fabric.js/src/shapes/path.class.js
Kienz c9d866dcf9 Fixed fabric.PathGroup.fromObject - use fabric.util.enlivenObjects to instatiate fabric.Path objects
Corrected jsdoc tags for fabric.PathGroup.fromObject, fabric.Path.fromObject and fabric.Path.fromElement
Fixed quint tests for fabric.Path and fabric.PathGroup
2013-07-18 22:21:19 +02:00

732 lines
20 KiB
JavaScript

(function(global) {
var commandLengths = {
m: 2,
l: 2,
h: 1,
v: 1,
c: 6,
s: 4,
q: 4,
t: 2,
a: 7
};
"use strict";
var fabric = global.fabric || (global.fabric = { }),
min = fabric.util.array.min,
max = fabric.util.array.max,
extend = fabric.util.object.extend,
_toString = Object.prototype.toString,
drawArc = fabric.util.drawArc;
if (fabric.Path) {
fabric.warn('fabric.Path is already defined');
return;
}
/**
* @private
*/
function getX(item) {
if (item[0] === 'H') {
return item[1];
}
return item[item.length - 2];
}
/**
* @private
*/
function getY(item) {
if (item[0] === 'V') {
return item[1];
}
return item[item.length - 1];
}
/**
* Path class
* @class fabric.Path
* @extends fabric.Object
*/
fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'path',
/**
* Constructor
* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
* @param {Object} [options] Options object
* @return {fabric.Path} thisArg
*/
initialize: function(path, options) {
options = options || { };
this.setOptions(options);
if (!path) {
throw new Error('`path` argument is required');
}
var fromArray = _toString.call(path) === '[object Array]';
this.path = fromArray
? path
// one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
: path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
if (!this.path) return;
if (!fromArray) {
this.path = this._parsePath();
}
this._initializePath(options);
if (options.sourcePath) {
this.setSourcePath(options.sourcePath);
}
},
/**
* @private
* @param {Object} [options] Options object
*/
_initializePath: function (options) {
var isWidthSet = 'width' in options && options.width != null,
isHeightSet = 'height' in options && options.width != null,
isLeftSet = 'left' in options,
isTopSet = 'top' in options,
origLeft = isLeftSet ? this.left : 0,
origTop = isTopSet ? this.top : 0;
if (!isWidthSet || !isHeightSet) {
extend(this, this._parseDimensions());
if (isWidthSet) {
this.width = options.width;
}
if (isHeightSet) {
this.height = options.height;
}
}
else { //Set center location relative to given height/width if not specified
if (!isTopSet) {
this.top = this.height / 2;
}
if (!isLeftSet) {
this.left = this.width / 2;
}
}
this.pathOffset = this.pathOffset || this._calculatePathOffset(origLeft, origTop); //Save top-left coords as offset
},
/**
* @private
* @param {Boolean} positionSet When false, path offset is returned otherwise 0
*/
_calculatePathOffset: function (origLeft, origTop) {
return {
x: this.left - origLeft - (this.width / 2),
y: this.top - origTop - (this.height / 2)
};
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx context to render path on
*/
_render: function(ctx) {
var current, // current instruction
previous = null,
x = 0, // current x
y = 0, // current y
controlX = 0, // current control point x
controlY = 0, // current control point y
tempX,
tempY,
tempControlX,
tempControlY,
l = -((this.width / 2) + this.pathOffset.x),
t = -((this.height / 2) + this.pathOffset.y);
for (var i = 0, len = this.path.length; i < len; ++i) {
current = this.path[i];
switch (current[0]) { // first letter
case 'l': // lineto, relative
x += current[1];
y += current[2];
ctx.lineTo(x + l, y + t);
break;
case 'L': // lineto, absolute
x = current[1];
y = current[2];
ctx.lineTo(x + l, y + t);
break;
case 'h': // horizontal lineto, relative
x += current[1];
ctx.lineTo(x + l, y + t);
break;
case 'H': // horizontal lineto, absolute
x = current[1];
ctx.lineTo(x + l, y + t);
break;
case 'v': // vertical lineto, relative
y += current[1];
ctx.lineTo(x + l, y + t);
break;
case 'V': // verical lineto, absolute
y = current[1];
ctx.lineTo(x + l, y + t);
break;
case 'm': // moveTo, relative
x += current[1];
y += current[2];
// draw a line if previous command was moveTo as well (otherwise, it will have no effect)
ctx[(previous && (previous[0] === 'm' || previous[0] === 'M')) ? 'lineTo' : 'moveTo'](x + l, y + t);
break;
case 'M': // moveTo, absolute
x = current[1];
y = current[2];
// draw a line if previous command was moveTo as well (otherwise, it will have no effect)
ctx[(previous && (previous[0] === 'm' || previous[0] === 'M')) ? 'lineTo' : 'moveTo'](x + l, y + t);
break;
case 'c': // bezierCurveTo, relative
tempX = x + current[5];
tempY = y + current[6];
controlX = x + current[3];
controlY = y + current[4];
ctx.bezierCurveTo(
x + current[1] + l, // x1
y + current[2] + t, // y1
controlX + l, // x2
controlY + t, // y2
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
break;
case 'C': // bezierCurveTo, absolute
x = current[5];
y = current[6];
controlX = current[3];
controlY = current[4];
ctx.bezierCurveTo(
current[1] + l,
current[2] + t,
controlX + l,
controlY + t,
x + l,
y + t
);
break;
case 's': // shorthand cubic bezierCurveTo, relative
// transform to absolute x,y
tempX = x + current[3];
tempY = y + current[4];
// calculate reflection of previous control points
controlX = controlX ? (2 * x - controlX) : x;
controlY = controlY ? (2 * y - controlY) : y;
ctx.bezierCurveTo(
controlX + l,
controlY + t,
x + current[1] + l,
y + current[2] + t,
tempX + l,
tempY + t
);
// set control point to 2nd one of this command
// "... the first control point is assumed to be the reflection of the second control point on the previous command relative to the current point."
