mirror of
https://github.com/Hopiu/fabric.js.git
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Corrected jsdoc tags for fabric.PathGroup.fromObject, fabric.Path.fromObject and fabric.Path.fromElement Fixed quint tests for fabric.Path and fabric.PathGroup
732 lines
20 KiB
JavaScript
732 lines
20 KiB
JavaScript
(function(global) {
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var commandLengths = {
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m: 2,
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l: 2,
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h: 1,
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v: 1,
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c: 6,
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s: 4,
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q: 4,
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t: 2,
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a: 7
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};
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"use strict";
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var fabric = global.fabric || (global.fabric = { }),
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min = fabric.util.array.min,
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max = fabric.util.array.max,
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extend = fabric.util.object.extend,
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_toString = Object.prototype.toString,
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drawArc = fabric.util.drawArc;
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if (fabric.Path) {
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fabric.warn('fabric.Path is already defined');
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return;
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}
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/**
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* @private
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*/
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function getX(item) {
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if (item[0] === 'H') {
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return item[1];
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}
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return item[item.length - 2];
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}
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/**
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* @private
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*/
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function getY(item) {
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if (item[0] === 'V') {
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return item[1];
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}
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return item[item.length - 1];
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}
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/**
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* Path class
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* @class fabric.Path
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* @extends fabric.Object
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*/
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fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
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/**
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* Type of an object
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* @type String
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* @default
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*/
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type: 'path',
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/**
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* Constructor
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* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
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* @param {Object} [options] Options object
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* @return {fabric.Path} thisArg
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*/
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initialize: function(path, options) {
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options = options || { };
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this.setOptions(options);
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if (!path) {
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throw new Error('`path` argument is required');
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}
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var fromArray = _toString.call(path) === '[object Array]';
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this.path = fromArray
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? path
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// one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
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: path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
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if (!this.path) return;
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if (!fromArray) {
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this.path = this._parsePath();
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}
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this._initializePath(options);
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if (options.sourcePath) {
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this.setSourcePath(options.sourcePath);
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}
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},
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/**
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* @private
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* @param {Object} [options] Options object
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*/
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_initializePath: function (options) {
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var isWidthSet = 'width' in options && options.width != null,
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isHeightSet = 'height' in options && options.width != null,
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isLeftSet = 'left' in options,
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isTopSet = 'top' in options,
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origLeft = isLeftSet ? this.left : 0,
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origTop = isTopSet ? this.top : 0;
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if (!isWidthSet || !isHeightSet) {
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extend(this, this._parseDimensions());
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if (isWidthSet) {
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this.width = options.width;
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}
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if (isHeightSet) {
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this.height = options.height;
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}
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}
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else { //Set center location relative to given height/width if not specified
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if (!isTopSet) {
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this.top = this.height / 2;
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}
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if (!isLeftSet) {
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this.left = this.width / 2;
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}
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}
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this.pathOffset = this.pathOffset || this._calculatePathOffset(origLeft, origTop); //Save top-left coords as offset
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},
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/**
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* @private
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* @param {Boolean} positionSet When false, path offset is returned otherwise 0
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*/
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_calculatePathOffset: function (origLeft, origTop) {
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return {
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x: this.left - origLeft - (this.width / 2),
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y: this.top - origTop - (this.height / 2)
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};
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},
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/**
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* @private
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* @param {CanvasRenderingContext2D} ctx context to render path on
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*/
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_render: function(ctx) {
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var current, // current instruction
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previous = null,
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x = 0, // current x
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y = 0, // current y
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controlX = 0, // current control point x
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controlY = 0, // current control point y
