.stroke && this.stroke.toLive) {
markup.push(this.stroke.toSVG(this, false));
}
markup.push(
'<polygon ',
'points="', points.join(''),
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return markup.join('');
},
/**
* @private
* @method _render
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);
}
if (this.fill) {
ctx.fill();
}
this._removeShadow(ctx);
if (this.stroke) {
ctx.closePath();
ctx.stroke();
}
},
/**
* Returns complexity of an instance
* @method complexity
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.points.length;
}
});
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
* @static
* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
*/
fabric.Polygon.ATTRIBUTE_NAMES = 'fill fill-opacity opacity stroke stroke-width transform'.split(' ');
/**
* Returns {@link fabric.Polygon} instance from an SVG element
* @static
* @method fabric.Polygon.fromElement
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Polygon}
*/
fabric.Polygon.fromElement = function(element, options) {
if (!element) {
return null;
}
options || (options = { });
var points = fabric.parsePointsAttribute(element.getAttribute('points')),
parsedAttributes = fabric.parseAttributes(element, fabric.Polygon.ATTRIBUTE_NAMES);
for (var i = 0, len = points.length; i < len; i++) {
// normalize coordinates, according to containing box (dimensions of which are passed via `options`)
points[i].x -= (options.width / 2) || 0;
points[i].y -= (options.height / 2) || 0;
}
return new fabric.Polygon(points, extend(parsedAttributes, options), true);
};
/**
* Returns fabric.Polygon instance from an object representation
* @static
* @method fabric.Polygon.fromObject
* @param {Object} object Object to create an instance from
* @return {fabric.Polygon}
*/
fabric.Polygon.fromObject = function(object) {
return new fabric.Polygon(object.points, object, true);
};
})(typeof exports !== 'undefined' ? exports : this);