fabric.js/src/shapes/object.class.js
2017-08-04 08:45:32 +02:00

1751 lines
55 KiB
JavaScript

(function(global) {
'use strict';
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
clone = fabric.util.object.clone,
toFixed = fabric.util.toFixed,
capitalize = fabric.util.string.capitalize,
degreesToRadians = fabric.util.degreesToRadians,
supportsLineDash = fabric.StaticCanvas.supports('setLineDash'),
objectCaching = !fabric.isLikelyNode,
ALIASING_LIMIT = 2;
if (fabric.Object) {
return;
}
/**
* Root object class from which all 2d shape classes inherit from
* @class fabric.Object
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects}
* @see {@link fabric.Object#initialize} for constructor definition
*
* @fires added
* @fires removed
*
* @fires selected
* @fires deselected
* @fires modified
* @fires rotating
* @fires scaling
* @fires moving
* @fires skewing
*
* @fires mousedown
* @fires mouseup
* @fires mouseover
* @fires mouseout
* @fires mousewheel
* @fires mousedblclick
*/
fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ {
/**
* Type of an object (rect, circle, path, etc.).
* Note that this property is meant to be read-only and not meant to be modified.
* If you modify, certain parts of Fabric (such as JSON loading) won't work correctly.
* @type String
* @default
*/
type: 'object',
/**
* Horizontal origin of transformation of an object (one of "left", "right", "center")
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
* @type String
* @default
*/
originX: 'left',
/**
* Vertical origin of transformation of an object (one of "top", "bottom", "center")
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
* @type String
* @default
*/
originY: 'top',
/**
* Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom}
* @type Number
* @default
*/
top: 0,
/**
* Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right}
* @type Number
* @default
*/
left: 0,
/**
* Object width
* @type Number
* @default
*/
width: 0,
/**
* Object height
* @type Number
* @default
*/
height: 0,
/**
* Object scale factor (horizontal)
* @type Number
* @default
*/
scaleX: 1,
/**
* Object scale factor (vertical)
* @type Number
* @default
*/
scaleY: 1,
/**
* When true, an object is rendered as flipped horizontally
* @type Boolean
* @default
*/
flipX: false,
/**
* When true, an object is rendered as flipped vertically
* @type Boolean
* @default
*/
flipY: false,
/**
* Opacity of an object
* @type Number
* @default
*/
opacity: 1,
/**
* Angle of rotation of an object (in degrees)
* @type Number
* @default
*/
angle: 0,
/**
* Angle of skew on x axes of an object (in degrees)
* @type Number
* @default
*/
skewX: 0,
/**
* Angle of skew on y axes of an object (in degrees)
* @type Number
* @default
*/
skewY: 0,
/**
* Size of object's controlling corners (in pixels)
* @type Number
* @default
*/
cornerSize: 13,
/**
* When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
* @type Boolean
* @default
*/
transparentCorners: true,
/**
* Default cursor value used when hovering over this object on canvas
* @type String
* @default
*/
hoverCursor: null,
/**
* Default cursor value used when moving this object on canvas
* @type String
* @default
*/
moveCursor: null,
/**
* Padding between object and its controlling borders (in pixels)
* @type Number
* @default
*/
padding: 0,
/**
* Color of controlling borders of an object (when it's active)
* @type String
* @default
*/
borderColor: 'rgba(102,153,255,0.75)',
/**
* Array specifying dash pattern of an object's borders (hasBorder must be true)
* @since 1.6.2
* @type Array
*/
borderDashArray: null,
/**
* Color of controlling corners of an object (when it's active)
* @type String
* @default
*/
cornerColor: 'rgba(102,153,255,0.5)',
/**
* Color of controlling corners of an object (when it's active and transparentCorners false)
* @since 1.6.2
* @type String
* @default
*/
cornerStrokeColor: null,
/**
* Specify style of control, 'rect' or 'circle'
* @since 1.6.2
* @type String
*/
cornerStyle: 'rect',
/**
* Array specifying dash pattern of an object's control (hasBorder must be true)
* @since 1.6.2
* @type Array
*/
cornerDashArray: null,
/**
* When true, this object will use center point as the origin of transformation
* when being scaled via the controls.
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
* @since 1.3.4
* @type Boolean
* @default
*/
centeredScaling: false,
/**
* When true, this object will use center point as the origin of transformation
* when being rotated via the controls.
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
* @since 1.3.4
* @type Boolean
* @default
*/
centeredRotation: true,
/**
* Color of object's fill
* @type String
* @default
*/
fill: 'rgb(0,0,0)',
/**
* Fill rule used to fill an object
* accepted values are nonzero, evenodd
* <b>Backwards incompatibility note:</b> This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead)
* @type String
* @default
*/
fillRule: 'nonzero',
/**
* Composite rule used for canvas globalCompositeOperation
* @type String
* @default
*/
globalCompositeOperation: 'source-over',
/**
* Background color of an object.
* @type String
* @default
*/
backgroundColor: '',
/**
* Selection Background color of an object. colored layer behind the object when it is active.
* does not mix good with globalCompositeOperation methods.
