mirror of
https://github.com/Hopiu/fabric.js.git
synced 2026-04-11 01:40:59 +00:00
Conflicts: dist/all.js dist/all.require.js src/brushes/circle_brush.class.js src/brushes/spray_brush.class.js src/canvas.class.js src/mixins/canvas_events.mixin.js src/mixins/object_interactivity.mixin.js src/shapes/group.class.js src/shapes/image.class.js src/shapes/object.class.js src/util/misc.js
552 lines
14 KiB
JavaScript
552 lines
14 KiB
JavaScript
(function(global){
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"use strict";
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var fabric = global.fabric || (global.fabric = { }),
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extend = fabric.util.object.extend,
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min = fabric.util.array.min,
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max = fabric.util.array.max,
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invoke = fabric.util.array.invoke,
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degreesToRadians = fabric.util.degreesToRadians;
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if (fabric.Group) {
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return;
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}
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// lock-related properties, for use in fabric.Group#get
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// to enable locking behavior on group
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// when one of its objects has lock-related properties set
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var _lockProperties = {
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lockMovementX: true,
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lockMovementY: true,
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lockRotation: true,
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lockScalingX: true,
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lockScalingY: true,
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lockUniScaling: true
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};
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/**
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* Group class
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* @class fabric.Group
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* @extends fabric.Object
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* @mixes fabric.Collection
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* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#groups}
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* @see {@link fabric.Group#initialize} for constructor definition
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*/
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fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {
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/**
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* Type of an object
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* @type String
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* @default
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*/
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type: 'group',
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/**
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* Constructor
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* @param {Object} objects Group objects
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* @param {Object} [options] Options object
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* @return {Object} thisArg
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*/
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initialize: function(objects, options) {
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options = options || { };
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// NOTE: all the coords calculations need to have a canvas before they make sense
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this._objects = objects || [];
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for (var i = this._objects.length; i--; ) {
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this._objects[i].group = this;
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//this._objects[i].setCoords();
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}
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this.originalState = { };
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this.callSuper('initialize');
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//this._calcBounds();
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//this._updateObjectsCoords();
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if (options) {
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extend(this, options);
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}
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this._setOpacityIfSame();
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//this.setCoords(true);
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//this.saveCoords();
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},
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/**
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* @private
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*/
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_updateObjectsCoords: function() {
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this.forEachObject(this._updateObjectCoords, this);
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},
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/**
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* @private
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*/
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_updateObjectCoords: function(object) {
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var objectLeft = object.getLeft(),
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objectTop = object.getTop();
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object.set({
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originalLeft: objectLeft,
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originalTop: objectTop,
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left: objectLeft - this.left,
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top: objectTop - this.top
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});
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object.setCoords();
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// do not display corners of objects enclosed in a group
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object.__origHasControls = object.hasControls;
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object.hasControls = false;
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},
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/**
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* Returns string represenation of a group
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* @return {String}
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*/
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toString: function() {
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return '#<fabric.Group: (' + this.complexity() + ')>';
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},
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/**
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* Adds an object to a group; Then recalculates group's dimension, position.
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* @param {Object} object
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* @return {fabric.Group} thisArg
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* @chainable
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*/
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addWithUpdate: function(object) {
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this._restoreObjectsState();
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this._objects.push(object);
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object.group = this;
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// since _restoreObjectsState set objects inactive
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this.forEachObject(this._setObjectActive, this);
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this._calcBounds();
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this._updateObjectsCoords();
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return this;
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},
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/**
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* @private
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*/
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_setObjectActive: function(object) {
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object.set('active', true);
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object.group = this;
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},
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/**
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* Removes an object from a group; Then recalculates group's dimension, position.