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tempX,
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tempY,
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tempControlX,
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tempControlY,
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l = -((this.width / 2) + this.pathOffset.x),
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t = -((this.height / 2) + this.pathOffset.y);
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for (var i = 0, len = this.path.length; i < len; ++i) {
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current = this.path[i];
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switch (current[0]) { // first letter
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case 'l': // lineto, relative
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x += current[1];
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y += current[2];
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ctx.lineTo(x + l, y + t);
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break;
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case 'L': // lineto, absolute
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x = current[1];
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y = current[2];
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ctx.lineTo(x + l, y + t);
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break;
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case 'h': // horizontal lineto, relative
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x += current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'H': // horizontal lineto, absolute
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x = current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'v': // vertical lineto, relative
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y += current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'V': // verical lineto, absolute
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y = current[1];
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ctx.lineTo(x + l, y + t);
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break;
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case 'm': // moveTo, relative
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x += current[1];
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y += current[2];
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// draw a line if previous command was moveTo as well (otherwise, it will have no effect)
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ctx[(previous && (previous[0] === 'm' || previous[0] === 'M')) ? 'lineTo' : 'moveTo'](x + l, y + t);
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break;
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case 'M': // moveTo, absolute
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x = current[1];
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y = current[2];
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// draw a line if previous command was moveTo as well (otherwise, it will have no effect)
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ctx[(previous && (previous[0] === 'm' || previous[0] === 'M')) ? 'lineTo' : 'moveTo'](x + l, y + t);
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break;
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case 'c': // bezierCurveTo, relative
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tempX = x + current[5];
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tempY = y + current[6];
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controlX = x + current[3];
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controlY = y + current[4];
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ctx.bezierCurveTo(
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x + current[1] + l, // x1
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y + current[2] + t, // y1
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controlX + l, // x2
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controlY + t, // y2
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'C': // bezierCurveTo, absolute
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x = current[5];
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y = current[6];
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controlX = current[3];
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controlY = current[4];
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ctx.bezierCurveTo(
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current[1] + l,
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current[2] + t,
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controlX + l,
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controlY + t,
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x + l,
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y + t
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);
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break;
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case 's': // shorthand cubic bezierCurveTo, relative
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// transform to absolute x,y
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tempX = x + current[3];
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tempY = y + current[4];
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// calculate reflection of previous control points
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controlX = controlX ? (2 * x - controlX) : x;
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controlY = controlY ? (2 * y - controlY) : y;
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ctx.bezierCurveTo(
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controlX + l,
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controlY + t,
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x + current[1] + l,
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y + current[2] + t,
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tempX + l,
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tempY + t
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);
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// set control point to 2nd one of this command
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// "... the first control point is assumed to be the reflection of the second control point on the previous command relative to the current point."
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controlX = x + current[1];
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controlY = y + current[2];
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x = tempX;
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y = tempY;
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break;
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case 'S': // shorthand cubic bezierCurveTo, absolute
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tempX = current[3];
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tempY = current[4];
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// calculate reflection of previous control points
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controlX = 2*x - controlX;
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controlY = 2*y - controlY;
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ctx.bezierCurveTo(
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controlX + l,
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controlY + t,
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current[1] + l,
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current[2] + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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// set control point to 2nd one of this command
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// "... the first control point is assumed to be the reflection of the second control point on the previous command relative to the current point."
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controlX = current[1];
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controlY = current[2];
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break;
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case 'q': // quadraticCurveTo, relative
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// transform to absolute x,y
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tempX = x + current[3];
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tempY = y + current[4];
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controlX = x + current[1];
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controlY = y + current[2];
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ctx.quadraticCurveTo(
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controlX + l,
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controlY + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'Q': // quadraticCurveTo, absolute
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tempX = current[3];
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tempY = current[4];
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ctx.quadraticCurveTo(
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current[1] + l,
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current[2] + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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controlX = current[1];
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controlY = current[2];
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break;
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case 't': // shorthand quadraticCurveTo, relative
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// transform to absolute x,y