* @type String
* @default
*/
selectionBackgroundColor: '',
/**
* When defined, an object is rendered via stroke and this property specifies its color
* @type String
* @default
*/
stroke: null,
/**
* Width of a stroke used to render this object
* @type Number
* @default
*/
strokeWidth: 1,
/**
* Array specifying dash pattern of an object's stroke (stroke must be defined)
* @type Array
*/
strokeDashArray: null,
/**
* Line endings style of an object's stroke (one of "butt", "round", "square")
* @type String
* @default
*/
strokeLineCap: 'butt',
/**
* Corner style of an object's stroke (one of "bevil", "round", "miter")
* @type String
* @default
*/
strokeLineJoin: 'miter',
/**
* Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
* @type Number
* @default
*/
strokeMiterLimit: 10,
/**
* Shadow object representing shadow of this shape
* @type fabric.Shadow
* @default
*/
shadow: null,
/**
* Opacity of object's controlling borders when object is active and moving
* @type Number
* @default
*/
borderOpacityWhenMoving: 0.4,
/**
* Scale factor of object's controlling borders
* @type Number
* @default
*/
borderScaleFactor: 1,
/**
* Transform matrix (similar to SVG's transform matrix)
* @type Array
*/
transformMatrix: null,
/**
* Minimum allowed scale value of an object
* @type Number
* @default
*/
minScaleLimit: 0.01,
/**
* When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
* But events still fire on it.
* @type Boolean
* @default
*/
selectable: true,
/**
* When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
* @type Boolean
* @default
*/
evented: true,
/**
* When set to `false`, an object is not rendered on canvas
* @type Boolean
* @default
*/
visible: true,
/**
* When set to `false`, object's controls are not displayed and can not be used to manipulate object
* @type Boolean
* @default
*/
hasControls: true,
/**
* When set to `false`, object's controlling borders are not rendered
* @type Boolean
* @default
*/
hasBorders: true,
/**
* When set to `false`, object's controlling rotating point will not be visible or selectable
* @type Boolean
* @default
*/
hasRotatingPoint: true,
/**
* Offset for object's controlling rotating point (when enabled via `hasRotatingPoint`)
* @type Number
* @default
*/
rotatingPointOffset: 40,
/**
* When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
* @type Boolean
* @default
*/
perPixelTargetFind: false,
/**
* When `false`, default object's values are not included in its serialization
* @type Boolean
* @default
*/
includeDefaultValues: true,
/**
* Function that determines clipping of an object (context is passed as a first argument)
* Note that context origin is at the object's center point (not left/top corner)
* @deprecated since 2.0.0
* @type Function
*/
clipTo: null,
/**
* When `true`, object horizontal movement is locked
* @type Boolean
* @default
*/
lockMovementX: false,
/**
* When `true`, object vertical movement is locked
* @type Boolean
* @default
*/
lockMovementY: false,
/**
* When `true`, object rotation is locked
* @type Boolean
* @default
*/
lockRotation: false,
/**
* When `true`, object horizontal scaling is locked
* @type Boolean
* @default
*/
lockScalingX: false,
/**
* When `true`, object vertical scaling is locked
* @type Boolean
* @default
*/
lockScalingY: false,
/**
* When `true`, object non-uniform scaling is locked
* @type Boolean
* @default
*/
lockUniScaling: false,
/**
* When `true`, object horizontal skewing is locked
* @type Boolean
* @default
*/
lockSkewingX: false,
/**
* When `true`, object vertical skewing is locked
* @type Boolean
* @default
*/
lockSkewingY: false,
/**
* When `true`, object cannot be flipped by scaling into negative values
* @type Boolean
* @default
*/
lockScalingFlip: false,
/**
* When `true`, object is not exported in SVG or OBJECT/JSON
* since 1.6.3
* @type Boolean
* @default
*/
excludeFromExport: false,
/**
* When `true`, object is cached on an additional canvas.
* default to true
* since 1.7.0
* @type Boolean
* @default true
*/
objectCaching: objectCaching,
/**
* When `true`, object properties are checked for cache invalidation. In some particular
* situation you may want this to be disabled ( spray brush, very big, groups)
* or if your application does not allow you to modify properties for groups child you want
* to disable it for groups.
* default to false
* since 1.7.0
* @type Boolean
* @default false
*/
statefullCache: false,
/**
* When `true`, cache does not get updated during scaling. The picture will get blocky if scaled
* too much and will be redrawn with correct details at the end of scaling.
* this setting is performance and application dependant.
* default to true
* since 1.7.0
* @type Boolean
* @default true
*/
noScaleCache: true,
/**
* When set to `true`, object's cache will be rerendered next render call.
* since 1.7.0
* @type Boolean
* @default true
*/
dirty: true,
/**
* keeps the value of the last hovered coner during mouse move.
* 0 is no corner, or 'mt', 'ml', 'mtr' etc..
* It should be private, but there is no harm in using it as
* a read-only property.