controlX = x + current[1];
controlY = y + current[2];
x = tempX;
y = tempY;
break;
case 'S': // shorthand cubic bezierCurveTo, absolute
tempX = current[3];
tempY = current[4];
// calculate reflection of previous control points
controlX = 2*x - controlX;
controlY = 2*y - controlY;
ctx.bezierCurveTo(
controlX + l,
controlY + t,
current[1] + l,
current[2] + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
// set control point to 2nd one of this command
// "... the first control point is assumed to be the reflection of the second control point on the previous command relative to the current point."
controlX = current[1];
controlY = current[2];
break;
case 'q': // quadraticCurveTo, relative
// transform to absolute x,y
tempX = x + current[3];
tempY = y + current[4];
controlX = x + current[1];
controlY = y + current[2];
ctx.quadraticCurveTo(
controlX + l,
controlY + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
break;
case 'Q': // quadraticCurveTo, absolute
tempX = current[3];
tempY = current[4];
ctx.quadraticCurveTo(
current[1] + l,
current[2] + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
controlX = current[1];
controlY = current[2];
break;
case 't': // shorthand quadraticCurveTo, relative
// transform to absolute x,y
tempX = x + current[1];
tempY = y + current[2];
if (previous[0].match(/[QqTt]/) === null) {
// If there is no previous command or if the previous command was not a Q, q, T or t,
// assume the control point is coincident with the current point
controlX = x;
controlY = y;
}
else if (previous[0] === 't') {
// calculate reflection of previous control points for t
controlX = 2 * x - tempControlX;
controlY = 2 * y - tempControlY;
}
else if (previous[0] === 'q') {
// calculate reflection of previous control points for q
controlX = 2 * x - controlX;
controlY = 2 * y - controlY;
}
tempControlX = controlX;
tempControlY = controlY;
ctx.quadraticCurveTo(
controlX + l,
controlY + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
controlX = x + current[1];
controlY = y + current[2];
break;
case 'T':
tempX = current[1];
tempY = current[2];
// calculate reflection of previous control points
controlX = 2 * x - controlX;
controlY = 2 * y - controlY;
ctx.quadraticCurveTo(
controlX + l,
controlY + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
break;
case 'a':
// TODO: optimize this
drawArc(ctx, x + l, y + t, [
current[1],
current[2],
current[3],
current[4],
current[5],
current[6] + x + l,
current[7] + y + t
]);
x += current[6];
y += current[7];
break;
case 'A':
// TODO: optimize this
drawArc(ctx, x + l, y + t, [
current[1],
current[2],
current[3],
current[4],
current[5],
current[6] + l,
current[7] + t
]);
x = current[6];
y = current[7];
break;
case 'z':
case 'Z':
ctx.closePath();
break;
}
previous = current;
}
},
/**
* Renders path on a specified context
* @param {CanvasRenderingContext2D} ctx context to render path on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
render: function(ctx, noTransform) {
// do not render if object is not visible
if (!this.visible) return;
ctx.save();
var m = this.transformMatrix;
if (m) {
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
if (!noTransform) {
this.transform(ctx);
}
// ctx.globalCompositeOperation = this.fillRule;
if (this.overlayFill) {
ctx.fillStyle = this.overlayFill;
}
else if (this.fill) {
ctx.fillStyle = this.fill.toLive
? this.fill.toLive(ctx)
: this.fill;
}
if (this.stroke) {
ctx.lineWidth = this.strokeWidth;
ctx.lineCap = this.strokeLineCap;
ctx.lineJoin = this.strokeLineJoin;
ctx.miterLimit = this.strokeMiterLimit;
ctx.strokeStyle = this.stroke.toLive
? this.stroke.toLive(ctx)
: this.stroke;
}
this._setShadow(ctx);
this.clipTo && fabric.util.clipContext(this, ctx);
ctx.beginPath();
this._render(ctx);
this._renderFill(ctx);
this._renderStroke(ctx);
this.clipTo && ctx.restore();
this._removeShadow(ctx);
if (!noTransform && this.active) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
/**
* Returns string representation of an instance
* @return {String} string representation of an instance
*/
toString: function() {
return '#<fabric.Path (' + this.complexity() +
'): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
var o = extend(this.callSuper('toObject', propertiesToInclude), {
path: this.path,
pathOffset: this.pathOffset
});
if (this.sourcePath) {
o.sourcePath = this.sourcePath;
}
if (this.transformMatrix) {
o.transformMatrix = this.transformMatrix;
}
return o;
},
/**
