mirror of
https://github.com/Hopiu/fabric.js.git
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154 lines
3.9 KiB
JavaScript
154 lines
3.9 KiB
JavaScript
(function() {
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var arcToSegmentsCache = { },
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segmentToBezierCache = { },
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_join = Array.prototype.join,
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argsString;
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// Generous contribution by Raph Levien, from libsvg-0.1.0.tar.gz
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function arcToSegments(x, y, rx, ry, large, sweep, rotateX, ox, oy) {
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argsString = _join.call(arguments);
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if (arcToSegmentsCache[argsString]) {
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return arcToSegmentsCache[argsString];
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}
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var coords = getXYCoords(rotateX, rx, ry, ox, oy, x, y),
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d = (coords.x1 - coords.x0) * (coords.x1 - coords.x0) +
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(coords.y1 - coords.y0) * (coords.y1 - coords.y0),
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sfactorSq = 1 / d - 0.25;
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if (sfactorSq < 0) {
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sfactorSq = 0;
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}
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var sfactor = Math.sqrt(sfactorSq);
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if (sweep === large) {
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sfactor = -sfactor;
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}
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var xc = 0.5 * (coords.x0 + coords.x1) - sfactor * (coords.y1 - coords.y0),
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yc = 0.5 * (coords.y0 + coords.y1) + sfactor * (coords.x1 - coords.x0),
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th0 = Math.atan2(coords.y0 - yc, coords.x0 - xc),
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th1 = Math.atan2(coords.y1 - yc, coords.x1 - xc),
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thArc = th1 - th0;
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if (thArc < 0 && sweep === 1) {
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thArc += 2 * Math.PI;
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}
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else if (thArc > 0 && sweep === 0) {
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thArc -= 2 * Math.PI;
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}
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var segments = Math.ceil(Math.abs(thArc / (Math.PI * 0.5 + 0.001))),
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result = [];
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for (var i = 0; i < segments; i++) {
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var th2 = th0 + i * thArc / segments,
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th3 = th0 + (i + 1) * thArc / segments;
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result[i] = [xc, yc, th2, th3, rx, ry, coords.sinTh, coords.cosTh];
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}
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arcToSegmentsCache[argsString] = result;
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return result;
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}
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function getXYCoords(rotateX, rx, ry, ox, oy, x, y) {
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var th = rotateX * (Math.PI / 180),
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sinTh = Math.sin(th),
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cosTh = Math.cos(th);
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rx = Math.abs(rx);
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ry = Math.abs(ry);
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var px = cosTh * (ox - x) + sinTh * (oy - y),
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py = cosTh * (oy - y) - sinTh * (ox - x),
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pl = (px * px) / (rx * rx) + (py * py) / (ry * ry);
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pl *= 0.25;
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if (pl > 1) {
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pl = Math.sqrt(pl);
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rx *= pl;
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ry *= pl;
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}
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var a00 = cosTh / rx,
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a01 = sinTh / rx,
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a10 = (-sinTh) / ry,
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a11 = (cosTh) / ry;
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return {
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x0: a00 * ox + a01 * oy,
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y0: a10 * ox + a11 * oy,
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x1: a00 * x + a01 * y,
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y1: a10 * x + a11 * y,
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sinTh: sinTh,
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cosTh: cosTh
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};
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}
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function segmentToBezier(cx, cy, th0, th1, rx, ry, sinTh, cosTh) {
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argsString = _join.call(arguments);
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if (segmentToBezierCache[argsString]) {
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return segmentToBezierCache[argsString];
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}
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var sinTh0 = Math.sin(th0),
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cosTh0 = Math.cos(th0),
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sinTh1 = Math.sin(th1),
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cosTh1 = Math.cos(th1),
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a00 = cosTh * rx,
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a01 = -sinTh * ry,
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a10 = sinTh * rx,
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a11 = cosTh * ry,
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thHalf = 0.25 * (th1 - th0),
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t = (8 / 3) * Math.sin(thHalf) *
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Math.sin(thHalf) / Math.sin(thHalf * 2),
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x1 = cx + cosTh0 - t * sinTh0,
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y1 = cy + sinTh0 + t * cosTh0,
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x3 = cx + cosTh1,
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y3 = cy + sinTh1,
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x2 = x3 + t * sinTh1,
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y2 = y3 - t * cosTh1;
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segmentToBezierCache[argsString] = [
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a00 * x1 + a01 * y1, a10 * x1 + a11 * y1,
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a00 * x2 + a01 * y2, a10 * x2 + a11 * y2,
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a00 * x3 + a01 * y3, a10 * x3 + a11 * y3
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];
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return segmentToBezierCache[argsString];
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}
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/**
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* Draws arc
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* @param {CanvasRenderingContext2D} ctx
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* @param {Number} x
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* @param {Number} y
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* @param {Array} coords
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*/
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fabric.util.drawArc = function(ctx, x, y, coords) {
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var rx = coords[0],
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ry = coords[1],
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rot = coords[2],
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large = coords[3],
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sweep = coords[4],
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ex = coords[5],
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ey = coords[6],
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segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y);
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for (var i = 0; i < segs.length; i++) {
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var bez = segmentToBezier.apply(this, segs[i]);
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ctx.bezierCurveTo.apply(ctx, bez);
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}
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};
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})();
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