* @type number|string|any
* @default 0
*/
__corner: 0,
/**
* List of properties to consider when checking if state
* of an object is changed (fabric.Object#hasStateChanged)
* as well as for history (undo/redo) purposes
* @type Array
*/
stateProperties: (
'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
'stroke strokeWidth strokeDashArray strokeLineCap strokeLineJoin strokeMiterLimit ' +
'angle opacity fill globalCompositeOperation shadow clipTo visible backgroundColor ' +
'skewX skewY fillRule'
).split(' '),
/**
* List of properties to consider when checking if cache needs refresh
* @type Array
*/
cacheProperties: (
'fill stroke strokeWidth strokeDashArray width height' +
' strokeLineCap strokeLineJoin strokeMiterLimit backgroundColor'
).split(' '),
/**
* Constructor
* @param {Object} [options] Options object
*/
initialize: function(options) {
if (options) {
this.setOptions(options);
}
},
/**
* Create a the canvas used to keep the cached copy of the object
* @private
*/
_createCacheCanvas: function() {
this._cacheProperties = {};
this._cacheCanvas = fabric.document.createElement('canvas');
this._cacheContext = this._cacheCanvas.getContext('2d');
this._updateCacheCanvas();
},
/**
* Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal
* and each side do not cross fabric.cacheSideLimit
* those numbers are configurable so that you can get as much detail as you want
* making bargain with performances.
* @param {Object} dims
* @param {Object} dims.width width of canvas
* @param {Object} dims.height height of canvas
* @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache
* @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache
* @return {Object}.width width of canvas
* @return {Object}.height height of canvas
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
*/
_limitCacheSize: function(dims) {
var perfLimitSizeTotal = fabric.perfLimitSizeTotal,
maximumSide = fabric.cacheSideLimit,
width = dims.width, height = dims.height,
ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal, maximumSide),
capValue = fabric.util.capValue, max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit,
x = capValue(min, limitedDims.x, max),
y = capValue(min, limitedDims.y, max);
if (width > x) {
dims.zoomX /= width / x;
dims.width = x;
}
else if (width < min) {
dims.width = min;
}
if (height > y) {
dims.zoomY /= height / y;
dims.height = y;
}
else if (height < min) {
dims.height = min;
}
return dims;
},
/**
* Return the dimension and the zoom level needed to create a cache canvas
* big enough to host the object to be cached.
* @private
* @return {Object}.width width of canvas
* @return {Object}.height height of canvas
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
*/
_getCacheCanvasDimensions: function() {
var zoom = this.canvas && this.canvas.getZoom() || 1,
objectScale = this.getObjectScaling(),
dim = this._getNonTransformedDimensions(),
retina = this.canvas && this.canvas._isRetinaScaling() ? fabric.devicePixelRatio : 1,
zoomX = objectScale.scaleX * zoom * retina,
zoomY = objectScale.scaleY * zoom * retina,
width = dim.x * zoomX,
height = dim.y * zoomY;
return {
width: width + ALIASING_LIMIT,
height: height + ALIASING_LIMIT,
zoomX: zoomX,
zoomY: zoomY
};
},
/**
* Update width and height of the canvas for cache
* returns true or false if canvas needed resize.
* @private
* @return {Boolean} true if the canvas has been resized
*/
_updateCacheCanvas: function() {
if (this.noScaleCache && this.canvas && this.canvas._currentTransform) {
var action = this.canvas._currentTransform.action;
if (action.slice && action.slice(0, 5) === 'scale') {
return false;
}
}
var dims = this._limitCacheSize(this._getCacheCanvasDimensions()),
minCacheSize = fabric.minCacheSideLimit,
width = dims.width, height = dims.height,
zoomX = dims.zoomX, zoomY = dims.zoomY,
dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight,
zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY,
shouldRedraw = dimensionsChanged || zoomChanged,
additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false;
if (dimensionsChanged) {
var canvasWidth = this._cacheCanvas.width,
canvasHeight = this._cacheCanvas.height,
sizeGrowing = width > canvasWidth || height > canvasHeight,
sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) &&
canvasWidth > minCacheSize && canvasHeight > minCacheSize;
shouldResizeCanvas = sizeGrowing || sizeShrinking;
if (sizeGrowing) {
additionalWidth = (width * 0.1) & ~1;
additionalHeight = (height * 0.1) & ~1;
}
}
if (shouldRedraw) {
if (shouldResizeCanvas) {
this._cacheCanvas.width = Math.max(Math.ceil(width) + additionalWidth, minCacheSize);
this._cacheCanvas.height = Math.max(Math.ceil(height) + additionalHeight, minCacheSize);
this.cacheTranslationX = (width + additionalWidth) / 2;
this.cacheTranslationY = (height + additionalHeight) / 2;
}
else {
this._cacheContext.setTransform(1, 0, 0, 1, 0, 0);
this._cacheContext.clearRect(0, 0, this._cacheCanvas.width, this._cacheCanvas.height);
}
this.cacheWidth = width;
this.cacheHeight = height;
this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY);
this._cacheContext.scale(zoomX, zoomY);
this.zoomX = zoomX;
this.zoomY = zoomY;
return true;
}
return false;
},
/**
* Sets object's properties from options
* @param {Object} [options] Options object
*/
setOptions: function(options) {
this._setOptions(options);
this._initGradient(options.fill, 'fill');
this._initGradient(options.stroke, 'stroke');
this._initClipping(options);
this._initPattern(options.fill, 'fill');