* Returns dataless object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toDatalessObject: function(propertiesToInclude) {
var o = this.toObject(propertiesToInclude);
if (this.sourcePath) {
o.path = this.sourcePath;
}
delete o.sourcePath;
return o;
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @return {String} svg representation of an instance
*/
toSVG: function() {
var chunks = [],
markup = [];
for (var i = 0, len = this.path.length; i < len; i++) {
chunks.push(this.path[i].join(' '));
}
var path = chunks.join(' ');
if (this.fill && this.fill.toLive) {
markup.push(this.fill.toSVG(this, true));
}
if (this.stroke && this.stroke.toLive) {
markup.push(this.stroke.toSVG(this, true));
}
markup.push(
'<g transform="', (this.group ? '' : this.getSvgTransform()), '">',
'<path ',
'd="', path,
'" style="', this.getSvgStyles(),
'" transform="translate(', (-this.width / 2), ' ', (-this.height/2), ')',
'" stroke-linecap="round" ',
'/>',
'</g>'
);
return markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns number representation of an instance complexity
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.path.length;
},
/**
* @private
*/
_parsePath: function() {
var result = [ ],
coords = [ ],
currentPath,
parsed,
re = /(-?\.\d+)|(-?\d+(\.\d+)?)/g,
match,
coordsStr;
for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) {
currentPath = this.path[i];
coordsStr = currentPath.slice(1).trim();
coords.length = 0;
while ((match = re.exec(coordsStr))) {
coords.push(match[0]);
}
coordsParsed = [ currentPath.charAt(0) ];
for (var j = 0, jlen = coords.length; j < jlen; j++) {
parsed = parseFloat(coords[j]);
if (!isNaN(parsed)) {
coordsParsed.push(parsed);
}
}
var command = coordsParsed[0].toLowerCase(),
commandLength = commandLengths[command];
if (coordsParsed.length - 1 > commandLength) {
for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
result.push([ coordsParsed[0] ].concat(coordsParsed.slice(k, k + commandLength)));
}
}
else {
result.push(coordsParsed);
}
}
return result;
},
/**
* @private
*/
_parseDimensions: function() {
var aX = [],
aY = [],
previousX,
previousY,
isLowerCase = false,
x,
y;
this.path.forEach(function(item, i) {
if (item[0] !== 'H') {
previousX = (i === 0) ? getX(item) : getX(this.path[i-1]);
}
if (item[0] !== 'V') {
previousY = (i === 0) ? getY(item) : getY(this.path[i-1]);
}
// lowercased letter denotes relative position;
// transform to absolute
if (item[0] === item[0].toLowerCase()) {
isLowerCase = true;
}
// last 2 items in an array of coordinates are the actualy x/y (except H/V);
// collect them
// TODO (kangax): support relative h/v commands
x = isLowerCase
? previousX + getX(item)
: item[0] === 'V'
? previousX
: getX(item);
y = isLowerCase
? previousY + getY(item)
: item[0] === 'H'
? previousY
: getY(item);
var val = parseInt(x, 10);
if (!isNaN(val)) aX.push(val);
val = parseInt(y, 10);
if (!isNaN(val)) aY.push(val);
}, this);
var minX = min(aX),
minY = min(aY),
maxX = max(aX),
maxY = max(aY),
deltaX = maxX - minX,
deltaY = maxY - minY;
var o = {
left: this.left + (minX + deltaX / 2),
top: this.top + (minY + deltaY / 2),
width: deltaX,
height: deltaY
};
return o;
}
});
/**
* Creates an instance of fabric.Path from an object
* @static
* @param {Object} object
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
*/
fabric.Path.fromObject = function(object, callback) {
if (typeof object.path === 'string') {
fabric.loadSVGFromURL(object.path, function (elements) {
var path = elements[0];
var pathUrl = object.path;
delete object.path;
fabric.util.object.extend(path, object);
path.setSourcePath(pathUrl);
callback(path);
});
}
else {
callback(new fabric.Path(object.path, object));
}
};
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
* @static
* @see http://www.w3.org/TR/SVG/paths.html#PathElement
*/
fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);
/**
* Creates an instance of fabric.Path from an SVG <path> element
* @static
* @param {SVGElement} element to parse
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
* @param {Object} [options] Options object
*/
fabric.Path.fromElement = function(element, callback, options) {
var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
callback && callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
};
/* _FROM_SVG_END_ */
/**
* Indicates that instances of this type are async
* @static
* @type Boolean
*/
fabric.Path.async = true;
})(typeof exports !== 'undefined' ? exports : this);