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* @param {Object} object
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* @return {fabric.Group} thisArg
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* @chainable
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*/
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removeWithUpdate: function(object) {
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this._moveFlippedObject(object);
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this._restoreObjectsState();
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// since _restoreObjectsState set objects inactive
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this.forEachObject(this._setObjectActive, this);
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this.remove(object);
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this._calcBounds();
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this._updateObjectsCoords();
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return this;
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},
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/**
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* @private
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*/
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_onObjectAdded: function(object) {
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object.group = this;
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},
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/**
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* @private
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*/
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_onObjectRemoved: function(object) {
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delete object.group;
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object.set('active', false);
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},
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/**
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* Properties that are delegated to group objects when reading/writing
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* @param {Object} delegatedProperties
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*/
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delegatedProperties: {
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fill: true,
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opacity: true,
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fontFamily: true,
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fontWeight: true,
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fontSize: true,
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fontStyle: true,
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lineHeight: true,
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textDecoration: true,
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textAlign: true,
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backgroundColor: true
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},
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/**
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* @private
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*/
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_set: function(key, value) {
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if (key in this.delegatedProperties) {
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var i = this._objects.length;
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this[key] = value;
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while (i--) {
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this._objects[i].set(key, value);
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}
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}
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else {
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this[key] = value;
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}
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},
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/**
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* Returns object representation of an instance
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* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
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* @return {Object} object representation of an instance
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*/
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toObject: function(propertiesToInclude) {
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return extend(this.callSuper('toObject', propertiesToInclude), {
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objects: invoke(this._objects, 'toObject', propertiesToInclude)
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});
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},
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/**
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* Renders instance on a given context
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* @param {CanvasRenderingContext2D} ctx context to render instance on
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* @param {Boolean} [noTransform] When true, context is not transformed
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*/
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render: function(ctx, noTransform) {
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// do not render if object is not visible
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if (!this.visible) return;
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ctx.save();
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this.clipTo && fabric.util.clipContext(this, ctx);
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// the array is now sorted in order of highest first, so start from end
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for (var i = 0, len = this._objects.length; i < len; i++) {
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this._renderObject(this._objects[i], ctx);
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}
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this.clipTo && ctx.restore();
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this.callSuper('_renderControls', ctx, noTransform);
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ctx.restore();
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},
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/**
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* @private
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*/
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_renderObject: function(object, ctx) {
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var v = this.canvas.viewportTransform,
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sxy = fabric.util.transformPoint(
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new fabric.Point(this.scaleX, this.scaleY),
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v,
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true
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);
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var originalScaleFactor = object.borderScaleFactor,
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originalHasRotatingPoint = object.hasRotatingPoint,
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groupScaleFactor = Math.max(sxy.x, sxy.y);
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// do not render if object is not visible
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if (!object.visible) return;
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object.borderScaleFactor = groupScaleFactor;
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object.hasRotatingPoint = false;
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object.render(ctx);
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object.borderScaleFactor = originalScaleFactor;
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object.hasRotatingPoint = originalHasRotatingPoint;
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},
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/**
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* Retores original state of each of group objects (original state is that which was before group was created).
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* @private
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* @return {fabric.Group} thisArg
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* @chainable
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*/
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_restoreObjectsState: function() {
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this._objects.forEach(this._restoreObjectState, this);
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return this;
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},
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/**
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* Moves a flipped object to the position where it's displayed
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* @private
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* @param {fabric.Object} object
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* @return {fabric.Group} thisArg
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*/
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_moveFlippedObject: function(object) {
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var oldOriginX = object.get('originX'),
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oldOriginY = object.get('originY'),
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center = object.getCenterPoint();
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object.set({
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originX: 'center',
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originY: 'center',
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left: center.x,
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top: center.y
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});
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this._toggleFlipping(object);
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var newOrigin = object.getPointByOrigin(oldOriginX, oldOriginY);
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object.set({
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originX: oldOriginX,
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originY: oldOriginY,
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left: newOrigin.x,
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top: newOrigin.y
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});
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return this;
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},
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/**
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* @private
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*/
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_toggleFlipping: function(object) {
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if (this.flipX) {
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object.toggle('flipX');
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object.set('left', -object.get('left'));
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object.setAngle(-object.getAngle());
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}
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if (this.flipY) {
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object.toggle('flipY');
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object.set('top', -object.get('top'));
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object.setAngle(-object.getAngle());
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}
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},
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/**
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* Restores original state of a specified object in group
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* @private
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* @param {fabric.Object} object
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* @return {fabric.Group} thisArg
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*/
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_restoreObjectState: function(object) {
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this._setObjectPosition(object);
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object.setCoords();
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object.hasControls = object.__origHasControls;
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delete object.__origHasControls;
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object.set('active', false);
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object.setCoords();
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delete object.group;
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return this;
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},
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/**
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* @private
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*/
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_setObjectPosition: function(object) {
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var groupLeft = this.getLeft(),
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groupTop = this.getTop(),
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rotated = this._getRotatedLeftTop(object);