this._initPattern(options.stroke, 'stroke');
},
/**
* Transforms context when rendering an object
* @param {CanvasRenderingContext2D} ctx Context
* @param {Boolean} fromLeft When true, context is transformed to object's top/left corner. This is used when rendering text on Node
*/
transform: function(ctx, fromLeft) {
if (this.group && !this.group._transformDone) {
this.group.transform(ctx);
}
var center = fromLeft ? this._getLeftTopCoords() : this.getCenterPoint();
ctx.translate(center.x, center.y);
this.angle && ctx.rotate(degreesToRadians(this.angle));
ctx.scale(
this.scaleX * (this.flipX ? -1 : 1),
this.scaleY * (this.flipY ? -1 : 1)
);
this.skewX && ctx.transform(1, 0, Math.tan(degreesToRadians(this.skewX)), 1, 0, 0);
this.skewY && ctx.transform(1, Math.tan(degreesToRadians(this.skewY)), 0, 1, 0, 0);
},
/**
* Returns an object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
object = {
type: this.type,
originX: this.originX,
originY: this.originY,
left: toFixed(this.left, NUM_FRACTION_DIGITS),
top: toFixed(this.top, NUM_FRACTION_DIGITS),
width: toFixed(this.width, NUM_FRACTION_DIGITS),
height: toFixed(this.height, NUM_FRACTION_DIGITS),
fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray,
strokeLineCap: this.strokeLineCap,
strokeLineJoin: this.strokeLineJoin,
strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS),
scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS),
angle: toFixed(this.angle, NUM_FRACTION_DIGITS),
flipX: this.flipX,
flipY: this.flipY,
opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS),
shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
visible: this.visible,
clipTo: this.clipTo && String(this.clipTo),
backgroundColor: this.backgroundColor,
fillRule: this.fillRule,
globalCompositeOperation: this.globalCompositeOperation,
transformMatrix: this.transformMatrix ? this.transformMatrix.concat() : null,
skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS),
skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS)
};
fabric.util.populateWithProperties(this, object, propertiesToInclude);
if (!this.includeDefaultValues) {
object = this._removeDefaultValues(object);
}
return object;
},
/**
* Returns (dataless) object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toDatalessObject: function(propertiesToInclude) {
// will be overwritten by subclasses
return this.toObject(propertiesToInclude);
},
/**
* @private
* @param {Object} object
*/
_removeDefaultValues: function(object) {
var prototype = fabric.util.getKlass(object.type).prototype,
stateProperties = prototype.stateProperties;
stateProperties.forEach(function(prop) {
if (object[prop] === prototype[prop]) {
delete object[prop];
}
var isArray = Object.prototype.toString.call(object[prop]) === '[object Array]' &&
Object.prototype.toString.call(prototype[prop]) === '[object Array]';
// basically a check for [] === []
if (isArray && object[prop].length === 0 && prototype[prop].length === 0) {
delete object[prop];
}
});
return object;
},
/**
* Returns a string representation of an instance
* @return {String}
*/
toString: function() {
return '#<fabric.' + capitalize(this.type) + '>';
},
/**
* Return the object scale factor counting also the group scaling
* @return {Object} object with scaleX and scaleY properties
*/
getObjectScaling: function() {
var scaleX = this.scaleX, scaleY = this.scaleY;
if (this.group) {
var scaling = this.group.getObjectScaling();
scaleX *= scaling.scaleX;
scaleY *= scaling.scaleY;
}
return { scaleX: scaleX, scaleY: scaleY };
},
/**
* Return the object opacity counting also the group property
* @return {Object} object with scaleX and scaleY properties
*/
getObjectOpacity: function() {
var opacity = this.opacity;
if (this.group) {
opacity *= this.group.getObjectOpacity();
}
return opacity;
},
/**
* @private
* @param {String} key
* @param {*} value
* @return {fabric.Object} thisArg
*/
_set: function(key, value) {
var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY');
if (shouldConstrainValue) {
value = this._constrainScale(value);
}
if (key === 'scaleX' && value < 0) {
this.flipX = !this.flipX;
value *= -1;
}
else if (key === 'scaleY' && value < 0) {
this.flipY = !this.flipY;
value *= -1;
}
else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
value = new fabric.Shadow(value);
}
else if (key === 'dirty' && this.group) {
this.group.set('dirty', value);
}
this[key] = value;
if (this.cacheProperties.indexOf(key) > -1) {
if (this.group) {
this.group.set('dirty', true);
}
this.dirty = true;
}
if (this.group && this.stateProperties.indexOf(key) > -1 && this.group.isOnACache()) {
this.group.set('dirty', true);
}
if (key === 'width' || key === 'height') {
this.minScaleLimit = Math.min(0.1, 1 / Math.max(this.width, this.height));
}
return this;
},
/**
* This callback function is called by the parent group of an object every
* time a non-delegated property changes on the group. It is passed the key
* and value as parameters. Not adding in this function's signature to avoid
* Travis build error about unused variables.
*/
setOnGroup: function() {
// implemented by sub-classes, as needed.
},
/**
* This callback function is called every time _discardActiveObject or _setActiveObject
* try to to deselect this object. If the function returns true, the process is cancelled
* @param {Object} [options] options sent from the upper functions
* @param {Event} [options.e] event if the process is generated by an event
*/
onDeselect: function() {
// implemented by sub-classes, as needed.