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tempX = x + current[1];
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tempY = y + current[2];
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if (previous[0].match(/[QqTt]/) === null) {
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// If there is no previous command or if the previous command was not a Q, q, T or t,
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// assume the control point is coincident with the current point
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controlX = x;
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controlY = y;
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}
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else if (previous[0] === 't') {
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// calculate reflection of previous control points for t
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controlX = 2 * x - tempControlX;
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controlY = 2 * y - tempControlY;
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}
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else if (previous[0] === 'q') {
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// calculate reflection of previous control points for q
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controlX = 2 * x - controlX;
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controlY = 2 * y - controlY;
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}
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tempControlX = controlX;
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tempControlY = controlY;
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ctx.quadraticCurveTo(
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controlX + l,
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controlY + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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controlX = x + current[1];
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controlY = y + current[2];
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break;
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case 'T':
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tempX = current[1];
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tempY = current[2];
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// calculate reflection of previous control points
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controlX = 2 * x - controlX;
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controlY = 2 * y - controlY;
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ctx.quadraticCurveTo(
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controlX + l,
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controlY + t,
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tempX + l,
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tempY + t
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);
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x = tempX;
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y = tempY;
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break;
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case 'a':
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// TODO: optimize this
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drawArc(ctx, x + l, y + t, [
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current[1],
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current[2],
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current[3],
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current[4],
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current[5],
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current[6] + x + l,
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current[7] + y + t
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]);
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x += current[6];
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y += current[7];
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break;
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case 'A':
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// TODO: optimize this
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drawArc(ctx, x + l, y + t, [
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current[1],
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current[2],
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current[3],
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current[4],
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current[5],
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current[6] + l,
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current[7] + t
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]);
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x = current[6];
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y = current[7];
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break;
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case 'z':
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case 'Z':
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ctx.closePath();
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break;
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}
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previous = current;
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}
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},
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/**
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* Renders path on a specified context
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* @param {CanvasRenderingContext2D} ctx context to render path on
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* @param {Boolean} [noTransform] When true, context is not transformed
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*/
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render: function(ctx, noTransform) {
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// do not render if object is not visible
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if (!this.visible) return;
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ctx.save();
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var m = this.transformMatrix;
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if (m) {
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ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
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}
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if (!noTransform) {
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this.transform(ctx);
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}
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// ctx.globalCompositeOperation = this.fillRule;
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if (this.overlayFill) {
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ctx.fillStyle = this.overlayFill;
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}
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else if (this.fill) {
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ctx.fillStyle = this.fill.toLive
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? this.fill.toLive(ctx)
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: this.fill;
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}
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if (this.stroke) {
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ctx.lineWidth = this.strokeWidth;
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ctx.lineCap = this.strokeLineCap;
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ctx.lineJoin = this.strokeLineJoin;
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ctx.miterLimit = this.strokeMiterLimit;
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ctx.strokeStyle = this.stroke.toLive
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? this.stroke.toLive(ctx)
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: this.stroke;
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}
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this._setShadow(ctx);
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this.clipTo && fabric.util.clipContext(this, ctx);
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ctx.beginPath();
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this._render(ctx);
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this._renderFill(ctx);
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this._renderStroke(ctx);
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this.clipTo && ctx.restore();
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this._removeShadow(ctx);
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if (!noTransform && this.active) {
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this.drawBorders(ctx);
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this.drawControls(ctx);
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}
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ctx.restore();
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},
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/**
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* Returns string representation of an instance
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* @return {String} string representation of an instance
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*/
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toString: function() {
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return '#<fabric.Path (' + this.complexity() +
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'): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