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object.set({
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angle: object.getAngle() + this.getAngle(),
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left: groupLeft + rotated.left,
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top: groupTop + rotated.top,
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scaleX: object.get('scaleX') * this.get('scaleX'),
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scaleY: object.get('scaleY') * this.get('scaleY')
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});
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},
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/**
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* @private
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*/
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_getRotatedLeftTop: function(object) {
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var groupAngle = this.getAngle() * (Math.PI / 180);
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return {
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left: (-Math.sin(groupAngle) * object.getTop() * this.get('scaleY') +
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Math.cos(groupAngle) * object.getLeft() * this.get('scaleX')),
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top: (Math.cos(groupAngle) * object.getTop() * this.get('scaleY') +
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Math.sin(groupAngle) * object.getLeft() * this.get('scaleX'))
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};
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},
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/**
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* Destroys a group (restoring state of its objects)
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* @return {fabric.Group} thisArg
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* @chainable
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*/
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destroy: function() {
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this._objects.forEach(this._moveFlippedObject, this);
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return this._restoreObjectsState();
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},
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/**
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* Saves coordinates of this instance (to be used together with `hasMoved`)
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* @saveCoords
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* @return {fabric.Group} thisArg
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* @chainable
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*/
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saveCoords: function() {
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this._originalLeft = this.get('left');
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this._originalTop = this.get('top');
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return this;
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},
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/**
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* Checks whether this group was moved (since `saveCoords` was called last)
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* @return {Boolean} true if an object was moved (since fabric.Group#saveCoords was called)
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*/
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hasMoved: function() {
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return this._originalLeft !== this.get('left') ||
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this._originalTop !== this.get('top');
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},
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/**
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* Sets coordinates of all group objects
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* @return {fabric.Group} thisArg
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* @chainable
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*/
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setObjectsCoords: function() {
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this.forEachObject(function(object) {
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object.setCoords();
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});
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return this;
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},
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/**
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* @private
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*/
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_setOpacityIfSame: function() {
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var objects = this.getObjects(),
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firstValue = objects[0] ? objects[0].get('opacity') : 1;
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var isSameOpacity = objects.every(function(o) {
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return o.get('opacity') === firstValue;
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});
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if (isSameOpacity) {
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this.opacity = firstValue;
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}
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},
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/**
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* @private
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*/
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_calcBounds: function() {
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var aX = [],
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aY = [],
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o;
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for (var i = 0, len = this._objects.length; i < len; ++i) {
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o = this._objects[i];
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o.setCoords();
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for (var prop in o.oCoords) {
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aX.push(o.oCoords[prop].x);
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aY.push(o.oCoords[prop].y);
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}
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}
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this.set(this._getBounds(aX, aY));
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},
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/**
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* @private
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*/
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_getBounds: function(aX, aY) {
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var ivt;
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if (this.canvas) {
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ivt = fabric.util.invertTransform(this.canvas.viewportTransform);
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}
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else { // BUG: this always happens when new groups are created
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ivt = [1, 0, 0, 1, 0, 0];
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console.log('no canvas');
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}
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var minXY = fabric.util.transformPoint(new fabric.Point(min(aX), min(aY)), ivt),
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maxXY = fabric.util.transformPoint(new fabric.Point(max(aX), max(aY)), ivt);
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return {
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width: (maxXY.x - minXY.x) || 0,
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height: (maxXY.y - minXY.y) || 0,
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left: (minXY.x + maxXY.x) / 2 || 0,
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top: (minXY.y + maxXY.y) / 2 || 0,
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};
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},
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/* _TO_SVG_START_ */
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/**
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* Returns svg representation of an instance
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* @param {Function} [reviver] Method for further parsing of svg representation.
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* @return {String} svg representation of an instance
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*/
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toSVG: function(reviver) {
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var markup = [
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'<g ',
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'transform="', this.getSvgTransform(),
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'">'
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];
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for (var i = 0, len = this._objects.length; i < len; i++) {
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markup.push(this._objects[i].toSVG(reviver));
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}
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markup.push('</g>');
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return reviver ? reviver(markup.join('')) : markup.join('');
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},
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/* _TO_SVG_END_ */
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/**
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* Returns requested property
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* @param {String} prop Property to get
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* @return {Any}
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*/
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get: function(prop) {
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if (prop in _lockProperties) {
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if (this[prop]) {
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return this[prop];
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}
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else {
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for (var i = 0, len = this._objects.length; i < len; i++) {
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if (this._objects[i][prop]) {
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return true;
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}
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}
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return false;
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}
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}
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else {
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if (prop in this.delegatedProperties) {
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return this._objects[0] && this._objects[0].get(prop);
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}
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return this[prop];
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}
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}
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});
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/**
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* Returns {@link fabric.Group} instance from an object representation
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* @static
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* @memberOf fabric.Group
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* @param {Object} object Object to create a group from
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* @param {Object} [options] Options object
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* @return {fabric.Group} An instance of fabric.Group
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*/
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fabric.Group.fromObject = function(object, callback) {
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fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
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delete object.objects;
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callback && callback(new fabric.Group(enlivenedObjects, object));
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});
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};
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/**
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* Indicates that instances of this type are async
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* @static
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* @memberOf fabric.Group
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* @type Boolean
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* @default
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*/
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fabric.Group.async = true;
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})(typeof exports !== 'undefined' ? exports : this);
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