},
/**
* This callback function is called every time _discardActiveObject or _setActiveObject
* try to to select this object. If the function returns true, the process is cancelled
* @param {Object} [options] options sent from the upper functions
* @param {Event} [options.e] event if the process is generated by an event
*/
onSelect: function() {
// implemented by sub-classes, as needed.
},
/**
* Retrieves viewportTransform from Object's canvas if possible
* @method getViewportTransform
* @memberOf fabric.Object.prototype
* @return {Boolean}
*/
getViewportTransform: function() {
if (this.canvas && this.canvas.viewportTransform) {
return this.canvas.viewportTransform;
}
return fabric.iMatrix.concat();
},
/*
* @private
* return if the object would be visible in rendering
* @memberOf fabric.Object.prototype
* @return {Boolean}
*/
isNotVisible: function() {
return this.opacity === 0 || (this.width === 0 && this.height === 0) || !this.visible;
},
/**
* Renders an object on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
render: function(ctx) {
// do not render if width/height are zeros or object is not visible
if (this.isNotVisible()) {
return;
}
if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
return;
}
ctx.save();
this._setupCompositeOperation(ctx);
this.drawSelectionBackground(ctx);
this.transform(ctx);
this._setOpacity(ctx);
this._setShadow(ctx, this);
if (this.transformMatrix) {
ctx.transform.apply(ctx, this.transformMatrix);
}
this.clipTo && fabric.util.clipContext(this, ctx);
if (this.shouldCache()) {
if (!this._cacheCanvas) {
this._createCacheCanvas();
}
if (this.isCacheDirty()) {
this.statefullCache && this.saveState({ propertySet: 'cacheProperties' });
this.drawObject(this._cacheContext);
this.dirty = false;
}
this.drawCacheOnCanvas(ctx);
}
else {
this.dirty = false;
this.drawObject(ctx);
if (this.objectCaching && this.statefullCache) {
this.saveState({ propertySet: 'cacheProperties' });
}
}
this.clipTo && ctx.restore();
ctx.restore();
},
/**
* When set to `true`, force the object to have its own cache, even if it is inside a group
* it may be needed when your object behave in a particular way on the cache and always needs
* its own isolated canvas to render correctly.
* Created to be overridden
* since 1.7.12
* @returns false
*/
needsItsOwnCache: function() {
return false;
},
/**
* Decide if the object should cache or not. Create its own cache level
* objectCaching is a global flag, wins over everything
* needsItsOwnCache should be used when the object drawing method requires
* a cache step. None of the fabric classes requires it.
* Generally you do not cache objects in groups because the group outside is cached.
* @return {Boolean}
*/
shouldCache: function() {
this.ownCaching = this.objectCaching &&
(!this.group || this.needsItsOwnCache() || !this.group.isOnACache());
return this.ownCaching;
},
/**
* Check if this object or a child object will cast a shadow
* used by Group.shouldCache to know if child has a shadow recursively
* @return {Boolean}
*/
willDrawShadow: function() {
return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0);
},
/**
* Execute the drawing operation for an object on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
drawObject: function(ctx) {
this._renderBackground(ctx);
this._setStrokeStyles(ctx, this);
this._setFillStyles(ctx, this);
this._render(ctx);
},
/**
* Paint the cached copy of the object on the target context.
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
drawCacheOnCanvas: function(ctx) {
ctx.scale(1 / this.zoomX, 1 / this.zoomY);
ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY);
},
/**
* Check if cache is dirty
* @param {Boolean} skipCanvas skip canvas checks because this object is painted
* on parent canvas.
*/
isCacheDirty: function(skipCanvas) {
if (this.isNotVisible()) {
return false;
}
if (this._cacheCanvas && !skipCanvas && this._updateCacheCanvas()) {
// in this case the context is already cleared.