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},
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/**
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* Returns object representation of an instance
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
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* @return {Object} object representation of an instance
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*/
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toObject: function(propertiesToInclude) {
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var o = extend(this.callSuper('toObject', propertiesToInclude), {
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path: this.path,
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pathOffset: this.pathOffset
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});
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if (this.sourcePath) {
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o.sourcePath = this.sourcePath;
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}
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if (this.transformMatrix) {
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o.transformMatrix = this.transformMatrix;
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}
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return o;
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},
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/**
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* Returns dataless object representation of an instance
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
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* @return {Object} object representation of an instance
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*/
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toDatalessObject: function(propertiesToInclude) {
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var o = this.toObject(propertiesToInclude);
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if (this.sourcePath) {
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o.path = this.sourcePath;
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}
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delete o.sourcePath;
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return o;
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},
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/* _TO_SVG_START_ */
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/**
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* Returns svg representation of an instance
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* @return {String} svg representation of an instance
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*/
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toSVG: function() {
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var chunks = [],
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markup = [];
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for (var i = 0, len = this.path.length; i < len; i++) {
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chunks.push(this.path[i].join(' '));
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}
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var path = chunks.join(' ');
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if (this.fill && this.fill.toLive) {
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markup.push(this.fill.toSVG(this, true));
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}
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if (this.stroke && this.stroke.toLive) {
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markup.push(this.stroke.toSVG(this, true));
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}
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markup.push(
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'<g transform="', (this.group ? '' : this.getSvgTransform()), '">',
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'<path ',
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'd="', path,
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'" style="', this.getSvgStyles(),
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'" transform="translate(', (-this.width / 2), ' ', (-this.height/2), ')',
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'" stroke-linecap="round" ',
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'/>',
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'</g>'
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);
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return markup.join('');
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},
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/* _TO_SVG_END_ */
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/**
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* Returns number representation of an instance complexity
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* @return {Number} complexity of this instance
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*/
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complexity: function() {
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return this.path.length;
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},
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/**
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* @private
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*/
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_parsePath: function() {
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var result = [ ],
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coords = [ ],
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currentPath,
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parsed,
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re = /(-?\.\d+)|(-?\d+(\.\d+)?)/g,
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match,
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coordsStr;
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|
|
for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) {
|
|
currentPath = this.path[i];
|
|
|
|
coordsStr = currentPath.slice(1).trim();
|
|
coords.length = 0;
|
|
|
|
while ((match = re.exec(coordsStr))) {
|
|
coords.push(match[0]);
|
|
}
|
|
|
|
coordsParsed = [ currentPath.charAt(0) ];
|
|
|
|
for (var j = 0, jlen = coords.length; j < jlen; j++) {
|
|
parsed = parseFloat(coords[j]);
|
|
if (!isNaN(parsed)) {
|
|
coordsParsed.push(parsed);
|
|
}
|
|
}
|
|
|
|
var command = coordsParsed[0].toLowerCase(),
|
|
commandLength = commandLengths[command];
|
|
|
|
if (coordsParsed.length - 1 > commandLength) {
|
|
for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
|
|
result.push([ coordsParsed[0] ].concat(coordsParsed.slice(k, k + commandLength)));
|
|
}
|
|
}
|
|
else {
|
|
result.push(coordsParsed);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
},
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
_parseDimensions: function() {
|
|
var aX = [],
|
|
aY = [],
|
|
previousX,
|
|
previousY,
|
|
isLowerCase = false,
|
|
x,
|
|
y;
|
|
|
|
this.path.forEach(function(item, i) {
|
|
if (item[0] !== 'H') {
|
|
previousX = (i === 0) ? getX(item) : getX(this.path[i-1]);
|
|
}
|
|
if (item[0] !== 'V') {
|
|
previousY = (i === 0) ? getY(item) : getY(this.path[i-1]);
|
|
}
|
|
|
|
// lowercased letter denotes relative position;
|
|
// transform to absolute
|
|
if (item[0] === item[0].toLowerCase()) {
|
|
isLowerCase = true;
|
|
}
|
|
|
|
// last 2 items in an array of coordinates are the actualy x/y (except H/V);
|
|
// collect them
|
|
|
|
// TODO (kangax): support relative h/v commands
|
|
|
|
x = isLowerCase
|
|
? previousX + getX(item)
|
|
: item[0] === 'V'
|
|
? previousX
|
|
: getX(item);
|
|
|
|
y = isLowerCase
|
|
? previousY + getY(item)
|
|
: item[0] === 'H'
|
|
? previousY
|
|
: getY(item);
|
|
|
|
var val = parseInt(x, 10);
|
|
if (!isNaN(val)) aX.push(val);
|
|
|
|
val = parseInt(y, 10);
|
|
if (!isNaN(val)) aY.push(val);
|
|
|
|
}, this);
|
|
|
|
var minX = min(aX),
|
|
minY = min(aY),
|
|
maxX = max(aX),
|
|
maxY = max(aY),
|
|
deltaX = maxX - minX,
|
|
deltaY = maxY - minY;
|
|
|
|
var o = {
|
|
left: this.left + (minX + deltaX / 2),
|
|
top: this.top + (minY + deltaY / 2),
|
|
width: deltaX,
|
|
height: deltaY
|
|
};
|
|
|
|
return o;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Creates an instance of fabric.Path from an object
|
|
* @static
|
|
* @param {Object} object
|
|
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
|
|
*/
|
|
fabric.Path.fromObject = function(object, callback) {
|
|
if (typeof object.path === 'string') {
|
|
fabric.loadSVGFromURL(object.path, function (elements) {
|
|
var path = elements[0];
|
|
|
|
var pathUrl = object.path;
|
|
delete object.path;
|
|
|
|
fabric.util.object.extend(path, object);
|
|
path.setSourcePath(pathUrl);
|
|
|
|
callback(path);
|
|
});
|
|
}
|
|
else {
|
|
callback(new fabric.Path(object.path, object));
|
|
}
|
|
};
|
|
|
|
/* _FROM_SVG_START_ */
|
|
/**
|
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
|
|
* @static
|
|
* @see http://www.w3.org/TR/SVG/paths.html#PathElement
|
|
*/
|
|
fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);
|
|
|
|
/**
|
|
* Creates an instance of fabric.Path from an SVG <path> element
|
|
* @static
|
|
* @param {SVGElement} element to parse
|
|
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
|
|
* @param {Object} [options] Options object
|
|
*/
|
|
fabric.Path.fromElement = function(element, callback, options) {
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
|
|
callback && callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
|
|
};
|
|
/* _FROM_SVG_END_ */
|
|
|
|
/**
|
|
* Indicates that instances of this type are async
|
|
* @static
|
|
* @type Boolean
|
|
*/
|
|
fabric.Path.async = true;
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this);
|