return true;
}
else {
if (this.dirty || (this.statefullCache && this.hasStateChanged('cacheProperties'))) {
if (this._cacheCanvas && !skipCanvas) {
var width = this.cacheWidth / this.zoomX;
var height = this.cacheHeight / this.zoomY;
this._cacheContext.clearRect(-width / 2, -height / 2, width, height);
}
return true;
}
}
return false;
},
/**
* Draws a background for the object big as its untrasformed dimensions
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderBackground: function(ctx) {
if (!this.backgroundColor) {
return;
}
var dim = this._getNonTransformedDimensions();
ctx.fillStyle = this.backgroundColor;
ctx.fillRect(
-dim.x / 2,
-dim.y / 2,
dim.x,
dim.y
);
// if there is background color no other shadows
// should be casted
this._removeShadow(ctx);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_setOpacity: function(ctx) {
if (this.group && !this.group.transformDone) {
ctx.globalAlpha = this.getObjectOpacity();
}
else {
ctx.globalAlpha *= this.opacity;
}
},
_setStrokeStyles: function(ctx, decl) {
if (decl.stroke) {
ctx.lineWidth = decl.strokeWidth;
ctx.lineCap = decl.strokeLineCap;
ctx.lineJoin = decl.strokeLineJoin;
ctx.miterLimit = decl.strokeMiterLimit;
ctx.strokeStyle = decl.stroke.toLive
? decl.stroke.toLive(ctx, this)
: decl.stroke;
}
},
_setFillStyles: function(ctx, decl) {
if (decl.fill) {
ctx.fillStyle = decl.fill.toLive
? decl.fill.toLive(ctx, this)
: decl.fill;
}
},
/**
* @private
* Sets line dash
* @param {CanvasRenderingContext2D} ctx Context to set the dash line on
* @param {Array} dashArray array representing dashes
* @param {Function} alternative function to call if browaser does not support lineDash
*/
_setLineDash: function(ctx, dashArray, alternative) {
if (!dashArray) {
return;
}
// Spec requires the concatenation of two copies the dash list when the number of elements is odd
if (1 & dashArray.length) {
dashArray.push.apply(dashArray, dashArray);
}
if (supportsLineDash) {
ctx.setLineDash(dashArray);
}
else {
alternative && alternative(ctx);
}
},
/**
* Renders controls and borders for the object
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Object} [styleOverride] properties to override the object style
*/
_renderControls: function(ctx, styleOverride) {
var vpt = this.getViewportTransform(),
matrix = this.calcTransformMatrix(),
options, drawBorders, drawControls;
styleOverride = styleOverride || { };
drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders;
drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls;
matrix = fabric.util.multiplyTransformMatrices(vpt, matrix);
options = fabric.util.qrDecompose(matrix);
ctx.save();
ctx.translate(options.translateX, options.translateY);
ctx.lineWidth = 1 * this.borderScaleFactor;
if (!this.group) {
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
}
if (styleOverride.forActiveSelection) {
ctx.rotate(degreesToRadians(options.angle));
drawBorders && this.drawBordersInGroup(ctx, options, styleOverride);
}
else {
ctx.rotate(degreesToRadians(this.angle));
drawBorders && this.drawBorders(ctx, styleOverride);
}
drawControls && this.drawControls(ctx, styleOverride);
ctx.restore();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_setShadow: function(ctx) {
if (!this.shadow) {
return;
}
var multX = (this.canvas && this.canvas.viewportTransform[0]) || 1,
multY = (this.canvas && this.canvas.viewportTransform[3]) || 1,
scaling = this.getObjectScaling();
if (this.canvas && this.canvas._isRetinaScaling()) {
multX *= fabric.devicePixelRatio;
multY *= fabric.devicePixelRatio;
}
ctx.shadowColor = this.shadow.color;
ctx.shadowBlur = this.shadow.blur * (multX + multY) * (scaling.scaleX + scaling.scaleY) / 4;
ctx.shadowOffsetX = this.shadow.offsetX * multX * scaling.scaleX;
ctx.shadowOffsetY = this.shadow.offsetY * multY * scaling.scaleY;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_removeShadow: function(ctx) {
if (!this.shadow) {
return;
}
ctx.shadowColor = '';
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Object} filler fabric.Pattern or fabric.Gradient
*/
_applyPatternGradientTransform: function(ctx, filler) {
if (!filler.toLive) {
return;
}
var transform = filler.gradientTransform || filler.patternTransform;
var offsetX = -this.width / 2 + filler.offsetX || 0,
offsetY = -this.height / 2 + filler.offsetY || 0;
ctx.translate(offsetX, offsetY);
if (transform) {
ctx.transform.apply(ctx, transform);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderFill: function(ctx) {
if (!this.fill) {
return;
}
ctx.save();
this._applyPatternGradientTransform(ctx, this.fill);
if (this.fillRule === 'evenodd') {
ctx.fill('evenodd');
}
else {
ctx.fill();
}
ctx.restore();
},
_renderStroke: function(ctx) {
if (!this.stroke || this.strokeWidth === 0) {
return;
}
if (this.shadow && !this.shadow.affectStroke) {
this._removeShadow(ctx);
}
ctx.save();
this._setLineDash(ctx, this.strokeDashArray, this._renderDashedStroke);
this._applyPatternGradientTransform(ctx, this.stroke);
ctx.stroke();
ctx.restore();
},
/**
* This function is an helper for svg import. it returns the center of the object in the svg
* untransformed coordinates
* @private
* @return {Object} center point from element coordinates
*/
_findCenterFromElement: function() {
return { x: this.left + this.width / 2, y: this.top + this.height / 2 };
},
/**
* This function is an helper for svg import. it removes the transform matrix
* and set to object properties that fabricjs can handle
* untransformed coordinates
* @private
* @chainable
* @return {thisArg}
*/
_removeTransformMatrix: function() {
var center = this._findCenterFromElement();
if (this.transformMatrix) {
var options = fabric.util.qrDecompose(this.transformMatrix);
this.flipX = false;
this.flipY = false;
this.set('scaleX', options.scaleX);
this.set('scaleY', options.scaleY);
this.angle = options.angle;
this.skewX = options.skewX;
this.skewY = 0;
center = fabric.util.transformPoint(center, this.transformMatrix);
}
this.transformMatrix = null;
this.setPositionByOrigin(center, 'center', 'center');
},
/**
* Clones an instance, using a callback method will work for every object.
* @param {Function} callback Callback is invoked with a clone as a first argument
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
*/
clone: function(callback, propertiesToInclude) {
var objectForm = this.toObject(propertiesToInclude);
if (this.constructor.fromObject) {
this.constructor.fromObject(objectForm, callback);
}
else {
fabric.Object._fromObject('Object', objectForm, callback);
}
},
/**
* Creates an instance of fabric.Image out of an object
* @param {Function} callback callback, invoked with an instance as a first argument
* @param {Object} [options] for clone as image, passed to toDataURL
* @param {Boolean} [options.enableRetinaScaling] enable retina scaling for the cloned image
* @return {fabric.Object} thisArg
*/
cloneAsImage: function(callback, options) {
var dataUrl = this.toDataURL(options);
fabric.util.loadImage(dataUrl, function(img) {
if (callback) {
callback(new fabric.Image(img));
}
});
return this;
},
/**
* Converts an object into a data-url-like string
* @param {Object} options Options object
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
* @param {Number} [options.multiplier=1] Multiplier to scale by
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
* @param {Boolean} [options.enableRetina] Enable retina scaling for clone image. Introduce in 1.6.4
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
*/
toDataURL: function(options) {
options || (options = { });
var el = fabric.util.createCanvasElement(),
boundingRect = this.getBoundingRect();
el.width = boundingRect.width;
el.height = boundingRect.height;
fabric.util.wrapElement(el, 'div');
var canvas = new fabric.StaticCanvas(el, { enableRetinaScaling: options.enableRetinaScaling });
// to avoid common confusion https://github.com/kangax/fabric.js/issues/806
if (options.format === 'jpg') {
options.format = 'jpeg';
}
if (options.format === 'jpeg') {
canvas.backgroundColor = '#fff';
}
var origParams = {
active: this.active,
left: this.left,
top: this.top
};
this.set('active', false);
this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center');
var originalCanvas = this.canvas;
canvas.add(this);
var data = canvas.toDataURL(options);
this.set(origParams).setCoords();
this.canvas = originalCanvas;
canvas.dispose();
canvas = null;
return data;
},
/**
* Returns true if specified type is identical to the type of an instance
* @param {String} type Type to check against
* @return {Boolean}
*/
isType: function(type) {
return this.type === type;
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance (is 1 unless subclassed)
*/
complexity: function() {
return 1;
},
/**
* Returns a JSON representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} JSON
*/
toJSON: function(propertiesToInclude) {
// delegate, not alias
return this.toObject(propertiesToInclude);
},
/**
* Sets gradient (fill or stroke) of an object
* <b>Backwards incompatibility note:</b> This method was named "setGradientFill" until v1.1.0
* @param {String} property Property name 'stroke' or 'fill'
* @param {Object} [options] Options object
* @param {String} [options.type] Type of gradient 'radial' or 'linear'
* @param {Number} [options.x1=0] x-coordinate of start point
* @param {Number} [options.y1=0] y-coordinate of start point
* @param {Number} [options.x2=0] x-coordinate of end point
* @param {Number} [options.y2=0] y-coordinate of end point
* @param {Number} [options.r1=0] Radius of start point (only for radial gradients)
* @param {Number} [options.r2=0] Radius of end point (only for radial gradients)
* @param {Object} [options.colorStops] Color stops object eg. {0: 'ff0000', 1: '000000'}
* @param {Object} [options.gradientTransform] transforMatrix for gradient
* @return {fabric.Object} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/58y8b/|jsFiddle demo}
* @example <caption>Set linear gradient</caption>
* object.setGradient('fill', {
* type: 'linear',
* x1: -object.width / 2,
* y1: 0,
* x2: object.width / 2,
* y2: 0,
* colorStops: {
* 0: 'red',
* 0.5: '#005555',
* 1: 'rgba(0,0,255,0.5)'
* }
* });
* canvas.renderAll();
* @example <caption>Set radial gradient</caption>
* object.setGradient('fill', {
* type: 'radial',
* x1: 0,
* y1: 0,
* x2: 0,
* y2: 0,
* r1: object.width / 2,
* r2: 10,
* colorStops: {
* 0: 'red',
* 0.5: '#005555',
* 1: 'rgba(0,0,255,0.5)'
* }
* });
* canvas.renderAll();
*/
setGradient: function(property, options) {
options || (options = { });
var gradient = { colorStops: [] };
gradient.type = options.type || (options.r1 || options.r2 ? 'radial' : 'linear');
gradient.coords = {
x1: options.x1,
y1: options.y1,
x2: options.x2,
y2: options.y2
};
if (options.r1 || options.r2) {
gradient.coords.r1 = options.r1;
gradient.coords.r2 = options.r2;
}
gradient.gradientTransform = options.gradientTransform;
fabric.Gradient.prototype.addColorStop.call(gradient, options.colorStops);
return this.set(property, fabric.Gradient.forObject(this, gradient));
},
/**
* Sets pattern fill of an object
* @param {Object} options Options object
* @param {(String|HTMLImageElement)} options.source Pattern source
* @param {String} [options.repeat=repeat] Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
* @param {Number} [options.offsetX=0] Pattern horizontal offset from object's left/top corner
* @param {Number} [options.offsetY=0] Pattern vertical offset from object's left/top corner
* @return {fabric.Object} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/QT3pa/|jsFiddle demo}
* @example <caption>Set pattern</caption>
* fabric.util.loadImage('http://fabricjs.com/assets/escheresque_ste.png', function(img) {
* object.setPatternFill({
* source: img,
* repeat: 'repeat'
* });
* canvas.renderAll();
* });
*/
setPatternFill: function(options) {
return this.set('fill', new fabric.Pattern(options));
},
/**
* Sets {@link fabric.Object#shadow|shadow} of an object
* @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
* @param {String} [options.color=rgb(0,0,0)] Shadow color
* @param {Number} [options.blur=0] Shadow blur
* @param {Number} [options.offsetX=0] Shadow horizontal offset
* @param {Number} [options.offsetY=0] Shadow vertical offset
* @return {fabric.Object} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/7gvJG/|jsFiddle demo}
* @example <caption>Set shadow with string notation</caption>
* object.setShadow('2px 2px 10px rgba(0,0,0,0.2)');
* canvas.renderAll();
* @example <caption>Set shadow with object notation</caption>
* object.setShadow({
* color: 'red',
* blur: 10,
* offsetX: 20,
* offsetY: 20
* });
* canvas.renderAll();
*/
setShadow: function(options) {
return this.set('shadow', options ? new fabric.Shadow(options) : null);
},
/**
* Sets "color" of an instance (alias of `set('fill', &hellip;)`)
* @param {String} color Color value
* @return {fabric.Object} thisArg
* @chainable
*/
setColor: function(color) {
this.set('fill', color);
return this;
},
/**
* Sets "angle" of an instance
* @param {Number} angle Angle value (in degrees)
* @return {fabric.Object} thisArg
* @chainable
*/
setAngle: function(angle) {
var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation;
if (shouldCenterOrigin) {
this._setOriginToCenter();
}
this.set('angle', angle);
if (shouldCenterOrigin) {
this._resetOrigin();
}
return this;
},
/**
* Centers object horizontally on canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
centerH: function () {
this.canvas && this.canvas.centerObjectH(this);
return this;
},
/**
* Centers object horizontally on current viewport of canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
viewportCenterH: function () {
this.canvas && this.canvas.viewportCenterObjectH(this);
return this;
},
/**
* Centers object vertically on canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
centerV: function () {
this.canvas && this.canvas.centerObjectV(this);
return this;
},
/**
* Centers object vertically on current viewport of canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
viewportCenterV: function () {
this.canvas && this.canvas.viewportCenterObjectV(this);
return this;
},
/**
* Centers object vertically and horizontally on canvas to which is was added last
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
center: function () {
this.canvas && this.canvas.centerObject(this);
return this;
},
/**
* Centers object on current viewport of canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
viewportCenter: function () {
this.canvas && this.canvas.viewportCenterObject(this);
return this;
},
/**
* Removes object from canvas to which it was added last
* @return {fabric.Object} thisArg
* @chainable
*/
remove: function() {
this.canvas && this.canvas.remove(this);
return this;
},
/**
* Returns coordinates of a pointer relative to an object
* @param {Event} e Event to operate upon
* @param {Object} [pointer] Pointer to operate upon (instead of event)
* @return {Object} Coordinates of a pointer (x, y)
*/
getLocalPointer: function(e, pointer) {
pointer = pointer || this.canvas.getPointer(e);
var pClicked = new fabric.Point(pointer.x, pointer.y),
objectLeftTop = this._getLeftTopCoords();
if (this.angle) {
pClicked = fabric.util.rotatePoint(
pClicked, objectLeftTop, degreesToRadians(-this.angle));
}
return {
x: pClicked.x - objectLeftTop.x,
y: pClicked.y - objectLeftTop.y
};
},
/**
* Sets canvas globalCompositeOperation for specific object
* custom composition operation for the particular object can be specifed using globalCompositeOperation property
* @param {CanvasRenderingContext2D} ctx Rendering canvas context
*/
_setupCompositeOperation: function (ctx) {
if (this.globalCompositeOperation) {
ctx.globalCompositeOperation = this.globalCompositeOperation;
}
}
});
fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object);
/**
* Alias for {@link fabric.Object.prototype.setAngle}
* @alias rotate -> setAngle
* @memberOf fabric.Object
*/
fabric.Object.prototype.rotate = fabric.Object.prototype.setAngle;
extend(fabric.Object.prototype, fabric.Observable);
/**
* Defines the number of fraction digits to use when serializing object values.
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
* @static
* @memberOf fabric.Object
* @constant
* @type Number
*/
fabric.Object.NUM_FRACTION_DIGITS = 2;
fabric.Object._fromObject = function(className, object, callback, extraParam) {
var klass = fabric[className];
object = clone(object, true);
fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) {
if (typeof patterns[0] !== 'undefined') {
object.fill = patterns[0];
}
if (typeof patterns[1] !== 'undefined') {
object.stroke = patterns[1];
}
var instance = extraParam ? new klass(object[extraParam], object) : new klass(object);
callback && callback(instance);
});
};
/**
* Unique id used internally when creating SVG elements
* @static
* @memberOf fabric.Object
* @type Number
*/
fabric.Object.__uid = 0;
})(typeof exports !== 'undefined' ? exports : this);